Skill Changes: Difference between revisions

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(remaining skills updated to s7)
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Improved summon AI
* Reduced delay between summoning minions and those minions performing actions
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Spells and abilities no longer share cooldowns globally
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
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|'''[[Fend]]'''
|'''[[Fend]]'''
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* 5 attacks instead of 10
* 5 hits per attack instead of 10 (helps avoid animation lock)
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|'''[[Power Strike]]'''
|'''[[Power Strike]]'''
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* projectile speed/range and hitbox size greatly increased
* projectile speed/range and hitbox size greatly increased
* no longer causes "next hit delay"
* no longer causes "next hit delay" (faster breakpoints available)
* 5 hits per attack instead of 10
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* now gains bonus attack rating
* now gains bonus attack rating
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|'''[[Cold Arrow]]'''
|'''[[Cold Arrow]]'''
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* fires 2 arrows + 1 per 4 levels (was just 1)
* shoots 2 arrows + 1 per 4 levels (was just 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
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|'''[[Fire Arrow]]'''
|'''[[Fire Arrow]]'''
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* Fires 2 arrows + 1 per 3 levels (was just 1)
* shoots 2 arrows + 1 per 3 levels (was just 1)
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* converts 50% physical damage to fire damage (was 3% + 2% per level)
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|'''[[Exploding Arrow]]'''
|'''[[Exploding Arrow]]'''
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|'''[[Dragon Talon]]'''
|'''[[Dragon Talon]]'''
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* capped at 3 hits per attack (helps avoid animation lock)
* now caps at 3 kicks
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|'''[[Dragon Claw]]'''
|'''[[Dragon Claw]]'''
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|'''[[Dragon Tail]]'''
|'''[[Dragon Tail]]'''
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* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* no longer causes knockback
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|'''[[Blade Fury]]'''
|'''[[Blade Fury]]'''
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* now pierces enemies and splits into multiple projectiles when colliding with a wall
* added pierce
* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* attack trigger time is now affected by attack speed
* penalty for 2-handed weapons removed
* penalty for 2-handed weapons removed
* now adds bonus attack rating of 60% + 12% per level
* now adds bonus attack rating
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|'''[[Blade Shield]]'''
|'''[[Blade Shield]]'''
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* can now only explode corpses instead of shooting lightning most of the time
* can now only explode corpses instead of shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* radius is always 10 yards (was 3.33 + 0.67 per level)
* now gains +1 shot per 3 hard levels instead of via synergy
* now gains +1 shot per 3 hard levels instead of via synergy
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|'''[[Battle Cry]]'''
|'''[[Battle Cry]]'''
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* Reduces enemy physical resistance instead of damage (can break immunities)
* reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
* duration is now 8 seconds
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|'''[[War Cry]]'''
|'''[[War Cry]]'''
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* Now has scaling AOE
* now has scaling AOE
* Stun removed, but procs FHR
* stun removed, but procs FHR
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|'''[[Find Potion]]'''
|'''[[Find Potion]]'''
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|'''[[Grim Ward]]'''
|'''[[Grim Ward]]'''
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* No longer makes enemies flee
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
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|'''[[Shout]]'''
|'''[[Shout]]'''
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|'''[[General Mastery]]'''
|'''[[General Mastery]]'''
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* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
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|'''[[Polearm and Spear Mastery]]'''
|'''[[Polearm and Spear Mastery]]'''
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* Replaced Polearm Mastery & Spear Mastery
* replaced Polearm Mastery & Spear Mastery
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|'''[[Throwing Mastery]]'''
|'''[[Throwing Mastery]]'''
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* Adds pierce
* adds pierce
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|'''[[Combat Reflexes]]'''
|'''[[Combat Reflexes]]'''
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* Renamed from Increased Stamina
* renamed from Increased Stamina
* now grants 20 max life per hard level
* now also grants life
* now grants FHR with hard levels
* now also grants FHR with hard levels
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|'''[[Iron Skin]]'''
|'''[[Iron Skin]]'''
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* Now adds PDR% with hard levels
* now also adds PDR% with hard levels
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|'''[[Increased Speed]]'''
|'''[[Increased Speed]]'''
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|'''[[Frenzy]]'''
|'''[[Frenzy]]'''
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* Duration increased to 15 seconds (was 6)
* duration increased to 15 seconds (was 6)
* now gains increased splash radius
* now gains increased splash radius
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|'''[[Double Throw]]'''
|'''[[Double Throw]]'''
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* Now bounces up to 5 times between targets
* now bounces up to 5 times between targets instead of benefiting from pierce
* Not affected by pierce
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|'''[[Stun]]'''
|'''[[Stun]]'''
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|'''[[Concentrate]]'''
|'''[[Concentrate]]'''
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* Converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
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|'''[[Berserk]]'''
|'''[[Berserk]]'''
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* now requires two weapons
* now requires two weapons
* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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|'''[[Leap]]'''
|'''[[Leap]]'''
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* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.66 + 0.66 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
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|'''[[Leap Attack]]'''
|'''[[Leap Attack]]'''
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* leap speed increased
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* now deals damage in an area instead of attacking a single target
* does not use duability or attack rating
* does not use duability or attack rating
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|'''[[Gust]]'''
|'''[[Gust]]'''
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* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
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|'''[[Rabies]]'''
|'''[[Rabies]]'''
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* Speed and range of spreading poison increased
* speed and range of spreading poison increased
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|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|Fury]]'''
