Offensive Auras

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Revision as of 20:12, 10 August 2022 by BetweenWalls (talk | contribs) (added "expand/collapse all" button)
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This page lists Paladin skills from the Offensive Auras skill tree. Other Paladin skills: Defensive Auras, Combat Skills, All Paladin Skills



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Might

  • Description: When active, aura increases the damage done by you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 13 21 30 38 46 55 63 71 80 88 96 105 113 121 130 138 146 155 163 171 180 188 196 205 213 221 230 238 246 255 263 271 280 288 296 305 313 321 330 338 346 355 363 371 380 388 396 405 413 421 430 438 446 455 463 471 480 488 496 505
Your Damage +% 40 65 90 115 140 165 190 215 240 265 290 315 340 365 390 415 440 465 490 515 540 565 590 615 640 665 690 715 740 765 790 815 840 865 890 915 940 965 990 1015 1040 1065 1090 1115 1140 1165 1190 1215 1240 1265 1290 1315 1340 1365 1390 1415 1440 1465 1490 1515
Changelog

Season 4:

  • Might aura scaling increased from 10/12/14/16/18% to 25% per level
  • might aura now grants party members 1/3rd of the bonus

Season 1:

  • damage bonus scaling increased at level 9+
  • radius increased

Vanilla Info

Holy Fire

  • Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
  • Required Level: 6
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Fire Damage (min) 4 5 6 7 8 9 10 11 14 17 20 23 26 29 32 35 45 55 65 75 85 95 114 133 152 171 190 209 232 255 278 301 324 347 370 393 416 439 462 485 508 531 554 577 600 623 646 669 692 715 738 761 784 807 830 853 876 899 922 945
Fire Damage (max) 9 10 11 12 13 14 15 16 19 22 25 28 31 34 37 40 50 60 70 80 90 100 119 138 157 176 195 214 237 260 283 306 329 352 375 398 421 444 467 490 513 536 559 582 605 628 651 674 697 720 743 766 789 812 835 858 881 904 927 950
Fire Aura Damage (min) 1 1 1 1 2 2 2 2 3 4 5 5 6 7 8 8 11 13 16 18 21 23 28 33 38 42 47 52 58 63 69 75 81 86 92 98 104 109 115 121 127 132 138 144 150 155 161 167 173 178 184 190 196 201 207 213 219 224 230 236
Fire Aura Damage (max) 2 2 2 3 3 3 3 4 4 5 6 7 7 8 9 10 12 15 17 20 22 25 29 34 39 44 48 53 59 65 70 76 82 88 93 99 105 111 116 122 128 134 139 145 151 157 162 168 174 180 185 191 197 203 208 214 220 226 231 237

Radius: 6 yards

Holy Fire Receives Bonuses From:

  • Resist Fire: +20% Fire Damage per Level
  • Salvation: +20% Fire Damage per Level
  • Blessed Aim: +20% Fire Damage per Level
Changelog

Season 2:

  • aura tick scaling has been slightly reduced
  • end game scaling has been reduced slightly

Season 1:

  • Aura tick rate increased
  • Radius is now always 6 yards (was 4 + 0.66 per level)
  • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
  • now also has Blessed Aim as a synergy
  • synergies are now 20% (was 18%/6%)

Vanilla Info

Thorns

  • Description: When active, aura returns damage to enemies who attack you or your party
  • Required Level: 6
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Damage Returned 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26 34 42 50 58 66 74 90 106 122 138 154 170 194 218 242 266 290 314 338 362 386 410 434 458 482 506 530 554 578 602 626 650 674 698 722 746 770 794 818 842 866 890 914 938

Thorns Receives Bonuses From:

  • Might: +18% Damage per Level
  • Defiance: +18% Damage per Level
Changelog

Season 3:

  • Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
  • Thorns now has might and defiance as synergies at 18%

Season 1:

  • radius increased

Vanilla Info

Blessed Aim

  • Description: When active, aura increases the attack rating for you and your party
  • Required Level: 12
  • Required Skills: Might [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Attack Rating +% 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 620 640 660 680 700 720 740 760 780 800 820 840 860 880 900 920 940 960 980 1000 1020 1040 1060 1080 1100 1120 1140 1160 1180 1200 1220 1240 1260
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Attack Rating +% 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Changelog

Season 4:

  • Blessed Aim attack rating increased from 15-20%
  • Blessed Aim level 1 attack rating bonus increased from 75% to 80%

Season 3:

  • Blessed aim attack rating % per level increased from 10% to 15%

Season 1:

