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<translate>
This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information.
<!--T:1-->
<noinclude>This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: [[All Topics]]</noinclude>


= Skills =
== Skills == <!--T:2-->
Many skills have been rebalanced in PD2, and some new skills have been added. Skill details for each class can be accessed from the [[Main_Page | main page]] as well as the [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner].
All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The [[Skill_Changes|Skill Overview]] page lists changes for each skill. There's also a [https://betweenwalls.github.io/portal/?v=PD2 Skill Planner] for PD2.


= Individual Items =
== Individual Items == <!--T:3-->
There are hundreds of unique, set, and runeword items in Diablo II: Lord of Destruction. Details for changes to these items can be accessed from the [[Main_Page | main page]]. Some fundamental changes:
All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some [[New_Items|new items]] have been added. See [[All Items]] for a complete list.


<!--T:21-->
* [[Pattern]] and [[Plague]] are two new runewords (they were present in vanilla, but disabled)
There are also several new non-equipment items. For example:
* [[Bul-Kathos' Death Band]] is a new set ring for Bul-Kathos' Children
* [[Corruptions|Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* [[Cyclopean Roar]], [[Quetzalcoatl]], [[Kalan's Legacy]], [[Sankekur's Fall]], [[True Silver]], [[Mage Slayer]], and [[Tempest]] are new low-level class uniques
* [[Overlord's Helm]], [[Dark Abyss]], [[Itherael's Path]], [[Hadriel's Hand]], and [[Aidan's Scar]] are new (extremely rare) uniques that drop exclusively from Diablo-Clone and Dungeon bosses
* [[The Third Eye]], [[Band of Skulls]], and [[Cage of the Unsullied]] are new (extremely rare) uniques that drop exclusively from Rathma and Dungeon bosses, who can also drop very rare TP/ID tomes with unlimited uses

Non-Equipment items:
* [[Corruptions | Worldstone Shard]] and [[Larzuk's Puzzlebox]] can corrupt items and add sockets to them
* Uber Tristram is now accessed with [[Recipes#Other_Items | Pandemonium Talisman]]
* Diablo-Clone is now accessed with [[Recipes#Other_Items | Vision of Terror]], which is created by combining 3 new items: [[Recipes#Other_Items | Black Soulstone, Prime Evil Soul, Pure Demonic Essence]]
* Rathma is a new uber boss who is accessed with [[Voidstone]] and drops [[Tainted Worldstone Shard]]
* [[Maps]] allow access to new endgame content (18 total new areas)
* Maps can be modified with several new items: [[Maps#Modification | Arcane Orb, Zakarum Orb, Angelic Orb, Horadrim Orb, Cartographer's Orb, Orb of Destruction, Horadrim Scarab]]
* New PvP arenas: [[General_Changes#Player_versus_Player | Moor Duel Arena, Desert Duel Arena]]
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Recipes#Jewel_Fragments|Jewel Fragments]] can be stacked and used like jewels in recipes
* [[Maps]] allow access to new endgame areas (23 total new areas)


= General =
== General == <!--T:6-->
Below is a comprehensive list of changes that don't fit in either of the previous categories.
Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.


== Out-of-Game ==
=== Out-of-Game === <!--T:7-->
* Widescreen support
* Widescreen support and improved graphics
* More characters per account (up to 18) and accounts/characters don't expire
* Improved graphics
* Global ladder & interaction, regional servers
* More characters per account (up to 18)
* Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, lobby games can be filtered by name
* Accounts/characters don't expire
* Global servers, regional connection points
* Filter for searching lobby game names
* Lobby games are no longer hidden after progressing to the next difficulty, and game difficulty is shown
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Game name/password/description can be auto-filled and game name can be auto-incremented
* Games now perm in 2 minutes
* Games now perm in 2 minutes
* Game servers have rolling resets every ~4 hours (for stability reasons)
* Game servers have rolling resets every ~4 hours (for stability reasons)
* Customizable [[Item_Filtering | item filtering]] and drop notifications
* Customizable [[Customization | screen info]] with options for real time, elapsed game time, and ping
* Announcements are no longer made every time friends join/exit games (reduces spam)
* Announcements are no longer made every time friends join/exit games (reduces spam)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Announcements for ladder accomplishments/deaths (can be muted in-game)
* Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
* [https://www.projectdiablo2.com/Trade Trade site]
* [https://www.projectdiablo2.com/Trade Trade site]
* Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
* Singleplayer support (including runewords and ubers) and ladder "Battle.net" support
* No support for Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
* No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
* No support for non-expansion (classic) or non-ladder, although non-ladder may be supported in the future
* Messages that begin with "!" will not appear above the character's head ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 was an attack vector for crashing servers])
* Messages that begin with "!" will not appear above the character's head ([https://discord.com/channels/701658302085595158/775894092323225610/861457681364418610 was an attack vector for crashing servers])
* No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of [https://discord.com/channels/701658302085595158/725193331998589018 PD2's rules])


