Skill Changes: Difference between revisions
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
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* Improved summon AI |
* Improved summon AI |
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* Reduced delay between summoning minions and those minions performing actions |
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* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
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* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
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* Spells and abilities no longer share cooldowns globally |
* Spells and abilities no longer share cooldowns globally |
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* |
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
* Most skill buffs now last a minimum of 5 minutes |
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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill |
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* 5 |
* 5 hits per attack instead of 10 (helps avoid animation lock) |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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* projectile speed/range and hitbox size greatly increased |
* projectile speed/range and hitbox size greatly increased |
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* no longer causes "next hit delay" |
* no longer causes "next hit delay" (faster breakpoints available) |
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* 5 hits per attack instead of 10 |
* capped at 5 hits per attack instead of 10 (helps avoid animation lock) |
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* now gains bonus attack rating |
* now gains bonus attack rating |
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|'''[[Cold Arrow]]''' |
|'''[[Cold Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 4 levels (was just 1) |
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* converts 50% physical damage to cold damage (was 3% + 2% per level) |
* converts 50% physical damage to cold damage (was 3% + 2% per level) |
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|'''[[Fire Arrow]]''' |
|'''[[Fire Arrow]]''' |
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* |
* shoots 2 arrows + 1 per 3 levels (was just 1) |
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* |
* converts 50% physical damage to fire damage (was 3% + 2% per level) |
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|'''[[Exploding Arrow]]''' |
|'''[[Exploding Arrow]]''' |
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|'''[[Dragon Talon]]''' |
|'''[[Dragon Talon]]''' |
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* capped at 3 hits per attack (helps avoid animation lock) |
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* now caps at 3 kicks |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* attack speed |
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) |
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* no longer causes knockback |
* no longer causes knockback |
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|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
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⚫ | |||
* added pierce |
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⚫ | |||
* attack trigger time is now affected by attack speed |
* attack trigger time is now affected by attack speed |
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* penalty for 2-handed weapons removed |
* penalty for 2-handed weapons removed |
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* now adds bonus attack rating |
* now adds bonus attack rating |
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|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
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* can now only explode corpses instead of shooting lightning most of the time |
* can now only explode corpses instead of shooting lightning most of the time |
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
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* radius is always 10 yards (was 3.33 + 0. |
* radius is always 10 yards (was 3.33 + 0.67 per level) |
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* now gains +1 shot per 3 hard levels instead of via synergy |
* now gains +1 shot per 3 hard levels instead of via synergy |
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|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
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* |
* reduces enemy physical resistance instead of damage (can break immunities) |
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* duration is now 8 seconds |
* duration is now 8 seconds |
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|'''[[War Cry]]''' |
|'''[[War Cry]]''' |
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* |
* now has scaling AOE |
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* |
* stun removed, but procs FHR |
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|'''[[Find Potion]]''' |
|'''[[Find Potion]]''' |
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|'''[[Grim Ward]]''' |
|'''[[Grim Ward]]''' |
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee |
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* No longer makes enemies flee |
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* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level) |
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* can now be cast at range instead of just melee, and can be used on skeleton corpses |
* can now be cast at range instead of just melee, and can be used on skeleton corpses |
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* radius improved dramatically |
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|'''[[Shout]]''' |
|'''[[Shout]]''' |
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|'''[[General Mastery]]''' |
|'''[[General Mastery]]''' |
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* |
* replaced Sword Mastery, Axe Mastery, & Mace Mastery |
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|'''[[Polearm and Spear Mastery]]''' |
|'''[[Polearm and Spear Mastery]]''' |
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* |
* replaced Polearm Mastery & Spear Mastery |
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|'''[[Throwing Mastery]]''' |
|'''[[Throwing Mastery]]''' |
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* |
* adds pierce |
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|'''[[Combat Reflexes]]''' |
|'''[[Combat Reflexes]]''' |
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* |
* renamed from Increased Stamina |
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* now grants |
* now also grants life |
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* now grants FHR with hard levels |
* now also grants FHR with hard levels |
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|'''[[Iron Skin]]''' |
|'''[[Iron Skin]]''' |
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* |
* now also adds PDR% with hard levels |
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|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
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|'''[[Frenzy]]''' |
|'''[[Frenzy]]''' |
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* |
* duration increased to 15 seconds (was 6) |
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* now gains increased splash radius |
* now gains increased splash radius |
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|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
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* |
* now bounces up to 5 times between targets instead of benefiting from pierce |
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* Not affected by pierce |
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|'''[[Stun]]''' |
|'''[[Stun]]''' |
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|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
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* |
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy |
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|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
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* now requires two weapons |
* now requires two weapons |
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* |
* now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance |
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* |
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
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|'''[[Leap]]''' |
|'''[[Leap]]''' |
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* leap distance and speed increased |
* leap distance and speed increased |
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* knockback radius is now only increased with hard levels up to 10 yards (was 2. |
