Balance Changes: Difference between revisions
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]]. |
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All classes have been tuned to give a better and customized gameplay on Project D2. |
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This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD. |
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All classes have been tuned to give a better and customized gameplay in Project D2. |
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This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla). |
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'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only) |
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= Reference = |
= Reference = |
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FRW = Faster Run/Walk<br /> |
FRW = Faster Run/Walk<br /> |
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FCR = Faster Cast Rate<br /> |
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IAS = Increased Attack Speed<br /> |
IAS = Increased Attack Speed<br /> |
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AOE = Area of Effect<br /> |
AOE = Area of Effect<br /> |
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CD = Cooldown<br /> |
CD = Cooldown<br /> |
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AS = Attack speed<br /> |
AS = Attack speed<br /> |
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MDR = Magic Damage |
MDR = Magic Damage Reduction<br /> |
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PDR = Physical Damage |
PDR = Physical Damage Reduction<br /> |
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FHR = Faster Hit Recovery<br /> |
FHR = Faster Hit Recovery<br /> |
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HP = Health Points<br /> |
HP = Health Points<br /> |
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AR = Attack Rating<br /> |
AR = Attack Rating<br /> |
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MS = Movement Speed<br /> |
MS = Movement Speed<br /> |
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MAEK = Mana After Each Kill<br /> |
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LAEK = Life After Each Kill<br /> |
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ED = Enhanced Damage OR Enhanced Defense<br /> |
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CB = Crushing Blow<br /> |
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DS = Deadly Strike<br /> |
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LOH = Life on Hit |
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= Druid = |
= Druid = |
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== Summons == |
== Summons == |
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You may only have 1 spirit and 1 vine up at a time all other summons may be active<br /> |
You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br /> |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
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|'''Oak Sage''' |
|'''Oak Sage''' |
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|Grants flat life instead of % life as well as |
|Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
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|'''Carrion''' |
|'''Carrion''' |
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|Grants |
|Grants AOE heal to nearby allies whenever it consumes a corpse. |
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|'''Solar''' |
|'''Solar''' |
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|Grants |
|Grants AOE mana to nearby allies whenever it consumes a corpse. |
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|'''Raven''' |
|'''Raven''' |
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* Now hits 3 times, caps at 12 ravens and every 10 hard points |
* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent. |
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* You |
* You may now summon an additional raven per cast (max 3). |
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* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold |
* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage. |
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|- |
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|'''Spirit of Barbs''' |
|'''Spirit of Barbs''' |
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|Now has flat reflect damage value that scales instead of % of monsters reflected |
|Now has a flat reflect damage value that scales instead of % of monsters reflected. |
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|'''Grizzly''' |
|'''Grizzly''' |
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|Now has melee splash at 20 hard points grants a second bear |
|Now has a melee splash at 20 hard points, grants a second bear. |
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|'''Rabies''' |
|'''Rabies''' |
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|Spread tick rate increased and spread radius increased |
|Spread tick rate increased and spread radius increased. |
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|'''Hunger''' |
|'''Hunger''' |
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|Allows werebear form to consume corpses for a short buff to movement speed, life |
|Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
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|'''Werebear''' |
|'''Werebear''' |
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*Is now level 1 skill and grants enhanced damage% and defense% (keep in mind defense works while moving) |
*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving). |
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*Werebear now grants buff to summon grizzly i.e. leader of the pack and decrease to wolves |
*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds"). |
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|'''Werewolf''' |
|'''Werewolf''' |
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|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels |
|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
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|'''Lycanthropy''' |
|'''Lycanthropy''' |
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|Now grants increased maximum life and attack rating to all shapeshift forms |
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
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|'''Fury''' |
|'''Fury''' |
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|3 hit cap instead of 5 |
|3 hit cap instead of 5. |
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|'''Shockwave''' |
|'''Shockwave''' |
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|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
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== Elemental == |
== Elemental == |
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{| class="wikitable" |
{| class="wikitable" |
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|'''Gust''' |
|'''Gust''' |
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|Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
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|'''Artic Blast''' |
|'''Artic Blast''' |
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|Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
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|'''Twister''' |
|'''Twister''' |
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|Now grants additional |
|Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
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|'''Tornado''' |
|'''Tornado''' |
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|Hit box improved (bigger) |
|Hit box improved (bigger). |
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|'''Firestorm''' |
|'''Firestorm''' |
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|Increased AOE based on skill level |
|Increased AOE based on skill level. |
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|'''Molten Boulder''' |
|'''Molten Boulder''' |
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|Increased missile speed based on soft points |
|Increased missile speed based on soft points spent. |
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|'''Fissure''' |
|'''Fissure''' |
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|Density increased, cooldown reduced, next hit delay removed |
|Density increased, cooldown reduced, next hit delay removed. |
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|'''Volcano''' |
|'''Volcano''' |
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|Cooldown reduced, next hit delay reduced |
|Cooldown reduced, next hit delay reduced. |
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|'''Armageddon''' |
|'''Armageddon''' |
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|AOE decreased, fall rate increased. |
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|'''Cyclone Armor''' |
|'''Cyclone Armor''' |
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|No longer wind skill synergy. Small CD. |
|No longer a wind druid skill synergy. Small CD. |
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|'''Dragon Flight''' |
|'''Dragon Flight''' |
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|Cast Delay is 2 seconds |
|Cast Delay is 2 seconds |
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|'''Phoenix Strike''' |
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|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref> |
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== Shadow Disciplines == |
== Shadow Disciplines == |
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{| class="wikitable" |
{| class="wikitable" |
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|'''Fade''' |
|'''Fade''' |
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|Damage reduction reduced |
|Damage reduction reduced |
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|'''Cloak of Shadows''' |
|'''Cloak of Shadows''' |
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|Fixed Duration (Canight doesn't remember how long.) |
|Fixed Duration (Canight doesn't remember how long.) |
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|'''Curse Mastery''' |
|'''Curse Mastery''' |
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|Improves effect of all curses. Additional curse at 10/20 hardpoints. Curses require hard points to be powerful. Necros can use eachothers curses. |
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*Improves effect of all curses. Additional curse at 10/20 hardpoints. |
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*Curses require hard points to be powerful. |
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*Necromancers can use each others curses. |
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|'''Dark Pact''' |
|'''Dark Pact''' |
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|Consumes curses on targets and does damage for ea curse. Only consumes 3 curses even with Darkforce. First curse remains after using with Darkforce |
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*Consumes curses on targets and does damage for each curse. |
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*Only consumes 3 curses even with Darkforce. |
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*First curse remains after using with Darkforce |
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|'''Amplify''' |
|'''Amplify''' |
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|Damage Reduce enemy PDR% |
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*Damage Reduce enemy PDR% |
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|'''Dim Vision''' |
|'''Dim Vision''' |
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|Reduce enemy AR |
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*Reduce enemy AR |
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|'''Terror''' |
|'''Terror''' |
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|Reduce enemy MS per point base |
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*Reduce enemy MS per point base |
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|'''Confuse''' |
