All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
= General Changes =
== Secret Cow Level and Cow King Kills ==
Something you should all know is that ***Killing the Cow King will NOT prevent you from opening the Secret Cow Level again***
(I've personally tested this myself(Xarathos86), at least on Normal and Nightmare difficulties. Killed several Cow Kings and I'm still able to open the Cow Level.)
= Reference =
Revision as of 16:23, 11 November 2020
All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Something you should all know is that ***Killing the Cow King will NOT prevent you from opening the Secret Cow Level again***
(I've personally tested this myself(Xarathos86), at least on Normal and Nightmare difficulties. Killed several Cow Kings and I'm still able to open the Cow Level.)
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage
Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar)
Carrion
Grants aoe heal to nearby allies whenever it consumes a corpse
Solar
Grants aoe mana to nearby allies whenever it consumes a corpse
Raven
Now hits 3 times, caps at 12 ravens and every 10 hard points
You can summon an additional raven per cast (max 3)
Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold
Spirit of Barbs
Now has flat reflect damage value that scales instead of % of monsters reflected
Grizzly
Now has melee splash at 20 hard points grants a second bear
Shapeshifting
Rabies
Spread tick rate increased and spread radius increased
Hunger
Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change
Werebear
Is now level 1 skill and grants enhanced damage% and defense% (keep in mind defense works while moving)
Werebear now grants buff to summon grizzly i.e. leader of the pack and decrease to wolves. (Infinite duration "9999 seconds")
Werewolf
Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds")
Lycanthropy
Now grants increased maximum life and attack rating to all shapeshift forms
Fury
3 hit cap instead of 5
Shockwave
Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
Elemental
Gust
Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted)
Artic Blast
Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy
Twister
Now grants additional twister's based on soft points (14 max twisters) No shotgun
Tornado
Hit box improved (bigger)
Firestorm
Increased AOE based on skill level
Molten Boulder
Increased missile speed based on soft points
Fissure
Density increased, cooldown reduced, next hit delay removed
Volcano
Cooldown reduced, next hit delay reduced
Armageddon
aoe decreased, fall rate increased
Cyclone Armor
No longer wind skill synergy. Small CD.
Assassin
Traps
Chain Lightning Sentry
Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
Death Sentry
Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
Fire Blast
Extra missile per 4 hard point up to 6.
Shock Web
No next hit delay. Larger Ground spread.
Blade Fury
Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
Improves effect of all curses. Additional curse at 10/20 hardpoints.
Curses require hard points to be powerful.
Necromancers can use each others curses.
Dark Pact
Consumes curses on targets and does damage for each curse.
Only consumes 3 curses even with Darkforce.
First curse remains after using with Darkforce
Amplify
Damage Reduce enemy PDR%
Dim Vision
Reduce enemy AR
Terror
Reduce enemy MS per point base
Confuse
Increase AS of monsters
Attract
Reduce enemy defense.
Decrepify
No longer reduce's enemy PDR% or damage.
Reduce MS, AS, and cast rate.
Decrep/Terror
These work together. Max -85% MS
Summons
Summon Skeleton
Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
Summon Mages
Pierce.
Damage increased.
Less skeletons able to be summoned. (8 max with 20 hard points)
Golem Mastery
Every 5 hard points gives additional golem. up to 5.
Iron Golem
Has splash if created with a weapon. Only first iron golem created is perm.
Clay Golem
Has splash
Revive
Total of 6 revives at 20 hard points.
Can get 3 more with eternity RW.
Fire Golem
Indirect buff of Aura ticks increased
Bone
Bone Spirit
Faster missile speed
Corpse Explosion
5-10% corpse life damage.
Flat fire/phys damage.
Synergy with Poison explosion, revive.
Bone Spear
Additional spear at 15/25 skill.
Three spears cannot hit one target.
Blood Warp
Teleport.
Cooldown reduced with points.
12% max health cost per cast.
Desecrate
Produces Bodies.
Poison explosion on cast.
Can be corpse exploded.
The bodies that are produced are monsters from the area you cast the spell at.
Poison Dagger
Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )
Only works on the dagger attack and not the cloud.)