== Quality-of-Life ==
=== Quality-of-Life === <!--T:8-->
* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
* Shared stash pages (9 total per account, 1 personal stash page per character)
* Maximum stash gold doubled
* Maximum stash gold doubled

* Shortcuts for moving items between inventory/stash/cube/ground (shift+rightclick, ctrl+rightclick, ctrl+shift+rightclick)
<!--T:22-->
* Shortcuts to add 5 stat/skill points (ctrl+click) and add up to 20 skill points (shift+click)
* Characters now automatically pick up gold they run over (as long as it isn't filtered out)
* Stackable gems, runes, essences, uber keys/organs, etc
* Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50
* Customizable [[Customization#loot.filter | item filtering]] and drop notifications

<!--T:23-->
* All active skills can now be bound to left click
* New "Move Only" skill which makes characters move toward a selected location without attacking
* Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
* Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally

<!--T:24-->
* Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
* Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
* Shortcut to identify items with Tome of Identify (shift+click)
* Shortcut to identify items with Tome of Identify (shift+click)

* Advanced character/mercenary statistics page (default: press 8)
<!--T:25-->
* Stackable gems, runes, essences, uber keys/organs
* Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
* Tomes can now hold up to 80 scrolls each, keys can stack up to 50

<!--T:26-->
* Customizable [[Customization | screen info]] in the upper right that shows area level and has options for real time, elapsed game time, ping, etc
* Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
* Inspect other players in town (default: press 0 while hovering cursor on other player)
* Inspect other players in town (default: press 0 while hovering cursor on other player)
* Options for auto-partying and auto-permitting corpse looting
* Options for auto-partying and auto-permitting corpse looting

<!--T:27-->
* New ''.roll'' command to help facilitate sharing loot in parties
* New ''.roll'' command to help facilitate sharing loot in parties
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* Messages that begin with ''.p'' or ''.party'' will only be seen by party members
* New ''.dps'' command to show/hide how much damage per second the character has done recently
* Stat ranges on item tooltips can be toggled on/off

<!--T:28-->
* Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
* Displayed loot can be toggled on/off
* Displayed loot can be toggled on/off

* Killing the Cow King no longer prevents you from opening the Secret Cow Level
<!--T:29-->
* Gamble refresh button
* Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
* Antidote, Thawing, and Stamina Potions now auto-belt
* Antidote, Thawing, and Stamina Potions now auto-belt
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
* You may now buy your unique charms back from vendors after selling them
* Unique charms can be repurchased from vendors (if accidentally sold)


== General Balancing ==
=== General Balancing === <!--T:9-->
* Drop rates significantly improved for low-player games (nodrop chance is [[Help:FAQ#What_is_the_droprate_in_PD2?|similar to p5 when solo]] in vanilla areas, ~p3 in maps)
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Help:FAQ#What_is_the_droprate_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
* Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
* Nightmare bosses now drop essences used for Token of Absolution
* Nightmare bosses now drop essences used for Token of Absolution
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
* The time between Baal's minion waves has been reduced by 50%
* The time between Baal's minion waves has been reduced by 50%
* Uber Keys/Organs droprates changed from ~8.2%/100% to 100%/45%, and Uber Keys are also dropped by Blood Raven, Bloodwitch, and Izual
* Many [[zones]] have had their area level raised to 85
* Many [[zones]] have had their area level raised to 85
* The 3 red portal areas in act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%
* The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Lower Kurast no longer has super chests
* Lower Kurast no longer has super chests
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Running no longer hinders block chance or defense
* Running no longer hinders block chance or defense
* Maximum resistances for characters/mercenaries reduced from 95% to 90%
* Antidote/Thawing Potions no longer grant +10% to Maximum Poison/Cold Resist
* Characters have +100 additional stamina
* Monsters can be cursed with multiple Necromancer curses at once (1 curse per Necromancer, unless they specialize in the Curse skill tree)
* Stamina Shrines now last half as long and also grant +35% velocity
* Shrine effects no longer overwrite each other and cannot overwrite or be overwritten by monster curses (same for "blinds target")
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
* Stamina Shrines now last half as long and also grant +33% velocity
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
* Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
* Attackers Take Damage and reflect mechanics now deal damage when attacked instead of when hit, and also affect ranged attacks
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
* Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
* Critical Strike and Deadly Strike now cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (skill/equipment damage rebalanced)
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
* Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% ([https://clips.twitch.tv/BigAltruisticKitten4Head used to be 1/5 when above 99%])
* Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Starting weapons are now low quality
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club
* Characters now automatically pick up gold they run over