|'''Confuse''' |
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|Increase AS of monsters |
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*Increase AS of monsters |
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|'''Attract''' |
|'''Attract''' |
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|Reduce enemy defense. |
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*Reduce enemy defense. |
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|'''Decrepify''' |
|'''Decrepify''' |
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|No longer reduce's enemy PDR% or damage. Reduce MS, AS, and cast rate. |
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*No longer reduce's enemy PDR% or damage. |
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*Reduce MS, AS, and cast rate. |
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|'''Decrep/Terror''' |
|'''Decrep/Terror''' |
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|These work together. Max -85% MS |
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*These work together. Max -85% MS |
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|} |
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== Summons == |
== Summons == |
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{| class="wikitable" |
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Summon Skeleton Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
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Summon Mages Pierce. Damage increased. Less skeletons able to be summoned. (8 max with 20 hard points) |
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|'''Summon Skeleton''' |
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Golem Mastery Every 5 hard points gives additional golem. up to 5. |
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Iron Golem Has splash if created with a weapon. Only first iron golem created is perm. |
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*Splash. Damage increased. Less skeletons able to be summoned. (8 max) |
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Clay Golem has splash |
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Revive Total of 6 revives at 20 hard points. Can get 3 more with eternity RW. |
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|'''Summon Mages''' |
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Fire Golem Indirect buff of Aura ticks increased |
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*Pierce. |
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*Damage increased. |
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*Less skeletons able to be summoned. (8 max) |
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|'''Golem Mastery''' |
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*Every 5 hard points gives additional golem. up to 5. |
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|'''Iron Golem''' |
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*Has splash if created with a weapon. Only first iron golem created is perm. |
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|'''Clay Golem''' |
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*Has splash |
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|'''Revive''' |
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*Total of 6 revives at 20 hard points. |
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*Can get 3 more with eternity RW. |
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|'''Fire Golem''' |
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*Indirect buff of Aura ticks increased |
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== Bone == |
== Bone == |
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{| class="wikitable" |
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Bone Spirit Faster missile speed |
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Corpse Explosion 5-10% corpse life damage. Flat fire/phys damage. Synergy with Poison explosion, revive. |
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|'''Bone Spirit''' |
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Bone Spear Additional spear at 15/25 skill. Three spears cannot hit one target. |
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Blood Warp Teleport. Cooldown reduced with points. 12% max health cost per cast. |
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*Faster missile speed |
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Desecrate Produces Bodies. Poison explosion on cast. Can be corpse exploded. The bodies that are produced are monsters from the area you cast the spell at. |
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Poison Dagger Poison dagger now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. Only works on the dagger attack and not the cloud.) |
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|'''Corpse Explosion''' |
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*5-10% corpse life damage. |
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*Flat fire/phys damage. |
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*Synergy with Poison explosion, revive. |
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|'''Bone Spear''' |
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*Additional spear at 15/25 skill. |
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*Three spears cannot hit one target. |
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|'''Blood Warp''' |
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*Teleport. |
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*Cooldown reduced with points. |
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*8% max health cost per cast. |
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|'''Desecrate''' |
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*Cast corpses on ground. |
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*Poison explosion on cast. |
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*Corpses can be exploded. |
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*The corpses you've cast are monsters according the area you're place. |