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) |
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|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
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* leap speed increased |
* leap speed increased |
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* |
* now deals damage in an area instead of attacking a single target |
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* does not use duability or attack rating |
* does not use duability or attack rating |
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|'''[[Gust]]''' |
|'''[[Gust]]''' |
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* |
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
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|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
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* |
* speed and range of spreading poison increased |
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|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
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* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
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* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
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|'''[[Raise Skeleton Warrior]]''' |
|'''[[Raise Skeleton Warrior]]''' |
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* |
* now deals splash damage |
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* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
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|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
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* |
* projectiles now pierce enemies and have a larger hitbox |
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* total skeletal mages capped at 8 |
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|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
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* |
* new skill which summons skeleton archers that deal physical damage |
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|'''[[Golem Mastery]]''' |
|'''[[Golem Mastery]]''' |
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* |
* can summon an additional golem for every 5 hard levels |
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|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
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* |
* now deals splash damage |
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|'''[[Blood Golem]]''' |
|'''[[Blood Golem]]''' |
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|'''[[Iron Golem]]''' |
|'''[[Iron Golem]]''' |
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* |
* now deals splash damage if created with a weapon |
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|'''[[Fire Golem]]''' |
|'''[[Fire Golem]]''' |
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|'''[[Revive]]''' |
|'''[[Revive]]''' |
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⚫ | |||
* |
* total of 8 revives at 20 hard levels (was 1 revive per level) |
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* duration now scales per level |
* duration now scales per level |
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* revives now deal melee splash damage |
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⚫ | |||
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|'''[[Blood Warp]]''' |
|'''[[Blood Warp]]''' |
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* |
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
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|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
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* |
* faster missile speed |
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|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
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* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
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* |
* now pierces enemy poison resistances by -1% per level, up to -40% |
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* |
* now releases a poison cloud on hit which carries poison damage from gear/charms |
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|'''[[Desecrate]]''' |
|'''[[Desecrate]]''' |
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|'''[[Curse Mastery]]''' |
|'''[[Curse Mastery]]''' |
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* |
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 |
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|'''[[Dark Pact]]''' |
|'''[[Dark Pact]]''' |
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* |
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present |
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|'''[[Resist Fire]]''' |
|'''[[Resist Fire]]''' |
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* |
* now also grants a bonus for fire damage |
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* |
* passive maximum fire resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
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* |
* now also grants a bonus for cold damage |
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* |
* passive maximum cold resistance bonus is no longer doubled when the aura is active |
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|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
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* |
* now also grants a bonus for lightning damage |
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* |
* passive maximum lightning resistance bonus is no longer doubled when the aura is active |
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|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
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|'''[[Salvation]]''' |
|'''[[Salvation]]''' |
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* |
* now also grants a bonus to elemental damage |
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|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
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* |
* radius now caps at 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
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* |
* radius is now always 8 yards (was 4 + 0.67 per level) |
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|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
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* |
* radius is now always 9.3 yards (was 4 + 0.67 per level) |
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|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) |
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* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) |
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* |
* radius is now always 10 yards (was 3.33 + 0.67 per level) |
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|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
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|'''[[Sacrifice]]''' |
|'''[[Sacrifice]]''' |
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* |
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage |
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* |
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR |
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|'''[[Smite]]''' |
|'''[[Smite]]''' |
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|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
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* |
* 3 hits per attack instead of 5 (helps avoid animation lock) |
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* |
* now gains +20% melee splash radius on the second attack and +40% on the third |
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|'''[[Charge]]''' |
|'''[[Charge]]''' |
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* |
* now gains up to +60% increased melee splash radius based on the distance traveled |
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* |
* now works in melee range instead of doing a normal attack |
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|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
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|'''[[Ice Barrage]]''' |
|'''[[Ice Barrage]]''' |
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* new skill that shoots ice lances which have AOE impact that |
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) |
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* fires additional missiles as you level (max 5) |
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* Does not pierce, but does shotgun |
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