Balance Changes: Difference between revisions
Xarathos86 (talk | contribs) Created page with "All classes have been tuned to give a better and customized gameplay on Project D2 Reference: FRW = Faster Run/Walk IAS = Increased Attack Speed AOE = Area of Effect CD = Coo..." |
BetweenWalls (talk | contribs) m note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed) |
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]]. |
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All classes have been tuned to give a better and customized gameplay on Project D2 |
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All classes have been tuned to give a better and customized gameplay in Project D2. |
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Reference: |
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FRW = Faster Run/Walk |
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IAS = Increased Attack Speed |
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AOE = Area of Effect |
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CD = Cooldown |
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AS = Attack speed |
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MDR = Magic Damage Resistance |
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PDR = Physical Damage Resistance |
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FHR = Faster Hit Recovery |
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HP = Health Points |
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AR = Attack Rating |
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MS = Movement Speed |
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This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla). |
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Here's a summary of the changes on each class: |
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'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only) |
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Druid: |
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Summons You may only have 1 spirit and 1 vine up at a time all other summons may be active |
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= Reference = |
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Oak Sage Grats flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar) |
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FRW = Faster Run/Walk<br /> |
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Carrion Grats aoe heal to nearby allies whenever it consumes a corpse |
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FCR = Faster Cast Rate<br /> |
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solar Grats aoe mana to nearby allies whenever it consumes a corpse |
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IAS = Increased Attack Speed<br /> |
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Raven now hits 3 times, caps at 12 ravens and every 10 hard points you can summon an additional raven per cast (max 3) ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partal cold |
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AOE = Area of Effect<br /> |
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CD = Cooldown<br /> |
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Spirit of Barbs now has flat reflect damage value that scales instead of % of monsters reflected |
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AS = Attack speed<br /> |
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Grizzly now has melee splash at 20 hard points grants a second bear |
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MDR = Magic Damage Reduction<br /> |
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PDR = Physical Damage Reduction<br /> |
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Shapeshifting |
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FHR = Faster Hit Recovery<br /> |
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Rabies Spread tick rate increased and spread radius increased |
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HP = Health Points<br /> |
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Hunger allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change |
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AR = Attack Rating<br /> |
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Werebear is now level 1 skill and grants enchanced damage% and defese% (keep in mind defense works while moving) werebear now grats buff to summon grizzly i.e. leader of the pack and decrese to wolves. (infinite Duration "9999 seconds") |
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MS = Movement Speed<br /> |
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MAEK = Mana After Each Kill<br /> |
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Werewolf grants enchanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grats buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds") |
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LAEK = Life After Each Kill<br /> |
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ED = Enhanced Damage OR Enhanced Defense<br /> |
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Lycanthropy now grants increased maximum life and attack rating to all shapeshift forms |
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CB = Crushing Blow<br /> |
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Fury 3 hit cap instead of 5 |
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DS = Deadly Strike<br /> |
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Shockwave Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
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LOH = Life on Hit |
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Elemental |
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Gust teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted) |
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Artic Blast now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy |
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Twister now grants aditional twister's based on soft points (14 max twisters) No shotgun |
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Tornado Hit box improved (bigger) |
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Firestorm increased AOE based on skill level |
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Molten Boulder Increased missile speed based on soft points |
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Fissure density increased, cooldown reduced, next hit delay removed |
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Volcano cooldown reduced, next hit delay reduced |
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Armageddon aoe decreased, fall rate increased |
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Cyclone Armor No longer wind skill synergy. Small CD. |
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= Druid = |
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== Summons == |
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You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br /> |
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{| class="wikitable" |
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Assassin: |
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|- |
