Translations:Patch Notes/1256/en: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 5:
* Inferno now applies a -% fire resistance debuff which can break immunities
* Channelling skills can now proc chance-to-cast-while-casting effects ''(based on FCR breakpoints, so the proc chance is checked as if you're repeatedly casting a normal spell)''
* Meteor physical damage now scales with +% fire damage so that it
* New map affixes:
** +1 area level
** Monsters have +X% chance of dropping additional weapons
** Monsters have +X% chance of dropping additional armor
** Monsters have +X% chance of dropping additional jewelry and charms
** Monsters have +X% chance of dropping additional crafting materials (jewels, gems, and low runes)
* New map corruptions:
** +1 area level (with both, maps can get +2 area level)
** Monster rarity
* Maps can be "fortified" to be more single-target oriented with the same overall rewards:
** Monster density halved
** 2x loot per monster
** 2x experience per monster
** 2x monster life
** Monsters deal 20% more damage
* Horazon event will now correctly include monsters from map affixes such as "map contains ghosts"
* Map event messages will now show up correctly in singleplayer
* Jah will give 75 life in shields instead of 50 life
* Ber will give 5% pdr once again instead of 4% pdr
* Doom runeword has a higher level Holy Freeze (currently level 16 instead of level 12)
* New Paladin shield runeword [https://i.imgur.com/kMX6a1X.png "Shattered Wall"] that grants Holy Freeze
:: Reminder: A3 mercs can use paladin shields & aura levels from items will be combined if wearing multiple items with those auras
* Mercenary gear gets dropped on the ground instead of deleted if a new merc is hired
* Many uncommon items can no longer be vendored to prevent accidents (vials, mirrors, rathma tomes, etc)
|
Revision as of 00:09, 23 October 2022
Spoilers from Dev Stream #1
- Screen shake can be disabled
- When quests give runes as rewards, they'll be in their "stacked" forms
- Large charms can get +% magic damage
- Inferno now applies a -% fire resistance debuff which can break immunities
- Channelling skills can now proc chance-to-cast-while-casting effects (based on FCR breakpoints, so the proc chance is checked as if you're repeatedly casting a normal spell)
- Meteor physical damage now scales with +% fire damage so that it scales the same amount as the fire damage
- New map affixes:
- +1 area level
- Monsters have +X% chance of dropping additional weapons
- Monsters have +X% chance of dropping additional armor
- Monsters have +X% chance of dropping additional jewelry and charms
- Monsters have +X% chance of dropping additional crafting materials (jewels, gems, and low runes)
- New map corruptions:
- +1 area level (with both, maps can get +2 area level)
- Monster rarity
- Maps can be "fortified" to be more single-target oriented with the same overall rewards:
- Monster density halved
- 2x loot per monster
- 2x experience per monster
- 2x monster life
- Monsters deal 20% more damage
- Horazon event will now correctly include monsters from map affixes such as "map contains ghosts"
- Map event messages will now show up correctly in singleplayer
- Jah will give 75 life in shields instead of 50 life
- Ber will give 5% pdr once again instead of 4% pdr
- Doom runeword has a higher level Holy Freeze (currently level 16 instead of level 12)
- New Paladin shield runeword "Shattered Wall" that grants Holy Freeze
- Reminder: A3 mercs can use paladin shields & aura levels from items will be combined if wearing multiple items with those auras
- Mercenary gear gets dropped on the ground instead of deleted if a new merc is hired
- Many uncommon items can no longer be vendored to prevent accidents (vials, mirrors, rathma tomes, etc)