== Item Changes ==
=== Item Changes === <!--T:10-->
* Items can now be [[Corruptions | corrupted]]
* Low-tier pointmods no longer have an upper ilvl limit
* Low-tier pointmods no longer have an upper ilvl limit
* "Forbidden" pointmods are no longer restricted (Holy Shield, Smite, Barbarian combat skills, etc)
* The chances for items to get pointmods and for pointmods to be higher have been increased
** old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
** new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
* Repair cost for superior items has been decreased
* Some [[Runes|rune]] effects have been adjusted slightly
* Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
* Rare jewels now always get 4 affixes


<!--T:11-->
See [[Item Bases]] for more details on the following changes:
[[Item Bases]]:
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal items no longer have half durability
* Ethereal items no longer have half durability
* Throwing weapons and arrows/bolts have unlimited quantity
* Throwing weapons and arrows/bolts have unlimited quantity
Line 110: Line 136:
* Removed hidden movespeed penalty from medium/heavy chests and shields
* Removed hidden movespeed penalty from medium/heavy chests and shields
* Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
* Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
* Kick damage of boots adjusted
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* Damage bonus from Strength/Dexterity adjusted for several weapon types
* Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
* Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
Line 118: Line 145:
* Durability increased for all weapons
* Durability increased for all weapons


<!--T:12-->
Many [[Item Affixes]] have been adjusted and some new affixes added, especially for rares. Some notable examples:
[[Item Affixes]] have received several changes, especially for rares. Some notable examples:
* +1-3% Poison, Fire, Cold, or Lightning Damage for large charms
* Elemental damage affixes for charms normalized according to charm size & element type, damage increased
* +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
* 3 Sockets for rare chests, shields, weapons
* 3 Sockets for rare chests, shields, weapons
* 5-20% PDR for chests, shields; 5-10% PDR for belts
* 5-20% PDR for chests, shields; 5-10% PDR for belts
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* +301-400% Enhanced Damage for some lesser-used weapons and bows
* +301-400% Enhanced Damage for some lesser-used weapons and bows


== Recipes ==
=== Recipes === <!--T:13-->
* [[Crafting#Changes_in_PD2 | Crafting]] has been overhauled
[[Crafting#Changes_in_PD2 | Crafting]] has been overhauled:
* Any base (except circlets) may be used for crafting
* Any base (except circlets/quivers) may be used for crafting
* Crafting with ethereal items causes the resulting item to be ethereal
* Crafting with ethereal items causes the resulting item to be ethereal
* Crafted items no longer have higher level requirements than their rare equivalents
* Crafted items no longer have higher level requirements than their rare equivalents
* Crafted items and set items can now be upgraded
* Crafted items and set items can now be upgraded
* Rare items can now be used in crafting recipes
* Some [[recipes]] have been simplified

<!--T:14-->
[[Recipes]]:
* Some recipes have been simplified
* New repair recipe that uses Zod and works with ethereal/broken items
* New repair recipe that uses Zod and works with ethereal/broken items
* Other new & modified recipes corresponding to new items

=== Non-Player Characters === <!--T:15-->
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* Anya will give a regular tier 1 map in Hell in addition to her normal reward
* Healing NPCs now remove chill in addition to other ailments


<!--T:16-->
== Non-Player Characters ==
[[Mercenaries]]:
* All [[mercenaries]] grant auras, and their auras are always active
* Mercenaries have better AI
* Rogue mercenaries & Iron Wolf mercenaries use new skills
* Mercenaries from all acts grant auras
* Mercenaries use new skills
* Mercenaries can now equip gloves, boots, and belts
* Mercenaries can now equip gloves, boots, and belts
* Rogue Scout mercenaries can equip crossbows & Amazon Bows, Iron Wolf mercenaries can equip Paladin shields, 1-handed blunt weapons, knives, & Sorceress orbs, Barbarian mercenaries can equip axes & maces
* Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
* Mercenaries now have the same stats regardless of which difficulty they're hired from
* Mercenaries now have the same stats regardless of which difficulty they're hired from


