Translations:Bugs/10/en: Difference between revisions
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* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost |
* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost |
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* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game |
* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game |
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* IAS weapon swap bug - equipping two weapons in a specific way will make the slower weapon use the faster weapon's speed |
* IAS weapon swap bug - equipping two weapons in a specific way will make the slower weapon use the faster weapon's speed |
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* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons |
* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons |
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* Failed-to-Join (FTJ) bug |
* Failed-to-Join (FTJ) bug |
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* Next-hit-always-misses (NHAM) bug |
* Next-hit-always-misses (NHAM) bug |
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* Lilith can spawn outside the map |