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|'''Poison Dagger''' |
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*Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. ) |
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*Only works on the dagger attack and not the cloud.) |
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|} |
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= Paladin = |
= Paladin = |
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== Offensive |
== Offensive Auras == |
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{| class="wikitable" |
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Aura tick rate increased |
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Sanctuary applies + magic damage as well as small undead damage bonus |
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Might |
|'''Might''' |
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Sanctuary Has flat magic damage applied to attacks. Magic damage aura tick. |
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*Damage Bonus Slightly Increased. |
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Blessed Aim (Passive 10% increased AR per hard point.) |
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*Radius Slightly Increased |
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Fanaticism Damage buff reduced to 8% for self and 4% for party |
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Conviction Got nerfed. (numbers to come soon) |
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|'''Holy Fire''' |
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== Defensive Aura's == |
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*Aura tick rate increased |
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*AOE fixed |
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*Fire Damage & Fire Damage added to attack increased |
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*Bonuses from Resist Fire & Salvation increased |
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*Bonus from Blessed Aim added |
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|'''Blessed Aim''' |
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*Passive 10% increased AR per hard point. |
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|'''Holy Freeze''' |
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*Aura tick rate increased |
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*AOE fixed |
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*Slowed By % slightly increased |
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*Cold Damage & Cold Damage added to attack increased |
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*Bonus from Resist Cold decreased |
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*Bonus from Salvation increased |
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*Bonus from Blessed Aim added |
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|'''Sanctuary''' |
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*Aura tick rate increased |
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*AOE fixed |
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*Applies + magic damage as well as small undead damage bonus |
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*Has flat magic damage applied to attacks. Magic damage aura tick. |
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*Knockback undead type monster removed |
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*Bonus from cleansing removed |
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*Bonus from Might added |
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*Bonus from Blessed Aim added |
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*Bonus from Thorns added |
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|'''Holy Shock''' |
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*Aura tick rate increased |
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*AOE fixed |
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*Lightning Damage slightly decreased |
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*Lightning Damage added to attack increased |
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*Bonus from Resist Lightning decreased |
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*Bonus from Salvation increased |
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*Bonus from Blessed Aim added |
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|'''Fanaticism''' |
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*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf) |
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|'''Conviction''' |
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*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%) |
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|} |
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== Defensive Auras == |
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Aura tick rate increased, all reworked to have passives now |
Aura tick rate increased, all reworked to have passives now |
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{| class="wikitable" |
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Prayer Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
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Cleansing Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
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|'''Prayer''' |
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Meditation increase mana recovery (passive mana per kill per 5 base skills ) |
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|Health regeneration and life per hit (passive health regeneration per 2 base skills) |
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Redemption No longer grants +life for redeemed corpses. |
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Fire/Cold/Lightning Resist Grants bonus to elemental damage for each respective element. |
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|'''Cleansing''' |