<!--T:17-->
* [[Monsters]] can now spawn with Concentration, Vigor, or Holy Shock auras
[[Monsters]]:
* Enemy dolls have a small delay for their death trigger, and their explosion deals 20% more damage
* Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
* Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
* Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
* Uber Ancients have been added
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Diablo-Clone is ''much'' harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
* Rathma is a new uber boss
* Rathma is a new uber boss


=== Player versus Player === <!--T:18-->
* Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
[[PvP Changes]]:
* Lysander & Fara have switched positions in Lut Gholein
* Skill PvP damage has been rebalanced
* Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
* New dueling arenas accessible via items which can be purchased from Anya

** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
== Player versus Player ==
** After dying in these arenas, characters revive without needing to retrieve their corpse
* Skill [[PvP_Changes | PvP damage]] has been rebalanced
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Projectile Pierce, Knockback (from items), and Attackers Take Damage are disabled in PvP
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells from other players will reduce the stun duration by 2 frames
* Life replenish is capped at +30 in PvP arenas
* New dueling arenas accessible from items which can be purchased from Anya
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
** Spectator mode can be enabled by typing ''.spec'' or ''.spectate'' within
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster in PvP arenas
** After dying in these areas, characters revive without needing to retrieve their corpse
** Hardcore characters revive in the same way, so HC dueling can be done without risking your characters in PvP arenas (you will still perm-die from dying the old way anywhere outside of the PvP arenas)
* Special PvP events are hosted throughout each season, including a Battle Royale mode where players begin with naked level 30 characters


== Bug Fixes ==
=== Bug Fixes === <!--T:19-->
* Andariel quest bug fixed (multiplayer only - d2gs)
* Andariel quest bug fixed (multiplayer only)
* Ethereal armor bug (ebug) from socketing recipe fixed
* Ethereal armor bug (ebug) from socketing recipe fixed
* Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
* Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
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* Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
* Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
* Mana burn bug fixed
* Mana burn bug fixed
* Jewels with enhanced damage and min/max damage will now work correctly
* Jewels with enhanced damage or min/max damage will now work correctly
* Paladin Charge desync bug fixed
* Cloak of Shadows will no longer crash the game at the ancients
* All missile skills now properly benefit from skill attack rating bonuses
* Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
* Lilith can no longer spawn outside the map


<!--T:20-->
: Also see: [[Bugs]]
: Also see: [[Bugs]]
</translate>

Revision as of 22:44, 5 August 2022

This page lists an overview of changes made in PD2 relative to the vanilla game. Topics which are too detailed for this list include links to other pages with additional information. Also see: All Topics

Skills

All skills have been reviewed and balanced (or reworked if necessary) to ensure each has a niche, and some new skills have been added. The Skill Overview page lists changes for each skill. There's also a Skill Planner for PD2.

Individual Items

All unique, set, & runeword items have been reviewed and balanced to improve itemization options, and some new items have been added. See All Items for a complete list.

There are also several new non-equipment items. For example:

General

Below is a comprehensive list of changes that don't fit in either of the previous categories. Bulleted points that follow page links are described with more detail on those pages.

Out-of-Game

  • Widescreen support and improved graphics
  • More characters per account (up to 18) and accounts/characters don't expire
  • Global ladder & interaction, regional servers
  • Lobby games are no longer hidden after progressing to the next difficulty and game difficulty is shown, lobby games can be filtered by name
  • Game name/password/description can be auto-filled and game name can be auto-incremented
  • Games now perm in 2 minutes
  • Game servers have rolling resets every ~4 hours (for stability reasons)
  • Announcements are no longer made every time friends join/exit games (reduces spam)
  • Announcements for ladder accomplishments/deaths (can be muted in-game)
  • Cosmetic rewards for the first 3 players of each class to reach level 99 or defeat uber bosses in each ladder season
  • Trade site
  • Support for ladder/non-ladder "Battle.net" and singleplayer (including runewords/ubers in singleplayer/non-ladder)
  • No support for non-expansion (classic) or Open "Battle.net", but singleplayer characters can still be played together with TCP/IP by creating a virtual LAN between computers
  • Messages that begin with "!" will not appear above the character's head (was an attack vector for crashing servers)
  • No tolerance for cheating or unfair practices such as botting, maphack, auto-pickup, or real-money-trading (see the full list of PD2's rules)

