Skill Changes: Difference between revisions
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This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]] |
This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]] |
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This page has outdated info |
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- the '''Skill Overview''' section has not been updated since Season 4 (see [[Patch_Notes#CLASS_CHANGES|Patch Notes]] or check the individual skill pages for each class) |
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= Skills on Items = |
= Skills on Items = |
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= Skill Overview = |
= Skill Overview = |
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This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills. |
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NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details) |
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In addition to the skill changes listed here, all characters also gain access to the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking. |
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Broad Skill Changes: |
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Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced. |
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* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking |
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* Improved summon AI |
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* Reduced delay between summoning minions and those minions performing actions |
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* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage |
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* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness |
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* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) |
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* Spells and abilities no longer share cooldowns globally |
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* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) |
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* Most skill buffs now last a minimum of 5 minutes |
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== Amazon == |
== Amazon == |
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|'''[[Jab]]''' |
|'''[[Jab]]''' |
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* |
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* attack rating buffed |
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* damage buffed |
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* starting mana cost reduced to 1.5 (was 2) |
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* now has Fend as a 12% synergy |
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* damage per level is now 14% (was 18%) |
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|'''[[Javelin and Spear Mastery]]''' |
|'''[[Javelin and Spear Mastery]]''' |
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* replaced Impale, |
* replaced Impale, new skill that adds bonus damage and critical strike chance for javelins and spears |
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* New skill that adds bonus damage and critical strike chance for javelins and spears |
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|'''[[Fend]]''' |
|'''[[Fend]]''' |
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* moved in the skill tree, requires level 18 (was 24) |
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* 5 attacks instead of 10 |
* 5 attacks instead of 10 |
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* attack rating bonus increased |
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* damage bonus increased |
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* now has Jab as a synergy at 12% |
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|'''[[Power Strike]]''' |
|'''[[Power Strike]]''' |
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* now also creates a lightning nova on attack |
* now also creates a lightning nova on attack |
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* damage scaling reduced |
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* removed Charged Strike & Lightning Fury synergies |
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* synergies are now 20% (was 10%) |
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* mana cost per level decreased |
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|'''[[Charged Strike]]''' |
|'''[[Charged Strike]]''' |
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* |
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* now begins with 3 charged bolts released (was 2) |
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* deals 10 more maximum damage at all levels |
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* removed Lightning Bolt synergy |
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* synergies are now 5% (was 10%) |
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|'''[[Lightning Strike]]''' |
|'''[[Lightning Strike]]''' |
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* number of hits capped at 10 |
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* now begins with more hits and gains fewer additional hits per level |
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* range of "chaining" reduced slightly |
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* damage scaling increased |
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* mana cost now begins lower and increases per level |
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* removed Lighting Bolt & Lightning Fury synergies |
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* synergies are now 12% (was 8%) |
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|'''[[Poison Javelin]]''' |
|'''[[Poison Javelin]]''' |
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* poison duration is always 1 second instead of increasing per level |
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* moved in the skill tree, requires level 1 (was 6) |
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* |
* increased missile velocity/range by 25% and missile hitbox size by 100% |
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* Deals damage over 1 second instead of over 8 seconds |
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* damage per second increased |
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* Now has Javelin and Spear Mastery as an additional synergy |
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* Synergies are now 24% (was 12%) |
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|'''[[Plague Javelin]]''' |
|'''[[Plague Javelin]]''' |
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* poison duration is always 3 seconds instead of increasing per level |
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* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100% |
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* increased missile velocity/range by 25% and missile hitbox size by 100% |
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* attack rating bonus increased |
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* damage scaling reduced |
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* synergy from Poison Javelin is now 12% (was 10%) |
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* now has Javelin and Spear Mastery as an additional synergy at 6% |
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|'''[[Lightning Bolt]]''' |
|'''[[Lightning Bolt]]''' |
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* |
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* damage scaling increased |
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* mana cost decreased |
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* removed Charged Strike & Lightning Strike synergies |
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* synergies are now 14% (was 3%) |
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|'''[[Lightning Fury]]''' |
|'''[[Lightning Fury]]''' |
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* now begins with 10 bolts and releases an additional bolt every 5 |
