Balance Changes: Difference between revisions
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|'''Curse Mastery''' |
|'''Curse Mastery''' |
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*Improves effect of all curses. Additional curse at 10/20 hardpoints. |
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*Curses require hard points to be powerful. |
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*Necromancers can use each others curses. |
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|'''Dark Pact''' |
|'''Dark Pact''' |
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|Consumes curses on targets and does damage for ea curse. Only consumes 3 curses even with Darkforce. First curse remains after using with Darkforce |
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*Consumes curses on targets and does damage for each curse. |
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*Only consumes 3 curses even with Darkforce. |
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*First curse remains after using with Darkforce |
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|'''Amplify''' |
|'''Amplify''' |
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|'''Decrepify''' |
|'''Decrepify''' |
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*No longer reduce's enemy PDR% or damage. |
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*Reduce MS, AS, and cast rate. |
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|'''Decrep/Terror''' |
|'''Decrep/Terror''' |
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== Bone == |
== Bone == |
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{| class="wikitable" |
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Corpse Explosion 5-10% corpse life damage. Flat fire/phys damage. Synergy with Poison explosion, revive. |
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|'''Bone Spirit''' |
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Blood Warp Teleport. Cooldown reduced with points. 12% max health cost per cast. |
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|'''Corpse Explosion''' |
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*5-10% corpse life damage. |
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*Flat fire/phys damage. |
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*Synergy with Poison explosion, revive. |
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|'''Bone Spear''' |
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*Additional spear at 15/25 skill. |
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|'''Blood Warp''' |
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*Teleport. |
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*Cooldown reduced with points. |
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*12% max health cost per cast. |
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|'''Desecrate''' |
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*Produces Bodies. |
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*Poison explosion on cast. |
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*Can be corpse exploded. |
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|'''Poison Dagger''' |
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*Only works on the dagger attack and not the cloud.) |
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= Paladin = |
= Paladin = |