Quality-of-Life

  • Bigger stash (10x15), cube (4x4), and inventory (10x8, still only 10x4 available for active charms)
  • Shared stash pages (9 total per account, 1 personal stash page per character)
  • Maximum stash gold doubled
  • Characters now automatically pick up gold they run over (as long as it isn't filtered out)
  • Loot dropped on unreachable tiles by flying enemies will now spawn at the nearest ground location
  • Customizable item filtering and drop notifications
  • All active skills can now be bound to left click
  • New "Move Only" skill which makes characters move toward a selected location without attacking
  • Targeting monsters has been improved - if you namelock an enemy and it dies you will continue to attack instead of your character stopping all actions
  • Option to "quickcast" skills (activates the skill when the key is pressed rather than just switching to the skill) - only primary keybinds will quickcast, whereas secondary keybinds will switch skills normally
  • Shortcuts for moving items between inventory & stash/cube/ground (shift+rightclick, ctrl+shift+rightclick, ctrl+rightclick)
  • Shortcuts to add 5 stat/skill points (ctrl+click) and add as many skill points as possible (shift+click)
  • Shortcut to identify items with Tome of Identify (shift+click)
  • Stackable gems, runes, essences, uber keys/organs
  • Shortcuts for stacking/unstacking (ctrl+shift+click) and separating individual items when a stack is picked up (ctrl+shift+click, ctrl+click)
  • Tomes can now hold up to 80 scrolls each, keys can stack up to 50
  • Customizable screen info in the upper right that shows area level and has options for real time, elapsed game time, ping, etc
  • Advanced character statistics page (default: press 8), press while mercenary window is open for merc stats
  • Inspect other players in town (default: press 0 while hovering cursor on other player)
  • Options for auto-partying and auto-permitting corpse looting
  • New .roll command to help facilitate sharing loot in parties
  • Messages that begin with .p or .party will only be seen by party members
  • New .dps command to show/hide how much damage per second the character has done recently
  • Stat ranges on item tooltips can be toggled on/off, and shown temporarily by holding ctrl
  • Displayed loot can be toggled on/off
  • Gamble refresh button
  • Killing the Cow King no longer prevents you from opening the Secret Cow Level, and Wirt's Leg from any difficulty can be used to open it
  • The red portal to Nihlathak's Temple in Harrogath near Anya no longer closes permanently after defeating Nihlathak
  • Antidote, Thawing, and Stamina Potions now auto-belt
  • Characters can now hold multiple Wirt's Legs and unique charms in their inventory/stash (still only 1 of each charm can be active at a time)
  • Unique charms can be repurchased from vendors (if accidentally sold)

General Balancing

  • Drop rates improved for low-player-count games - nodrop chance when solo is similar to vanilla's /players5 but still scales up to a similar level with full games
  • Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
  • The time between Baal's minion waves has been reduced by 50%
  • Many zones have had their area level raised to 85
  • The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • Lower Kurast no longer has super chests
  • Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Running no longer hinders block chance or defense
  • Maximum resistances for characters/mercenaries reduced from 95% to 90%
  • Characters have +100 additional stamina
  • Stamina Shrines now last half as long and also grant +35% velocity
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Ranged attacks now leech half as much as melee attacks
  • Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
  • Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
  • Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
  • Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)

Item Changes

  • Low-tier pointmods no longer have an upper ilvl limit
  • "Forbidden" pointmods are no longer restricted (Holy Shield, Smite, Barbarian combat skills, etc)
  • The chances for items to get pointmods and for pointmods to be higher have been increased
    • old chances: 30% no mods, 40% 1 mod, 20% 2 mods, 10% 3 mods; 60% +1, 30% +2, 10% +3
    • new chances: 10% no mods, 40% 1 mod, 30% 2 mods, 20% 3 mods; 40% +1, 35% +2, 25% +3
  • Pointmod gold costs per tier increased from 1000,3000,8000,16000,32000,64000 to 5000,10000,20000,40000,60000,80000
  • Repair cost for superior items has been decreased
  • Some rune effects have been adjusted slightly
  • Rares now get a minimum of 4 affixes at ilvl 45+, 5 at 65+ and 6 at 85+
  • Rare jewels now always get 4 affixes