* now begins with 10 bolts and releases an additional bolt every 5 levels |
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* the released bolts now also carry 100% weapon damage |
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* damage scaling reduced |
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* mana cost reduced |
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* removed Charged Strike & Lightning Strike synergies |
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* synergies are now 2% (was 1%) |
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|'''[[Dodge]]''' |
|'''[[Dodge]]''' |
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* |
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) |
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* removed animation, now has a 4 frame cooldown after mitigating an attack |
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* reduced dodge chance |
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* now also grants bonus FHR per hard point |
* now also grants bonus FHR per hard point |
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* removed animation |
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* now have a 4 frame cooldown after mitigating an attack |
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|'''[[Evade]]''' |
|'''[[Evade]]''' |
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* now has a 4 frame cooldown after mitigating an attack |
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* moved in the skill tree, requires level 6 (was 24) |
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* now also grants bonus movement speed |
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* reduced dodge chance |
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* scaling FRW added |
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* now have a 4 frame cooldown after mitigating an attack |
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|'''[[Critical Strike]]''' |
|'''[[Critical Strike]]''' |
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* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) |
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* now caps at 75% instead of 80% |
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* now deal 50% more damage instead of 100% more damage |
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|'''[[Pierce]]''' |
|'''[[Pierce]]''' |
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* |
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* moved in the skill tree, requires level 12 (was 30) |
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|'''[[Penetrate]]''' |
|'''[[Penetrate]]''' |
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* now also reduces enemy defense % per hard point |
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* moved in the skill tree, requires level 24 (was 18) |
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* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point) |
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|'''[[Inner Sight]]''' |
|'''[[Inner Sight]]''' |
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* now also reduces enemy attack rating |
* now also reduces enemy attack rating |
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* radius begins at 6.6 yards and scales up to |
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) |
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* movement speed reduction per level is now 2% (was 1%) |
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|'''[[Slow Movement]]''' |
|'''[[Slow Movement]]''' |
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* renamed from Slow Missiles |
* renamed from Slow Missiles, now also slows enemy movement speed |
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* slowing ranged attacks now scales per level |
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* now also slows enemy movement speed |
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* slows ranged attacks to 75% and scales by 1% per level (was always 33%) |
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* duration reduced to 5 seconds (was 6 + 6 per level) |
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|'''[[Decoy]]''' |
|'''[[Decoy]]''' |
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* now attacks enemies and uses Strafe |
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* moved in the skill tree, requires level 18 (was 24) |
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* now has damage synergies |
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* reworked to now cast strafe dealing flat physical damage |
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* Now has synergies |
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|'''[[Valkyrie]]''' |
|'''[[Valkyrie]]''' |
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* now moves faster, has dramatically improved AI, and uses Power Strike |
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* can now summon an additional valkyrie at levels 20 and 30 |
* can now summon an additional valkyrie at levels 20 and 30 |
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* can now be inspected |
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* Valkyries move faster and use Power strike |
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* Valkyries can now be inspected |
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* attack scaling reduced |
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* now gains damage, defense, & strength per level |
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* removed Dodge, Avoid, & Evade synergies |
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* Decoy synergy now adds physical damage instead of life |
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* now has Pierce as a synergy for 1% lightning damage per level |
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* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage |
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* now shoots an additional arrow every 5 base points |
* now shoots an additional arrow every 5 base points |
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* 50% weapon damage (was 100%) |
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* now converts 50% damage to magic (was 1% per level) |
* now converts 50% damage to magic (was 1% per level) |
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* deals flat magic damage |
* deals additional flat magic damage |
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* mana cost now increases per level instead of decreasing |
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* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies |
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|'''[[Multiple Shot]]''' |
|'''[[Multiple Shot]]''' |
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* now gains bonus enhanced damage and attack rating |
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* Range reduced greatly |
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* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) |
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) |
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* range reduced (used to hit off-screen enemies) |
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* Starts at 3 arrows instead of 2 |
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* now also adds flat damage |
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* now also adds bonus attack rating |
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* Reduced mana cost |
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|'''[[Guided Arrow]]''' |
|'''[[Guided Arrow]]''' |
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* |
* now pierces, can pierce same target 3 times |
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* |
* can convert some damage to magic with synergies |
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* now gains +4% enhanced damage per level (was +5%) |
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* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels |
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|'''[[Strafe]]''' |
|'''[[Strafe]]''' |
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* projectile speed |
