Balance Changes: Difference between revisions
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= Barbarian = |
= Barbarian = |
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== Combat == |
== Combat == |
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{| class="wikitable" |
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Frenzy now is now a level 1 skill, duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28), movement speed reduced, scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
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Bash 25% chance if monster is not put in to faster hit recovery animation, if monster is put into FHR animation then no knockback, bash now requires 2 handed weapon, |
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|'''Frenzy''' |
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Concentrate convert's phys damage to magic, magic damage conversion increased 2% per hard point, is now a level 12 skill |
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Berserk reduces your physical resistance for .5 seconds after berserking, scaling physical resistance pierce, is now a level 24 skill. Now physical damage. |
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*Now is now a level 1 skill |
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Leap/Leap Attack AOE on landing. Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, Gorefoots increase speed. |
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*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28) |
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Whirlwind increase the movement speed (4% per soft point), also movement speed increase speed of Whirlwind, will not apply splash. |
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*Movement speed reduced |
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Double Throw Starts at 3, goes up to 5 per weapon. 10 total bounces. Pierce doesn’t effect. |
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*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
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|'''Bash''' |
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*25% chance if monster is not put in to faster hit recovery animation |
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*If monster is put into FHR animation then no knockback |
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*Bash now requires 2 handed weapon, |
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|'''Concentrate''' |
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*Is now a level 12 skill |
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*Convert's phys damage to magic |
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*Magic damage conversion increased 2% per hard point |
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|'''Berserk''' |
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*Is now a level 24 skill. |
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*Now physical damage. |
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*Reduces your physical resistance for .5 seconds after berserking. |
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*Scaling physical resistance pierce. |
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|'''Leap/Leap Attack''' |
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*AOE on landing. |
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*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, |
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*Gorefoots increase speed. |
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|'''Whirlwind''' |
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*Increase the movement speed (4% per soft point) |
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*Movement speed increase speed of Whirlwind |
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*Will not apply splash. |
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|'''Double Throw''' |
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*Starts at 3, goes up to 5 per weapon. 10 total bounces. |
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*Pierce doesn’t effect. |
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== Warcries == |
== Warcries == |
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{| class="wikitable" |
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Battle Cry reduce enemy physical resistance. Can break immunities |
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Grim Ward Grants party members flat attack rating, and damage |
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|Battle Cry reduce enemy physical resistance. Can break immunities |
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Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
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Battle Order's 15 life 15 mana per level. Flat increase. |
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|Grim Ward Grants party members flat attack rating, and damage |
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War Cry Now has scaling AOE. Stun removed. Procs FHR |
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|Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
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|Battle Order's 15 life 15 mana per level. Flat increase. |
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|War Cry Now has scaling AOE. Stun removed. Procs FHR |
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== Masteries == |
== Masteries == |
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{| class="wikitable" |
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Iron Skin Hard points offer PDR%. Soft points defense |
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Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
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|Iron Skin Hard points offer PDR%. Soft points defense |
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Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
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Polearm and spear Improves Polearms and Spears |
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|Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
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Arms Mastery Improves Swords, axes, maces |
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|Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
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|Polearm and spear Improves Polearms and Spears |
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|Arms Mastery Improves Swords, axes, maces |
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|} |
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= Sorceress = |
= Sorceress = |
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== Fire == |
== Fire == |
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{| class="wikitable" |
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Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
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Inferno Faster Spray speed |
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|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
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Fire Wall Reduced duration. Reduced CD. |
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|Inferno Faster Spray speed |
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Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
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|Fire Wall Reduced duration. Reduced CD. |
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Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
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|Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
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Fire Mastery Med damage, Med Pierce |
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|Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
