Skill Changes: Difference between revisions

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|'''[[Fend]]'''
|'''[[Fend]]'''
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* 5 hits per attack instead of 10 (helps avoid animation lock)
* 3 hits per attack instead of 10 (helps avoid animation lock)
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
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|'''[[Power Strike]]'''
|'''[[Power Strike]]'''
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|'''[[Dragon Claw]]'''
|'''[[Dragon Claw]]'''
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* cannot be interrupted
*
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|'''[[Dragon Tail]]'''
|'''[[Dragon Tail]]'''
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* now works while moving
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per hard level
* now also gives +1% FBR per level
* affected by "Increased Block Chance" at a 1:5 ratio
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|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer]]'''
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|'''[[Venom (Skill)|Venom]]'''
|'''[[Venom (Skill)|Venom]]'''
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* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* poison damage now lasts 1 second instead of 0.4 seconds
* no longer benefits from +% poison damage twice
* no longer benefits from +% poison damage twice
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=== [[Traps]] ===
=== [[Traps]] ===
[[Chain Lightning Sentry]] is new
[[Chain Lightning Sentry]] is new

Sentry traps are now displayed in the upper left similar to minions


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{| class="wikitable"
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* now always paths to your mouse location and no longer has its pathing blocked by monsters
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* now releases an aoe burst when changing directions
* duration no longer scales with levels
* duration no longer scales with levels
* no longer counts toward trap count
* no longer counts toward trap count
* now benefits from pierce at half efficiency similar to elemental traps
* now benefits from resistance penetration at half efficiency similar to elemental traps
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|'''[[Blade Fury]]'''
|'''[[Blade Fury]]'''
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|'''[[Blade Shield]]'''
|'''[[Blade Shield]]'''
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* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* can no longer miss
* no longer uses durability
* range has been doubled
* attacks faster with hard levels
* delay between attacks has been reduced
* range increased
* now has attack rating
* now has the ranged leech penalty (50% reduced leech)
* now has the ranged leech penalty (50% reduced leech)
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|'''[[Double Throw]]'''
|'''[[Double Throw]]'''
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* now bounces up to 5 times between targets instead of benefiting from pierce
* now bounces up to 7 times between targets instead of benefiting from pierce
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|'''[[Stun]]'''
|'''[[Stun]]'''
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* now requires two weapons
* now requires two weapons
* now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life
* now grants 20% increased splash radius and chance for uninterruptible attacks
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|'''[[Lycanthropy]]'''
|'''[[Lycanthropy]]'''
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* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
* now pierces enemy poison resistances by -1% per level, up to -40%
* now penetrates enemy poison resistances by -1% per level, up to -40%
* now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
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|'''[[Holy Fire]]'''
|'''[[Holy Fire]]'''
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* now includes bonus attack rating
* radius now caps at 8 yards (was 4 + 0.67 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
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|'''[[Holy Freeze]]'''
|'''[[Holy Freeze]]'''
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* now includes bonus attack rating
* radius is now always 8 yards (was 4 + 0.67 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
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|'''[[Holy Shock]]'''
|'''[[Holy Shock]]'''
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* now includes bonus attack rating
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* now includes bonus attack rating
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
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=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[Combat Skills (Paladin)|Combat Skills]] ===
[[Holy Nova]], [[Holy Light]], and [[Joust]] are new
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new

Conversion has been removed


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{| class="wikitable"
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* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* no longer applies knockback (in PvE)
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
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|'''[[Holy Bolt]]'''
|'''[[Holy Bolt]]'''
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* hammers now travel faster and have larger hitboxes
* hammers now travel faster and have larger hitboxes
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|'''[[Conversion]]'''
|'''[[Holy Sword]]'''
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* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
*
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|'''[[Holy Shield]]'''
|'''[[Holy Shield]]'''
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|'''[[Fire Mastery]]'''
|'''[[Fire Mastery]]'''
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* now also adds fire pierce
* now also adds fire resistance penetration
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|'''[[Hydra]]'''
|'''[[Hydra]]'''