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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only)
= Reference =
FRW = Faster Run/Walk<br />
FCR = Faster Cast Rate<br />
IAS = Increased Attack Speed<br />
AOE = Area of Effect<br />
CD = Cooldown<br />
AS = Attack speed<br />
MDR = Magic Damage
PDR = Physical Damage
FHR = Faster Hit Recovery<br />
HP = Health Points<br />
AR = Attack Rating<br />
MS = Movement Speed<br />
MAEK = Mana After Each Kill<br />
LAEK = Life After Each Kill<br />
ED = Enhanced Damage OR Enhanced Defense<br />
CB = Crushing Blow<br />
DS = Deadly Strike<br />
LOH = Life on Hit
= Druid =
== Summons ==
You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br />
{| class="wikitable"
|-
|'''Oak Sage'''
|Grants flat life instead of % life as well as
|-
|'''Carrion'''
|Grants
|-
|'''Solar'''
|Grants
|-
|'''Raven'''
|
* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
* You
* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
|-
|'''Spirit of Barbs'''
|Now has a flat reflect damage value that scales instead of % of monsters reflected.
|-
|'''Grizzly'''
|Now has a melee splash at 20 hard points, grants a second bear.
|}
Line 56 ⟶ 59:
|-
|'''Rabies'''
|Spread tick rate increased and spread radius increased.
|-
|'''Hunger'''
|Allows werebear form to consume corpses for a short buff to movement speed, life
|-
|'''Werebear'''
|
*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).
*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves
|-
|'''Werewolf'''
|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels.
|-
|'''Lycanthropy'''
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.
|-
|'''Fury'''
|3 hit cap instead of 5.
|-
|'''Shockwave'''
|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
|}
== Elemental ==
{| class="wikitable"
|-
|'''Gust'''
|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
|-
|'''Artic Blast'''
|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
|-
|'''Twister'''
|Now grants additional
|-
|'''Tornado'''
|Hit box improved (bigger).
|-
|'''Firestorm'''
|Increased AOE based on skill level.
|-
|'''Molten Boulder'''
|Increased missile speed based on soft points spent.
|-
|'''Fissure'''
|Density increased, cooldown reduced, next hit delay removed.
|-
|'''Volcano'''
|Cooldown reduced, next hit delay reduced.
|-
|'''Armageddon'''
|
|-
|'''Cyclone Armor'''
|No longer a wind druid skill synergy. Small CD.
|}
Line 144 ⟶ 147:
|'''Dragon Flight'''
|Cast Delay is 2 seconds
|-
|'''Phoenix Strike'''
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|}
== Shadow Disciplines ==
{| class="wikitable"
Line 186 ⟶ 192:
|-
|'''Amplify'''
|
*Damage Reduce enemy PDR%
|-
|'''Dim Vision'''
|
*Reduce enemy AR
|-
|'''Terror'''
|
*Reduce enemy MS per point base
|-
|'''Confuse'''
|
*Increase AS of monsters
|-
|'''Attract'''
|
*Reduce enemy defense.
|-
|'''Decrepify'''
Line 206 ⟶ 217:
|-
|'''Decrep/Terror'''
|
*These work together. Max -85% MS
|}
Line 213 ⟶ 225:
|-
|'''Summon Skeleton'''
|
*Splash. Damage increased. Less skeletons able to be summoned. (8 max)
|-
|'''Summon Mages'''
Line 219 ⟶ 232:
*Pierce.
*Damage increased.
*Less skeletons able to be summoned. (8 max
|-
|'''Golem Mastery'''
|
*Every 5 hard points gives additional golem. up to 5.
|-
|'''Iron Golem'''
|
*Has splash if created with a weapon. Only first iron golem created is perm.
|-
|'''Clay Golem'''
|
*Has splash
|-
|'''Revive'''
Line 236 ⟶ 252:
|-
|'''Fire Golem'''
|
*Indirect buff of Aura ticks increased
|}
== Bone ==
{| class="wikitable"
|-
|'''Bone Spirit'''
|
*Faster missile speed
|-
|'''Corpse Explosion'''
Line 260 ⟶ 278:
*Teleport.
*Cooldown reduced with points.
*
|-
|'''Desecrate'''
|
*Cast corpses on ground.
*Poison explosion on cast.
*
*The
|-
|'''Poison Dagger'''
Line 276 ⟶ 294:
= Paladin =
== Offensive
{| class="wikitable"
|-
|'''Might'''
|
*Damage Bonus Slightly Increased.
*Radius Slightly Increased
|-
|-
|'''Holy Fire'''
|
*Aura tick rate increased
*AOE fixed
*Fire Damage & Fire Damage added to attack increased
*Bonuses from Resist Fire & Salvation increased
*Bonus from Blessed Aim added
|-
|'''Blessed Aim'''
|
*Passive 10% increased AR per hard point.
|-
|'''Holy Freeze'''
|
*Aura tick rate increased
*AOE fixed
*Slowed By % slightly increased
*Cold Damage & Cold Damage added to attack increased
*Bonus from Resist Cold decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Sanctuary'''
|
*Aura tick rate increased
*AOE fixed
*Applies + magic damage as well as small undead damage bonus
*Has flat magic damage applied to attacks. Magic damage aura tick.
*Knockback undead type monster removed
*Bonus from cleansing removed
*Bonus from Might added
*Bonus from Blessed Aim added
*Bonus from Thorns added
|-
|'''
|
*Aura tick rate increased
*AOE fixed
*Lightning Damage slightly decreased
*Lightning Damage added to attack increased
*Bonus from Resist Lightning decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Fanaticism'''
|
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf)
|-
|'''Conviction'''
|
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)
|}
== Defensive
Aura tick rate increased, all reworked to have passives now
{| class="wikitable"
|-
|'''Prayer'''
|Health regeneration and life per hit (
|-
|'''Cleansing'''
|Reduce length of
|-
|'''Meditation'''
Line 312 ⟶ 370:
|-
|'''Redemption'''
|Redeems 5 Life per corpse at all levels.
|-
|'''Fire/Cold/Lightning Resist'''
Line 321 ⟶ 379:
|-
|'''Vigor'''
|
|}
== Combat ==
{| class="wikitable"
|-
|'''Sacrifice'''
|
*Damage +% & Attack+% Greatly Increased
*Damage to self% decreased by skill level
*Receives bonuses form Redemption & Fanaticism increased
|-
|'''Smite'''
|
*No longer impacted by flat damage increases (e.g. Grief)
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might)
|-
|'''Zeal'''
|
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*Required level decreased 12 to 6
|-
|'''Conversion'''
|
*Higher chance to convert. 8 second duration at all levels.
*Required level decreased 24 to 18
|-
|'''Joust'''
|
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
|-
|'''Holy Bolt'''
|
*Pierces allies and enemies. Heals and damages.
|-
|'''Holy Light'''
|
*Single target heal
|-
|'''Holy Nova'''
|
*Long CD. AOE heal and damage.
|-
|'''Fist of Heaven'''
|
*Removed Auto Target and CD
*Receive bonus form Holy Shock Removed
*Receives bonuses form Holy Light & Holy Nova Added
*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage)
*Required Level 30 to 24
*Required Skill Changed
|}
Line 355 ⟶ 438:
|'''Frenzy'''
|
*
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
*Movement speed reduced
Line 396 ⟶ 479:
*Pierce doesn’t effect.
|}
== Warcries ==
{| class="wikitable"
Line 406 ⟶ 489:
|-
|'''Grim Ward'''
|
*Grants party members flat attack rating, and damage
|-
|'''Battle Command'''
|
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
|-
|'''Battle
|
*15 life 7.5 mana per level. Flat increase.
|-
|'''War Cry'''
Line 420 ⟶ 506:
*Procs FHR
|}
== Combat Masteries ==
{| class="wikitable"
|-
|'''Iron Skin'''
|
*Hard points offer PDR%. Soft points defense
|-
|'''Combat Reflexes'''
Line 434 ⟶ 521:
*Stamina bonus.
|-
|'''
|
*Adds pierce.
