Balance Changes: Difference between revisions
BetweenWalls (talk | contribs) m (note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed)) |
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]]. |
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All classes have been tuned to give a better and customized gameplay in Project D2. |
All classes have been tuned to give a better and customized gameplay in Project D2. |
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This section is intended to anyone who is interested in the balance changes respect Diablo 2 LoD stock version (vanilla). |
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla). |
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= General Changes = |
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Monsters can be cursed with multiple Necromancer curses at once. |
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Players that are chilled/frozen now have their cast speed reduced alongside their run/walk and attack speeds. |
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Abilities that reduce monster resistances now operate at 1/2 effectiveness when breaking immunities, instead of 1/5. These abilities have had their values reduced to compensate for this change.<ref>https://clips.twitch.tv/BigAltruisticKitten4Head</ref> |
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== Secret Cow Level and Cow King Kills == |
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'''Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.''' |
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== Area Map Changes == |
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Act 2: The Maggot Lair tunnels are now much wider<ref>https://www.youtube.com/watch?v=3DLyBvfapu0&feature=youtu.be&t=2030</ref> |
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== Skills/Stats resets == |
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Nightmare Bosses now drop essences used for Token of Absolution. |
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= Reference = |
= Reference = |
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CB = Crushing Blow<br /> |
CB = Crushing Blow<br /> |
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DS = Deadly Strike<br /> |
DS = Deadly Strike<br /> |
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LOH = Life on Hit |
LOH = Life on Hit |
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= Druid = |
= Druid = |
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|'''Dragon Flight''' |
|'''Dragon Flight''' |
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|Cast Delay is 2 seconds |
|Cast Delay is 2 seconds |
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|'''Phoenix Strike''' |
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|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref> |
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== Shadow Disciplines == |
== Shadow Disciplines == |
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|'''Sanctuary''' |
|'''Sanctuary''' |
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*Aura tick rate increased |
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*AOE fixed |
*AOE fixed |
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*Applies + magic damage as well as small undead damage bonus |
*Applies + magic damage as well as small undead damage bonus |
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*Has flat magic damage applied to attacks. Magic damage aura tick. |
*Has flat magic damage applied to attacks. Magic damage aura tick. |
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*Knockback undead type monster removed |
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*Bonus from cleansing removed |
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*Bonus from Might added |
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*Bonus from Blessed Aim added |
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*Bonus from Thorns added |
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|'''Holy Shock''' |
|'''Holy Shock''' |
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|'''Frozen Orb''' |
|'''Frozen Orb''' |
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* |
*Removed cooldown |
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|'''Blizzard''' |
|'''Blizzard''' |
Latest revision as of 13:44, 25 May 2022
This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see Skill Changes.
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020 (season 1 changes only)
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Reduction
PDR = Physical Damage Reduction
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
MAEK = Mana After Each Kill
LAEK = Life After Each Kill
ED = Enhanced Damage OR Enhanced Defense
CB = Crushing Blow
DS = Deadly Strike
LOH = Life on Hit
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage | Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar. |
Carrion | Grants AOE heal to nearby allies whenever it consumes a corpse. |
Solar | Grants AOE mana to nearby allies whenever it consumes a corpse. |
Raven |
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Spirit of Barbs | Now has a flat reflect damage value that scales instead of % of monsters reflected. |
Grizzly | Now has a melee splash at 20 hard points, grants a second bear. |
Shapeshifting
Rabies | Spread tick rate increased and spread radius increased. |
Hunger | Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance. |
Werebear |
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Werewolf | Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). |
Lycanthropy | Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced. |
Fury | 3 hit cap instead of 5. |
Shockwave | Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies. |
Elemental
Gust | Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). |
Artic Blast | Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. |
Twister | Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'. |
Tornado | Hit box improved (bigger). |
Firestorm | Increased AOE based on skill level. |
Molten Boulder | Increased missile speed based on soft points spent. |
Fissure | Density increased, cooldown reduced, next hit delay removed. |
Volcano | Cooldown reduced, next hit delay reduced. |
Armageddon | AOE decreased, fall rate increased. |
Cyclone Armor | No longer a wind druid skill synergy. Small CD. |
Assassin
Traps
Chain Lightning Sentry | Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times. |
Death Sentry | Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30. |
Fire Blast | Extra missile per 4 hard point up to 6. |
Shock Web | No next hit delay. Larger Ground spread. |
Blade Fury | Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons |
Blade Sentinel | Moves Faster. Gets stuck less. No longer counts toward trap count. |
Martial Arts
Dragon Talon Kick | Capped at 3 attacks |
Dragon Flight | Cast Delay is 2 seconds |
Phoenix Strike | Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher [2] |
Shadow Disciplines
Burst of Speed | Attack speed is hard points only. Will work with Whirlwind changes. |
Mind Blast | Remove stun after lvl 1. Increased AOE with soft points. |
Psychic Hammer | Huge Damage increase. Synergies added. |