* projectile speed/range and hitbox size greatly increased |
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* no longer causes "next hit delay" |
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* projectile hitbox size doubled |
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* 5 hits per attack instead of 10 |
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* No next hit delay |
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* now gains bonus attack rating |
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* Reduced to 5 attacks from 10 |
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* Missile speed reduced by 25% |
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* Missile range increased by 33% |
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* Damage scaling increased to 100% + 15% per level (was 50% + 5%) |
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* Now adds bonus bonus attack rating of 80% + 6% per level |
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* Now has Penetrate as a synergy at 10% |
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|'''[[Cold Arrow]]''' |
|'''[[Cold Arrow]]''' |
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* |
* fires 2 arrows + 1 per 4 levels (was just 1) |
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* converts 50% physical damage to cold damage (was 3% + 2% per level) |
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* Deals 1/4 weapon damage |
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* Converts 50% physical damage to cold damage (was 3% + 2% per level) |
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* attack rating scaling changed to +10% per level (was +9%) |
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* Flat cold damage buffed |
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* Cold length is always 4 seconds (was 4 + 1.2 per level) |
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* Mana cost reduced slightly |
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* now also has Magic Arrow as a synergy |
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* synergies are now 22% (was 12%) |
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|'''[[Ice Arrow]]''' |
|'''[[Ice Arrow]]''' |
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* projectile speed/range increased |
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* moved in the skill tree, requires level 12 (was 18) |
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* projectile speed increased by 50% |
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* range increased by roughly 15% |
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* cold damage buffed |
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* attack rating scaling changed to +10% per level (was +9%) |
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* freeze duration no longer scales per level |
* freeze duration no longer scales per level |
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* now affected by pierce |
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* mana cost is now always 3 (was 4 + 0.25 per level) |
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* synergy for Cold Arrow is now 14% (was 8%) |
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* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14% |
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* now also has Cold Arrow as a synergy at 5% freeze length per level |
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|'''[[Freezing Arrow]]''' |
|'''[[Freezing Arrow]]''' |
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* radius now scales up to 6 yards (was 3.3) |
* radius now scales up to 6 yards (was 3.3) |
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* attack rating scaling changed to +10% per level (was +9%) |
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* damage range increased slightly |
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* freeze duration reduced from 2 seconds to 0.5 seconds |
* freeze duration reduced from 2 seconds to 0.5 seconds |
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* mana cost halved |
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* synergy for Cold Arrow is now 6% (was 12%) |
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* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level) |
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|'''[[Fire Arrow]]''' |
|'''[[Fire Arrow]]''' |
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* moved in the skill tree, requires level 6 (was 1) |
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* Fires 2 arrows + 1 per 3 levels (was just 1) |
* Fires 2 arrows + 1 per 3 levels (was just 1) |
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* Deals 1/2 weapon damage |
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* Converts 50% physical damage to fire damage (was 3% + 2% per level) |
* Converts 50% physical damage to fire damage (was 3% + 2% per level) |
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* Flat fire damage buffed |
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* attack rating scaling changed to +10% per level (was +9%) |
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* Mana cost reduced slightly |
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* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow |
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* synergies are now 24% (was 12%) |
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|'''[[Exploding Arrow]]''' |
|'''[[Exploding Arrow]]''' |
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* bigger explosion |
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* moved in the skill tree, requires level 18 (was 12) |
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* Bigger AOE |
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* Flat fire damage buffed |
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* attack rating scaling changed to +10% per level (was +9%) |
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* Mana cost reduced |
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* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow |
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* synergies are now 18% (was 8%) |
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|'''[[Immolation Arrow]]''' |
|'''[[Immolation Arrow]]''' |
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* moved in the skill tree, requires level 30 (was 24) |
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* no longer has a cooldown |
* no longer has a cooldown |
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* no longer benefits from pierce |
* no longer benefits from pierce |
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* fire duration decreased |
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* fire damage over time increased |
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* synergy for Exploding Arrow is now 8% (was 10%) |
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* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage) |
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* now also has Magic Arrow as a synergy at 16% average fire damage per level |
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=== [[Martial Arts]] === |
=== [[Martial Arts]] === |
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Charge-up skills reworked |
Charge-up skills reworked |
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* Instead of charges being generated one-at-a-time per charge-up attack and the effects only |
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: |
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* Charge-up attacks immediately |
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. |
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** Using 1 charge-up skill will result in 3 total charges per cycle |
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* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual. |
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** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) |
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** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) |