*Applies to Bow and Crossbow as well.
|-
|'''Polearm and
|
*Improves Polearms and Spears
|-
|'''
|
*Improves Swords, axes, maces
|}
Line 458 ⟶ 547:
|-
|'''Inferno'''
|
*Faster Spray speed
|-
|'''Fire Wall'''
Line 472 ⟶ 562:
|-
|'''Hydra/Lesser Hydra'''
|
*Lesser shoots fire bolt. Greater shoots fire ball.
|-
|'''Fire Mastery'''
|
*Med damage, Med Pierce
|-
|'''Warmth
|
*Added flat attack rating bonus
|}
== Cold ==
{| class="wikitable"
|-
|'''Frozen Orb'''
|
*Removed cooldown
|-
|'''Blizzard'''
|
*Improved ground density
|-
|'''Ice Bolt'''
|
*Faster missile speed
|-
|'''Ice Blast'''
|
*Pierces. Faster missiles
|-
|'''Ice Barrage'''
|
*AOE impact that chills.
*Additional missiles as you level (max 5).
*Shotguns
*No pierce
|-
|'''Cold Enchant'''
|
*Can use enchant fire and cold together.
|-
|'''Chilling armor'''
|
*Creates single blizzard spike per counter ranged attack.
*Chills melee on successful strike.
|-
|'''Cold Mastery'''
|
*High pierce
*low damage
|}
== Lightning ==
{| class="wikitable"
|-
|'''Thunder storm'''
|
*Time between attacks goes down with increased skills
*Cast nova on impact
|-
|'''Static Field'''
|
*Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell.
*Additionally gives -1% to enemy lightning resistance per soft point.
*Breaks immunities
|-
|'''Teleport'''
|
*50% spell damage debuff for 1 second on cast.
*Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints )
*Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20)
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones)
|-
|'''Lightning
|
*No pierce, high damage
|-
|'''Energy Shield'''
|
*Absorb caps at 80%.
*Synergy from telekinesis has been nerfed.
|-
|'''Telekinesis'''
|
*Large Damage buff.
*Synergies added.
|}
= Amazon =
== Bow and Crossbow Skills ==
{| class="wikitable"
|-
|'''Magic Arrow'''
|
*High flat magic damage.
*50% weapon damage.
*Add 1 arrow every 10 soft points
|-
|'''Multi-shot'''
|
*Reduced mana cost
*Range reduced greatly
|-
|'''Guided Arrow'''
|
*Now pierces.
*Can pierce same target 3 times.
|-
|'''Strafe'''
|
*No next hit delay.
*Reduced to 5 attacks from 10.
|-
|'''Fire/Cold Arrow'''
|
*Additional arrow every 4 soft points.
*Flat damage.
*Hybrid element/phys damage.
*Fire increased damage decreased range.
*Cold is 75% weapon damage.
*Fire is 100% weapon damage
|-
|'''Exploding Arrow'''
|
*Bigger AOE.
*AOE triggers on each pierced impact.
|}
== Javelin and Spear Skills ==
{| class="wikitable"
|-
|'''Javelin and Spear Mastery'''
|
*Replaces impale. IAS per hard point
|-
|'''Fend'''
|
*5 attacks instead of 10
|-
|'''Power Strike'''
|
*Lightning Nova on attack.
*Main target gets primary lightning damage + Nova damage
|-
|'''Poison Javelin'''
|
*Increased damage.
*Poison done over .5 seconds.
|-
|'''Plague Javelin'''
|
*Poison damage done over 3 seconds. (fixed)
|-
|'''Lightning Fury'''
|
*Damage and bolts released nerfed.
*Capped at 10 bolts.
|}
== Passive and Magic Skills ==
{| class="wikitable"
|-
|'''Inner Sight'''
|
*Reduce enemy attack rating (percentage based) and defense
|-
|'''Slow Movement'''
|
*Reduce enemy missile speed and movement speed
|-
|'''Evade'''
|
*Is now a level 6 skill.
*Scaling FRW added
|-
|'''Dodge'''
|
*Grants bonus FHR per hard point
*Removed animation
|-
|'''Pierce'''
|
*Is now a level 12 skill.
|-
|'''Valkyrie'''
|
*Additional valkyrie at lvl 20 and 30.
*Valks use Power strike.
*Valks move faster.