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Salvation Grants a bonus to all elemental damage. |
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|Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
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Vigor (passive 1% FRW per hard point) |
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|- |
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|'''Meditation''' |
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|Increase mana recovery (passive mana per kill per 5 base skills ) |
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|'''Redemption''' |
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|Redeems 5 Life per corpse at all levels. |
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|'''Fire/Cold/Lightning Resist''' |
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|Grants bonus to elemental damage for each respective element. |
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|'''Salvation''' |
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|Grants a bonus to all elemental damage. |
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|- |
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|'''Vigor''' |
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|Passive 1% FRW per hard point |
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|} |
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== Combat == |
== Combat == |
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{| class="wikitable" |
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Zeal number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
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Conversion Higher chance to convert. 8 second duration at all levels. |
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|'''Sacrifice''' |
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Joust Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
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| |
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Holy Bolt Pierces allies and enemies. Heals and damages. |
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*Damage +% & Attack+% Greatly Increased |
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Holy Light Single target heal |
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*Damage to self% decreased by skill level |
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Holy Nova Long CD. AOE heal and damage. |
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*Receives bonuses form Redemption & Fanaticism increased |
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Fist of Heaven Removed Auto Target and CD |
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|- |
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|'''Smite''' |
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| |
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*No longer impacted by flat damage increases (e.g. Grief) |
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*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might) |
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|'''Zeal''' |
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| |
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*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
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*Required level decreased 12 to 6 |
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|'''Conversion''' |
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*Higher chance to convert. 8 second duration at all levels. |
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*Required level decreased 24 to 18 |
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|- |
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|'''Joust''' |
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*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
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|- |
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|'''Holy Bolt''' |
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*Pierces allies and enemies. Heals and damages. |
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|'''Holy Light''' |
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*Single target heal |
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|'''Holy Nova''' |
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*Long CD. AOE heal and damage. |
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|'''Fist of Heaven''' |
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*Removed Auto Target and CD |
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*Receive bonus form Holy Shock Removed |
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*Receives bonuses form Holy Light & Holy Nova Added |
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*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage) |
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*Required Level 30 to 24 |
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*Required Skill Changed |
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|} |
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= Barbarian = |
= Barbarian = |
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== Combat == |
== Combat == |
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{| class="wikitable" |
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Frenzy now is now a level 1 skill, duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28), movement speed reduced, scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
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|- |
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Bash 25% chance if monster is not put in to faster hit recovery animation, if monster is put into FHR animation then no knockback, bash now requires 2 handed weapon, |
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|'''Frenzy''' |
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Concentrate convert's phys damage to magic, magic damage conversion increased 2% per hard point, is now a level 12 skill |
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| |
