Skill Changes: Difference between revisions

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remaining skills updated to s7
(the "Skill Overview" section now focuses on major mechanical differences)
(remaining skills updated to s7)
Line 168:
= Skill Overview =
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills.
 
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details)
 
Broad Skill Changes:
Line 181 ⟶ 179:
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
 
== Amazon ==
Line 243 ⟶ 242:
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard pointlevel
|-
|'''[[Evade]]'''
Line 260 ⟶ 259:
|'''[[Penetrate]]'''
|
* now also reduces enemy defense % per hard pointlevel
|-
|'''[[Inner Sight]]'''
Line 281 ⟶ 280:
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* can now be inspected
|}
 
Line 289 ⟶ 287:
|'''[[Magic Arrow]]'''
|
* now shoots an additional arrow every 5 basehard pointslevels
* now converts 50% damage to magic (was 1% per level)
* deals additional flat magic damage
Line 354 ⟶ 352:
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
 
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
 
{| class="wikitable"
Line 370:
|
* now caps at 3 kicks
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Dragon Claw]]'''
Line 380 ⟶ 379:
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Dragon Flight]]'''
Line 386 ⟶ 384:
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|'''[[Fists of Fire]]'''
Line 419 ⟶ 416:
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per basehard pointlevel
|-
|'''[[Psychic Hammer]]'''
|
* bounces to an additional enemy perevery 10 levels
* now has damage synergies
|-
Line 432 ⟶ 429:
|'''[[Mind Blast]]'''
|
* no longer stuns after first hard pointlevel (was 2 seconds + 0.2 per level)
* no longer converts enemies
* radius now scales per level
Line 439 ⟶ 436:
|'''[[Burst of Speed]]'''
|
* now grants attack speed withbonuses hardnow pointsrequire instead of softhard pointslevels
|-
|'''[[Fade]]'''
Line 448 ⟶ 445:
|
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* poison damage no longer "doublebenefits from +% poison damage dips"twice
|-
|'''[[Shadow Warrior]]'''
|
*
* can now be inspected
|-
|'''[[Shadow Master]]'''
|
*
* can now be inspected
|}
 
Line 466 ⟶ 463:
|'''[[Fire Blast]]'''
|
* now gains an extra bomb every 4 hard pointslevels
|-
|'''[[Wake of Fire]]'''
Line 499 ⟶ 496:
* delay between attacks has been reduced
* now has the ranged leech penalty (50% reduced leech)
* now lasts 5 minutes at all levels
|-
|'''[[Shock Web]]'''
Line 509 ⟶ 505:
|'''[[Charged Bolt Sentry]]'''
|
* now gains +1 bolt per 4 basehard levels instead of via synergy
|-
|'''[[Lightning Sentry]]'''
Line 520 ⟶ 516:
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* now gains +1 shot per base3 hard levels instead of via synergy
|-
|'''[[Chain Lightning Sentry]]'''
Line 541 ⟶ 537:
|
* is now an aoe skill centered on the caster
* duration increases with basehard levels
|-
|'''[[Battle Cry]]'''
Line 578 ⟶ 574:
|'''[[Battle Command]]'''
|
* grants 1 additional skill point every 10 basehard levels
* also adds 20% + 3% enhanced damage per level
|}
Line 606 ⟶ 602:
|
* Renamed from Increased Stamina
* now grants 20 max life per hard pointlevel
* now grants FHR with softhard pointslevels
|-
|'''[[Iron Skin]]'''
|
* Now adds PDR% with hard pointslevels
|-
|'''[[Increased Speed]]'''
Line 644 ⟶ 640:
|'''[[Double Throw]]'''
|
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 totaltimes bouncesbetween targets
* Not affected by pierce
|-
Line 653 ⟶ 649:
|'''[[Concentrate]]'''
|
* ConversionConverts 30-70% of physical damage to magic damage starts(+2% atper 30%hard (was 0%level) andinstead nowof alsoonly gains +20-20% per hardvia pointsynergy
|-
|'''[[Berserk]]'''
|
* now requires two weapons and is uninterruptible
* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
|-
|'''[[Leap]]'''
|
* leap distance and speed increased
* knockback radius is now only increased with hard pointslevels up to 10 yards (was 2.66 + 0.66 per level)
|-
|'''[[Leap Attack]]'''
Line 670 ⟶ 666:
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* does not use duability or attack rating
* can now leech
* no longer uses attack rating
|-
|'''[[Whirlwind]]'''
|
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* when dual wielding, both weapons are swung simultaneously per attack
* now hits 1 enemy instead of 2, but also deals melee splash damage
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* when dual wielding, both weapons are swung per hit
* now benefits from Faster Run/Walk and also grants additional velocity
* can now trigger chance-to-cast effects
|}
 
