Balance Changes: Difference between revisions

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== Summons ==
== Summons ==
{| class="wikitable"
Summon Skeleton Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
|-
Summon Mages Pierce. Damage increased. Less skeletons able to be summoned. (8 max with 20 hard points)
|'''Summon Skeleton'''
Golem Mastery Every 5 hard points gives additional golem. up to 5.
|Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
Iron Golem Has splash if created with a weapon. Only first iron golem created is perm.
|-
Clay Golem has splash
|'''Summon Mages'''
Revive Total of 6 revives at 20 hard points. Can get 3 more with eternity RW.
|
Fire Golem Indirect buff of Aura ticks increased
*Pierce.
*Damage increased.
*Less skeletons able to be summoned. (8 max with 20 hard points)
|-
|'''Golem Mastery'''
|Every 5 hard points gives additional golem. up to 5.
|-
|'''Iron Golem'''
|Has splash if created with a weapon. Only first iron golem created is perm.
|-
|'''Clay Golem'''
|Has splash
|-
|'''Revive'''
|
*Total of 6 revives at 20 hard points.
*Can get 3 more with eternity RW.
|-
|'''Fire Golem'''
|Indirect buff of Aura ticks increased
|}
== Bone ==
== Bone ==