Balance Changes: Difference between revisions
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= Barbarian =
== Combat ==
{| class="wikitable"
|-
|'''Frenzy'''
|
*Now is now a level 1 skill
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
*Movement speed reduced
*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
|-
|'''Bash'''
|
*25% chance if monster is not put in to faster hit recovery animation
*If monster is put into FHR animation then no knockback
*Bash now requires 2 handed weapon,
|-
|'''Concentrate'''
|
*Is now a level 12 skill
*Convert's phys damage to magic
*Magic damage conversion increased 2% per hard point
|-
|'''Berserk'''
|
*Is now a level 24 skill.
*Now physical damage.
*Reduces your physical resistance for .5 seconds after berserking.
*Scaling physical resistance pierce.
|-
|'''Leap/Leap Attack'''
|
*AOE on landing.
*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
*Gorefoots increase speed.
|-
|'''Whirlwind'''
*Increase the movement speed (4% per soft point)
*Movement speed increase speed of Whirlwind
*Will not apply splash.
|-
|'''Double Throw'''
|
*Starts at 3, goes up to 5 per weapon. 10 total bounces.
*Pierce doesn’t effect.
|}
== Warcries ==
{| class="wikitable"
|-
|Battle Cry reduce enemy physical resistance. Can break immunities
|-
|Grim Ward Grants party members flat attack rating, and damage
|-
|Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
|-
|Battle Order's 15 life 15 mana per level. Flat increase.
|-
|War Cry Now has scaling AOE. Stun removed. Procs FHR
|}
== Masteries ==
{| class="wikitable"
|-
|Iron Skin Hard points offer PDR%. Soft points defense
|-
|Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus.
|-
|Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well.
|-
|Polearm and spear Improves Polearms and Spears
|-
|Arms Mastery Improves Swords, axes, maces
|}
= Sorceress =
== Fire ==
{| class="wikitable"
|-
|Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD.
|Inferno Faster Spray speed
|Fire Wall Reduced duration. Reduced CD.
|Combustion Added for fireball synergy. Long CD. AOE burst fire ball.
|Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball.
|Fire Mastery Med damage, Med Pierce
|Warmth added Flat attack rating bonus
|}
== Cold ==
{| class="wikitable"
|-
|Frozen Orb Shorter Cooldown
|Blizzard Improved ground density
|Ice Bolt Faster missile speed
|Ice Blast Pierces. Faster missiles
|Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce
|Cold Enchant Can use enchant fire and cold together.
|Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike.
|Cold Mastery High pierce, low damage
|}
== Lightning ==
{| class="wikitable"
|-
|Thunder storm time between attacks goes down with increased skills, cast nova on impact
|Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
|Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points.
|Lightning pierce no pierce, high damage
|Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed.
|Telekinesis Large Damage buff. Synergies added.
|}
= Amazon =
== Bow ==
{| class="wikitable"
|-
|Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
|Multi-shot Reduced mana cost, Range reduced greatly
|Guided Arrow Now pierces. Can pierce same target 3 times.
|Strafe No next hit delay. Reduced to 5 attacks from 10.
|Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
|Exploding Arrow Bigger AOE. AOE triggers on each pierced impact.
|}
== Javelin ==
{| class="wikitable"
|-
|Javelin and Spear Mastery Replaces impale IAS per hard point
|Fend 5 attacks instead of 10
|Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage
|Poison Javelin Increased damage. Poison done over .5 seconds.
|Plague Javelin Poison damage done over 3 seconds. (fixed)
|Lightning Fury Damage and bolts released nerfed. capped at 10 bolts.
|}
== Passive ==
{| class="wikitable"
|-
|Inner Sight reduce enemy attack rating (percentage based) and defense
|Slow Movement reduce enemy missle speed and movement speed
|Evade level 6. Scaling FRW added
|Dodge Grants bonus FHR per hard point, removed animation
|Pierce Level 12.
|Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
|Penetrate (passive -5% to enemy defense per hard point)
|}
= Source
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224
|
Revision as of 21:21, 10 November 2020
All classes have been tuned to give a better and customized gameplay on Project D2. This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage | Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) |
Carrion | Grants aoe heal to nearby allies whenever it consumes a corpse |
Solar | Grants aoe mana to nearby allies whenever it consumes a corpse |
Raven |
|
Spirit of Barbs | Now has flat reflect damage value that scales instead of % of monsters reflected |
Grizzly | Now has melee splash at 20 hard points grants a second bear |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change |
Werebear |
|
Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms |
Fury | 3 hit cap instead of 5 |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
Artic Blast | Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
Twister | Now grants additional twister's based on soft points (14 max twisters) No shotgun |
Tornado | Hit box improved (bigger) |
Firestorm | Increased AOE based on skill level |
Molten Boulder | Increased missile speed based on soft points |
Fissure | Density increased, cooldown reduced, next hit delay removed |
Volcano | Cooldown reduced, next hit delay reduced |
Armageddon | aoe decreased, fall rate increased |
Cyclone Armor | No longer wind skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
|
Dark Pact |
|
Amplify | Damage Reduce enemy PDR% |
Dim Vision | Reduce enemy AR |
Terror | Reduce enemy MS per point base |
Confuse | Increase AS of monsters |
Attract | Reduce enemy defense. |
Decrepify |
|
Decrep/Terror | These work together. Max -85% MS |
Summons
Summon Skeleton | Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
Summon Mages |
|
Golem Mastery | Every 5 hard points gives additional golem. up to 5. |
Iron Golem | Has splash if created with a weapon. Only first iron golem created is perm. |
Clay Golem | Has splash |
Revive |
|
Fire Golem | Indirect buff of Aura ticks increased |
Bone
Bone Spirit | Faster missile speed |
Corpse Explosion |
|
Bone Spear |
|
Blood Warp |
|
Desecrate |
|
Poison Dagger |
|
Paladin
Offensive aura's
Aura tick rate increased
Sanctuary |
|
Might | Higher damage |
Blessed Aim | Passive 10% increased AR per hard point. |
Fanaticism | Damage buff reduced to 8% for self and 4% for party |
Conviction | Got nerfed. (numbers to come soon) |
Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
Cleansing | Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | No longer grants +life for redeemed corpses. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | passive 1% FRW per hard point |
Combat
Zeal | Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
Conversion | Higher chance to convert. 8 second duration at all levels. |
Joust | Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
Holy Bolt | Pierces allies and enemies. Heals and damages. |
Holy Light | Single target heal |
Holy Nova | Long CD. AOE heal and damage. |
Fist of Heaven | Removed Auto Target and CD |
Barbarian
Combat
Frenzy |
|
Bash |
|
Concentrate |
|
Berserk |
|
Leap/Leap Attack |
|
Whirlwind
| |
Double Throw |
|
Warcries
Battle Cry reduce enemy physical resistance. Can break immunities |
Grim Ward Grants party members flat attack rating, and damage |
Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
Battle Order's 15 life 15 mana per level. Flat increase. |
War Cry Now has scaling AOE. Stun removed. Procs FHR |
Masteries
Iron Skin Hard points offer PDR%. Soft points defense |
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
Polearm and spear Improves Polearms and Spears |
Arms Mastery Improves Swords, axes, maces |
Sorceress
Fire
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. | Inferno Faster Spray speed | Fire Wall Reduced duration. Reduced CD. | Combustion Added for fireball synergy. Long CD. AOE burst fire ball. | Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. | Fire Mastery Med damage, Med Pierce | Warmth added Flat attack rating bonus |
Cold
Frozen Orb Shorter Cooldown | Blizzard Improved ground density | Ice Bolt Faster missile speed | Ice Blast Pierces. Faster missiles | Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce | Cold Enchant Can use enchant fire and cold together. | Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. | Cold Mastery High pierce, low damage |
Lightning
Thunder storm time between attacks goes down with increased skills, cast nova on impact | Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities | Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. | Lightning pierce no pierce, high damage | Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. | Telekinesis Large Damage buff. Synergies added. |
Amazon
Bow
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points | Multi-shot Reduced mana cost, Range reduced greatly | Guided Arrow Now pierces. Can pierce same target 3 times. | Strafe No next hit delay. Reduced to 5 attacks from 10. | Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage | Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
Javelin
Javelin and Spear Mastery Replaces impale IAS per hard point | Fend 5 attacks instead of 10 | Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage | Poison Javelin Increased damage. Poison done over .5 seconds. | Plague Javelin Poison damage done over 3 seconds. (fixed) | Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
Passive
Inner Sight reduce enemy attack rating (percentage based) and defense | Slow Movement reduce enemy missle speed and movement speed | Evade level 6. Scaling FRW added | Dodge Grants bonus FHR per hard point, removed animation | Pierce Level 12. | Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect | Penetrate (passive -5% to enemy defense per hard point) |