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* now hits 3 times per attack instead of up to 5
* 3 hits per attack instead of 5 (helps avoid animation lock)
* Now gains +20% melee splash radius on the second attack and +40% on the third
* now gains +20% melee splash radius on the second attack and +40% on the third
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|'''[[Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior]]'''
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* Skeletons now deal splash damage on melee attacks
* now deals splash damage
* total skeleton warriors capped at 8
* total skeleton warriors capped at 8
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|'''[[Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage]]'''
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* Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox
* projectiles now pierce enemies and have a larger hitbox
* total skeletal mages capped at 8
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|'''[[Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer]]'''
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* New skill which summons skeleton archers that deal physical damage
* new skill which summons skeleton archers that deal physical damage
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|'''[[Golem Mastery]]'''
|'''[[Golem Mastery]]'''
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* Can summon an additional golem for every 5 hard levels
* can summon an additional golem for every 5 hard levels
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|'''[[Clay Golem]]'''
|'''[[Clay Golem]]'''
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* Now deals splash damage
* now deals splash damage
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|'''[[Blood Golem]]'''
|'''[[Blood Golem]]'''
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|'''[[Iron Golem]]'''
|'''[[Iron Golem]]'''
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* Now deals splash damage if created with a weapon
* now deals splash damage if created with a weapon
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|'''[[Fire Golem]]'''
|'''[[Fire Golem]]'''
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|'''[[Revive]]'''
|'''[[Revive]]'''
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* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* Total of 8 revives at 20 hard levels (was 1 revive per level)
* total of 8 revives at 20 hard levels (was 1 revive per level)
* duration now scales per level
* duration now scales per level
* revives now deal melee splash damage
* revives also gain elemental damage and additional skill levels
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|'''[[Blood Warp]]'''
|'''[[Blood Warp]]'''
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* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
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|'''[[Bone Spirit]]'''
|'''[[Bone Spirit]]'''
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* Faster missile speed
* faster missile speed
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|'''[[Bone Armor]]'''
|'''[[Bone Armor]]'''
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* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -40%
* now pierces enemy poison resistances by -1% per level, up to -40%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
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|'''[[Desecrate]]'''
|'''[[Desecrate]]'''
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|'''[[Curse Mastery]]'''
|'''[[Curse Mastery]]'''
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* New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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|'''[[Dark Pact]]'''
|'''[[Dark Pact]]'''
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* New skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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|'''[[Resist Fire]]'''
|'''[[Resist Fire]]'''
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* Now also grants a bonus for fire damage
* now also grants a bonus for fire damage
* Passive maximum fire resistance bonus is no longer doubled when the aura is active
* passive maximum fire resistance bonus is no longer doubled when the aura is active
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|'''[[Resist Cold]]'''
|'''[[Resist Cold]]'''
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* Now also grants a bonus for cold damage
* now also grants a bonus for cold damage
* Passive maximum cold resistance bonus is no longer doubled when the aura is active
* passive maximum cold resistance bonus is no longer doubled when the aura is active
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|'''[[Resist Lightning]]'''
|'''[[Resist Lightning]]'''
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* Now also grants a bonus for lightning damage
* now also grants a bonus for lightning damage
* Passive maximum lightning resistance bonus is no longer doubled when the aura is active
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
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|'''[[Defiance]]'''
|'''[[Defiance]]'''
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|'''[[Salvation]]'''
|'''[[Salvation]]'''
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* Now also grants a bonus to elemental damage
* now also grants a bonus to elemental damage
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|'''[[Holy Fire]]'''
|'''[[Holy Fire]]'''
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* Radius now caps at 8 yards (was 4 + 0.67 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
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|'''[[Holy Freeze]]'''
|'''[[Holy Freeze]]'''
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* Radius is now always 8 yards (was 4 + 0.67 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
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|'''[[Holy Shock]]'''
|'''[[Holy Shock]]'''
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* Radius is now always 9.3 yards (was 4 + 0.67 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
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|'''[[Blessed Aim]]'''
|'''[[Blessed Aim]]'''
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* Radius is now always 10 yards (was 3.33 + 0.67 per level)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
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|'''[[Conviction]]'''
|'''[[Conviction]]'''
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|'''[[Sacrifice]]'''
|'''[[Sacrifice]]'''
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* Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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|'''[[Smite]]'''
|'''[[Smite]]'''
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|'''[[Zeal]]'''
|'''[[Zeal]]'''
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* Number of hits decreased to 3 from 5, avoids animation lock
* 3 hits per attack instead of 5 (helps avoid animation lock)
* Now gains +20% melee splash radius on the second attack and +40% on the third
* now gains +20% melee splash radius on the second attack and +40% on the third
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|'''[[Charge]]'''
|'''[[Charge]]'''
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* Now gains up to +60% increased melee splash radius based on the distance traveled
* now gains up to +60% increased melee splash radius based on the distance traveled
* Will always charge in melee range instead of doing a normal attack
* now works in melee range instead of doing a normal attack
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|'''[[Vengeance]]'''
|'''[[Vengeance]]'''
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|'''[[Ice Barrage]]'''
|'''[[Ice Barrage]]'''
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* new skill that shoots ice lances which have AOE impact that chills
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* fires additional missiles as you level (max 5)
* Does not pierce, but does shotgun
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