Item Bases:

  • Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
  • Ethereal items no longer have half durability
  • Throwing weapons and arrows/bolts have unlimited quantity
  • All claws can now have pointmods
  • Clubs can now have Druid pointmods (similar to pelts)
  • Quivers can now be magic or rare
  • Melee weapons now deal splash damage
  • Staves have 10%/30%/50% FCR as an automod (normal/exceptional/elite)
  • Crossbows have 10% Physical Pierce as an automod
  • Daggers have 20% Deadly Strike as an automod
  • Removed hidden movespeed penalty from medium/heavy chests and shields
  • Paladin shield automod "All Resistances" ranges reduced (maximum 30% instead of 45%)
  • Kick damage of boots adjusted
  • Damage bonus from Strength/Dexterity adjusted for several weapon types
  • Base damage for exceptional weapons increased by ~24%, adjusted for many other weapons
  • Attack speed (WSM) for Amazon spears improved by 10
  • Melee range increased for many weapon bases
  • Base defense and block chance increased for Ward/Aegis
  • Maximum sockets increased for several weapon bases and Necromancer shields
  • Durability increased for all weapons

Item Affixes have received several changes, especially for rares. Some notable examples:

  • Elemental damage affixes for charms normalized according to charm size & element type, damage increased
  • +2-4% Poison, Fire, Cold, or Lightning Damage for large charms
  • 3 Sockets for rare chests, shields, weapons
  • 5-20% PDR for chests, shields; 5-10% PDR for belts
  • +10-20% FCR for chests, shields; +10% FCR for gloves, belts
  • +10-200% Enhanced Damage for chests, shields
  • +1 Class Skills for chests, shields, helms
  • 5-30% Deadly Strike, Crushing Blow, or Open Wounds for most weapons
  • +301-400% Enhanced Damage for some lesser-used weapons and bows

Recipes

Crafting has been overhauled:

  • Any base (except circlets/quivers) may be used for crafting
  • Crafting with ethereal items causes the resulting item to be ethereal
  • Crafted items no longer have higher level requirements than their rare equivalents
  • Crafted items and set items can now be upgraded
  • Rare items can now be used in crafting recipes

Recipes:

  • Some recipes have been simplified
  • New repair recipe that uses Zod and works with ethereal/broken items
  • Other new & modified recipes corresponding to new items

Non-Player Characters

  • Jerhyn and his guards now always stand outside of the Palace in Lut Gholein
  • Deckard Cain now wanders at the top of the stairs in Harrogath near Malah
  • Anya will give a regular tier 1 map in Hell in addition to her normal reward
  • Healing NPCs now remove chill in addition to other ailments

Mercenaries:

  • Mercenaries have better AI
  • Mercenaries from all acts grant auras
  • Mercenaries use new skills
  • Mercenaries can now equip gloves, boots, and belts
  • Rogue Scout mercenaries can equip any bow/crossbow & quivers, Iron Wolf mercenaries can equip Paladin shields, scepters, tipped maces, wands, knives, & Sorceress orbs, Barbarian mercenaries can equip axes, tipped maces, & hammers
  • Mercenaries now have the same stats regardless of which difficulty they're hired from

Monsters:

  • Monsters can now spawn with Concentration, Vigor, or Holy Shock auras
  • Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
  • Mephisto can now float over the blood moat in Durance of Hate, and the council members in Durance of Hate are closer to Mephisto
  • Andariel and Duriel in Hell difficulty now use the same loot tables as Mephisto and Baal, respectively
  • Uber Key Holders (Countess, Summoner, Nihlathak, Blood Raven, Bloodwitch, Izual) are stronger
  • Uber Ancients have been added
  • Diablo-Clone is much harder and is now accessed with the new Vision of Terror item instead of selling Stones of Jordan
  • Rathma is a new uber boss

Player versus Player

PvP Changes:

  • Skill PvP damage has been rebalanced
  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas

Bug Fixes

  • Andariel quest bug fixed (multiplayer only)
  • Ethereal armor bug (ebug) from socketing recipe fixed
  • Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
  • Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
  • Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
  • Mana burn bug fixed
  • Jewels with enhanced damage or min/max damage will now work correctly
  • Paladin Charge desync bug fixed
  • Cloak of Shadows will no longer crash the game at the ancients
  • All missile skills now properly benefit from skill attack rating bonuses
  • Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
  • Lilith can no longer spawn outside the map
Also see: Bugs