Defensive Auras

From Project Diablo 2
Revision as of 22:10, 23 June 2022 by Ubercyrus (talk | contribs) (Season 5 skill updates (open beta patch #2))
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This page lists Paladin skills from the Defensive Auras skill tree. Other Paladin skills: Offensive Auras, Combat Skills

Prayer

  • Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 15.3 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3
Life per Hit 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Life Replenish 4 6 8 10 12 14 16 18 21 24 27 30 33 36 39 42 46 50 54 58 62 66 71 76 81 86 91 96 101 106 111 116 121 126 131 136 141 146 151 156 161 166 171 176 181 186 191 196 201 206 211 216 221 226 231 236 241 246 251 256
Mana Cost 2 2 2 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5 30
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Life Replenish 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Changelog

Season 3:

  • Prayer now grants 1 passive life regen per base point instead of 1 every two base points
  • Prayer now grants +1 life per hit to allies every second level instead of every third

Season 2:

  • no longer costs mana

Season 1:

  • healing doubled
  • now also grants +1 passive health regeneration per two base levels
  • now also grants life per hit
  • radius increased

Vanilla Info

Resist Fire

  • Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Fire Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Fire +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Fire Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a fire skill (for items with +X to Fire Skills)

Season 1:

  • Now also grants a bonus for fire damage
  • Fire resist nerfed slightly
  • Maximum fire resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Cold

  • Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Cold Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Cold +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Cold Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a cold skill (for items with +X to Cold Skills)

Season 1:

  • Requires level 1 (was 6)
  • Now also grants a bonus for cold damage
  • Cold resist nerfed slightly
  • Maximum cold resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Resist Lightning

  • Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
  • Required Level: 1
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Lightning Damage +% 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Resist Lightning +% 25 29 33 37 41 45 49 53 56 59 62 65 68 71 74 77 79 81 83 85 87 89 90 91 92 93 94 95 96 97 98 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Maximum Lightning Resistance +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 2:

  • bonus elemental damage per level reduced from 3% to 1%
  • maximum resist bonuses reduced from 150 to 100
  • starting bonuses reduced from 45% to 25%
  • now counts as a lightning skill (for items with +X to Lightning Skills)

Season 1:

  • Requires level 1 (was 12)
  • Now also grants a bonus for lightning damage
  • Lightning resist nerfed slightly
  • Maximum lightning resistance bonus is no longer doubled when the aura is active
  • Radius buffed slightly

Vanilla Info

Defiance

  • Description: When active, aura increases the defense rating and physical damage reduction of you and your party
  • Required Level: 6
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Defense +% 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 285 290 295 300 305 310 315 320 325 330 335 340 345 350 355 360 365 370 375 380 385 390 395 400 405 410 415 420 425 430 435 440 445 450 455 460 465 470
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active Physical Damage Reduction +% 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 1:

  • prerequisites increased from 0 to 1 (now requires Prayer)
  • now also grants +1% PDR per two base levels (active)
  • radius increased

Vanilla Info

Cleansing

  • Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
  • Required Level: 12
  • Required Skills: Prayer [1]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Reduced Curse/Poison Duration % 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Reduced Curse/Poison Duration % 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.

Changelog

Season 3:

  • Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • poison/curse duration reduction reduced
  • now also grants +1% passive poison/curse duration reduction per two base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Vigor

  • Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
  • Required Level: 18
  • Required Skills: Prayer [1], Defiance [6]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 17.3 19.3 21.3 23.3 25.3 27.3 29.3 31.3 33.3 35.3 37.3 39.3 41.3 43.3 45.3 47.3 49.3 51.3 53.3 55.3 57.3 59.3 61.3 63.3 65.3 67.3 69.3 71.3 73.3 75.3 77.3 79.3 81.3 83.3 85.3 87.3 89.3 91.3 93.3 95.3 97.3 99.3 101.3 103.3 105.3 107.3 109.3 111.3 113.3 115.3 117.3 119.3 121.3 123.3 125.3 127.3 129.3 131.3 133.3 135.3
Movement Speed +% 13 18 22 25 28 30 32 33 35 36 37 38 39 40 40 41 41 42 42 43 43 43 44 44 44 45 45 45 46 46 46 46 46 46 46 47 47 47 47 47 47 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 49 49 50
Stamina +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Stamina Recovery Rate +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775 800 825 850 875 900 925 950 975 1000 1025 1050 1075 1100 1125 1150 1175 1200 1225 1250 1275 1300 1325 1350 1375 1400 1425 1450 1475 1500 1525
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Faster Run/Walk % 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 1:

  • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
  • now also grants +1% FRW per base level (passive)
  • radius increased

Vanilla Info

Meditation

  • Description: When active, aura increases mana recovery for you and your party
  • Required Level: 24
  • Required Skills: Prayer [1], Cleansing [12]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3 90.6 92
Mana Recovery +% 150 162 174 186 198 210 222 234 246 258 270 282 294 306 318 330 342 354 366 378 390 402 414 426 438 450 462 474 486 498 510 522 534 546 558 570 582 594 606 618 630 642 654 666 678 690 702 714 726 738 750 762 774 786 798 810 822 834 846 858
Hard Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive Mana after Each Kill 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Changelog

Season 3:

  • Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5

Season 2:

  • now counts as a magic skill (for items with +X to Magic Skills)

Season 1:

  • mana recovery rate halved
  • now also grants +1 passive mana after each kill per five base levels
  • no longer gains bonus healing from Prayer
  • radius increased slightly

Vanilla Info

Redemption

  • Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
  • Required Level: 30
  • Required Skills: Prayer [1], Defiance [6], Vigor [18]
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Chance to Redeem Soul +% 23 34 42 49 55 59 63 65 69 71 73 47 75 77 79 80 82 83 84 85 86 87 88 89 89 90 91 91 91 91 92 92 93 93 93 94 94 95 95 95 95 96 96 96 97 97 97 97 98 98 98 98 98 99 99 99 99 99 99 100
Life Recovered 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 111 113 115 117 119 121 123 125
Mana Recovered 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250 255 260 265 270 275 280 285 290 295 300 305 310 315 320

Radius: 10.6 yards

Changelog

Season 4:

  • Redemption aura no longer works on desecrate corpses

Season 3:

  • Redemption aura now grants an additional 2 life return per level

Season 1:

  • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
  • Redeems 5 Life per corpse at all levels

Vanilla Info

Salvation

  • Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
  • Required Level: 30
  • Required Skills: None
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3 46.6 48 49.3 50.6 52 53.3 54.6 56 57.3 58.6 60 61.3 62.6 64 65.3 66.6 68 69.3 70.6 72 73.3 74.6 76 77.3 78.6 80 81.3 82.6 84 85.3 86.6 88 89.3
Elemental Damage +% 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31
Resist Lightning/Cold/Fire +% 20 24 28 32 36 40 44 47 51 54 57 60 63 66 69 72 74 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
Changelog

Season 2:

  • starting bonus to each elements reduced from 5% to 3%
  • maximum resist reduced from 120 to 75
  • starting resist bonus reduced from 25 to 20

Season 1:

  • Now also grants a bonus to elemental damage
  • Elemental resists nerfed slightly

Vanilla Info