Line 692 ⟶ 687:
|'''[[Firestorm]]'''
|
* speedrange increases with levels and rangethe number of (aoe)missiles increases perwith skillhard levellevels
|-
|'''[[Molten Boulder]]'''
|
* boulder speed increases per level
* now rolls faster with additional soft points
|-
|'''[[Fissure]]'''
Line 708 ⟶ 703:
|'''[[Armageddon]]'''
|
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* meteors deal a more even split of physical and fire damage
* duration increases by 3 per level instead of via synergy
|-
|'''[[Cyclone Armor]]'''
|
* now hasgains a3 smallabsorb cooldownper Energy
|-
|'''[[Arctic Blast]]'''
|
* reduces enemy cold resistance (can break immunes)
* range nerfed, has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|'''[[Twister]]'''
|
* now shoots additional twisters withat additionalhigher soft pointslevels (max of 14), does not shotgun)
|-
|'''[[Tornado]]'''
|
* hitbox size increased in size
|-
|'''[[Hurricane]]'''
|
* duration increases by 3 per level (Cyclone Armor durationinstead of 2 per levelvia synergy removed)
|-
|'''[[Gust]]'''
Line 743 ⟶ 739:
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* base stamina/life bonuses removed
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|'''[[Werebear]]'''
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life
* base life bonus removed
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|'''[[Lycanthropy]]'''
|
* now also grants bonus attack rating
|-
|'''[[Maul]]'''
Line 764 ⟶ 756:
|'''[[Shock Wave]]'''
|
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
* now has increased range and projectile speed
* number of shock waves scales with levels
|-
|'''[[Hunger]]'''
Line 774 ⟶ 765:
|'''[[Fire Claws]]'''
|
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|-
|'''[[Feral Rage]]'''
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|'''[[Rabies]]'''
|
* spreadSpeed tickand raterange increased,of spreadspreading radiuspoison increased
|-
|'''[[Fury (Skill)|Fury]]'''
|
* now hits 3 times per attack instead of up to 5
* Now gains +20% melee splash radius on the second attack and +40% on the third
|}
 
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
Different vines and animals may now be summoned alongside each other
 
Vines and spirits can no longer be targeted by monsters or take damage
 
{| class="wikitable"
|-
|'''[[Raven]]'''
|
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* can gosummon up to a total of 15 ravens simultaneously, with every 10 hard pointslevels summoning an additional raven per cast
|-
|'''[[Poison Creeper]]'''
|
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* You may now summon an additional poison creeper every 10 base levels
* an additional poison creeper can be summoned every 10 hard levels
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* now has damage synergies
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
|-
|'''[[Carrion Vine]]'''
|
* recovers a flat amount of life instead of a percentage, moves slightly faster
*
|-
|'''[[Solar Creeper]]'''
|
* recovers a flat amount of mana instead of a percentage, moves slightly faster
*
|-
|'''[[Heart of Wolverine]]'''
Line 826 ⟶ 822:
|'''[[Summon Spirit Wolf]]'''
|
* now deals splash damage and move slightly faster
* can now be summoned alongside Dire Wolf & Grizzly
|-
|'''[[Summon Dire Wolf]]'''
|
* now deals splash damage and move slightly faster
* can now be summoned alongside Spirit Wolf & Grizzly
|-
|'''[[Summon Grizzly]]'''
|
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* can now be summoned alongside Spirit Wolf & Dire Wolf
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
|}
 
