Balance Changes: Difference between revisions
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All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
'''Date of Last Update from Source: 11/09/2020 (MMDDYYYY)'''▼
= General Changes =
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(I've personally tested this myself(Xarathos86), at least on Normal and Nightmare difficulties. Killed several Cow Kings and I'm still able to open the Cow Level.)
▲'''Date of Last Update from Source: 11/09/2020 (MMDDYYYY)'''
= Reference =
|
Revision as of 16:26, 11 November 2020
All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Date of Last Update from Source: 11/09/2020 (MMDDYYYY)
General Changes
Secret Cow Level and Cow King Kills
Something you should all know is that Killing the Cow King will NOT prevent you from opening the Secret Cow Level again.
(I've personally tested this myself(Xarathos86), at least on Normal and Nightmare difficulties. Killed several Cow Kings and I'm still able to open the Cow Level.)
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage | Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) |
Carrion | Grants aoe heal to nearby allies whenever it consumes a corpse |
Solar | Grants aoe mana to nearby allies whenever it consumes a corpse |
Raven |
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Spirit of Barbs | Now has flat reflect damage value that scales instead of % of monsters reflected |
Grizzly | Now has melee splash at 20 hard points grants a second bear |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change |
Werebear |
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Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms |
Fury | 3 hit cap instead of 5 |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
Artic Blast | Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
Twister | Now grants additional twister's based on soft points (14 max twisters) No shotgun |
Tornado | Hit box improved (bigger) |
Firestorm | Increased AOE based on skill level |
Molten Boulder | Increased missile speed based on soft points |
Fissure | Density increased, cooldown reduced, next hit delay removed |
Volcano | Cooldown reduced, next hit delay reduced |
Armageddon | aoe decreased, fall rate increased |
Cyclone Armor | No longer wind skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
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Dark Pact |
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Amplify | Damage Reduce enemy PDR% |
Dim Vision | Reduce enemy AR |
Terror | Reduce enemy MS per point base |
Confuse | Increase AS of monsters |
Attract | Reduce enemy defense. |
Decrepify |
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Decrep/Terror | These work together. Max -85% MS |
Summons
Summon Skeleton | Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
Summon Mages |
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Golem Mastery | Every 5 hard points gives additional golem. up to 5. |
Iron Golem | Has splash if created with a weapon. Only first iron golem created is perm. |
Clay Golem | Has splash |
Revive |
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Fire Golem | Indirect buff of Aura ticks increased |
Bone
Bone Spirit | Faster missile speed |
Corpse Explosion |
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Bone Spear |
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Blood Warp |
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Desecrate |
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Poison Dagger |
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Paladin
Offensive aura's
Aura tick rate increased
Sanctuary |
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Might | Higher damage |
Blessed Aim | Passive 10% increased AR per hard point. |
Fanaticism | Damage buff reduced to 8% for self and 4% for party |
Conviction | Got nerfed. (numbers to come soon) |
Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
Cleansing | Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | No longer grants +life for redeemed corpses. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | passive 1% FRW per hard point |
Combat
Zeal | Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
Conversion | Higher chance to convert. 8 second duration at all levels. |
Joust | Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
Holy Bolt | Pierces allies and enemies. Heals and damages. |
Holy Light | Single target heal |
Holy Nova | Long CD. AOE heal and damage. |
Fist of Heaven | Removed Auto Target and CD |
Barbarian
Combat
Frenzy |
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Bash |
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Concentrate |
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Berserk |
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Leap/Leap Attack |
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Whirlwind |
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Double Throw |
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Warcries
Battle Cry reduce enemy physical resistance. Can break immunities |
Grim Ward Grants party members flat attack rating, and damage |
Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
Battle Order's 15 life 15 mana per level. Flat increase. |
War Cry Now has scaling AOE. Stun removed. Procs FHR |
Masteries
Iron Skin Hard points offer PDR%. Soft points defense |
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
Polearm and spear Improves Polearms and Spears |
Arms Mastery Improves Swords, axes, maces |
Sorceress
Fire
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
Inferno Faster Spray speed |
Fire Wall Reduced duration. Reduced CD. |
Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
Fire Mastery Med damage, Med Pierce |
Warmth added Flat attack rating bonus |
Cold
Frozen Orb Shorter Cooldown |
Blizzard Improved ground density |
Ice Bolt Faster missile speed |
Ice Blast Pierces. Faster missiles |
Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
Cold Enchant Can use enchant fire and cold together. |
Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
Cold Mastery High pierce, low damage |
Lightning
Thunder storm time between attacks goes down with increased skills, cast nova on impact |
Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
Lightning pierce no pierce, high damage |
Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
Telekinesis Large Damage buff. Synergies added. |
Amazon
Bow
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
Multi-shot Reduced mana cost, Range reduced greatly |
Guided Arrow Now pierces. Can pierce same target 3 times. |
Strafe No next hit delay. Reduced to 5 attacks from 10. |
Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
Javelin
Javelin and Spear Mastery Replaces impale IAS per hard point |
Fend 5 attacks instead of 10 |
Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
Poison Javelin Increased damage. Poison done over .5 seconds. |
Plague Javelin Poison damage done over 3 seconds. (fixed) |
Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
Passive
Inner Sight reduce enemy attack rating (percentage based) and defense |
Slow Movement reduce enemy missle speed and movement speed |
Evade level 6. Scaling FRW added |
Dodge Grants bonus FHR per hard point, removed animation |
Pierce Level 12. |
Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
Penetrate (passive -5% to enemy defense per hard point) |