*Can inspect
|-
|'''Penetrate'''
|
*passive -5% to enemy defense per hard point
|}
= Source =
|
Latest revision as of 13:44, 25 May 2022
This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes.
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020 (season 1 changes only)
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Reduction
PDR = Physical Damage Reduction
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
MAEK = Mana After Each Kill
LAEK = Life After Each Kill
ED = Enhanced Damage OR Enhanced Defense
CB = Crushing Blow
DS = Deadly Strike
LOH = Life on Hit
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage | Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
Carrion | Grants AOE heal to nearby allies whenever it consumes a corpse. |
Solar | Grants AOE mana to nearby allies whenever it consumes a corpse. |
Raven |
|
Spirit of Barbs | Now has a flat reflect damage value that scales instead of % of monsters reflected. |
Grizzly | Now has a melee splash at 20 hard points, grants a second bear. |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased. |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
Werebear |
|
Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
Fury | 3 hit cap instead of 5. |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
Artic Blast | Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
Twister | Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
Tornado | Hit box improved (bigger). |
Firestorm | Increased AOE based on skill level. |
Molten Boulder | Increased missile speed based on soft points spent. |
Fissure | Density increased, cooldown reduced, next hit delay removed. |
Volcano | Cooldown reduced, next hit delay reduced. |
Armageddon | AOE decreased, fall rate increased. |
Cyclone Armor | No longer a wind druid skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Phoenix Strike | Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher [2] |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
|
Dark Pact |
|
Amplify |
|
Dim Vision |
|
Terror |
|
Confuse |
|
Attract |
|
Decrepify |
|
Decrep/Terror |
|
Summons
Summon Skeleton |
|
Summon Mages |
|
Golem Mastery |
|
Iron Golem |
|
Clay Golem |
|
Revive |
|
Fire Golem |
|
Bone
Bone Spirit |
|
Corpse Explosion |
|
Bone Spear |
|
Blood Warp |
|
Desecrate |
|
Poison Dagger |
|
Paladin
Offensive Auras
Might |
|
Holy Fire |
|
Blessed Aim |
|
Holy Freeze |
|
Sanctuary |
|
Holy Shock |
|
Fanaticism |
|
Conviction |
|
Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (passive health regeneration per 2 base skills) |
Cleansing | Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | Redeems 5 Life per corpse at all levels. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | Passive 1% FRW per hard point |
Combat
Sacrifice |
|
Smite |
|
Zeal |
|
Conversion |
|
Joust |
|
Holy Bolt |
|
Holy Light |
|
Holy Nova |
|
Fist of Heaven |
|
Barbarian
Combat
Frenzy |
|
Bash |
|
Concentrate |
|
Berserk |
|
Leap/Leap Attack |
|
Whirlwind |
|
Double Throw |
|
Warcries
Battle Cry |
|
Grim Ward |
|
Battle Command |
|
Battle Orders |
|
War Cry |
|
Combat Masteries
Iron Skin |
|
Combat Reflexes |
|
Throwing Mastery |
|
Polearm and Spear Mastery |
|
General Mastery |
|
Sorceress
Fire
Meteor |
|
Inferno |
|
Fire Wall |
|
Combustion |
|
Hydra/Lesser Hydra |
|
Fire Mastery |
|
Warmth |
|
Cold
Frozen Orb |
|
Blizzard |
|
Ice Bolt |
|
Ice Blast |
|
Ice Barrage |
|
Cold Enchant |
|
Chilling armor |
|
Cold Mastery |
|
Lightning
Thunder storm |
|
Static Field |
|
Teleport |
|
Lightning Mastery |
|
Energy Shield |
|
Telekinesis |
|
Amazon
Bow and Crossbow Skills
Magic Arrow |
|
Multi-shot |
|
Guided Arrow |
|
Strafe |
|
Fire/Cold Arrow |
|
Exploding Arrow |
|
Javelin and Spear Skills
Javelin and Spear Mastery |
|
Fend |
|
Power Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Fury |
|
Passive and Magic Skills
Inner Sight |
|
Slow Movement |
|
Evade |
|
Dodge |
|
Pierce |
|
Valkyrie |
|
Penetrate |
|