Paladin
Offensive aura's
Aura tick rate increased
Sanctuary
Applies + magic damage as well as small undead damage bonus
Has flat magic damage applied to attacks. Magic damage aura tick.
Might
Higher damage
Blessed Aim
Passive 10% increased AR per hard point.
Fanaticism
Damage buff reduced to 8% for self and 4% for party
Conviction
Got nerfed. (numbers to come soon)
Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer
Health regeneration and life per hit (Passive health regeneration per 2 base skills )
Cleansing
Reduce length of posion and curses (passive duration of curses and poison per 2 base skills)
Meditation
Increase mana recovery (passive mana per kill per 5 base skills )
Redemption
No longer grants +life for redeemed corpses.
Fire/Cold/Lightning Resist
Grants bonus to elemental damage for each respective element.
Salvation
Grants a bonus to all elemental damage.
Vigor
passive 1% FRW per hard point
Combat
Zeal
Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
Conversion
Higher chance to convert. 8 second duration at all levels.
Joust
Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
Holy Bolt
Pierces allies and enemies. Heals and damages.
Holy Light
Single target heal
Holy Nova
Long CD. AOE heal and damage.
Fist of Heaven
Removed Auto Target and CD
Barbarian
Combat
Frenzy
Now is now a level 1 skill
Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
Movement speed reduced
Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
Bash
25% chance if monster is not put in to faster hit recovery animation
If monster is put into FHR animation then no knockback
Bash now requires 2 handed weapon,
Concentrate
Is now a level 12 skill
Convert's phys damage to magic
Magic damage conversion increased 2% per hard point
Berserk
Is now a level 24 skill.
Now physical damage.
Reduces your physical resistance for .5 seconds after berserking.
Scaling physical resistance pierce.
Leap/Leap Attack
AOE on landing.
Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
Gorefoots increase speed.
Whirlwind
Increase the movement speed (4% per soft point)
Movement speed increase speed of Whirlwind
Will not apply splash.
Double Throw
Starts at 3, goes up to 5 per weapon. 10 total bounces.
Pierce doesn’t effect.
Warcries
Battle Cry reduce enemy physical resistance. Can break immunities
Grim Ward Grants party members flat attack rating, and damage
Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
Battle Order's 15 life 15 mana per level. Flat increase.
War Cry Now has scaling AOE. Stun removed. Procs FHR
Masteries
Iron Skin Hard points offer PDR%. Soft points defense
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus.
Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well.
Polearm and spear Improves Polearms and Spears
Arms Mastery Improves Swords, axes, maces
Sorceress
Fire
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD.
Inferno Faster Spray speed
Fire Wall Reduced duration. Reduced CD.
Combustion Added for fireball synergy. Long CD. AOE burst fire ball.
Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball.
Fire Mastery Med damage, Med Pierce
Warmth added Flat attack rating bonus
Cold
Frozen Orb Shorter Cooldown
Blizzard Improved ground density
Ice Bolt Faster missile speed
Ice Blast Pierces. Faster missiles
Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce
Cold Enchant Can use enchant fire and cold together.
Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike.
Cold Mastery High pierce, low damage
Lightning
Thunder storm time between attacks goes down with increased skills, cast nova on impact
Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points.
Lightning pierce no pierce, high damage
Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed.
Telekinesis Large Damage buff. Synergies added.
Amazon
Bow
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
Multi-shot Reduced mana cost, Range reduced greatly
Guided Arrow Now pierces. Can pierce same target 3 times.
Strafe No next hit delay. Reduced to 5 attacks from 10.
Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
Exploding Arrow Bigger AOE. AOE triggers on each pierced impact.
Javelin
Javelin and Spear Mastery Replaces impale IAS per hard point
Fend 5 attacks instead of 10
Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage
Poison Javelin Increased damage. Poison done over .5 seconds.
Plague Javelin Poison damage done over 3 seconds. (fixed)
Lightning Fury Damage and bolts released nerfed. capped at 10 bolts.
Passive
Inner Sight reduce enemy attack rating (percentage based) and defense
Slow Movement reduce enemy missle speed and movement speed
Evade level 6. Scaling FRW added
Dodge Grants bonus FHR per hard point, removed animation
Pierce Level 12.
Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
Penetrate (passive -5% to enemy defense per hard point)