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Traps |
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|'''Oak Sage''' |
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Chain Lightning Sentry Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
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|Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
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Death Sentry Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
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|- |
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Fire Blast extra missile per 4 hard point up to 6. |
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|'''Carrion''' |
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Shock Web no next hit delay. Larger Ground spread. |
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|Grants AOE heal to nearby allies whenever it consumes a corpse. |
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Blade Fury Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
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|- |
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Blade Sentinel Moves Faster. Gets stuck less. No longer counts toward trap count. |
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|'''Solar''' |
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|Grants AOE mana to nearby allies whenever it consumes a corpse. |
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|- |
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|'''Raven''' |
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| |
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* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent. |
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* You may now summon an additional raven per cast (max 3). |
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* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage. |
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|- |
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|'''Spirit of Barbs''' |
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|Now has a flat reflect damage value that scales instead of % of monsters reflected. |
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|'''Grizzly''' |
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|Now has a melee splash at 20 hard points, grants a second bear. |
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|} |
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== Shapeshifting == |
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{| class="wikitable" |
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|- |
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|'''Rabies''' |
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|Spread tick rate increased and spread radius increased. |
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|- |
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|'''Hunger''' |
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|Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
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|- |
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|'''Werebear''' |
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| |
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*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving). |
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*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds"). |
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|- |
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|'''Werewolf''' |
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|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
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|- |
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|'''Lycanthropy''' |
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|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
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|- |
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|'''Fury''' |
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|3 hit cap instead of 5. |
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|- |
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|'''Shockwave''' |
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|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
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|} |
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== Elemental == |
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{| class="wikitable" |
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|- |
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|'''Gust''' |
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|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
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|- |
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|'''Artic Blast''' |
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|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
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|- |
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|'''Twister''' |
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|Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
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|- |
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|'''Tornado''' |
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|Hit box improved (bigger). |
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|'''Firestorm''' |
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|Increased AOE based on skill level. |
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|'''Molten Boulder''' |
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|Increased missile speed based on soft points spent. |
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|'''Fissure''' |
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|Density increased, cooldown reduced, next hit delay removed. |
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|'''Volcano''' |
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|Cooldown reduced, next hit delay reduced. |
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|'''Armageddon''' |
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|AOE decreased, fall rate increased. |
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|'''Cyclone Armor''' |
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|No longer a wind druid skill synergy. Small CD. |
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|} |
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= Assassin = |
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== Traps == |
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{| class="wikitable" |
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|- |
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|'''Chain Lightning Sentry''' |
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|Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
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|- |
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|'''Death Sentry''' |
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|Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