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Berserk reduces your physical resistance for .5 seconds after berserking, scaling physical resistance pierce, is now a level 24 skill. Now physical damage. |
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*Is now a level 1 skill |
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Leap/Leap Attack AOE on landing. Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, Gorefoots increase speed. |
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*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28) |
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Whirlwind increase the movement speed (4% per soft point), also movement speed increase speed of Whirlwind, will not apply splash. |
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*Movement speed reduced |
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Double Throw Starts at 3, goes up to 5 per weapon. 10 total bounces. Pierce doesn’t effect. |
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*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
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|- |
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|'''Bash''' |
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| |
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*25% chance if monster is not put in to faster hit recovery animation |
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*If monster is put into FHR animation then no knockback |
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*Bash now requires 2 handed weapon, |
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|- |
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|'''Concentrate''' |
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| |
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*Is now a level 12 skill |
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*Convert's phys damage to magic |
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*Magic damage conversion increased 2% per hard point |
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|- |
|||
|'''Berserk''' |
|||
| |
|||
*Is now a level 24 skill. |
|||
*Now physical damage. |
|||
*Reduces your physical resistance for .5 seconds after berserking. |
|||
*Scaling physical resistance pierce. |
|||
|- |
|||
|'''Leap/Leap Attack''' |
|||
| |
|||
*AOE on landing. |
|||
*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, |
|||
*Gorefoots increase speed. |
|||
|- |
|||
|'''Whirlwind''' |
|||
| |
|||
*Increase the movement speed (4% per soft point) |
|||
*Movement speed increase speed of Whirlwind |
|||
*Will not apply splash. |
|||
|- |
|||
|'''Double Throw''' |
|||
| |
|||
*Starts at 3, goes up to 5 per weapon. 10 total bounces. |
|||
*Pierce doesn’t effect. |
|||
|} |
|||
== Warcries == |
== Warcries == |
||
{| class="wikitable" |
|||
Battle Cry reduce enemy physical resistance. Can break immunities |
|||
|- |
|||
Grim Ward Grants party members flat attack rating, and damage |
|||
|'''Battle Cry''' |
|||
Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
|||
| |
|||
Battle Order's 15 life 15 mana per level. Flat increase. |
|||
*Reduce enemy physical resistance. |
|||
War Cry Now has scaling AOE. Stun removed. Procs FHR |
|||
*Can break immunities |
|||
|- |
|||
== Masteries == |
|||
|'''Grim Ward''' |
|||
Iron Skin Hard points offer PDR%. Soft points defense |
|||
| |
|||
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
|||
*Grants party members flat attack rating, and damage |
|||
Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
|||
|- |
|||
Polearm and spear Improves Polearms and Spears |
|||
|'''Battle Command''' |
|||
Arms Mastery Improves Swords, axes, maces |
|||
| |
|||
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
|||
|- |
|||
|'''Battle Orders''' |
|||
| |
|||
*15 life 7.5 mana per level. Flat increase. |
|||
|- |
|||
|'''War Cry''' |
|||
| |
|||
*Now has scaling AOE. |
|||
*Stun removed. |
|||
*Procs FHR |
|||
|} |
|||
== Combat Masteries == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Iron Skin''' |
|||
| |
|||
*Hard points offer PDR%. Soft points defense |
|||
|- |
|||
|'''Combat Reflexes''' |
|||
| |
|||
*Formerly increased stamina. |
|||
*Hard points max HP. |
|||
*Soft points FHR. |
|||
*Stamina bonus. |
|||
|- |
|||
|'''Throwing Mastery''' |
|||
| |
|||
*Adds pierce. |
|||
*Applies to Bow and Crossbow as well. |
|||
|- |
|||
|'''Polearm and Spear Mastery''' |
|||
| |
|||
*Improves Polearms and Spears |
|||
|- |
|||
|'''General Mastery''' |
|||
| |
|||
*Improves Swords, axes, maces |
|||
|} |
|||
= Sorceress = |
= Sorceress = |
||
== Fire == |
== Fire == |
||
{| class="wikitable" |
|||
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
|||
|- |
|||
Inferno Faster Spray speed |
|||
|'''Meteor''' |
|||
Fire Wall Reduced duration. Reduced CD. |
|||
| |
|||
Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
|||
*25% phys on impact. |
|||
Hydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
|||
*Missile falls faster. |
|||
Fire Mastery Med damage, Med Pierce |
|||
*Fire ground shorter but higher damage. |
|||
Warmth added Flat attack rating bonus |
|||
*Shorter CD. |
|||
|- |
|||
|'''Inferno''' |
|||
| |
|||
*Faster Spray speed |
|||
|- |
|||
|'''Fire Wall''' |
|||
| |
|||
*Reduced duration. |
|||
*Reduced CD. |
|||
|- |
|||
|'''Combustion''' |
|||
| |
|||
*Added for fireball synergy. |
|||
*Long CD. |
|||
*AOE burst fire ball. |
|||
|- |
|||
|'''Hydra/Lesser Hydra''' |
|||
| |
|||
*Lesser shoots fire bolt. Greater shoots fire ball. |
|||
|- |
|||
|'''Fire Mastery''' |
|||
| |
|||
*Med damage, Med Pierce |
|||
|- |
|||
|'''Warmth''' |
|||
| |
|||
*Added flat attack rating bonus |
|||
|} |
|||
== Cold == |
== Cold == |
||
{| class="wikitable" |
|||
Frozen Orb Shorter Cooldown |
|||
|- |
|||
Blizzard Improved ground density |
|||
|'''Frozen Orb''' |
|||
Ice Bolt Faster missile speed |
|||
| |
|||
Ice Blast Pierces. Faster missiles |
|||
*Removed cooldown |
|||
Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
|||
|- |
|||
Cold Enchant Can use enchant fire and cold together. |
|||
|'''Blizzard''' |
|||
Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
|||
| |
|||
Cold Mastery High pierce, low damage |
|||
*Improved ground density |
|||
|- |
|||
|'''Ice Bolt''' |
|||
| |
|||
*Faster missile speed |
|||
|- |
|||
|'''Ice Blast''' |
|||
| |
|||
*Pierces. Faster missiles |
|||
|- |
|||
|'''Ice Barrage''' |
|||
| |
|||
*AOE impact that chills. |
|||
*Additional missiles as you level (max 5). |
|||
*Shotguns |
|||
*No pierce |
|||
|- |
|||
|'''Cold Enchant''' |
|||
| |
|||
*Can use enchant fire and cold together. |
|||
|- |
|||
|'''Chilling armor''' |
|||
| |
|||
*Creates single blizzard spike per counter ranged attack. |
|||
*Chills melee on successful strike. |
|||
|- |
|||
|'''Cold Mastery''' |
|||
| |
|||
*High pierce |
|||
*low damage |
|||
|} |
|||
== Lightning == |
== Lightning == |
||
{| class="wikitable" |
|||
Thunder storm time between attacks goes down with increased skills, cast nova on impact |
|||
|- |
|||
Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
|||
|'''Thunder storm''' |
|||
Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
|||
| |
|||
Lightning pierce no pierce, high damage |
|||
*Time between attacks goes down with increased skills |
|||
Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
|||
*Cast nova on impact |
|||
Telekinesis Large Damage buff. Synergies added. |
|||
|- |
|||
|'''Static Field''' |
|||
| |
|||
*Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. |
|||
*Additionally gives -1% to enemy lightning resistance per soft point. |
|||
*Breaks immunities |
|||
|- |
|||
|'''Teleport''' |
|||
| |
|||
*50% spell damage debuff for 1 second on cast. |
|||
*Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints ) |
|||
*Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20) |
|||
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones) |
|||
|- |
|||
|'''Lightning Mastery''' |
|||
| |
|||
*No pierce, high damage |
|||
|- |
|||
|'''Energy Shield''' |
|||
| |
|||
*Absorb caps at 80%. |
|||
*Synergy from telekinesis has been nerfed. |
|||
|- |
|||
|'''Telekinesis''' |
|||
| |
|||
*Large Damage buff. |
|||
*Synergies added. |
|||
|} |
|||
= Amazon = |
= Amazon = |
||
== Bow == |
== Bow and Crossbow Skills == |
||
{| class="wikitable" |
|||
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
|||
|- |
|||
Multi-shot Reduced mana cost, Range reduced greatly |
|||
|'''Magic Arrow''' |
|||
Guided Arrow Now pierces. Can pierce same target 3 times. |
|||
| |
|||
Strafe No next hit delay. Reduced to 5 attacks from 10. |
|||
*High flat magic damage. |
|||
Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
|||
*50% weapon damage. |
|||
Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
|||
*Add 1 arrow every 10 soft points |
|||
|- |
|||
== Javelin == |
|||
|'''Multi-shot''' |
|||
Javelin and Spear Mastery Replaces impale IAS per hard point |
|||
| |
|||
Fend 5 attacks instead of 10 |
|||
*Reduced mana cost |
|||
Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
|||
*Range reduced greatly |
|||
Poison Javelin Increased damage. Poison done over .5 seconds. |
|||
|- |
|||
Plague Javelin Poison damage done over 3 seconds. (fixed) |
|||
|'''Guided Arrow''' |
|||
Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
|||
| |
|||
*Now pierces. |
|||
== Passive == |
|||
*Can pierce same target 3 times. |
|||
Inner Sight reduce enemy attack rating (percentage based) and defense |
|||
|- |
|||
Slow Movement reduce enemy missle speed and movement speed |
|||
|'''Strafe''' |
|||
Evade level 6. Scaling FRW added |
|||
| |
|||
Dodge Grants bonus FHR per hard point, removed animation |
|||
*No next hit delay. |
|||
Pierce Level 12. |
|||
*Reduced to 5 attacks from 10. |
|||
Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
|||
|- |
|||
Penetrate (passive -5% to enemy defense per hard point) |
|||
|'''Fire/Cold Arrow''' |
|||
| |
|||
*Additional arrow every 4 soft points. |
|||
*Flat damage. |
|||
*Hybrid element/phys damage. |
|||
*Fire increased damage decreased range. |
|||
*Cold is 75% weapon damage. |
|||
*Fire is 100% weapon damage |
|||
|- |
|||
|'''Exploding Arrow''' |
|||
| |
|||
*Bigger AOE. |
|||
*AOE triggers on each pierced impact. |
|||
|} |
|||
== Javelin and Spear Skills == |
|||
Source: |
|||
{| class="wikitable" |
|||
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224 |
|||
|- |
|||
Credits on the Source of this data: |
|||
|'''Javelin and Spear Mastery''' |
|||
Credit to Sawyer on having a lot of this information readily available! |
|||
| |
|||
Credit to JdmJohn for starting this! and for the idea! |
|||
*Replaces impale. IAS per hard point |
|||
Credit to Canight! Gave a lot of detailed info on this! |
|||
|- |
|||
Credit to DrunkYoda for keeping this up to date and helping complete it! |
|||
|'''Fend''' |
|||
| |
|||
*5 attacks instead of 10 |
|||
|- |
|||
|'''Power Strike''' |
|||
| |
|||
*Lightning Nova on attack. |
|||
*Main target gets primary lightning damage + Nova damage |
|||
|- |
|||
|'''Poison Javelin''' |
|||
| |
|||
*Increased damage. |
|||
*Poison done over .5 seconds. |
|||
|- |
|||
|'''Plague Javelin''' |
|||
| |
|||
*Poison damage done over 3 seconds. (fixed) |
|||
|- |
|||
|'''Lightning Fury''' |
|||
| |
|||
*Damage and bolts released nerfed. |
|||
*Capped at 10 bolts. |
|||
|} |
|||
== Passive and Magic Skills == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Inner Sight''' |
|||
| |
|||
*Reduce enemy attack rating (percentage based) and defense |
|||
|- |
|||
|'''Slow Movement''' |
|||
| |
|||
*Reduce enemy missile speed and movement speed |
|||
|- |
|||
|'''Evade''' |
|||
| |
|||
*Is now a level 6 skill. |
|||
*Scaling FRW added |
|||
|- |
|||
|'''Dodge''' |
|||
| |
|||
*Grants bonus FHR per hard point |
|||
*Removed animation |
|||
|- |
|||
|'''Pierce''' |
|||
| |
|||
*Is now a level 12 skill. |
|||
|- |
|||
|'''Valkyrie''' |
|||
| |
|||
*Additional valkyrie at lvl 20 and 30. |
|||
*Valks use Power strike. |
|||
*Valks move faster. |
|||
*Can inspect |
|||
|- |
|||
|'''Penetrate''' |
|||
| |
|||
*passive -5% to enemy defense per hard point |
|||
|} |
|||
= Source = |
|||
Honorable Mentions: |
|||
Faf |
|||
Cashmere |
Latest revision as of 13:44, 25 May 2022
This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes.