Line 851 ⟶ 845:
|'''[[Skeleton Mastery]]'''
|
* now also affects velocity and bonus elemental damage, no longer affects revives
* now also improves skeleton velocity
|-
|'''[[Raise Skeleton Warrior]]'''
|
* Skeletons now havedeal splash damage on melee attacks
* total skeleton warriors capped at 8
|-
|'''[[Raise Skeletal Mage]]'''
|
* Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox
|-
|'''[[Raise Skeleton Archer]]'''
|
* New skill which summons skeleton archers that deal physical damage
* New skill
|-
|'''[[Golem Mastery]]'''
|
* Can summon an additional golem for every 5 basehard pointslevels
|-
|'''[[Clay Golem]]'''
Line 891 ⟶ 884:
|'''[[Revive]]'''
|
* Total of 8 revives at 20 hard pointslevels (was 1 revive per level)
* duration now scales per level
* revives now deal melee splash damage
Line 914 ⟶ 907:
|'''[[Bone Spear]]'''
|
* Additionallaunches spearsan additional spear at levels 15 and 25 (does not shotgun)
|-
|'''[[Bone Spirit]]'''
Line 922 ⟶ 915:
|'''[[Bone Armor]]'''
|
* now gains +3 additional absorb per Energy
*
|-
|'''[[Bone Wall]]'''
Line 934 ⟶ 927:
|'''[[Corpse Explosion]]'''
|
* moved in the skill tree
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 1410 yards
|-
|'''[[Poison Strike]]'''
|
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -3040%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
|-
Line 955 ⟶ 947:
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
 
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
 
{| class="wikitable"
Line 960 ⟶ 954:
|'''[[Amplify Damage]]'''
|
* nowreduction reducesto enemy physical resistance bynow starts at -10% +and 1%scales perwith levellevels and synergy (was just -100%) and capscan atbreak -60%the -same immunitiesimmunes areafter loweredlevel at30 1/2(or effectivenesslevel (was20 with 1/5synergy)
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|'''[[Dim Vision]]'''
|
* now also reduces enemy attack rating
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|'''[[Weaken]]'''
|
* now also reduces enemy damage by 10% + 1% per level (was just 33%)defense
* reduction to enemy damage now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Iron Maiden]]'''
|
*
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|'''[[Terror]]'''
|
* now also reduces enemy movement speed of fleeing enemies by 2-10% per(increased further by hard levels baseand levelsynergy)
* radius increased fromto 2.6 yards to(was 62.6 yards)
* duration is now 3 seconds (was 7 + 1 second per level)
* now has Curse Mastery as a synergy at -1% speed per level
|-
|'''[[Confuse]]'''
|
* now also increases attack speed of confused enemies by 10% per basehard level
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|'''[[Life Tap]]'''
|
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* moved in the skill tree, requires level 12 (was 18)
* duration now caps at 20 seconds
* life leech is now 8% + 2% per base level (was just 50%)
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Attract]]'''
|
* now also reduces enemy defense by 120%a +large 10% per levelamount
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|'''[[Decrepify]]'''
|
* Nono longer reduces enemy PDR or damage (was 50% each)
* Reduces enemy attack speed and cast rate,now reduces enemy movementphysical speedresistance by 1-10% per(was basejust level-50%)
* now hasalso Cursereduces Masteryenemy ascast arate; synergyreductions atto -1%enemy attack andspeed, cast rate, and movement speed perbegin levelat -10% and scale with levels (was just -50%)
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|'''[[Lower Resist]]'''
|
* less effective against non-immune enemies, can break more immunes after level 15
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* radius caps at 10 yards and increases with hard levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Curse Mastery]]'''
Line 1,024 ⟶ 1,005:
|'''[[Dark Pact]]'''
|
* New skill that consumesdamages upcursed toenemies 3in cursesan area based on targetsthe innumber anof areacurses andapplied doesto damagethem per- curseone of the curses will be consumed if multiple are present
|}
 
Line 1,035 ⟶ 1,016:
|'''[[Prayer]]'''
|
* healing doubled
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
|-
|'''[[Cleansing]]'''
|
* now also grants +1% passive poison/curse duration reduction reducedper hard level
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
|-
|'''[[Meditation]]'''
|
* now also grants +1 passive mana after each kill per two hard levels
* mana recovery rate halved
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
|-
Line 1,054 ⟶ 1,032:
|
* Now also grants a bonus for fire damage
* MaximumPassive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Cold]]'''
|
* Now also grants a bonus for cold damage
* MaximumPassive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Lightning]]'''
|
* Now also grants a bonus for lightning damage
* MaximumPassive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|'''[[Defiance]]'''
Line 1,072 ⟶ 1,050:
|'''[[Vigor]]'''
|
* now also grants pssive +1% FRW per basetwo levelhard (passive)levels
|-
|'''[[Redemption]]'''
Line 1,088 ⟶ 1,066:
|'''[[Might]]'''
|
* nowallies adds +25% damage per level (was +10%) but only grants alliesreceieve 1/32 of the bonus
* radius increased
|-
|'''[[Holy Fire]]'''
|
* Radius is now alwayscaps at 68 yards (was 4 + 0.6667 per level)
|-
|'''[[Holy Freeze]]'''
|
* Radius is now always 8 yards (was 4 + 0.6667 per level)
|-
|'''[[Holy Shock]]'''
|
* Radius is now always 89.3 yards (was 4 + 0.6667 per level)
|-
|'''[[Blessed Aim]]'''
|
* now also provides deadly strike
* also applies -1% to target defense per base level (passive)
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|'''[[Concentration]]'''
|
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
|-
Line 1,121 ⟶ 1,101:
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* Radius is now always 10 yards (was 3.33 + 0.67 per level)
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* no longer applies knockback to undead
|-
|'''[[Conviction]]'''
|
* less effective against non-immune enemies and can break higher immunities above level 25
* radius is increased and now scales with levels
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
 