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** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) |
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* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. |
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{| class="wikitable" |
{| class="wikitable" |
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|'''[[Tiger Strike]]''' |
|'''[[Tiger Strike]]''' |
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* |
* limited to claws/daggers |
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* now grants +20% melee splash radius on stage 2 and +40% on stage 3 |
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* attack rating bonus increased |
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* damage bonus starts lower and scales more per level |
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* charge duration increased from 15 seconds to 1 minute |
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* now grants 20% increased splash radius on charge 2 and 40% on charge 3 |
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|'''[[Cobra Strike]]''' |
|'''[[Cobra Strike]]''' |
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* limited to claws/daggers |
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* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) |
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* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) |
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* attack rating bonus increased |
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* now has Venom as a synergy at 12% |
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|'''[[Dragon Talon]]''' |
|'''[[Dragon Talon]]''' |
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* now caps at 3 kicks |
* now caps at 3 kicks |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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* kick damage increased |
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* attack rating bonus decreased |
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* now has Dragon Tail and Dragon Flight as synergies at 10% |
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|'''[[Dragon Claw]]''' |
|'''[[Dragon Claw]]''' |
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* |
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* attack rating bonus decreased |
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* damage increased |
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* now has Weapon Block as an additional synergy |
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* synergies are now 8% (was 4%) |
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|'''[[Dragon Tail]]''' |
|'''[[Dragon Tail]]''' |
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* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) |
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* attack rating bonus increased |
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* no longer causes knockback |
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* damage increased |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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* attack speed reduction reduced from -40 to -20 |
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* now has Dragon Talon and Dragon Flight as synergies at 10% |
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|'''[[Dragon Flight]]''' |
|'''[[Dragon Flight]]''' |
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* cooldown increased to 2 seconds (was 1) |
* cooldown increased to 2 seconds (was 1) |
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* range has been increased by 50% |
* range has been increased by 50% |
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* kick attacks now benefit from most damage sources like other attacks and have 1 additional range |
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* attack rating bonus starts higher and scales less with levels |
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|'''[[Fists of Fire]]''' |
|'''[[Fists of Fire]]''' |
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* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 |
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* damage decreased |
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* attack rating bonus increased |
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* synergy is now 18% (was 12%) |
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|'''[[Claws of Thunder]]''' |
|'''[[Claws of Thunder]]''' |
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* nova and charged bolt damage scaling has been improved |
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* charged bolt missile travel velocity has been doubled |
* charged bolt missile travel velocity has been doubled |
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* attack rating bonus increased |
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* synergy is now 16% (was 8%) |
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|'''[[Blades of Ice]]''' |
|'''[[Blades of Ice]]''' |
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* |
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* attack rating bonus increased |
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* synergy is now 20% (was 8%) |
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|'''[[Phoenix Strike]]''' |
|'''[[Phoenix Strike]]''' |
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* limited to claws/daggers |
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* Removed Next Hit Delay for 3rd charge (cold attack) |
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* removed "next hit delay" for 3rd charge (cold attack) |
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* meteor fire duration reduced to 2.2 seconds |
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* attack rating bonus increased |
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* meteor fire damage per second synergy is now 10% (was 6%) |
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* synergy from blades of ice increased from 10% to 14% |
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* synergy from claws of thunder increased from 13% to 14% |
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* renamed, now affects daggers as well as claws |
* renamed, now affects daggers as well as claws |
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* damage scaling increased from 4% per level to 10% per level |
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|'''[[Weapon Block]]''' |
|'''[[Weapon Block]]''' |
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* now works while moving |
* now works while moving |
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* has a 4 frame cooldown after mitigating an attack |
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* scales from 14% to 50% (was 26% to 65%) |
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* now also gives +1% FBR per base point |
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|'''[[Psychic Hammer]]''' |
|'''[[Psychic Hammer]]''' |
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* bounces to an additional enemy per 10 levels |
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* Hits another enemy at level 10+ |
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* now has damage synergies |
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* damage buffed, only deals magic damage |
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* starting mana cost reduced to 1.5 (was 4) |
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* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15% |
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|'''[[Cloak of Shadows]]''' |
|'''[[Cloak of Shadows]]''' |
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||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) |
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) |
||
* now reduces enemy defense by 1% per level (was 3%) |
|||
* bonus defense reduced |
|||
|- |
|- |
||
|'''[[Mind Blast]]''' |
|'''[[Mind Blast]]''' |
||
| |
| |
||
* no longer stuns after first hard point (was 2 seconds + 0.2 per level) |
|||
* moved in the skill tree, requires level 18 (was 24) |
|||
* no longer converts enemies |
|||
* No longer stuns after first hard point (was 2 seconds + 0.2 per level) |
|||
* radius now scales per level |
|||
* Increased AOE with soft points |
|||
* damage |
* now has damage synergies |
||
* Mana cost reduced to 9 (was 15) |
|||
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13% |
|||
|- |
|- |
||
|'''[[Burst of Speed]]''' |
|'''[[Burst of Speed]]''' |
||
| |
| |
||
* now grants attack speed with hard points instead of soft points |
* now grants attack speed with hard points instead of soft points |
||
* walk/run speed reduced |
|||
|- |
|- |
||
|'''[[Fade]]''' |
|'''[[Fade]]''' |
||
| |
| |
||
* |
|||
* curse duration reduction reduced significantly |
|||
* damage reduction reduced |
|||
|- |
|- |
||
|'''[[Venom (Skill)|Venom]]''' |
|'''[[Venom (Skill)|Venom]]''' |
||
| |
| |
||
* poison damage now lasts 1.6 seconds instead of 0.4 seconds |
|||
* duration increased |
|||
* poison damage no longer "double dips" |
|||
* now has Cobra Strike as a synergy at 6% |
|||
|- |
|- |
||
|'''[[Shadow Warrior]]''' |
|'''[[Shadow Warrior]]''' |
||
| |
| |
||
* can now be inspected |
|||
* attack rating reduced from 100 per level to 40 per level |
|||
|- |
|- |
||
|'''[[Shadow Master]]''' |
|'''[[Shadow Master]]''' |
||
| |
| |
||
* can now be inspected |
|||
* attack rating reduced from 90 per level to 40 per level |
|||
|} |
|} |
||
=== [[Traps]] === |
|||
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness) |
|||
=== [[Traps]] === |
|||
[[Chain Lightning Sentry]] is new |
[[Chain Lightning Sentry]] is new |
||
Line 587: | Line 467: | ||
| |
| |
||
* now gains an extra bomb every 4 hard points |
* now gains an extra bomb every 4 hard points |
||
* damage per bomb reduced |
|||
* synergy for Death Sentry changed to Chain Lightning Sentry |
|||
* synergies are now 12% (was 9%) |
|||
|- |
|- |
||
|'''[[Wake of Fire]]''' |
|'''[[Wake of Fire]]''' |
||
| |
| |
||
* range increased, range scaling removed |
|||
* shoots 8 times instead of 5 |
|||
* base range increased from 25 to 35, range scaling removed |
|||
* damage increased |
|||
* mana cost reduced |
|||
|- |
|- |
||
|'''[[Wake of Inferno]]''' |
|'''[[Wake of Inferno]]''' |
||
Line 602: | Line 476: | ||
* shoots 5 times instead of 10 |
* shoots 5 times instead of 10 |
||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level |
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level |
||
* damage buffed |
|||
* synergies are now 6% (was 10%/7%/10%) |
|||
|- |
|- |
||
|'''[[Blade Sentinel]]''' |
|'''[[Blade Sentinel]]''' |
||
| |
| |
||
* now always paths to your mouse location and no longer has its pathing blocked by monsters |
|||
* increased projectile movement speed |
|||
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) |
|||
* duration no longer scales with levels |
* duration no longer scales with levels |
||
* no longer counts toward trap count |
* no longer counts toward trap count |
||
* now benefits from pierce at half efficiency similar to elemental traps |
|||
* reduced skill damage, damage scaling slightly improved at higher levels |
|||
* weapon damage increased to 3/4 from 3/8 |
|||
* now benefits from pierce at half efficiency similar to other traps |
|||
* added Blade Fury and Blade Shield as synergies at 12% |
|||
|- |
|- |
||
|'''[[Blade Fury]]''' |
|'''[[Blade Fury]]''' |
||
| |
| |
||
* added pierce |
* added pierce |
||
* now splits into multiple projectiles when colliding with a wall |
|||
* attack trigger time is now affected by attack speed |
* attack trigger time is now affected by attack speed |
||
* |
* penalty for 2-handed weapons removed |
||
* damage reduced |
|||
* now adds bonus attack rating of 60% + 12% per level |
* now adds bonus attack rating of 60% + 12% per level |
||
* added Blade Sentinel & Blade Shield as synergies at 8% |
|||
|- |
|- |
||
|'''[[Blade Shield]]''' |
|'''[[Blade Shield]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 30) |
|||
* can no longer miss |
* can no longer miss |
||
* range has been doubled |
* range has been doubled |
||
* delay between attacks has been reduced |
* delay between attacks has been reduced |
||
* now has the ranged leech penalty (50% reduced leech) |
|||
* now lasts 5 minutes at all levels |
* now lasts 5 minutes at all levels |
||
* damage scaling increased |
|||
* added Blade Sentinel and Blade Fury as synergies at 8% |
|||
|- |
|- |
||
|'''[[Shock Web]]''' |
|'''[[Shock Web]]''' |
||
Line 638: | Line 505: | ||
* removed next hit delay |
* removed next hit delay |
||
* increased ground speed |
* increased ground speed |
||
* now gains 1 additional spike per three levels instead of via synergy |
|||
* damage increased |
|||
* now gains 1 additional spike per three levels |
|||
* synergy from Fire Blast removed (was +1 spike per three levels) |
|||
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies |
|||
* synergies are now 12% (was 11%) |
|||
|- |
|- |
||
|'''[[Charged Bolt Sentry]]''' |
|'''[[Charged Bolt Sentry]]''' |
||
| |
| |
||
* now gains +1 bolt per 4 base levels instead of via synergy |
|||
* damage increased slightly |
|||
* mana cost reduced |
|||
* now gains +1 bolt per three levels |
|||
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels) |
|||
* now also has Shock Web & Chain Lightning Sentry as synergies |
|||
|- |
|- |
||
|'''[[Lightning Sentry]]''' |
|'''[[Lightning Sentry]]''' |
||
| |
| |
||
* nows shoots |
* nows shoots 5 times instead of 10 |
||
* damage scales faster at lower levels and slower at higher levels |
|||
* synergy from Death Sentry replaced with Chain Lightning Sentry |
|||
|- |
|- |
||
|'''[[Death Sentry]]''' |
|'''[[Death Sentry]]''' |
||
| |
| |
||
* can now only explode corpses instead of shooting lightning most of the time |
|||
* moved in the skill tree |
|||
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage |
|||
* can now only explode corpses instead of also shooting lightning most of the time |
|||
* explosion damage is 3-5% of corpse's life |
|||
* added flat physical and fire damage |
|||
* radius is always 10 yards (was 3.33 + 0.66 per level) |
* radius is always 10 yards (was 3.33 + 0.66 per level) |
||
* |
* now gains +1 shot per base levels instead of via synergy |
||
* synergy for Lightning Sentry removed (was 12%) |
|||
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6% |
|||
|- |
|- |
||
|'''[[Chain Lightning Sentry]]''' |
|'''[[Chain Lightning Sentry]]''' |
||
| |
| |
||
* new skill that shoots bolts of Chain Lightning |
* new skill that shoots bolts of Chain Lightning that bounce between targets |
||
|} |
|} |
||
Line 682: | Line 535: | ||
|'''[[Howl]]''' |
|'''[[Howl]]''' |
||
| |
| |
||
* range AoE scaling reduced by 50% |
|||
* now lasts 3 seconds at all levels |
* now lasts 3 seconds at all levels |
||
* enemies don't flee as far |
|||
|- |
|- |
||
|'''[[Taunt]]''' |
|'''[[Taunt]]''' |
||
| |
| |
||
* |
* is now an aoe skill centered on the caster |
||
* duration increases with base levels |
|||
* is now an aoe skill |
|||
|- |
|- |
||
|'''[[Battle Cry]]''' |
|'''[[Battle Cry]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 30 (was 18) |
|||
* Reduces enemy physical resistance instead of damage (can break immunities) |
* Reduces enemy physical resistance instead of damage (can break immunities) |
||
* duration is now 8 seconds |
|||
* Reduces enemy defenses by a lower amount |
|||
* radius increased |
|||
|- |
|- |
||
|'''[[War Cry]]''' |
|'''[[War Cry]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 30) |
|||
* Now has scaling AOE |
* Now has scaling AOE |
||
* Stun removed, but procs FHR |
* Stun removed, but procs FHR |
||
* damage starts lower but scales higher |
|||
* mana cost reduced to 2 + 0.25 per level (was 10 + 1) |
|||
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%) |
|||
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12% |
|||
|- |
|- |
||
|'''[[Find Potion]]''' |
|'''[[Find Potion]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|- |
||
|'''[[Find Item]]''' |
|'''[[Find Item]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|- |
||
|'''[[Grim Ward]]''' |
|'''[[Grim Ward]]''' |
||
Line 724: | Line 570: | ||
|'''[[Shout]]''' |
|'''[[Shout]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree |
|||
* defense bonus reduced |
|||
* duration is now 300 seconds (was 20 + 10 per level) |
|||
* duration synergies removed |
|||
|- |
|- |
||
|'''[[Battle Orders]]''' |
|'''[[Battle Orders]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) |