  • now also grants passive +10% AR per hard point
  • attack rating % per level decreased from 15% to 10%
  • radius increased slightly

Vanilla Info

Concentration

  • Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
  • Required Level: 18
  • Required Skills: Might [1], Blessed Aim [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack Rating +% 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Damage +% 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348 360 372 384 396 408 420 432 444 456 468 480 492 504 516 528 540 552 564 576 588 600 612 624 636 648 660 672 684 696 708 720 732 744 756 768

Grants half of the Damage +% to Blessed Hammer when active

Changelog

Season 4:

  • Concentration aura attack rating bonus increased from 4% to 5%
  • Concentration aura damage has been increased from 10% per level to 12%

Season 1:

  • now also adds bonus attack rating (25% +4% per level)
  • damage bonus is now +10% per level (was +15%)
  • radius increased

Vanilla Info

Holy Freeze

  • Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
  • Required Level: 18
  • Required Skills: Might [1], Holy Fire [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Cold Damage (min) 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 105 115 125 135 145 155 175 195 215 235 255 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075
Cold Damage (max) 30 35 40 45 50 55 60 65 75 85 95 105 115 125 135 145 160 175 190 205 220 235 255 275 295 315 335 355 380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780 805 830 855 880 905 930 955 980 1005 1030 1055 1080 1105 1130 1155
Cold Aura Damage (min) 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 11 12 13 14 15 17 19 21 23 25 27 30 32 35 37 40 42 45 47 50 52 55 57 60 62 65 67 70 72 75 77 80 82 85 87 90 92 95 97 100 102 105 107
Cold Aura Damage (max) 3 3 4 4 5 5 6 6 7 8 9 10 11 12 13 14 16 17 19 20 22 23 25 27 29 31 33 35 38 40 43 45 48 50 53 55 58 60 63 65 68 70 73 75 78 80 83 85 88 90 93 95 98 100 103 105 108 110 113 115
Enemies Slowed % 30 34 37 40 42 44 45 46 48 48 49 50 51 51 52 53 53 53 54 54 54 55 55 55 55 56 56 56 56 56 57 57 57 57 57 57 57 58 58 58 58 58 58 58 58 58 58 58 59 59 59 59 59 59 59 59 59 59 59 60

Radius: 8 yards

Holy Freeze Receives Bonuses From:

  • Resist Cold: +12% Cold Damage per Level
  • Salvation: +12% Cold Damage per Level
  • Blessed Aim: +12% Cold Damage per Level
Changelog

Season 3:

  • Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
  • Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
  • Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
  • Holy freeze level 28+ minimum damage scaling reduced by 5 per level

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura cold damage scaling decreased
  • attack cold damage scaling increased
  • now also has Blessed Aim as a synergy
  • synergies are now 12% (was 15%/7%)

Vanilla Info

Holy Shock

  • Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Lightning Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Damage (max) 120 156 192 228 264 300 336 372 420 468 516 564 612 660 708 756 816 876 936 996 1056 1116 1194 1272 1350 1428 1506 1584 1680 1776 1872 1968 2064 2160 2256 2352 2448 2544 2640 2736 2832 2928 3024 3120 3216 3312 3408 3504 3600 3696 3792 3888 3984 4080 4176 4272 4368 4464 4560 4656
Lightning Aura Damage (min) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lightning Aura Damage (max) 10 13 16 19 22 25 28 31 35 39 43 47 51 55 59 63 68 73 78 83 88 93 99 106 112 119 125 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 308 316 324 332 340 348 356 364 372 380 388

Radius: 8 yards

Holy Shock Receives Bonuses From:

  • Resist Lightning: +8% Lightning Damage per Level
  • Salvation: +8% Lightning Damage per Level
  • Blessed Aim: +8% Lightning Damage per Level
Changelog

Season 1:

  • Aura tick rate increased
  • Radius is now always 8 yards (was 4 + 0.66 per level)
  • aura lightning damage scaling decreased
  • attack lightning damage scaling increased slightly
  • now also has Blessed Aim as a synergy
  • synergies are now 8% (was 12%/4%)

