Translations:Patch Notes/963/zh-cn: Difference between revisions

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* 黑毛和拉斯玛的召唤材料掉落率大幅提升
* 黑毛和拉斯玛的召唤材料掉落率大幅提升
* 减少无形和有形武器的差距 - 普通/扩展/精英武器的基础伤害提升 [https://discord.com/channels/701658302085595158/701658302085595161/952408862516998225 +0%/+15%/+25%], 无形武器额外提升+25%基础伤害 (前值+50%)
* 减少无形和有形武器的差距 - 普通/扩展/精英武器的基础伤害提升 [https://discord.com/channels/701658302085595158/701658302085595161/952408862516998225 +0%/+15%/+25%], 无形武器额外提升+25%基础伤害 (前值+50%)
* 减少物理抗性属性仅作用于当前武器 (双持的时候不会影响另外一个武器)
* -% phys res will be applied per weapon (won't stack when dual-wielding)
* "新的高端玩法"可以"自行调节难度" (三个新的天梯专属挑战内容)
* "新的高端玩法"可以"自行调节难度" (三个新的天梯专属挑战内容)
* 添加赌博刷新按钮
* 添加赌博刷新按钮
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** '''Flickering Flame''' (3-空头盔)
** '''Flickering Flame''' (3-空头盔)
** '''Mist''' (5-孔弓/十字弓)
** '''Mist''' (5-孔弓/十字弓)
* 5 new [https://i.imgur.com/sdGu0Qj.png unique items] (planning to have roughly 10 total)
* 5个新的暗金装备 [https://i.imgur.com/sdGu0Qj.png unique items] (计划新增10)
** '''Occultist''' (crusader gauntlets) <span class="omod">(base code = utg)</span>
** '''秘术师''' (十字军手套) <span class="omod">(base code = utg)</span>
** '''Odium''' (colossus sword) <span class="omod">(base code = 7fb)</span>
** '''仇恨''' (巨神之剑) <span class="omod">(base code = 7fb)</span>
** '''Zerae's Resolve''' (matriarchal pike) <span class="omod">(base code = ame)</span>
** '''泽雷的决断''' (女族长长矛) <span class="omod">(base code = ame)</span>
** '''Merman's Sprocket''' (wyrmhide boots) <span class="omod">(base code = ulb)</span>
** '''人鱼之链''' (飞龙靴) <span class="omod">(base code = ulb)</span>
** '''Martyrdom''' (overseer skull) <span class="omod">(base code = ned)</span>
** '''殉道''' (督军之骨) <span class="omod">(base code = ned)</span>
* considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
* considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
* cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms
* cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms

Revision as of 00:58, 6 June 2022

开发者剧透 Dev Stream #1 (2022-03-12)

Stream highlights: https://www.youtube.com/watch?v=vkWhZ_-CyAs

  • 共享储物箱 (每个角色一个私人储物箱,九个共享储物箱) - 仅限战网联机,单机玩家可以使用 PlugY
  • 非赛季角色, S5开始时S4角色将成为非赛季角色
注意: 共享储物箱内的装备不会被转换到非赛季角色上
  • 增益技能显示剩余时间, 叠加次数 (例如武学技艺,狂乱), 剩余量 (例如骨甲,飓风装甲)
  • 金币自动拾取将一次性拾取多堆金币
  • 玩家最高抗性减少到90 (前值是 95)
  • 地图掉落回到5人 (前值为3人)
  • 三个新的地图
  • 黑毛和拉斯玛的召唤材料掉落率大幅提升
  • 减少无形和有形武器的差距 - 普通/扩展/精英武器的基础伤害提升 +0%/+15%/+25%, 无形武器额外提升+25%基础伤害 (前值+50%)
  • 减少物理抗性属性仅作用于当前武器 (双持的时候不会影响另外一个武器)
  • "新的高端玩法"可以"自行调节难度" (三个新的天梯专属挑战内容)
  • 添加赌博刷新按钮
  • 加入暗黑重置版的新符文之语 D2R's 2.4 patch (会根据平衡性调整)
    • Unbending Will (6-孔剑)
    • Wisdom (3-孔头盔)
    • Obsession (6-孔法杖)
    • Flickering Flame (3-空头盔)
    • Mist (5-孔弓/十字弓)
  • 5个新的暗金装备 unique items (计划新增10个)
    • 秘术师 (十字军手套) (base code = utg)
    • 仇恨 (巨神之剑) (base code = 7fb)
    • 泽雷的决断 (女族长长矛) (base code = ame)
    • 人鱼之链 (飞龙靴) (base code = ulb)
    • 殉道 (督军之骨) (base code = ned)
  • considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
  • cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms