Balance Changes: Difference between revisions
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|Med damage, Med Pierce |
|Med damage, Med Pierce |
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|'''Warmth |
|'''Warmth''' |
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|Added flat attack rating bonus |
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|Frozen Orb |
|'''Frozen Orb''' |
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|Shorter Cooldown |
|Shorter Cooldown |
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|Blizzard |
|'''Blizzard''' |
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|Improved ground density |
|Improved ground density |
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|Ice Bolt |
|'''Ice Bolt''' |
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|Faster missile speed |
|Faster missile speed |
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|Ice Blast |
|'''Ice Blast''' |
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|Pierces. Faster missiles |
|Pierces. Faster missiles |
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|Ice Barrage |
|'''Ice Barrage''' |
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|AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
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*AOE impact that chills. |
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*Additional missiles as you level (max 5). |
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*Shotguns |
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*No pierce |
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|Cold Enchant |
|'''Cold Enchant''' |
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|Can use enchant fire and cold together. |
|Can use enchant fire and cold together. |
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|Chilling armor |
|'''Chilling armor''' |
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*Creates single blizzard spike per counter ranged attack. |
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*Chills melee on successful strike. |
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|Cold Mastery |
|'''Cold Mastery''' |
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*High pierce |
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*low damage |
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|Thunder storm |
|'''Thunder storm''' |
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*Time between attacks goes down with increased skills |
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*Cast nova on impact |
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|Static Field |
|'''Static Field''' |
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*Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. |
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*Breaks immunities |
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|Teleport |
|'''Teleport''' |
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|50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
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*50% spell damage debuff for 1 second on cast. |
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*Teleport uses lightning FCR frames. |
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*Damage debuff reduced by hard points. |
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|Lightning pierce |
|'''Lightning pierce''' |
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|no pierce, high damage |
|no pierce, high damage |
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|Energy Shield |
|'''Energy Shield''' |
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*Asorb caps at 80%. |
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|Telekinesis |
|'''Telekinesis''' |
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*Large Damage buff. |
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*Synergies added. |
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|Magic Arrow |
|'''Magic Arrow''' |
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*High flat magic damage. |
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*50% weapon damage. |
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|Multi-shot |
|'''Multi-shot''' |
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*Reduced mana cost |
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|Guided Arrow |
|'''Guided Arrow''' |
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*Now pierces. |
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|Strafe |
|'''Strafe''' |
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*No next hit delay. |
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|Fire/Cold Arrow |
|'''Fire/Cold Arrow''' |
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|Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
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*Additional arrow every 4 soft points. |
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*Flat damage. |
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*Hybrid element/phys damage. |
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*Fire increased damage decreased range. |
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*Cold is 75% weapon damage. |
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*Fire is 100% weapon damage |
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|Exploding Arrow |
|'''Exploding Arrow''' |
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*Bigger AOE. |
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|Javelin and Spear Mastery |
|'''Javelin and Spear Mastery''' |
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|Replaces impale IAS per hard point |
|Replaces impale IAS per hard point |
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|Fend |
|'''Fend''' |
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|5 attacks instead of 10 |
|5 attacks instead of 10 |
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|Power Strike |
|'''Power Strike''' |
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*Lightning Nova on attack. |
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|Poison Javelin |
|'''Poison Javelin''' |
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*Increased damage. |
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|Plague Javelin |
|'''Plague Javelin''' |
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|Poison damage done over 3 seconds. (fixed) |
|Poison damage done over 3 seconds. (fixed) |
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|Lightning Fury |
|'''Lightning Fury''' |
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*Damage and bolts released nerfed. |
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*Capped at 10 bolts. |
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|Inner Sight |
|'''Inner Sight''' |
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|Reduce enemy attack rating (percentage based) and defense |
|Reduce enemy attack rating (percentage based) and defense |
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|Slow Movement |
|'''Slow Movement''' |
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|Reduce enemy missile speed and movement speed |
|Reduce enemy missile speed and movement speed |
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|Evade |
|''''''Evade''' |
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*Is now a level 6 skill. |
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|Dodge |
|'''Dodge''' |
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*Grants bonus FHR per hard point |
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*Removed animation |
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|Pierce |
|'''Pierce''' |
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|Is now a level 12 skill. |
|Is now a level 12 skill. |
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|Valkyrie |
|'''Valkyrie''' |
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|Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
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*Additional valkyrie at lvl 20 and 30. |
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*Valks use Power strike. |
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*Valks move faster. |
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*Can inspect |
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|Penetrate |
|'''Penetrate''' |
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|passive -5% to enemy defense per hard point |
|passive -5% to enemy defense per hard point |
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Revision as of 17:04, 11 November 2020
All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Date of Last Update from Source: 11/09/2020 (MMDDYYYY)
General Changes
Secret Cow Level and Cow King Kills
Killing the Cow King will NOT prevent you from opening the Secret Cow Level again.