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) |
||
* duration is now 300 seconds (was 30 + 10 per level) |
|||
* duration synergies removed |
|||
|- |
|- |
||
|'''[[Battle Command]]''' |
|'''[[Battle Command]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* grants 1 additional skill point every 10 base levels |
* grants 1 additional skill point every 10 base levels |
||
* also adds 20% + 3% enhanced damage per level |
* also adds 20% + 3% enhanced damage per level |
||
* duration is now 300 seconds (was 5 + 10 per level) |
|||
* duration synergies removed |
|||
|} |
|} |
||
=== [[Combat Masteries]] === |
=== [[Combat Masteries]] === |
||
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] |
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] |
||
Increased Stamina has been reworked as [[Combat Reflexes]] |
Increased Stamina has been reworked as [[Combat Reflexes]] |
||
[[Deep Wounds]] is new |
|||
{| class="wikitable" |
{| class="wikitable" |
||
Line 754: | Line 594: | ||
| |
| |
||
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery |
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery |
||
* attack rating per level changed from 8% to 10% |
|||
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%) |
|||
|- |
|- |
||
|'''[[Polearm and Spear Mastery]]''' |
|'''[[Polearm and Spear Mastery]]''' |
||
| |
| |
||
* Replaced Polearm Mastery & Spear Mastery |
* Replaced Polearm Mastery & Spear Mastery |
||
* attack rating per level changed from 8% to 10% |
|||
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%) |
|||
|- |
|- |
||
|'''[[Throwing Mastery]]''' |
|'''[[Throwing Mastery]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* Adds pierce |
* Adds pierce |
||
* attack rating per level changed from 8% to 10% |
|||
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%) |
|||
|- |
|- |
||
|'''[[Combat Reflexes]]''' |
|'''[[Combat Reflexes]]''' |
||
Line 782: | Line 615: | ||
|'''[[Increased Speed]]''' |
|'''[[Increased Speed]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|- |
||
|'''[[Natural Resistance]]''' |
|'''[[Natural Resistance]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|||
|'''[[Deep Wounds]]''' |
|||
| |
|||
* new skill which increases both chance to cause open wounds and the damage it deals |
|||
|} |
|} |
||
=== [[Combat Skills (Barbarian)|Combat Skills]] === |
=== [[Combat Skills (Barbarian)|Combat Skills]] === |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 793: | Line 631: | ||
|'''[[Bash]]''' |
|'''[[Bash]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback |
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback |
||
* bonus attack rating increased to 27 + 12 per level (was 20 + 5) |
|||
* damage bonus is now +18% per level (was +5%) |
|||
* mana cost now scales per level |
|||
* now also has Berserk as a damage synergy |
|||
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%) |
|||
|- |
|- |
||
|'''[[Double Swing]]''' |
|'''[[Double Swing]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 1 (was 6) |
|||
* now also gains 20% + 18% enhanced damage per level |
|||
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%) |
|||
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0) |
|||
* synergy changed from Bash (10%) to Frenzy & Stun (12% each) |
|||
|- |
|- |
||
|'''[[Frenzy]]''' |
|'''[[Frenzy]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 24) |
|||
* Duration increased to 15 seconds (was 6) |
* Duration increased to 15 seconds (was 6) |
||
* Movement speed reduced |
|||
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%) |
|||
* damage changed to 14% + 16% per level (was 90% + 9%) |
|||
* now gains increased splash radius |
* now gains increased splash radius |
||
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt |
|||
* synergies are now 10% (was 8%) |
|||
|- |
|- |
||
|'''[[Double Throw]]''' |
|'''[[Double Throw]]''' |
||
Line 824: | Line 646: | ||
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces |
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces |
||
* Not affected by pierce |
* Not affected by pierce |
||
* bonus attack rating now starts at 35% (was 20%) |
|||
* now also gains +6% damage per level |
|||
* synergy is now 5% (was 8%) |
|||
|- |
|- |
||
|'''[[Stun]]''' |
|'''[[Stun]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 12) |
|||
* duration increased |
|||
* now stuns in a small area |
* now stuns in a small area |
||
|- |
|- |
||
|'''[[Concentrate]]''' |
|'''[[Concentrate]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 12 (was 18) |
|||
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point |
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point |
||
* Defense bonus is now 20% + 4% per level (was 100% + 10%) |
|||
* bonus attack rating is now 40% + 12% per level (was 60% + 10%) |
|||
* damage scaling increased to +14% per level (was +5%) |
|||
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command |
|||
* synergies are now 2%/8%/12% (was 1%/5%/10%) |
|||
|- |
|- |
||
|'''[[Berserk]]''' |
|'''[[Berserk]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 30) |
|||
* now requires two weapons and is uninterruptible |
* now requires two weapons and is uninterruptible |
||
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds |
||
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) |
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) |
||
* bonus attack rating is now 60% + 8% per level (was 100% + 15%) |
|||
* synergies changed from Howl & Shout to Taunt & Combat Reflexes |
|||
|- |
|- |
||
|'''[[Leap]]''' |
|'''[[Leap]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 12 (was 6) |
|||
* leap distance and speed increased |
* leap distance and speed increased |
||
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level) |
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level) |
||
* mana cost increased from 8 to 20 |
|||
|- |
|- |
||
|'''[[Leap Attack]]''' |
|'''[[Leap Attack]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 18) |
|||
* leap speed increased |
* leap speed increased |
||
* Now deals damage in an area instead of attacking a single target |
* Now deals damage in an area instead of attacking a single target |
||
* damage bonus is now 30% + 12% per level (was 100% + 30%) |
|||
* can now leech |
* can now leech |
||
* no longer uses attack rating |
* no longer uses attack rating |
||
* mana cost now starts lower and scales per level (was just 9) |
|||
* now has Bash as an additional synergy |
|||
* synergies are now 8% (was 10%) |
|||
|- |
|- |
||
|'''[[Whirlwind]]''' |
|'''[[Whirlwind]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level |
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level |
||
* bonus attack rating is now 90% + 6% per level (was 0% + 5%) |
|||
* damage bonus is now 35% + 5% per level (was -50% + 8%) |
|||
* can now trigger chance-to-cast effects |
* can now trigger chance-to-cast effects |
||
* now attacks at a constant rate like it did in classic (no benefits from IAS) |
* now attacks at a constant rate like it did in classic (no benefits from IAS) |
||
Line 895: | Line 693: | ||
| |
| |
||
* speed and range (aoe) increases per skill level |
* speed and range (aoe) increases per skill level |
||
* damage scaling nerfed |
|||
* synergies increased from 23% to 25% |
|||
|- |
|- |
||
|'''[[Molten Boulder]]''' |
|'''[[Molten Boulder]]''' |
||
| |
| |
||
* now rolls faster with additional soft points |
* now rolls faster with additional soft points |
||
* damage scaling nerfed |
|||
* now has Fissure & Armageddon as synergies instead of Firestorm |
|||
* synergies apply to both damage types (physical and fire) |
|||
* synergies are now 12%/12%/12% instead of 10%/8% |
|||
|- |
|- |
||
|'''[[Fissure]]''' |
|'''[[Fissure]]''' |
||
| |
| |
||
* now has increased density, lowered cooldown, and no longer causes next hit delay |
* now has increased density, lowered cooldown, and no longer causes next hit delay |
||
* duration decreased from 3.2 to 2.2 seconds |
|||
* level 16+ damage scaling buffed slightly |
|||
* synergy changed from Volcano to Molten Boulder |
|||
* synergies decreased to 10% (was 12%) |
|||
|- |
|- |
||
|'''[[Volcano]]''' |
|'''[[Volcano]]''' |
||
| |
| |
||
* now has reduced cooldown and next hit delay |
* now has reduced cooldown and next hit delay |
||
* damage scaling improved slightly at lower levels |
|||
* synergies decreased to 10% (was 12%) |
|||
|- |
|- |
||