Line 1,140 ⟶ 1,118:
|'''[[Sacrifice]]'''
|
* Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damage to self decreases by 1% per level to a minimum of 3%
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|'''[[Smite]]'''
|
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]] no longer having "+Adds X-Y damage" (instead of "Adds +X-Y damage" is different), althoughlike [[The Redeemer]] andor [[Astreon's Iron Ward]] still have "+X damage"
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
|-
Line 1,155 ⟶ 1,134:
|'''[[Zeal]]'''
|
* Number of attackshits decreased to 3 from 5, avoids animation lock
* Now gains +20% melee splash radius on the second attack and +40% on the third
|-
|'''[[Charge]]'''
|
* Now gains up to +60% increased melee splash radius based on the distance traveled
*
* Will always charge in melee range instead of doing a normal attack
|-
|'''[[Vengeance]]'''
|
* reworked completely,to nowcreate createstriple-element anexplosions aoewhich effectmay onchain attacktoward thatnearby deals flat elemental damage of each type as well asenemies; carries any elemental damage from items
|-
|'''[[Blessed Hammer]]'''
|
* hammers now travel faster and have larger hitboxes
* hammer hitbox size has been doubled
|-
|'''[[Conversion]]'''
Line 1,180 ⟶ 1,160:
|'''[[Fist of the Heavens]]'''
|
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
|-
|'''[[Holy Nova]]'''
Line 1,194 ⟶ 1,174:
|
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* has a 3.5 second cooldown which can be reduced with hard pointslevels (minimum of 1.5 seconds)
|}
 
Line 1,213 ⟶ 1,193:
|'''[[Cold Enchant]]'''
|
* new skill, which replaces Frozen Armor and is useable alongside Enchant Fire
* useable alongside Enchant Fire
|-
|'''[[Frost Nova]]'''
Line 1,223 ⟶ 1,202:
|
* pierces, faster missiles
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
|-
|'''[[Shiver Armor]]'''
Line 1,237 ⟶ 1,215:
|
* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
|-
|'''[[Blizzard]]'''
Line 1,254 ⟶ 1,233:
|
* new skill that shoots ice lances which have AOE impact that chills
* Additionalfires additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}
Line 1,288 ⟶ 1,267:
|'''[[Teleport]]'''
|
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard pointlevel
|-
|'''[[Thunder Storm]]'''
|
* no longer flashes your screen
* time between attacks goes down with hard pointslevels
* casts nova on impact
|-
Line 1,323 ⟶ 1,302:
|'''[[Inferno]]'''
|
* reduces enemy fire resistance (can break immunes)
* faster spray speed
* has a bigger hitbox and travels faster
|-
|'''[[Blaze]]'''
|
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* increased fire trail hitbox size
* duration caps at 10 seconds
* now has a 2 second cooldown
* increased fire trail hitbox size
|-
|'''[[Fire Wall]]'''
Line 1,337 ⟶ 1,318:
|'''[[Fire Ball]]'''
|
* explosion radius increased slightly
*
|-
|'''[[Enchant Fire]]'''
Line 1,345 ⟶ 1,326:
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* no longer gainsbenefits masteryfrom bonuses+% fire damage twice
|-
|'''[[Meteor]]'''
|
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage reduced)
|-
|'''[[Fire Mastery]]'''
|
* now also adds fire pierce (1% per level)
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|'''[[Hydra]]'''
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