Balance Changes: Difference between revisions
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|'''Iron Skin''' |
|'''Iron Skin''' |
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*Hard points offer PDR% (Physical Damage Reduction). Soft points defense |
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|'''Combat Reflexes''' |
|'''Combat Reflexes''' |
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*Formerly increased stamina. |
*Formerly increased stamina. |
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*Hard points max HP. |
*Hard points max HP. |
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*Soft points FHR. |
*Soft points FHR (Faster Hit Recovery). |
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*Stamina bonus. |
*Stamina bonus. |
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|'''Polearm and spear''' |
|'''Polearm and spear''' |
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*Improves Polearms and Spears |
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|'''Arms Mastery''' |
|'''Arms Mastery''' |
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*Improves Swords, axes, maces |
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Revision as of 01:52, 15 November 2020
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020
General Changes
Monsters can be cursed with multiple Necromancer curses at once.
Players that are chilled/frozen now have their castrate reduced alongside their run/walk and attack speeds.
Secret Cow Level and Cow King Kills
Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.
Area Map Changes
Act 2: The Maggot Lair tunnels are now much wider[2]
Skills/Stats resets
Nightmare Bosses now drop essences used for Token of Absolution.
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage | Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
Carrion | Grants AOE heal to nearby allies whenever it consumes a corpse. |
Solar | Grants AOE mana to nearby allies whenever it consumes a corpse. |
Raven |
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Spirit of Barbs | Now has a flat reflect damage value that scales instead of % of monsters reflected. |
Grizzly | Now has a melee splash at 20 hard points, grants a second bear. |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased. |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
Werebear |
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Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms. |
Fury | 3 hit cap instead of 5. |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
Artic Blast | Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
Twister | Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
Tornado | Hit box improved (bigger). |
Firestorm | Increased AOE based on skill level. |
Molten Boulder | Increased missile speed based on soft points spent. |
Fissure | Density increased, cooldown reduced, next hit delay removed. |
Volcano | Cooldown reduced, next hit delay reduced. |
Armageddon | AOE decreased, fall rate increased. |
Cyclone Armor | No longer a wind druid skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
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Dark Pact |
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Amplify | Damage Reduce enemy PDR% |
Dim Vision | Reduce enemy AR |
Terror | Reduce enemy MS per point base |
Confuse | Increase AS of monsters |
Attract | Reduce enemy defense. |
Decrepify |
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Decrep/Terror | These work together. Max -85% MS |
Summons
Summon Skeleton | Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
Summon Mages |
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Golem Mastery | Every 5 hard points gives additional golem. up to 5. |
Iron Golem | Has splash if created with a weapon. Only first iron golem created is perm. |
Clay Golem | Has splash |
Revive |
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Fire Golem | Indirect buff of Aura ticks increased |
Bone
Bone Spirit | Faster missile speed |
Corpse Explosion |
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Bone Spear |
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Blood Warp |
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Desecrate |
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Poison Dagger |
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Paladin
Offensive Auras
Aura tick rate increased
Sanctuary |
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Might | Higher damage |
Blessed Aim | Passive 10% increased AR per hard point. |
Fanaticism | Damage buff reduced to 8% for self and 4% for party |
Conviction | Got nerfed. (numbers to come soon) |
Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (passive health regeneration per 2 base skills) |
Cleansing | Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | No longer grants +life for redeemed corpses. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | Passive 1% FRW per hard point |
Combat
Zeal | Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
Conversion | Higher chance to convert. 8 second duration at all levels. |
Joust | Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
Holy Bolt | Pierces allies and enemies. Heals and damages. |
Holy Light | Single target heal |
Holy Nova | Long CD. AOE heal and damage. |
Fist of Heaven | Removed Auto Target and CD |
Barbarian
Combat
Frenzy |
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Bash |
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Concentrate |
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Berserk |
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Leap/Leap Attack |
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Whirlwind |
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Double Throw |
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Warcries
Battle Cry |
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Grim Ward | Grants party members flat attack rating, and damage |
Battle Command | Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
Battle Orders | 15 life 7.5 mana per level. Flat increase. |
War Cry |
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Masteries
Iron Skin |
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Combat Reflexes |
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Ranged Mastery |
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Polearm and spear |
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Arms Mastery |
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Sorceress
Fire
Meteor |
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Inferno |
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Fire Wall |
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Combustion |
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Hydra/Lesser Hydra |
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Fire Mastery |
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Warmth |
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Cold
Frozen Orb |
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Blizzard |
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Ice Bolt |
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Ice Blast |
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Ice Barrage |
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Cold Enchant |
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Chilling armor |
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Cold Mastery |
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Lightning
Thunder storm |
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Static Field |
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Teleport |
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Lightning Mastery |
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Energy Shield |
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Telekinesis |
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Amazon
Bow and Crossbow Skills
Magic Arrow |
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Multi-shot |
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Guided Arrow |
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Strafe |
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Fire/Cold Arrow |
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Exploding Arrow |
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Javelin and Spear Skills
Javelin and Spear Mastery |
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Fend |
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Power Strike |
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Poison Javelin |
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Plague Javelin |
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Lightning Fury |
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Passive and Magic Skills
Inner Sight |
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Slow Movement |
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Evade |
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Dodge |
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Pierce |
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Valkyrie |
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Penetrate |
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