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|'''Fire Blast''' |
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|Extra missile per 4 hard point up to 6. |
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|- |
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|'''Shock Web''' |
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|No next hit delay. Larger Ground spread. |
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|- |
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|'''Blade Fury''' |
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|Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
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|- |
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|'''Blade Sentinel''' |
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|Moves Faster. Gets stuck less. No longer counts toward trap count. |
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|} |
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== Martial Arts == |
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{| class="wikitable" |
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Martial Arts No changes in Season 1 per Ztaziz (ztaziz was wrong) |
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Dragon Talon Kick Capped at 3 attacks |
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Dragon |
|'''Dragon Talon Kick''' |
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|Capped at 3 attacks |
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Shadow Disciplines |
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|'''Dragon Flight''' |
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Burst of Speed attack speed is hard points only. Will work with Whirlwind changes. |
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|Cast Delay is 2 seconds |
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Mind Blast Remove stun after lvl 1. Increased AOE with soft points. |
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Psychic Hammer Huge Damage increase. Synergies added. |
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|'''Phoenix Strike''' |
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Claw/Dagger Mastery Changed from only claw mastery. |
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|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref> |
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Fade damage reduction reduced |
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|} |
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Cloak of Shadows Fixed Duration (Canight doesnt remember how long.) |
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== Shadow Disciplines == |
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{| class="wikitable" |
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|- |
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|'''Burst of Speed''' |
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|Attack speed is hard points only. Will work with Whirlwind changes. |
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|'''Mind Blast''' |
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|Remove stun after lvl 1. Increased AOE with soft points. |
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|'''Psychic Hammer''' |
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|Huge Damage increase. Synergies added. |
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|'''Claw/Dagger Mastery''' |
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|Changed from only claw mastery. |
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|'''Fade''' |
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|Damage reduction reduced |
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|'''Cloak of Shadows''' |
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|Fixed Duration (Canight doesn't remember how long.) |
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|} |
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Necromancer |
= Necromancer = |
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Curses |
== Curses == |
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Complete rework of tree https://www.twitch.tv/videos/711896930 |
Complete rework of tree https://www.twitch.tv/videos/711896930 |
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{| class="wikitable" |
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Curse Mastery Improves effect of all curses. Additional curse at 10/20 hardpoints. Curses require hard points to be powerful. Necros can use eachothers curses. |
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Dark Pact Consumes curses on targets and does damage for ea curse. Only consumes 3 curses even with Darkforce. First curse remains after using with Darkforce |
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|'''Curse Mastery''' |
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Amplify Damage Reduce enemy PDR% |
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| |
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Dim Vision Reduce enemy AR |
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*Improves effect of all curses. Additional curse at 10/20 hardpoints. |
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Terror Reduce enemy MS per point base |
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*Curses require hard points to be powerful. |
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Confuse Increase AS of monsters |
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*Necromancers can use each others curses. |
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Attract Reduce enemy defense. |
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Decrepify No longer reduce's enemy PDR% or damage. Reduce MS, AS, and cast rate. |
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|'''Dark Pact''' |
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Decrep/Terror These work together. Max -85% MS |
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| |
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*Consumes curses on targets and does damage for each curse. |
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Summons |
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*Only consumes 3 curses even with Darkforce. |
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Summon Skeleton Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.) |
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*First curse remains after using with Darkforce |
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Summon Mages Pierce. Damage increased. Less skeletons able to be summoned. (8 max with 20 hard points) |
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Golem Mastery Every 5 hard points gives additional golem. up to 5. |
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|'''Amplify''' |
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Iron Golem Has splash if created with a weapon. Only first iron golem created is perm. |
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Clay Golem has splash |
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*Damage Reduce enemy PDR% |
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Revive Total of 6 revives at 20 hard points. Can get 3 more with eternity RW. |
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Fire Golem Indirect buff of Aura ticks increased |