Vanilla Info

Sanctuary

  • Description: When active, aura damages nearby enemies with magic and adds magic damage to your attacks. Allows your attacks to ignore physical resistances of undead.
  • Required Level: 24
  • Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Magic Damage (min) 24 36 48 60 72 84 96 108 123 138 153 168 183 198 213 228 246 264 282 300 318 336 360 384 408 432 456 480 516 552 588 624 660 696 732 768 804 840 876 912 948 984 1020 1056 1092 1128 1164 1200 1236 1272 1308 1344 1380 1416 1452 1488 1524 1560 1596 1632
Magic Damage (max) 48 60 72 84 96 108 120 132 147 162 177 192 207 222 237 252 270 288 306 324 342 360 384 408 432 456 480 504 540 576 612 648 684 720 756 792 828 864 900 936 972 1008 1044 1080 1116 1152 1188 1224 1260 1296 1332 1368 1404 1440 1476 1512 1548 1584 1620 1656
Magic Aura Damage (min) 4 6 8 10 12 14 16 18 20 23 25 28 30 33 35 38 41 44 47 50 53 56 60 64 68 72 76 80 86 92 98 104 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272
Magic Aura Damage (max) 8 10 12 14 16 18 20 22 24 27 29 32 34 37 39 42 45 48 51 54 57 60 64 68 72 76 80 84 90 96 102 108 114 120 126 132 138 144 150 156 162 168 174 180 186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276

Radius: 9.3 yards

Sanctuary Receives Bonuses From:

  • Might: +8% Magic Damage per Level
  • Blessed Aim: +8% Magic Damage per Level
  • Conversion: +8% Magic Damage per Level
Changelog

Season 3:

  • Sanctuary’s thorns synergy has been replaced with conversion

Season 2:

  • synergies increased from 6% to 8%
  • scaling improved from level 16+

Season 1:

  • Aura tick rate increased
  • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
  • aura magic damage scaling decreased, now applies to all enemies instead of just undead
  • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
  • no longer applies knockback to undead
  • mana cost removed
  • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
  • synergies are now 6% (was 7%)

Vanilla Info

Fanaticism

  • Description: When active, aura increases damage, attack speed, and attack rating for you and your party
  • Required Level: 30
  • Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Party Damage +% 25 34 43 52 61 70 79 88 97 106 115 124 133 142 151 160 169 178 187 196 205 214 223 232 241 250 259 268 277 286 295 304 313 322 331 340 349 358 367 376 385 394 403 412 421 430 439 448 457 466 475 484 493 502 511 520 529 538 547 556
Your Damage +% 50 68 86 104 122 140 158 176 194 212 230 248 266 284 302 320 338 356 374 392 410 428 446 464 482 500 518 536 554 572 590 608 626 644 662 680 698 716 734 752 770 788 806 824 842 860 878 896 914 932 950 968 986 1004 1022 1040 1058 1076 1094 1112
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35 35 35 36 36 36 36 37 37 37 37 37 37 37 37 37 38 38 38 38 38 38 38 38 38 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 40
Attack Rating +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320 325 330 335
Changelog

Season 4:

  • Fanaticism personal damage increased from 17% per level to 18%
  • Fanaticism party damage increased from 8.5% per level to 9%

Season 1:

  • radius increased

Vanilla Info

Conviction

  • Description: When active, aura reduces the defenses and resistances of nearby enemies
  • Required Level: 30
  • Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 18 18.6 19.3 20 20.6 21.3 22 22.6 23.3 24 24.6 25.3 26 26.6 27.3 28 28.6 29.3 30 30.6 31.3 32 32.6 33.3 34 34.6 35.3 36 36.6 37.3 38 38.6 39.3 40 40.6 41.3 42 42.6 43.3 44 44.6 45.3 46 46.6 47.3 48 48.6 49.3 50 50.6 51.3 52 52.6 53.3 54 54.6 55.3 56 56.6
Enemy Defense % -19 -27 -33 -38 -42 -45 -48 -50 -52 -54 -56 -57 -58 -60 -60 -62 -62 -63 -63 -64 -65 -65 -66 -67 -67 -67 -68 -68 -69 -69 -69 -69 -70 -70 -70 -71 -71 -71 -71 -71 -71 -72 -72 -72 -73 -73 -73 -73 -73 -73 -73 -73 -73 -74 -74 -74 -74 -74 -74 -75
Enemy Fire/Cold/Lightning Resistances % -12 -14 -16 -18 -20 -22 -24 -26 -28 -30 -32 -34 -36 -38 -40 -42 -44 -46 -48 -50 -52 -54 -56 -58 -60 -62 -64 -66 -68 -70 -72 -74 -76 -78 -80 -82 -84 -86 -88 -90 -92 -94 -96 -98 -100 -102 -104 -106 -108 -110 -112 -114 -116 -118 -120 -122 -124 -126 -128 -130

Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%

Changelog

Season 1:

  • radius is increased and now scales with levels
  • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
  • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)

Vanilla Info