|'''[[Armageddon]]''' |
|'''[[Armageddon]]''' |
||
Line 924: | Line 710: | ||
* now has increased meteor fall rate, larger aoe for meteors |
* now has increased meteor fall rate, larger aoe for meteors |
||
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed) |
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed) |
||
* meteors deal a more even split of physical and fire damage |
|||
* physical damage buffed |
|||
* fire damage (from impact) nerfed |
|||
* synergy from Firestorm changed to Fissure |
|||
* synergies decreased to 8% (was 14%) |
|||
|- |
|- |
||
|'''[[Cyclone Armor]]''' |
|'''[[Cyclone Armor]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 12) |
|||
* scaling buffed |
|||
* synergies removed |
|||
* now has a small cooldown |
* now has a small cooldown |
||
|- |
|- |
||
|'''[[Arctic Blast]]''' |
|'''[[Arctic Blast]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* damage scaling buffed |
|||
* range nerfed, has a bigger hitbox and travels faster |
* range nerfed, has a bigger hitbox and travels faster |
||
* mana cost starts lower and scales higher |
|||
* now also has Tornado & Twister as synergies |
|||
* synergies are now 20% for most and 25% for Hurricane (was 15%) |
|||
|- |
|- |
||
|'''[[Twister]]''' |
|'''[[Twister]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 12 (was 18) |
|||
* now shoots additional twisters with additional soft points (max of 14), does not shotgun |
* now shoots additional twisters with additional soft points (max of 14), does not shotgun |
||
* mana cost now scales |
|||
* damage scaling buffed |
|||
* now has Arctic Blast as a synergy |
|||
* synergies increased to 22% (was 10%) |
|||
|- |
|- |
||
|'''[[Tornado]]''' |
|'''[[Tornado]]''' |
||
| |
| |
||
* hitbox increased in size |
* hitbox increased in size |
||
* mana cost now scales |
|||
* now has Arctic Blast as a synergy instead of Cyclone Armor |
|||
* synergies increased to 14% (was 9%) |
|||
|- |
|- |
||
|'''[[Hurricane]]''' |
|'''[[Hurricane]]''' |
||
| |
| |
||
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed) |
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed) |
||
* synergies decreased to 8% (was 9%) |
|||
* now has Arctic Blast as a synergy |
|||
|- |
|- |
||
|'''[[Gust]]''' |
|'''[[Gust]]''' |
||
Line 971: | Line 736: | ||
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds |
||
|} |
|} |
||
=== [[Shape Shifting Skills]] === |
=== [[Shape Shifting Skills]] === |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 976: | Line 742: | ||
|'''[[Werewolf]]''' |
|'''[[Werewolf]]''' |
||
| |
| |
||
* duration |
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
||
* base stamina/life bonuses removed |
* base stamina/life bonuses removed |
||
* now grants bonus damage instead of bonus attack rating |
* now grants bonus damage instead of bonus attack rating |
||
Line 983: | Line 749: | ||
|'''[[Werebear]]''' |
|'''[[Werebear]]''' |
||
| |
| |
||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) |
|||
* moved in the skill tree, requires level 1 (was 6) |
|||
* duration increased to 9999 seconds (was 40) |
|||
* base life bonus removed |
* base life bonus removed |
||
* damage/defense bonuses buffed |
* damage/defense bonuses buffed |
||
Line 991: | Line 756: | ||
|'''[[Lycanthropy]]''' |
|'''[[Lycanthropy]]''' |
||
| |
| |
||
* duration bonus removed |
|||
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level) |
|||
* now grants bonus attack rating |
* now grants bonus attack rating |
||
|- |
|- |
||
|'''[[Maul]]''' |
|'''[[Maul]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 12) |
|||
* damage/attack bonuses buffed |
|||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds |
||
|- |
|- |
||
|'''[[Shock Wave]]''' |
|'''[[Shock Wave]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 18 (was 24) |
|||
* stun length no longer scales with levels |
* stun length no longer scales with levels |
||
* now has increased range and projectile speed |
* now has increased range and projectile speed |
||
* number of shock waves scales with levels |
|||
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels |
|||
* damage scaling buffed |
|||
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5% |
|||
|- |
|- |
||
|'''[[Hunger]]''' |
|'''[[Hunger]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 12 (was 24) |
|||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) |
||
|- |
|- |
||
|'''[[Fire Claws]]''' |
|'''[[Fire Claws]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 18) |
|||
* reworked to now cast a fast moving firestorm on attack |
* reworked to now cast a fast moving firestorm on attack |
||
* attack bonus buffed |
|||
* mana cost starts lower and scales |
|||
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon |
|||
* synergies decreased from 22% to 16% |
|||
|- |
|- |
||
|'''[[Feral Rage]]''' |
|'''[[Feral Rage]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 6 (was 12) |
|||
* duration increased |
|||
* attack bonus buffed |
|||
* damage per level is now 12% (was 5%) |
|||
* life steal bonus reduced, life steal now caps at 10% |
|||
* movement speed bonus improved |
|||
* now has Fury as a synergy at 10% |
|||
|- |
|- |
||
|'''[[Rabies]]''' |
|'''[[Rabies]]''' |
||
| |
| |
||
* spread tick rate increased, spread radius increased |
* spread tick rate increased, spread radius increased |
||
* attack bonus buffed |
|||
* poison damage scaling nerfed |
|||
* now has Lycanthropy & Feral Rage as additional synergies |
|||
* synergies reduced from 22% to 17% |
|||
|- |
|- |
||
|'''[[Fury (Skill)|Fury]]''' |
|'''[[Fury (Skill)|Fury]]''' |
||
| |
| |
||
* now hits 3 times per attack instead of up to 5 |
|||
* no long scales from 2-5 attacks, now hits 3 times |
|||
* attack bonus increased dramatically |
|||
* damage bonus increased slightly |
|||
* now has Feral Rage as a synergy at 12% |
|||
|} |
|} |
||
=== [[Summoning Skills (Druid)|Summoning Skills]] === |
=== [[Summoning Skills (Druid)|Summoning Skills]] === |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 1,055: | Line 795: | ||
| |
| |
||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers |
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers |
||
* ravens persist while teleporting |
* ravens persist while teleporting and cannot take damage or be any area effects |
||
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast |
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast |
||
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12% |
|||
* mana cost starts lower and scales per level |
|||
|- |
|- |
||
|'''[[Poison Creeper]]''' |
|'''[[Poison Creeper]]''' |
||
Line 1,065: | Line 803: | ||
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit |
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit |
||
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) |
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) |
||
* life increased |
|||
* damage scaling rebalanced and increased |
|||
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22% |
|||
|- |
|- |
||
|'''[[Carrion Vine]]''' |
|'''[[Carrion Vine]]''' |
||
| |
| |
||
* |
|||
* life increased |
|||
* now recovers a flat amount of life instead of a percentage |
|||
|- |
|- |
||
|'''[[Solar Creeper]]''' |
|'''[[Solar Creeper]]''' |
||
| |
| |
||
* |
|||
* life buffed |
|||
* now recovers a flat amount of mana instead of a percentage |
|||
|- |
|- |
||
|'''[[Heart of Wolverine]]''' |
|'''[[Heart of Wolverine]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 6 (was 18) |
|||
* life buffed |
|||
* damage bonus increased to 25% + 10% per level (was 20% + 7%) |
|||
* starting mana cost reduced to 10 (was 20) |
|||
|- |
|- |
||
|'''[[Spirit of Barbs]]''' |
|'''[[Spirit of Barbs]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 18 (was 30) |
|||
* life buffed |
|||
* now deals a flat amount of damage to attackers instead of reflecting a percentage |
* now deals a flat amount of damage to attackers instead of reflecting a percentage |
||
|- |
|- |
||
|'''[[Oak Sage]]''' |
|'''[[Oak Sage]]''' |
||
| |
| |
||
* now grants a flat amount of life instead of a percentage |
|||
* moved in the skill tree, requires level 30 (was 6) |
|||
* life buffed |
|||
* now grants a flat amount of life (20 per level) instead of a percentage |
|||
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level |
|||
|- |
|- |
||
|'''[[Summon Spirit Wolf]]''' |
|'''[[Summon Spirit Wolf]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 12 (was 6) |
