Balance Changes: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Xarathos86 (talk | contribs) No edit summary |
Xarathos86 (talk | contribs) No edit summary |
||
Line 400: | Line 400: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|'''Battle Cry''' |
|||
|Battle Cry reduce enemy physical resistance. Can break immunities |
|||
| |
|||
*Reduce enemy physical resistance. |
|||
*Can break immunities |
|||
|- |
|- |
||
|'''Grim Ward''' |
|||
|Grim Ward Grants party members flat attack rating, and damage |
|||
|Grants party members flat attack rating, and damage |
|||
|- |
|- |
||
|'''Battle Command''' |
|||
|Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
|||
|Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
|||
|- |
|- |
||
|Battle Order's |
|'''Battle Order's''' |
||
|15 life 15 mana per level. Flat increase. |
|||
|- |
|- |
||
|'''War Cry''' |
|||
|War Cry Now has scaling AOE. Stun removed. Procs FHR |
|||
| |
|||
*Now has scaling AOE. |
|||
*Stun removed. |
|||
*Procs FHR |
|||
|} |
|} |
||
Line 414: | Line 424: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|'''Iron Skin''' |
|||
|Iron Skin Hard points offer PDR%. Soft points defense |
|||
|Hard points offer PDR%. Soft points defense |
|||
|- |
|- |
||
|'''Combat Reflexes''' |
|||
|Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
|||
| |
|||
*Formerly increased stamina. |
|||
*Hard points max HP. |
|||
*Soft points FHR. |
|||
*Stamina bonus. |
|||
|- |
|- |
||
|Ranged Mastery |
|'''Ranged Mastery''' |
||
| |
|||
*Adds pierce. |
|||
*Applies to Bow and Crossbow as well. |
|||
|- |
|- |
||
|Polearm and spear |
|'''Polearm and spear''' |
||
|Improves Polearms and Spears |
|||
|- |
|- |
||
|Arms Mastery |
|'''Arms Mastery''' |
||
|Improves Swords, axes, maces |
|||
|} |
|} |
||
Line 429: | Line 450: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|'''Meteor''' |
|||
|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
|||
| |
|||
*25% phys on impact. |
|||
*Missile falls faster. |
|||
*Fire ground shorter but higher damage. |
|||
*Shorter CD. |
|||
|- |
|- |
||
|Inferno |
|'''Inferno''' |
||
|Faster Spray speed |
|||
|- |
|- |
||
|Fire Wall |
|'''Fire Wall''' |
||
| |
|||
*Reduced duration. |
|||
*Reduced CD. |
|||
|- |
|- |
||
|'''Combustion''' |
|||
|Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
|||
| |
|||
*Added for fireball synergy. |
|||
*Long CD. |
|||
*AOE burst fire ball. |
|||
|- |
|- |
||
|Hydra/Lesser Hydra |
|'''Hydra/Lesser Hydra''' |
||
|Lesser shoots fire bolt. Greater shoots fire ball. |
|||
|- |
|- |
||
|Fire Mastery |
|'''Fire Mastery''' |
||
|Med damage, Med Pierce |
|||
|- |
|- |
||
|Warmth added |
|'''Warmth added''' |
||
|Flat attack rating bonus |
|||
|} |
|} |
||
Line 447: | Line 484: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|Frozen Orb |
|Frozen Orb |
||
|Shorter Cooldown |
|||
|- |
|- |
||
|Blizzard |
|Blizzard |
||
|Improved ground density |
|||
|- |
|- |
||
|Ice Bolt |
|Ice Bolt |
||
|Faster missile speed |
|||
|- |
|- |
||
|Ice Blast |
|Ice Blast |
||
|Pierces. Faster missiles |
|||
|- |
|- |
||
|Ice Barrage |
|||
|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
|||
|AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
|||
|- |
|- |
||
|Cold Enchant |
|Cold Enchant |
||
|Can use enchant fire and cold together. |
|||
|- |
|- |
||
|Chilling armor |
|||
|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
|||
|Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
|||
|- |
|- |
||
|Cold Mastery |
|Cold Mastery |
||
|High pierce, low damage |
|||
|} |
|} |
||
Line 467: | Line 512: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|Thunder storm |
|||
|Thunder storm time between attacks goes down with increased skills, cast nova on impact |
|||
|Time between attacks goes down with increased skills, cast nova on impact |
|||
|- |
|- |
||
|Static Field |
|||
|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
|||
|Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
|||
|- |
|- |
||
|Teleport |
|||
|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
|||
|50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
|||
|- |
|- |
||
|Lightning pierce |
|Lightning pierce |
||
|no pierce, high damage |
|||
|- |
|- |
||
|Energy Shield |
|||
|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
|||
|Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
|||
|- |
|- |
||
|Telekinesis |
|Telekinesis |
||
|Large Damage buff. Synergies added. |
|||
|} |
|} |
||
Line 484: | Line 535: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|Magic Arrow |
|||
|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
|||
|High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
|||
|- |
|- |
||
|Multi-shot |
|Multi-shot |
||
|Reduced mana cost, Range reduced greatly |
|||
|- |
|- |
||
|Guided Arrow |
|Guided Arrow |
||
|Now pierces. Can pierce same target 3 times. |
|||
|- |
|- |
||
|Strafe |
|||
|Strafe No next hit delay. Reduced to 5 attacks from 10. |
|||
|No next hit delay. Reduced to 5 attacks from 10. |
|||
|- |
|- |
||
|Fire/Cold Arrow |
|||
|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
|||
|Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
|||
|- |
|- |
||
|Exploding Arrow |
|Exploding Arrow |
||
|Bigger AOE. AOE triggers on each pierced impact. |
|||
|} |
|} |
||
Line 500: | Line 557: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|Javelin and Spear Mastery |
|Javelin and Spear Mastery |
||
|Replaces impale IAS per hard point |
|||
|- |
|- |
||
|Fend |
|||
|Fend 5 attacks instead of 10 |
|||
|5 attacks instead of 10 |
|||
|- |
|- |
||
|Power Strike |
|||
|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
|||
|Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
|||
|- |
|- |
||
|Poison Javelin |
|Poison Javelin |
||
|Increased damage. Poison done over .5 seconds. |
|||
|- |
|- |
||
|Plague Javelin |
|Plague Javelin |
||
|Poison damage done over 3 seconds. (fixed) |
|||
|- |
|- |
||
|Lightning Fury |
|Lightning Fury |
||
|Damage and bolts released nerfed. capped at 10 bolts. |
|||
|} |
|} |
||
Line 516: | Line 579: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
|Inner Sight |
|||
|Inner Sight reduce enemy attack rating (percentage based) and defense |
|||
|Reduce enemy attack rating (percentage based) and defense |
|||
|- |
|- |
||
|Slow Movement |
|Slow Movement |
||
|Reduce enemy missile speed and movement speed |
|||
|- |
|- |
||
|Evade |
|||
|Evade level 6. Scaling FRW added |
|||
|level 6. Scaling FRW added |
|||
|- |
|- |
||
|Dodge |
|||
|Dodge Grants bonus FHR per hard point, removed animation |
|||
|Grants bonus FHR per hard point, removed animation |
|||
|- |
|- |
||
|Pierce |
|Pierce |
||
|Is now a level 12 skill. |
|||
|- |
|- |
||
|Valkyrie |
|||
|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
|||
|Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
|||
|- |
|- |
||
|Penetrate |
|||
|Penetrate (passive -5% to enemy defense per hard point) |
|||
|passive -5% to enemy defense per hard point |
|||
|} |
|} |
||