Skill Changes: Difference between revisions
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* 3 hits per attack instead of 10 (helps avoid animation lock) |
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* now grants +20% melee splash radius on stage 2 and +40% on stage 3 |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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* cannot be interrupted |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* now works while moving |
* now works while moving |
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* has a 4 frame cooldown after mitigating an attack |
* has a 4 frame cooldown after mitigating an attack |
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* now also gives +1% FBR per |
* now also gives +1% FBR per level |
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* affected by "Increased Block Chance" at a 1:5 ratio |
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|'''[[Psychic Hammer]]''' |
|'''[[Psychic Hammer]]''' |
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|'''[[Venom (Skill)|Venom]]''' |
|'''[[Venom (Skill)|Venom]]''' |
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* poison damage now lasts 1 |
* poison damage now lasts 1 second instead of 0.4 seconds |
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* no longer benefits from +% poison damage twice |
* no longer benefits from +% poison damage twice |
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=== [[Traps]] === |
=== [[Traps]] === |
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[[Chain Lightning Sentry]] is new |
[[Chain Lightning Sentry]] is new |
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Sentry traps are now displayed in the upper left similar to minions |
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{| class="wikitable" |
{| class="wikitable" |
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* now always paths to your mouse location and no longer has its pathing blocked by monsters |
* now always paths to your mouse location and no longer has its pathing blocked by monsters |
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* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
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* now releases an aoe burst when changing directions |
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* duration no longer scales with levels |
* duration no longer scales with levels |
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* no longer counts toward trap count |
* no longer counts toward trap count |
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* now benefits from |
* now benefits from resistance penetration at half efficiency similar to elemental traps |
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|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
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|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
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* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill |
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* can no longer miss |
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* no longer uses durability |
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* range has been doubled |
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* attacks faster with hard levels |
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* delay between attacks has been reduced |
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* range increased |
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* now has attack rating |
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* now has the ranged leech penalty (50% reduced leech) |
* now has the ranged leech penalty (50% reduced leech) |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* now bounces up to |
* now bounces up to 7 times between targets instead of benefiting from pierce |
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|'''[[Stun]]''' |
|'''[[Stun]]''' |
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* now requires two weapons |
* now requires two weapons |
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* now deals physical damage instead of magic damage, is uninterruptible, and |
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance |
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
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* now grants 20% increased splash radius and chance for uninterruptible attacks |
* now grants 20% increased splash radius and chance for uninterruptible attacks |
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|'''[[Lycanthropy]]''' |
|'''[[Lycanthropy]]''' |
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* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
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* now |
* now penetrates enemy poison resistances by -1% per level, up to -40% |
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* now releases a poison cloud on hit which carries poison damage from gear/charms |
* now releases a poison cloud on hit which carries poison damage from gear/charms |
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|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
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* now includes bonus attack rating |
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* radius now caps at 8 yards (was 4 + 0.67 per level) |
* radius now caps at 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
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* now includes bonus attack rating |
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* radius is now always 8 yards (was 4 + 0.67 per level) |
* radius is now always 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
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* now includes bonus attack rating |
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* radius is now always 9.3 yards (was 4 + 0.67 per level) |
* radius is now always 9.3 yards (was 4 + 0.67 per level) |
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
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* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
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* now includes bonus attack rating |
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* radius is now always 10 yards (was 3.33 + 0.67 per level) |
* radius is now always 10 yards (was 3.33 + 0.67 per level) |
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=== [[Combat Skills (Paladin)|Combat Skills]] === |
=== [[Combat Skills (Paladin)|Combat Skills]] === |
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[[Holy Nova]], [[Holy Light]], and [[ |
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new |
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Conversion has been removed |
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{| class="wikitable" |
{| class="wikitable" |
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* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
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* no longer applies knockback (in PvE) |
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* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] |
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* indirectly affected by Crushing Blow |
* indirectly affected by Crushing Blow having greater diminishing returns against bosses |
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|'''[[Holy Bolt]]''' |
|'''[[Holy Bolt]]''' |
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* hammers now travel faster and have larger hitboxes |
* hammers now travel faster and have larger hitboxes |
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|'''[[ |
|'''[[Holy Sword]]''' |
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* new skill that grants block chance and bonus damage against demons/undead for two-handed swords |
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|'''[[Holy Shield]]''' |
|'''[[Holy Shield]]''' |
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|'''[[Fire Mastery]]''' |
|'''[[Fire Mastery]]''' |
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* now also adds fire |
* now also adds fire resistance penetration |
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|'''[[Hydra]]''' |
|'''[[Hydra]]''' |