Balance Changes: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Xarathos86 (talk | contribs) No edit summary |
Xarathos86 (talk | contribs) No edit summary |
||
Line 400:
{| class="wikitable"
|-
|'''Battle Cry'''
|
*Reduce enemy physical resistance.
*Can break immunities
|-
|'''Grim Ward'''
|Grants party members flat attack rating, and damage
|-
|'''Battle Command'''
|Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
|-
|'''Battle Order's
|15 life 15 mana per level. Flat increase.
|-
|'''War Cry'''
|
*Now has scaling AOE.
*Stun removed.
*Procs FHR
|}
Line 414 ⟶ 424:
{| class="wikitable"
|-
|'''Iron Skin'''
|Hard points offer PDR%. Soft points defense
|-
|'''Combat Reflexes'''
|
*Formerly increased stamina.
*Hard points max HP.
*Soft points FHR.
*Stamina bonus.
|-
|'''Ranged Mastery
|
*Adds pierce.
*Applies to Bow and Crossbow as well.
|-
|'''Polearm and spear
|Improves Polearms and Spears
|-
|'''Arms Mastery
|Improves Swords, axes, maces
|}
Line 429 ⟶ 450:
{| class="wikitable"
|-
|'''Meteor'''
|
*25% phys on impact.
*Missile falls faster.
*Fire ground shorter but higher damage.
*Shorter CD.
|-
|'''Inferno
|Faster Spray speed
|-
|'''Fire Wall
|
*Reduced duration.
*Reduced CD.
|-
|'''Combustion'''
|
*Added for fireball synergy.
*Long CD.
*AOE burst fire ball.
|-
|'''Hydra/Lesser Hydra
|Lesser shoots fire bolt. Greater shoots fire ball.
|-
|'''Fire Mastery
|Med damage, Med Pierce
|-
|'''Warmth added
|Flat attack rating bonus
|}
Line 447 ⟶ 484:
{| class="wikitable"
|-
|Frozen Orb
|Shorter Cooldown
|-
|Blizzard
|Improved ground density
|-
|Ice Bolt
|Faster missile speed
|-
|Ice Blast
|Pierces. Faster missiles
|-
|Ice Barrage
|AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce
|-
|Cold Enchant
|Can use enchant fire and cold together.
|-
|Chilling armor
|Creates single blizzard spike per counter ranged attack. Chills melee on successful strike.
|-
|Cold Mastery
|High pierce, low damage
|}
Line 467 ⟶ 512:
{| class="wikitable"
|-
|Thunder storm
|Time between attacks goes down with increased skills, cast nova on impact
|-
|Static Field
|Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
|-
|Teleport
|50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points.
|-
|Lightning pierce
|no pierce, high damage
|-
|Energy Shield
|Asorb caps at 80%. Synergy from telekenisis has been nerfed.
|-
|Telekinesis
|Large Damage buff. Synergies added.
|}
Line 484 ⟶ 535:
{| class="wikitable"
|-
|Magic Arrow
|High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
|-
|Multi-shot
|Reduced mana cost, Range reduced greatly
|-
|Guided Arrow
|Now pierces. Can pierce same target 3 times.
|-
|Strafe
|No next hit delay. Reduced to 5 attacks from 10.
|-
|Fire/Cold Arrow
|Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
|-
|Exploding Arrow
|Bigger AOE. AOE triggers on each pierced impact.
|}
Line 500 ⟶ 557:
{| class="wikitable"
|-
|Javelin and Spear Mastery
|Replaces impale IAS per hard point
|-
|Fend
|5 attacks instead of 10
|-
|Power Strike
|Lightning Nova on attack. Main target gets primary lightning damage + Nova damage
|-
|Poison Javelin
|Increased damage. Poison done over .5 seconds.
|-
|Plague Javelin
|Poison damage done over 3 seconds. (fixed)
|-
|Lightning Fury
|Damage and bolts released nerfed. capped at 10 bolts.
|}
Line 516 ⟶ 579:
{| class="wikitable"
|-
|Inner Sight
|Reduce enemy attack rating (percentage based) and defense
|-
|Slow Movement
|Reduce enemy missile speed and movement speed
|-
|Evade
|level 6. Scaling FRW added
|-
|Dodge
|Grants bonus FHR per hard point, removed animation
|-
|Pierce
|Is now a level 12 skill.
|-
|Valkyrie
|Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
|-
|Penetrate
|passive -5% to enemy defense per hard point
|}
|