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|'''Dim Vision''' |
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Bone |
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*Reduce enemy AR |
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Bone Spirit Faster missile speed |
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Corpse Explosion 5-10% corpse life damage. Flat fire/phys damage. Synergy with Poison explosion, revive. |
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|'''Terror''' |
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Bone Spear Additional spear at 15/25 skill. Three spears cannot hit one target. |
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Blood Warp Teleport. Cooldown reduced with points. 12% max health cost per cast. |
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*Reduce enemy MS per point base |
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Desecrate Produces Bodies. Poison explosion on cast. Can be corpse exploded. The bodies that are produced are monsters from the area you cast the spell at. |
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|- |
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Poison Dagger Poison dagger now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. Only works on the dagger attack and not the cloud.) |
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|'''Confuse''' |
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*Increase AS of monsters |
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|'''Attract''' |
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*Reduce enemy defense. |
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|'''Decrepify''' |
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*No longer reduce's enemy PDR% or damage. |
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*Reduce MS, AS, and cast rate. |
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|- |
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|'''Decrep/Terror''' |
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*These work together. Max -85% MS |
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|} |
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== Summons == |
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Paladin: |
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{| class="wikitable" |
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Offensive aura's Aura tick rate increased |
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Sanctuary applies + magic damage as well as small undead damage bonus |
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|'''Summon Skeleton''' |
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Might Higher damage |
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| |
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Sanctuary Has flat magic damage applied to attacks. Magic damage aura tick. |
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*Splash. Damage increased. Less skeletons able to be summoned. (8 max) |
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|- |
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Fanaticism Damage buff reduced to 8% for self and 4% for party |
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|'''Summon Mages''' |
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Conviction Got nerfed. (numbers to come soon) |
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| |
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*Pierce. |
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Defensive Aura's Aura tick rate increased, all reworked to have passives now |
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*Damage increased. |
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Prayer Health regeneration and life per hit (Passive health regeneration per 2 base skills ) |
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*Less skeletons able to be summoned. (8 max) |
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Cleansing Reduce length of posion and curses (passive duration of curses and poison per 2 base skills) |
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|- |
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Meditation increase mana recovery (passive mana per kill per 5 base skills ) |
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|'''Golem Mastery''' |
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Redemption No longer grants +life for redeemed corpses. |
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Fire/Cold/Lightning Resist Grants bonus to elemental damage for each respective element. |
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*Every 5 hard points gives additional golem. up to 5. |
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Salvation Grants a bonus to all elemental damage. |
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|- |
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Vigor (passive 1% FRW per hard point) |
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|'''Iron Golem''' |
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Combat |
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*Has splash if created with a weapon. Only first iron golem created is perm. |
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Zeal number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
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|- |
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Conversion Higher chance to convert. 8 second duration at all levels. |
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|'''Clay Golem''' |
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Joust Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
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| |
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Holy Bolt Pierces allies and enemies. Heals and damages. |
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*Has splash |
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Holy Light Single target heal |
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Holy Nova Long CD. AOE heal and damage. |
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|'''Revive''' |
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Fist of Heaven Removed Auto Target and CD |
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| |
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*Total of 6 revives at 20 hard points. |
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*Can get 3 more with eternity RW. |
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|- |
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|'''Fire Golem''' |
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| |
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*Indirect buff of Aura ticks increased |
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|} |
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== Bone == |
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Barbarian: |
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{| class="wikitable" |
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Combat |
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|- |
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Frenzy now is now a level 1 skill, duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28), movement speed reduced, scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