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Warmth added Flat attack rating bonus |
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|Fire Mastery Med damage, Med Pierce |
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|Warmth added Flat attack rating bonus |
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|} |
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== Cold == |
== Cold == |
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{| class="wikitable" |
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Frozen Orb Shorter Cooldown |
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Blizzard Improved ground density |
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|Frozen Orb Shorter Cooldown |
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Ice Bolt Faster missile speed |
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|Blizzard Improved ground density |
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Ice Blast Pierces. Faster missiles |
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|Ice Bolt Faster missile speed |
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Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
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|Ice Blast Pierces. Faster missiles |
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Cold Enchant Can use enchant fire and cold together. |
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|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
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Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
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|Cold Enchant Can use enchant fire and cold together. |
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Cold Mastery High pierce, low damage |
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|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
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|Cold Mastery High pierce, low damage |
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|} |
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== Lightning == |
== Lightning == |
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{| class="wikitable" |
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Thunder storm time between attacks goes down with increased skills, cast nova on impact |
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Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
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|Thunder storm time between attacks goes down with increased skills, cast nova on impact |
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Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
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|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
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Lightning pierce no pierce, high damage |
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|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
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Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
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|Lightning pierce no pierce, high damage |
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Telekinesis Large Damage buff. Synergies added. |
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|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
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|Telekinesis Large Damage buff. Synergies added. |
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= Amazon = |
= Amazon = |
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== Bow == |
== Bow == |
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{| class="wikitable" |
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Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
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Multi-shot Reduced mana cost, Range reduced greatly |
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|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
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Guided Arrow Now pierces. Can pierce same target 3 times. |
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|Multi-shot Reduced mana cost, Range reduced greatly |
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Strafe No next hit delay. Reduced to 5 attacks from 10. |
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|Guided Arrow Now pierces. Can pierce same target 3 times. |
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Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
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|Strafe No next hit delay. Reduced to 5 attacks from 10. |
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Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
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|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
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|Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
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|} |
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== Javelin == |
== Javelin == |
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{| class="wikitable" |
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Javelin and Spear Mastery Replaces impale IAS per hard point |
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Fend 5 attacks instead of 10 |
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|Javelin and Spear Mastery Replaces impale IAS per hard point |
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Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
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|Fend 5 attacks instead of 10 |
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Poison Javelin Increased damage. Poison done over .5 seconds. |
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|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
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Plague Javelin Poison damage done over 3 seconds. (fixed) |
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|Poison Javelin Increased damage. Poison done over .5 seconds. |
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Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
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|Plague Javelin Poison damage done over 3 seconds. (fixed) |
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|Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
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|} |
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== Passive == |
== Passive == |
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{| class="wikitable" |
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Inner Sight reduce enemy attack rating (percentage based) and defense |
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Slow Movement reduce enemy missle speed and movement speed |
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|Inner Sight reduce enemy attack rating (percentage based) and defense |
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Evade level 6. Scaling FRW added |
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|Slow Movement reduce enemy missle speed and movement speed |
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Dodge Grants bonus FHR per hard point, removed animation |
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|Evade level 6. Scaling FRW added |
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Pierce Level 12. |
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|Dodge Grants bonus FHR per hard point, removed animation |
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Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
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|Pierce Level 12. |
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Penetrate (passive -5% to enemy defense per hard point) |
