Balance Changes: Difference between revisions
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|'''Whirlwind''' |
|'''Whirlwind''' |
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*Increase the movement speed (4% per soft point) |
*Increase the movement speed (4% per soft point) |
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*Movement speed increase speed of Whirlwind |
*Movement speed increase speed of Whirlwind |
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|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
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|Inferno Faster Spray speed |
|Inferno Faster Spray speed |
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|Fire Wall Reduced duration. Reduced CD. |
|Fire Wall Reduced duration. Reduced CD. |
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|Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
|Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
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|Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
|Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
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|Fire Mastery Med damage, Med Pierce |
|Fire Mastery Med damage, Med Pierce |
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|Warmth added Flat attack rating bonus |
|Warmth added Flat attack rating bonus |
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|Frozen Orb Shorter Cooldown |
|Frozen Orb Shorter Cooldown |
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|Blizzard Improved ground density |
|Blizzard Improved ground density |
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|Ice Bolt Faster missile speed |
|Ice Bolt Faster missile speed |
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|Ice Blast Pierces. Faster missiles |
|Ice Blast Pierces. Faster missiles |
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|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
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|Cold Enchant Can use enchant fire and cold together. |
|Cold Enchant Can use enchant fire and cold together. |
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|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
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|Cold Mastery High pierce, low damage |
|Cold Mastery High pierce, low damage |
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|Thunder storm time between attacks goes down with increased skills, cast nova on impact |
|Thunder storm time between attacks goes down with increased skills, cast nova on impact |
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|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
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|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
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|Lightning pierce no pierce, high damage |
|Lightning pierce no pierce, high damage |
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|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
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|Telekinesis Large Damage buff. Synergies added. |
|Telekinesis Large Damage buff. Synergies added. |
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|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
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|Multi-shot Reduced mana cost, Range reduced greatly |
|Multi-shot Reduced mana cost, Range reduced greatly |
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|Guided Arrow Now pierces. Can pierce same target 3 times. |
|Guided Arrow Now pierces. Can pierce same target 3 times. |
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|Strafe No next hit delay. Reduced to 5 attacks from 10. |
|Strafe No next hit delay. Reduced to 5 attacks from 10. |
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|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
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|Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
|Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
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|Javelin and Spear Mastery Replaces impale IAS per hard point |
|Javelin and Spear Mastery Replaces impale IAS per hard point |
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|Fend 5 attacks instead of 10 |
|Fend 5 attacks instead of 10 |
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|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
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|Poison Javelin Increased damage. Poison done over .5 seconds. |
|Poison Javelin Increased damage. Poison done over .5 seconds. |
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|Plague Javelin Poison damage done over 3 seconds. (fixed) |
|Plague Javelin Poison damage done over 3 seconds. (fixed) |
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|Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
|Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
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|Inner Sight reduce enemy attack rating (percentage based) and defense |
|Inner Sight reduce enemy attack rating (percentage based) and defense |
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|Slow Movement reduce enemy missle speed and movement speed |
|Slow Movement reduce enemy missle speed and movement speed |
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|Evade level 6. Scaling FRW added |
|Evade level 6. Scaling FRW added |
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|Dodge Grants bonus FHR per hard point, removed animation |
|Dodge Grants bonus FHR per hard point, removed animation |
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|Pierce Level 12. |
|Pierce Level 12. |
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|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
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|Penetrate (passive -5% to enemy defense per hard point) |
|Penetrate (passive -5% to enemy defense per hard point) |
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