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|'''Bone Spirit''' |
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| |
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Bash 25% chance if monster is not put in to faster hit recovery animation, if monster is put into FHR animation then no knockback, bash now requires 2 handed weapon, |
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*Faster missile speed |
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Concentrate convert's phys damage to magic, magic damage conversion increased 2% per hard point, is now a level 12 skill |
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|- |
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Berserk reduces your physical resistance for .5 seconds after berserking, scaling physical resistance pierce, is now a level 24 skill. Now physical damage. |
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|'''Corpse Explosion''' |
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Leap/Leap Attack AOE on landing. Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, Gorefoots increase speed. |
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| |
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Whirlwind increase the movement speed (4% per soft point), also movement speed increase speed of Whirlwind, will not apply splash. |
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*5-10% corpse life damage. |
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Double Throw Starts at 3, goes up to 5 per weapon. 10 total bounces. Pierce doesn’t effect. |
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*Flat fire/phys damage. |
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*Synergy with Poison explosion, revive. |
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Warcry's |
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|- |
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Battle Cry reduce enemy physical resistance. Can break immunities |
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|'''Bone Spear''' |
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Grim Ward Grants party members flat attack rating, and damage |
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| |
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Battle Command Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
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*Additional spear at 15/25 skill. |
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Battle Order's 15 life 15 mana per level. Flat increase. |
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*Three spears cannot hit one target. |
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War Cry Now has scaling AOE. Stun removed. Procs FHR |
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|- |
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|'''Blood Warp''' |
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Masteries |
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| |
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Iron Skin Hard points offer PDR%. Soft points defense |
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*Teleport. |
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Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus. |
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*Cooldown reduced with points. |
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Ranged Mastery Adds pierce. Applies to Bow and Crossbow as well. |
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*8% max health cost per cast. |
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Polearm and spear Improves Polearms and Spears |
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|- |
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Arms Mastery Improves Swords, axes, maces |
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|'''Desecrate''' |
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| |
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*Cast corpses on ground. |
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*Poison explosion on cast. |
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*Corpses can be exploded. |
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*The corpses you've cast are monsters according the area you're place. |
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|- |
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|'''Poison Dagger''' |
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| |
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*Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. ) |
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*Only works on the dagger attack and not the cloud.) |
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|} |
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= Paladin = |
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Sorceress: |
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== Offensive Auras == |
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Fire |
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{| class="wikitable" |
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Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD. |
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|- |
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Inferno Faster Spray speed |
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|'''Might''' |
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Fire Wall Reduced duration. Reduced CD. |
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| |
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Combustion Added for fireball synergy. Long CD. AOE burst fire ball. |
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*Damage Bonus Slightly Increased. |
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Hyrda/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball. |
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*Radius Slightly Increased |
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Fire Mastery Med damage, Med Pierce |
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|- |
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Warmth added Flat attack rating bonus |
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|- |
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|'''Holy Fire''' |
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Cold |
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| |
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Frozen Orb Shorter Cooldown |
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*Aura tick rate increased |
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Blizard Improved ground density |
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*AOE fixed |
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Ice Bolt Faster missile speed |
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*Fire Damage & Fire Damage added to attack increased |
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Ice Blast Pierces. Faster missiles |
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*Bonuses from Resist Fire & Salvation increased |
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Ice Barrage AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce |
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*Bonus from Blessed Aim added |
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Cold Enchant Can use enchant fire and cold together. |
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|- |
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Chilling armor Creates single blizzard spike per counter ranged attack. Chills melee on successful strike. |
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|'''Blessed Aim''' |
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Cold Mastery High pierce, low damage |
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| |
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*Passive 10% increased AR per hard point. |
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Lightning |
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|- |
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Thunder storm time between attacks goes down with increased skills, cast nova on impact |
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|'''Holy Freeze''' |
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Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities |
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| |
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Teleport 50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points. |
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*Aura tick rate increased |
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Lightning pierce no pierce, high damage |
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*AOE fixed |
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Energy Shield Asorb caps at 80%. Synergy from telekenisis has been nerfed. |
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*Slowed By % slightly increased |
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Telekinesis Large Damage buff. Synergies added. |
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*Cold Damage & Cold Damage added to attack increased |
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*Bonus from Resist Cold decreased |
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*Bonus from Salvation increased |
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*Bonus from Blessed Aim added |
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|- |
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|'''Sanctuary''' |
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| |
|||
*Aura tick rate increased |
|||
*AOE fixed |
|||
*Applies + magic damage as well as small undead damage bonus |
|||
*Has flat magic damage applied to attacks. Magic damage aura tick. |
|||
*Knockback undead type monster removed |
|||
*Bonus from cleansing removed |
|||
*Bonus from Might added |
|||
*Bonus from Blessed Aim added |
|||
*Bonus from Thorns added |
|||
|- |
|||
|'''Holy Shock''' |
|||
| |
|||
*Aura tick rate increased |
|||
*AOE fixed |
|||
*Lightning Damage slightly decreased |
|||
*Lightning Damage added to attack increased |
|||
*Bonus from Resist Lightning decreased |
|||
*Bonus from Salvation increased |
|||
*Bonus from Blessed Aim added |
|||
|- |
|||
|'''Fanaticism''' |
|||
| |
|||
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf) |
|||
|- |
|||
|'''Conviction''' |
|||
| |
|||
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%) |
|||
|} |
|||
== Defensive Auras == |
|||
Amazon: |
|||
Aura tick rate increased, all reworked to have passives now |
|||
Bow |
|||
{| class="wikitable" |
|||
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points |
|||
|- |
|||
Multishot Reduced mana cost, Range reduced greatly |
|||
|'''Prayer''' |
|||
Guided Arrow Now pierces. Can pierce same target 3 times. |
|||
|Health regeneration and life per hit (passive health regeneration per 2 base skills) |
|||
Strafe No next hit delay. Reduced to 5 attacks from 10. |
|||
|- |
|||
Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage |
|||
|'''Cleansing''' |
|||
|Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
|||
Exploding Arrow Bigger AOE. AOE triggers on each pierced impact. |
|||
|- |
|||
|'''Meditation''' |
|||
Javelin |
|||
|Increase mana recovery (passive mana per kill per 5 base skills ) |
|||
Javelin and Spear Mastery Replaces impale IAS per hard point |
|||
|- |
|||
Fend 5 attacks instead of 10 |
|||
|'''Redemption''' |
|||
Power Strike Lightning Nova on attack. Main target gets primary lightning damage + Nova damage |
|||
|Redeems 5 Life per corpse at all levels. |
|||
Poison Javelin Increased damage. Poison done over .5 seconds. |
|||
|- |
|||
Plague Javelin Poison damage done over 3 seconds. (fixed) |
|||
|'''Fire/Cold/Lightning Resist''' |
|||
Lightning Fury Damage and bolts released nerfed. capped at 10 bolts. |
|||
|Grants bonus to elemental damage for each respective element. |
|||
|- |
|||
Passive |
|||
|'''Salvation''' |
|||
Inner Sight reduce enemy attack rating (percentage based) and defense |
|||
|Grants a bonus to all elemental damage. |
|||
Slow Movement reduce enemy missle speed and movement speed |
|||
|- |
|||
Evade level 6. Scaling FRW added |
|||
|'''Vigor''' |
|||
Dodge Grants bonus FHR per hard point, removed animation |
|||
|Passive 1% FRW per hard point |
|||
Pierce Level 12. |
|||
|} |
|||
Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect |
|||
Penetrate (passive -5% to enemy defense per hard point) |
|||
== Combat == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Sacrifice''' |
|||
| |
|||
*Damage +% & Attack+% Greatly Increased |
|||
*Damage to self% decreased by skill level |
|||
*Receives bonuses form Redemption & Fanaticism increased |
|||
|- |
|||
|'''Smite''' |
|||
| |
|||
*No longer impacted by flat damage increases (e.g. Grief) |
|||
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might) |
|||
|- |
|||
|'''Zeal''' |
|||
| |
|||
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock |
|||
*Required level decreased 12 to 6 |
|||
|- |
|||
|'''Conversion''' |
|||
| |
|||
*Higher chance to convert. 8 second duration at all levels. |
|||
*Required level decreased 24 to 18 |
|||
|- |
|||
|'''Joust''' |
|||
| |
|||
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff. |
|||
|- |
|||
|'''Holy Bolt''' |
|||
| |
|||
*Pierces allies and enemies. Heals and damages. |
|||
|- |
|||
|'''Holy Light''' |
|||
| |
|||
*Single target heal |
|||
|- |
|||
|'''Holy Nova''' |
|||
| |
|||
*Long CD. AOE heal and damage. |
|||
|- |
|||
|'''Fist of Heaven''' |
|||
| |
|||
*Removed Auto Target and CD |
|||
*Receive bonus form Holy Shock Removed |
|||
*Receives bonuses form Holy Light & Holy Nova Added |
|||
*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage) |
|||
*Required Level 30 to 24 |
|||
*Required Skill Changed |
|||
|} |
|||
= Barbarian = |
|||
== Combat == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Frenzy''' |
|||
| |
|||
*Is now a level 1 skill |
|||
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28) |
|||
*Movement speed reduced |
|||
*Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that |
|||
|- |
|||
|'''Bash''' |
|||
| |
|||
*25% chance if monster is not put in to faster hit recovery animation |
|||
*If monster is put into FHR animation then no knockback |
|||
*Bash now requires 2 handed weapon, |
|||
|- |
|||
|'''Concentrate''' |
|||
| |
|||
*Is now a level 12 skill |
|||
*Convert's phys damage to magic |
|||