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|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
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|Penetrate (passive -5% to enemy defense per hard point) |
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|} |
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Source |
= Source = |
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https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224 |
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224 |
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Credits on the Source of this data: |
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Credit to Sawyer on having a lot of this information readily available! |
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Credit to JdmJohn for starting this! and for the idea! |
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Credit to Canight! Gave a lot of detailed info on this! |
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Credit to DrunkYoda for keeping this up to date and helping complete it! |
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Honorable Mentions: |
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Faf |
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Cashmere |
Revision as of 21:21, 10 November 2020
All classes have been tuned to give a better and customized gameplay on Project D2. This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage | Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) |
Carrion | Grants aoe heal to nearby allies whenever it consumes a corpse |
Solar | Grants aoe mana to nearby allies whenever it consumes a corpse |
Raven |
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Spirit of Barbs | Now has flat reflect damage value that scales instead of % of monsters reflected |
Grizzly | Now has melee splash at 20 hard points grants a second bear |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change |
Werebear |
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Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms |
Fury | 3 hit cap instead of 5 |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
Artic Blast | Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
Twister | Now grants additional twister's based on soft points (14 max twisters) No shotgun |
Tornado | Hit box improved (bigger) |
Firestorm | Increased AOE based on skill level |
Molten Boulder | Increased missile speed based on soft points |
Fissure | Density increased, cooldown reduced, next hit delay removed |
Volcano | Cooldown reduced, next hit delay reduced |
Armageddon | aoe decreased, fall rate increased |
Cyclone Armor | No longer wind skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
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Dark Pact |
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Amplify | Damage Reduce enemy PDR% |
Dim Vision | Reduce enemy AR |
Terror | Reduce enemy MS per point base |
Confuse | Increase AS of monsters |
Attract | Reduce enemy defense. |
Decrepify |
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Decrep/Terror | These work together. Max -85% MS |
Summons
Summon Skeleton | Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
Summon Mages |
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Golem Mastery | Every 5 hard points gives additional golem. up to 5. |
Iron Golem | Has splash if created with a weapon. Only first iron golem created is perm. |
Clay Golem | Has splash |
Revive |
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Fire Golem | Indirect buff of Aura ticks increased |
Bone
Bone Spirit | Faster missile speed |
Corpse Explosion |
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Bone Spear |
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Blood Warp |
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Desecrate |
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Poison Dagger |
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Paladin
Offensive aura's
Aura tick rate increased
Sanctuary |
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Might | Higher damage |
Blessed Aim | Passive 10% increased AR per hard point. |
Fanaticism | Damage buff reduced to 8% for self and 4% for party |
Conviction | Got nerfed. (numbers to come soon) |
Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
Cleansing | Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | No longer grants +life for redeemed corpses. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | passive 1% FRW per hard point |
Combat
Zeal | Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
Conversion | Higher chance to convert. 8 second duration at all levels. |
Joust | Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
Holy Bolt | Pierces allies and enemies. Heals and damages. |
Holy Light | Single target heal |
Holy Nova | Long CD. AOE heal and damage. |
Fist of Heaven | Removed Auto Target and CD |
Barbarian
Combat
Frenzy |
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Bash |
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Concentrate |
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Berserk |
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Leap/Leap Attack |
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Whirlwind
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Double Throw |
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Warcries
Battle Cry reduce enemy physical resistance. Can break immunities |
Grim Ward Grants party members flat attack rating, and damage |
Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
Battle Order's 15 life 15 mana per level. Flat increase. |
War Cry Now has scaling AOE. Stun removed. Procs FHR |
Masteries
Iron Skin Hard points offer PDR%. Soft points defense |
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
Polearm and spear Improves Polearms and Spears |
Arms Mastery Improves Swords, axes, maces |
Sorceress
Fire
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. | Inferno Faster Spray speed | Fire Wall Reduced duration. Reduced CD. | Combustion Added for fireball synergy. Long CD. AOE burst fire ball. | Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. | Fire Mastery Med damage, Med Pierce | Warmth added Flat attack rating bonus |
Cold
Frozen Orb Shorter Cooldown | Blizzard Improved ground density | Ice Bolt Faster missile speed | Ice Blast Pierces. Faster missiles | Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce | Cold Enchant Can use enchant fire and cold together. | Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. | Cold Mastery High pierce, low damage |
Lightning
Thunder storm time between attacks goes down with increased skills, cast nova on impact | Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities | Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. | Lightning pierce no pierce, high damage | Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. | Telekinesis Large Damage buff. Synergies added. |
Amazon
Bow
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points | Multi-shot Reduced mana cost, Range reduced greatly | Guided Arrow Now pierces. Can pierce same target 3 times. | Strafe No next hit delay. Reduced to 5 attacks from 10. | Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage | Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
Javelin
Javelin and Spear Mastery Replaces impale IAS per hard point | Fend 5 attacks instead of 10 | Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage | Poison Javelin Increased damage. Poison done over .5 seconds. | Plague Javelin Poison damage done over 3 seconds. (fixed) | Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
Passive
Inner Sight reduce enemy attack rating (percentage based) and defense | Slow Movement reduce enemy missle speed and movement speed | Evade level 6. Scaling FRW added | Dodge Grants bonus FHR per hard point, removed animation | Pierce Level 12. | Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect | Penetrate (passive -5% to enemy defense per hard point) |