Claw/Dagger Mastery | Changed from only claw mastery. |
Fade | Damage reduction reduced |
Cloak of Shadows | Fixed Duration (Canight doesn't remember how long.) |
Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery |
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Dark Pact |
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Amplify |
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Dim Vision |
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Terror |
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Confuse |
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Attract |
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Decrepify |
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Decrep/Terror |
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Summons
Summon Skeleton |
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Summon Mages |
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Golem Mastery |
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Iron Golem |
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Clay Golem |
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Revive |
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Fire Golem |
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Bone
Bone Spirit |
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Corpse Explosion |
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Bone Spear |
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Blood Warp |
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Desecrate |
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Poison Dagger |
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Paladin
Offensive Auras
Might |
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Holy Fire |
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Blessed Aim |
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Holy Freeze |
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Sanctuary |
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Holy Shock |
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Fanaticism |
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Conviction |
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Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer | Health regeneration and life per hit (passive health regeneration per 2 base skills) |
Cleansing | Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) |
Meditation | Increase mana recovery (passive mana per kill per 5 base skills ) |
Redemption | Redeems 5 Life per corpse at all levels. |
Fire/Cold/Lightning Resist | Grants bonus to elemental damage for each respective element. |
Salvation | Grants a bonus to all elemental damage. |
Vigor | Passive 1% FRW per hard point |
Combat
Sacrifice |
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Smite |
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Zeal |
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Conversion |
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Joust |
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Holy Bolt |
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Holy Light |
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Holy Nova |
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Fist of Heaven |
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Barbarian
Combat
Frenzy |
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Bash |
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Concentrate |
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Berserk |
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Leap/Leap Attack |
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Whirlwind |
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Double Throw |
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Warcries
Battle Cry |
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Grim Ward |
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Battle Command |
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Battle Orders |
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War Cry |
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Combat Masteries
Iron Skin |
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Combat Reflexes |
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Throwing Mastery |
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Polearm and Spear Mastery |
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General Mastery |
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Sorceress
Fire
Meteor |
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Inferno |
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Fire Wall |
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Combustion |
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Hydra/Lesser Hydra |
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Fire Mastery |
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Warmth |
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Cold
Frozen Orb |
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Blizzard |
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Ice Bolt |
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Ice Blast |
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Ice Barrage |
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Cold Enchant |
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Chilling armor |
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Cold Mastery |
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Lightning
Thunder storm |
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Static Field |
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Teleport |
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Lightning Mastery |
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Energy Shield |
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Telekinesis |
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Amazon
Bow and Crossbow Skills
Magic Arrow |
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Multi-shot |
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Guided Arrow |
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Strafe |
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Fire/Cold Arrow |
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Exploding Arrow |
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Javelin and Spear Skills
Javelin and Spear Mastery |
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Fend |
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Power Strike |
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Poison Javelin |
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Plague Javelin |
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Lightning Fury |
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Passive and Magic Skills
Inner Sight |
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Slow Movement |
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Evade |
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Dodge |
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Pierce |
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Valkyrie |
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Penetrate |
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