*Magic damage conversion increased 2% per hard point |
|||
|- |
|||
|'''Berserk''' |
|||
| |
|||
*Is now a level 24 skill. |
|||
*Now physical damage. |
|||
*Reduces your physical resistance for .5 seconds after berserking. |
|||
*Scaling physical resistance pierce. |
|||
|- |
|||
|'''Leap/Leap Attack''' |
|||
| |
|||
*AOE on landing. |
|||
*Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech, |
|||
*Gorefoots increase speed. |
|||
|- |
|||
|'''Whirlwind''' |
|||
| |
|||
*Increase the movement speed (4% per soft point) |
|||
*Movement speed increase speed of Whirlwind |
|||
*Will not apply splash. |
|||
|- |
|||
|'''Double Throw''' |
|||
| |
|||
*Starts at 3, goes up to 5 per weapon. 10 total bounces. |
|||
*Pierce doesn’t effect. |
|||
|} |
|||
== Warcries == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Battle Cry''' |
|||
| |
|||
*Reduce enemy physical resistance. |
|||
*Can break immunities |
|||
|- |
|||
|'''Grim Ward''' |
|||
| |
|||
*Grants party members flat attack rating, and damage |
|||
|- |
|||
|'''Battle Command''' |
|||
| |
|||
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point. |
|||
|- |
|||
|'''Battle Orders''' |
|||
| |
|||
*15 life 7.5 mana per level. Flat increase. |
|||
|- |
|||
|'''War Cry''' |
|||
| |
|||
*Now has scaling AOE. |
|||
*Stun removed. |
|||
*Procs FHR |
|||
|} |
|||
== Combat Masteries == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Iron Skin''' |
|||
| |
|||
*Hard points offer PDR%. Soft points defense |
|||
|- |
|||
|'''Combat Reflexes''' |
|||
| |
|||
*Formerly increased stamina. |
|||
*Hard points max HP. |
|||
*Soft points FHR. |
|||
*Stamina bonus. |
|||
|- |
|||
|'''Throwing Mastery''' |
|||
| |
|||
*Adds pierce. |
|||
*Applies to Bow and Crossbow as well. |
|||
|- |
|||
|'''Polearm and Spear Mastery''' |
|||
| |
|||
*Improves Polearms and Spears |
|||
|- |
|||
|'''General Mastery''' |
|||
| |
|||
*Improves Swords, axes, maces |
|||
|} |
|||
= Sorceress = |
|||
== Fire == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Meteor''' |
|||
| |
|||
*25% phys on impact. |
|||
*Missile falls faster. |
|||
*Fire ground shorter but higher damage. |
|||
*Shorter CD. |
|||
|- |
|||
|'''Inferno''' |
|||
| |
|||
*Faster Spray speed |
|||
|- |
|||
|'''Fire Wall''' |
|||
| |
|||
*Reduced duration. |
|||
*Reduced CD. |
|||
|- |
|||
|'''Combustion''' |
|||
| |
|||
*Added for fireball synergy. |
|||
*Long CD. |
|||
*AOE burst fire ball. |
|||
|- |
|||
|'''Hydra/Lesser Hydra''' |
|||
| |
|||
*Lesser shoots fire bolt. Greater shoots fire ball. |
|||
|- |
|||
|'''Fire Mastery''' |
|||
| |
|||
*Med damage, Med Pierce |
|||
|- |
|||
|'''Warmth''' |
|||
| |
|||
*Added flat attack rating bonus |
|||
|} |
|||
== Cold == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Frozen Orb''' |
|||
| |
|||
*Removed cooldown |
|||
|- |
|||
|'''Blizzard''' |
|||
| |
|||
*Improved ground density |
|||
|- |
|||
|'''Ice Bolt''' |
|||
| |
|||
*Faster missile speed |
|||
|- |
|||
|'''Ice Blast''' |
|||
| |
|||
*Pierces. Faster missiles |
|||
|- |
|||
|'''Ice Barrage''' |
|||
| |
|||
*AOE impact that chills. |
|||
*Additional missiles as you level (max 5). |
|||
*Shotguns |
|||
*No pierce |
|||
|- |
|||
|'''Cold Enchant''' |
|||
| |
|||
*Can use enchant fire and cold together. |
|||
|- |
|||
|'''Chilling armor''' |
|||
| |
|||
*Creates single blizzard spike per counter ranged attack. |
|||
*Chills melee on successful strike. |
|||
|- |
|||
|'''Cold Mastery''' |
|||
| |
|||
*High pierce |
|||
*low damage |
|||
|} |
|||
== Lightning == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Thunder storm''' |
|||
| |
|||
*Time between attacks goes down with increased skills |
|||
*Cast nova on impact |
|||
|- |
|||
|'''Static Field''' |
|||
| |
|||
*Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. |
|||
*Additionally gives -1% to enemy lightning resistance per soft point. |
|||
*Breaks immunities |
|||
|- |
|||
|'''Teleport''' |
|||
| |
|||
*50% spell damage debuff for 1 second on cast. |
|||
*Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints ) |
|||
*Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20) |
|||
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones) |
|||
|- |
|||
|'''Lightning Mastery''' |
|||
| |
|||
*No pierce, high damage |
|||
|- |
|||
|'''Energy Shield''' |
|||
| |
|||
*Absorb caps at 80%. |
|||
*Synergy from telekinesis has been nerfed. |
|||
|- |
|||
|'''Telekinesis''' |
|||
| |
|||
*Large Damage buff. |
|||
*Synergies added. |
|||
|} |
|||
= Amazon = |
|||
== Bow and Crossbow Skills == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Magic Arrow''' |
|||
| |
|||
*High flat magic damage. |
|||
*50% weapon damage. |
|||
*Add 1 arrow every 10 soft points |
|||
|- |
|||
|'''Multi-shot''' |
|||
| |
|||
*Reduced mana cost |
|||
*Range reduced greatly |
|||
|- |
|||
|'''Guided Arrow''' |
|||
| |
|||
*Now pierces. |
|||
*Can pierce same target 3 times. |
|||
|- |
|||
|'''Strafe''' |
|||
| |
|||
*No next hit delay. |
|||
*Reduced to 5 attacks from 10. |
|||
|- |
|||
|'''Fire/Cold Arrow''' |
|||
| |
|||
*Additional arrow every 4 soft points. |
|||
*Flat damage. |
|||
*Hybrid element/phys damage. |
|||
*Fire increased damage decreased range. |
|||
*Cold is 75% weapon damage. |
|||
*Fire is 100% weapon damage |
|||
|- |
|||
|'''Exploding Arrow''' |
|||
| |
|||
*Bigger AOE. |
|||
*AOE triggers on each pierced impact. |
|||
|} |
|||
== Javelin and Spear Skills == |
|||
{| class="wikitable" |
|||
|- |
|||
|'''Javelin and Spear Mastery''' |
|||
| |
|||
*Replaces impale. IAS per hard point |
|||
|- |
|||
|'''Fend''' |
|||
| |
|||
*5 attacks instead of 10 |
|||
|- |
|||
|'''Power Strike''' |
|||
| |
|||
*Lightning Nova on attack. |
|||
*Main target gets primary lightning damage + Nova damage |
|||
|- |
|||
|'''Poison Javelin''' |
|||
| |
|||
*Increased damage. |
|||
*Poison done over .5 seconds. |
|||
|- |
|||
|'''Plague Javelin''' |
|||
| |
|||
*Poison damage done over 3 seconds. (fixed) |
|||
|- |
|||
|'''Lightning Fury''' |
|||
| |
|||
*Damage and bolts released nerfed. |
|||
*Capped at 10 bolts. |
|||
|} |
|||
== Passive and Magic Skills == |
|||
Source: |
|||
{| class="wikitable" |
|||
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224 |
|||
|- |
|||
Credits on the Source of this data: |
|||
|'''Inner Sight''' |
|||
Credit to Sawyer on having a lot of this information readily available! |
|||
| |
|||
Credit to JdmJohn for starting this! and for the idea! |
|||
*Reduce enemy attack rating (percentage based) and defense |
|||
Credit to Canight! Gave a lot of detailed info on this! |
|||
|- |
|||
Credit to DrunkYoda for keeping this up to date and helping complete it! |
|||
|'''Slow Movement''' |
|||
| |
|||
*Reduce enemy missile speed and movement speed |
|||
|- |
|||
|'''Evade''' |
|||
| |
|||
*Is now a level 6 skill. |
|||
*Scaling FRW added |
|||
|- |
|||
|'''Dodge''' |
|||
| |
|||
*Grants bonus FHR per hard point |
|||
*Removed animation |
|||
|- |
|||
|'''Pierce''' |
|||
| |
|||
*Is now a level 12 skill. |
|||
|- |
|||
|'''Valkyrie''' |
|||
| |
|||
*Additional valkyrie at lvl 20 and 30. |
|||
*Valks use Power strike. |
|||
*Valks move faster. |
|||
*Can inspect |
|||
|- |
|||
|'''Penetrate''' |
|||
| |
|||
*passive -5% to enemy defense per hard point |
|||
|} |
|||
= Source = |
|||
Honorable Mentions: |
|||
Faf |
|||
Cashmere |
Latest revision as of 13:44, 25 May 2022
This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes.