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020 (season 1 changes only)
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Reduction
PDR = Physical Damage Reduction
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
MAEK = Mana After Each Kill
LAEK = Life After Each Kill
ED = Enhanced Damage OR Enhanced Defense
CB = Crushing Blow
DS = Deadly Strike
LOH = Life on Hit
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage | Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
Carrion | Grants AOE heal to nearby allies whenever it consumes a corpse. |
Solar | Grants AOE mana to nearby allies whenever it consumes a corpse. |
Raven |
|
Spirit of Barbs | Now has a flat reflect damage value that scales instead of % of monsters reflected. |
Grizzly | Now has a melee splash at 20 hard points, grants a second bear. |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased. |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
Werebear |
|
Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
Fury | 3 hit cap instead of 5. |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
Artic Blast | Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
Twister | Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
Tornado | Hit box improved (bigger). |
Firestorm | Increased AOE based on skill level. |
Molten Boulder | Increased missile speed based on soft points spent. |
Fissure | Density increased, cooldown reduced, next hit delay removed. |
Volcano | Cooldown reduced, next hit delay reduced. |
Armageddon | AOE decreased, fall rate increased. |
Cyclone Armor | No longer a wind druid skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Phoenix Strike | Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher [2] |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
|
Dark Pact |
|
Amplify |
|
Dim Vision |
|
Terror |
|
Confuse |
|
Attract |
|
Decrepify |
|
Decrep/Terror |
|
Summons
Summon Skeleton |
|
Summon Mages |
|
Golem Mastery |
|
Iron Golem |
|
Clay Golem |
|
Revive |
|
Fire Golem |
|
Bone
Bone Spirit |
|
Corpse Explosion |
|
Bone Spear |
|
Blood Warp |
|
Desecrate |
|
Poison Dagger |
|
Paladin
Offensive Auras
Might |
|
Holy Fire |
|
Blessed Aim |
|
Holy Freeze |
|
Sanctuary |
|
Holy Shock |
|
Fanaticism |
|
Conviction |
|
Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (passive health regeneration per 2 base skills) |
Cleansing | Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | Redeems 5 Life per corpse at all levels. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | Passive 1% FRW per hard point |
Combat
Sacrifice |
|
Smite |
|
Zeal |
|
Conversion |
|
Joust |
|
Holy Bolt |
|
Holy Light |
|
Holy Nova |
|
Fist of Heaven |
|
Barbarian
Combat
Frenzy |
|
Bash |
|
Concentrate |
|
Berserk |
|
Leap/Leap Attack |
|
Whirlwind |
|
Double Throw |
|
Warcries
Battle Cry |
|
Grim Ward |
|
Battle Command |
|
Battle Orders |
|
War Cry |
|
Combat Masteries
Iron Skin |
|
Combat Reflexes |
|
Throwing Mastery |
|
Polearm and Spear Mastery |
|
General Mastery |
|
Sorceress
Fire
Meteor |
|
Inferno |
|
Fire Wall |
|
Combustion |
|
Hydra/Lesser Hydra |
|
Fire Mastery |
|
Warmth |
|
Cold
Frozen Orb |
|
Blizzard |
|
Ice Bolt |
|
Ice Blast |
|
Ice Barrage |
|
Cold Enchant |
|
Chilling armor |
|
Cold Mastery |
|
Lightning
Thunder storm |
|
Static Field |
|
Teleport |
|
Lightning Mastery |
|
Energy Shield |
|
Telekinesis |
|
Amazon
Bow and Crossbow Skills
Magic Arrow |
|
Multi-shot |
|
Guided Arrow |
|
Strafe |
|
Fire/Cold Arrow |
|
Exploding Arrow |
|
Javelin and Spear Skills
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Fury |
|
Passive and Magic Skills
Inner Sight |
|
Slow Movement |
|
Evade |
|
Dodge |
|
Pierce |
|
Valkyrie |
|
Penetrate |
|