Area Map Changes
The Maggot Lair halls are now much wider!
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage | Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) |
Carrion | Grants aoe heal to nearby allies whenever it consumes a corpse |
Solar | Grants aoe mana to nearby allies whenever it consumes a corpse |
Raven |
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Spirit of Barbs | Now has flat reflect damage value that scales instead of % of monsters reflected |
Grizzly | Now has melee splash at 20 hard points grants a second bear |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change |
Werebear |
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Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms |
Fury | 3 hit cap instead of 5 |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
Artic Blast | Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
Twister | Now grants additional twister's based on soft points (14 max twisters) No shotgun |
Tornado | Hit box improved (bigger) |
Firestorm | Increased AOE based on skill level |
Molten Boulder | Increased missile speed based on soft points |
Fissure | Density increased, cooldown reduced, next hit delay removed |
Volcano | Cooldown reduced, next hit delay reduced |
Armageddon | aoe decreased, fall rate increased |
Cyclone Armor | No longer wind skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
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Dark Pact |
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Amplify | Damage Reduce enemy PDR% |
Dim Vision | Reduce enemy AR |
Terror | Reduce enemy MS per point base |
Confuse | Increase AS of monsters |
Attract | Reduce enemy defense. |
Decrepify |
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Decrep/Terror | These work together. Max -85% MS |
Summons
Summon Skeleton | Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
Summon Mages |
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Golem Mastery | Every 5 hard points gives additional golem. up to 5. |
Iron Golem | Has splash if created with a weapon. Only first iron golem created is perm. |
Clay Golem | Has splash |
Revive |
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Fire Golem | Indirect buff of Aura ticks increased |
Bone
Bone Spirit | Faster missile speed |
Corpse Explosion |
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Bone Spear |
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Blood Warp |
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Desecrate |
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Poison Dagger |
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Paladin
Offensive aura's
Aura tick rate increased
Sanctuary |
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Might | Higher damage |
Blessed Aim | Passive 10% increased AR per hard point. |
Fanaticism | Damage buff reduced to 8% for self and 4% for party |
Conviction | Got nerfed. (numbers to come soon) |
Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
Cleansing | Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | No longer grants +life for redeemed corpses. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | passive 1% FRW per hard point |
Combat
Zeal | Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
Conversion | Higher chance to convert. 8 second duration at all levels. |
Joust | Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
Holy Bolt | Pierces allies and enemies. Heals and damages. |
Holy Light | Single target heal |
Holy Nova | Long CD. AOE heal and damage. |
Fist of Heaven | Removed Auto Target and CD |
Barbarian
Combat
Frenzy |
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Bash |
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Concentrate |
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Berserk |
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Leap/Leap Attack |
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Whirlwind |
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Double Throw |
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Warcries
Battle Cry |
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Grim Ward | Grants party members flat attack rating, and damage |
Battle Command | Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
Battle Order's | 15 life 15 mana per level. Flat increase. |
War Cry |
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Masteries
Iron Skin | Hard points offer PDR%. Soft points defense |
Combat Reflexes |
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Ranged Mastery |
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Polearm and spear | Improves Polearms and Spears |
Arms Mastery | Improves Swords, axes, maces |
Sorceress
Fire
Meteor |
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Inferno | Faster Spray speed |
Fire Wall |
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Combustion |
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Hydra/Lesser Hydra | Lesser shoots fire bolt. Greater shoots fire ball. |
Fire Mastery | Med damage, Med Pierce |
Warmth | Added flat attack rating bonus |
Cold
Frozen Orb | Shorter Cooldown |
Blizzard | Improved ground density |
Ice Bolt | Faster missile speed |
Ice Blast | Pierces. Faster missiles |
Ice Barrage |
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Cold Enchant | Can use enchant fire and cold together. |
Chilling armor |
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Cold Mastery |
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Lightning
Thunder storm |
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Static Field |
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Teleport |
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Lightning pierce | no pierce, high damage |
Energy Shield |
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Telekinesis |
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Amazon
Bow
Magic Arrow |
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Multi-shot |
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Guided Arrow |
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Strafe |
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Fire/Cold Arrow |
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Exploding Arrow |
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Javelin
Javelin and Spear Mastery | Replaces impale IAS per hard point |
Fend | 5 attacks instead of 10 |
Power Strike |
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Poison Javelin |
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Plague Javelin | Poison damage done over 3 seconds. (fixed) |
Lightning Fury |
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Passive
Inner Sight | Reduce enemy attack rating (percentage based) and defense |
Slow Movement | Reduce enemy missile speed and movement speed |
'Evade |
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Dodge |
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Pierce | Is now a level 12 skill. |
Valkyrie |
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Penetrate | passive -5% to enemy defense per hard point |