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020 (season 1 changes only)
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Reduction
PDR = Physical Damage Reduction
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
MAEK = Mana After Each Kill
LAEK = Life After Each Kill
ED = Enhanced Damage OR Enhanced Defense
CB = Crushing Blow
DS = Deadly Strike
LOH = Life on Hit
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage | Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
Carrion | Grants AOE heal to nearby allies whenever it consumes a corpse. |
Solar | Grants AOE mana to nearby allies whenever it consumes a corpse. |
Raven |
|
Spirit of Barbs | Now has a flat reflect damage value that scales instead of % of monsters reflected. |
Grizzly | Now has a melee splash at 20 hard points, grants a second bear. |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased. |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
Werebear |
|
Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
Fury | 3 hit cap instead of 5. |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
Artic Blast | Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
Twister | Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
Tornado | Hit box improved (bigger). |
Firestorm | Increased AOE based on skill level. |
Molten Boulder | Increased missile speed based on soft points spent. |
Fissure | Density increased, cooldown reduced, next hit delay removed. |
Volcano | Cooldown reduced, next hit delay reduced. |
Armageddon | AOE decreased, fall rate increased. |
Cyclone Armor | No longer a wind druid skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Phoenix Strike | Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher [2] |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
|
Dark Pact |
|
Amplify |
|
Dim Vision |
|
Terror |
|
Confuse |
|
Attract |
|
Decrepify |
|
Decrep/Terror |
|
Summons
Summon Skeleton |
|
Summon Mages |
|
Golem Mastery |
|
Iron Golem |
|
Clay Golem |
|
Revive |
|
Fire Golem |
|
Bone
Bone Spirit |
|
Corpse Explosion |
|
Bone Spear |
|
Blood Warp |
|
Desecrate |
|
Poison Dagger |
|
Paladin
Offensive Auras
Might |
|
Holy Fire |
|
Blessed Aim |
|
Holy Freeze |
|
Sanctuary |
|
Holy Shock |
|
Fanaticism |
|
Conviction |
|
Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (passive health regeneration per 2 base skills) |
Cleansing | Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | Redeems 5 Life per corpse at all levels. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | Passive 1% FRW per hard point |
Combat
Sacrifice |
|
Smite |
|
Zeal |
|
Conversion |
|
Joust |
|
Holy Bolt |
|
Holy Light |
|
Holy Nova |
|
Fist of Heaven |
|
Barbarian
Combat
Frenzy |
|
Bash |
|
Concentrate |
|
Berserk |
|
Leap/Leap Attack |
|
Whirlwind |
|
Double Throw |
|
Warcries
Battle Cry |
|
Grim Ward |
|
Battle Command |
|
Battle Orders |
|
War Cry |
|
Combat Masteries
Iron Skin |
|
Combat Reflexes |
|
Throwing Mastery |
|
Polearm and Spear Mastery |
|
General Mastery |
|
Sorceress
Fire
Meteor |
|
Inferno |
|
Fire Wall |
|
Combustion |
|
Hydra/Lesser Hydra |
|
Fire Mastery |
|
Warmth |
|
Cold
Frozen Orb |
|
Blizzard |
|
Ice Bolt |
|
Ice Blast |
|
Ice Barrage |
|
Cold Enchant |
|
Chilling armor |
|
Cold Mastery |
|
Lightning
Thunder storm |
|
Static Field |
|
Teleport |
|
Lightning Mastery |
|
Energy Shield |
|
Telekinesis |
|
Amazon
Bow and Crossbow Skills
Magic Arrow |
|
Multi-shot |
|
Guided Arrow |
|
Strafe |
|
Fire/Cold Arrow |
|
Exploding Arrow |
|
Javelin and Spear Skills
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Fury |
|
Passive and Magic Skills
Inner Sight |
|
Slow Movement |
|
Evade |
|
Dodge |
|
Pierce |
|
Valkyrie |
|
Penetrate |
|