|||
* can now be summoned alongside Dire Wolf & Grizzly |
* can now be summoned alongside Dire Wolf & Grizzly |
||
* now has multiple damage synergies instead of just Summon Grizzly |
|||
* attack bonus nerfed |
|||
* defense bonus nerfed |
|||
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf |
|||
* damage buffed |
|||
|- |
|- |
||
|'''[[Summon Dire Wolf]]''' |
|'''[[Summon Dire Wolf]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 18) |
|||
* can now be summoned alongside Spirit Wolf & Grizzly |
* can now be summoned alongside Spirit Wolf & Grizzly |
||
* now has multiple damage synergies instead of just Summon Grizzly |
|||
* defense buffed, no longer has defense synergy from Summon Spirit Wolf |
|||
* life buffed |
|||
* no longer gains bonus attack rating per level |
|||
|- |
|- |
||
|'''[[Summon Grizzly]]''' |
|'''[[Summon Grizzly]]''' |
||
Line 1,123: | Line 837: | ||
* now deals splash damage |
* now deals splash damage |
||
* can now summon an additional Grizzly with 20 hard points |
* can now summon an additional Grizzly with 20 hard points |
||
* now has multiple damage synergies |
|||
* base damage nerfed |
|||
* attack bonus nerfed, no longer gains attack rating per level |
|||
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf |
|||
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf |
|||
|} |
|} |
||
Line 1,143: | Line 852: | ||
| |
| |
||
* no longer affects revives |
* no longer affects revives |
||
* life bonuses buffed |
|||
* now also improves skeleton velocity |
* now also improves skeleton velocity |
||
|- |
|- |
||
Line 1,150: | Line 858: | ||
* Skeletons now have splash damage on melee attacks |
* Skeletons now have splash damage on melee attacks |
||
* total skeleton warriors capped at 8 |
* total skeleton warriors capped at 8 |
||
* damage increased |
|||
* attack rating bonus increased |
|||
* defense bonus increased |
|||
* synergy for Summon Resist removed |
|||
* now has Skeleton Mastery as an explicit synergy at 8% |
|||
|- |
|- |
||
|'''[[Raise Skeletal Mage]]''' |
|'''[[Raise Skeletal Mage]]''' |
||
| |
| |
||
* Skeletal Mages' elemental attacks pierce enemies |
* Skeletal Mages' elemental attacks pierce enemies |
||
* damage increased |
|||
* synergy for Summon Resist removed |
|||
* now has Skeleton Mastery as an explicit synergy at 10% |
|||
|- |
|- |
||
|'''[[Raise Skeleton Archer]]''' |
|'''[[Raise Skeleton Archer]]''' |
||
Line 1,170: | Line 870: | ||
| |
| |
||
* Can summon an additional golem for every 5 base points |
* Can summon an additional golem for every 5 base points |
||
* life per level reduced to 10% (was 20%) |
|||
|- |
|- |
||
|'''[[Clay Golem]]''' |
|'''[[Clay Golem]]''' |
||
| |
| |
||
* Now deals splash damage |
* Now deals splash damage |
||
* damage increased drastically |
|||
* life starts higher and scales less per level |
|||
* lowered value of "slows enemies" |
|||
* mana cost reduced |
|||
* synergy for Summon Resist removed |
|||
* synergy for Blood Golem removed (was +5% life) |
|||
* now also has Blood Golem & Iron Golem as damage synergies |
|||
* damage synergies are now 40% (was 6%) |
|||
|- |
|- |
||
|'''[[Blood Golem]]''' |
|'''[[Blood Golem]]''' |
||
| |
| |
||
* now grants life per hit instead of leeching a percentage of damage as life |
* now grants life per hit instead of leeching a percentage of damage as life |
||
* damage scaling improved dramatically |
|||
* now gains life per level |
|||
* now applies open wounds |
* now applies open wounds |
||
* synergy for Summon Resist removed |
|||
* now also has Clay Golem & Iron Golem as damage synergies |
|||
* damage synergies are now 20% (was 6%) |
|||
|- |
|- |
||
|'''[[Iron Golem]]''' |
|'''[[Iron Golem]]''' |
||
| |
| |
||
* Now deals splash damage if created with a weapon |
* Now deals splash damage if created with a weapon |
||
* only the first Iron Golem created is permanent |
|||
* life buffed |
|||
* attack rating bonus reduced |
|||
* synergy for Summon Resist removed |
|||
* synergy for Blood Golem removed (was +5% life) |
|||
* now also has Clay Golem & Blood Golem as damage synergies |
|||
* damage synergies are now 20% (was 6%) |
|||
|- |
|- |
||
|'''[[Fire Golem]]''' |
|'''[[Fire Golem]]''' |
||
| |
| |
||
* weighted more toward aura damage and less toward melee attack damage |
|||
* Indirectly affected by Holy Fire aura tickrate increase |
|||
* no longer immune to fire |
|||
* life buffed |
|||
* attack rating bonus reduced |
|||
* attack damage reduced |
|||
* aura damage significantly increased |
|||
* dramatically reduced amount of fire damage absorbed, no longer immune to fire |
|||
* synergy for Summon Resist removed |
|||
* synergy for Blood Golem removed (was +5% life) |
|||
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20% |
|||
|- |
|- |
||
|'''[[Revive]]''' |
|'''[[Revive]]''' |
||
Line 1,222: | Line 894: | ||
* duration now scales per level |
* duration now scales per level |
||
* revives now deal melee splash damage |
* revives now deal melee splash damage |
||
* revives also gain elemental damage and additional skill levels |
|||
* physical damage bonus now scales at +30% per level |
|||
* revives also gain +20% elemental damage per level and +1 skill per base level |
|||
* synergies for Summon Resist & Skeleton Mastery removed |
|||
* now has Desecrate as a synergy at 20% Enhanced Damage |
|||
|- |
|- |
||
|'''[[Blood Warp]]''' |
|'''[[Blood Warp]]''' |
||
Line 1,231: | Line 900: | ||
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
* New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) |
||
|} |
|} |
||
=== [[Poison and Bone Spells]] === |
=== [[Poison and Bone Spells]] === |
||
Poison Explosion has been reworked as [[Desecrate]] |
Poison Explosion has been reworked as [[Desecrate]] |
||
Line 1,240: | Line 910: | ||
|'''[[Teeth]]''' |
|'''[[Teeth]]''' |
||
| |
| |
||
* |
|||
* early scaling reduced, level 16+ scaling increased |
|||
* synergies for Bone Wall & Bone Prison changed to just Bone Armor |
|||
* synergies are now 25% (was 15%) |
|||
|- |
|- |
||
|'''[[Bone Spear]]''' |
|'''[[Bone Spear]]''' |
||
| |
| |
||
* Additional spears at levels 15 and 25 (does not shotgun) |
* Additional spears at levels 15 and 25 (does not shotgun) |
||
* damage reduced |
|||
* synergies for Bone Wall & Bone Prison changed to just Bone Armor |
|||
* synergies are now 10% (was 7%) |
|||
|- |
|- |
||
|'''[[Bone Spirit]]''' |
|'''[[Bone Spirit]]''' |
||
| |
| |
||
* Faster missile speed |
* Faster missile speed |
||
* synergies for Bone Wall & Bone Prison changed to just Bone Armor |
|||
* synergies are now 10% (was 6%) |
|||
|- |
|- |
||
|'''[[Bone Armor]]''' |
|'''[[Bone Armor]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 6 (was 1) |
|||
|- |
|- |
||
|'''[[Bone Wall]]''' |
|'''[[Bone Wall]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|- |
||
|'''[[Bone Prison]]''' |
|'''[[Bone Prison]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|- |
|- |
||
|'''[[Corpse Explosion]]''' |
|'''[[Corpse Explosion]]''' |
||
| |
| |
||
* moved in the skill tree |
* moved in the skill tree |
||
* 5-10% corpse life damage (was 70-120%) |
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage |
||
* radius starts higher and caps at 14 yards |
* radius starts higher and caps at 14 yards |
||
* added flat fire/phys damage |
|||
* now has Amplify Damage, Desecrate, & Revive as synergies at 7% |
|||
|- |
|- |
||
|'''[[Poison Strike]]''' |
|'''[[Poison Strike]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* renamed from Poison Dagger, can now also be used with scythes |
* renamed from Poison Dagger, can now also be used with scythes |
||
* Now pierces enemy poison resistances by -1% per level, up to -30% |
* Now pierces enemy poison resistances by -1% per level, up to -30% |
||
* Now releases a poison cloud on hit which carries poison damage from gear/charms |
* Now releases a poison cloud on hit which carries poison damage from gear/charms |
||
* damage/duration reduced (damage per second is higher) |
|||
* mana cost halved |
|||
* synergies are now 24% (was 20%) |
|||
|- |
|- |
||
|'''[[Desecrate]]''' |
|'''[[Desecrate]]''' |
||
| |
| |
||
* reworked from Poison Explosion |
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast |
||
* Creates corpses on the ground instead of requiring a corpse to be cast |
|||
* damage/duration reduced (damage per second is higher) |
|||
* mana cost now scales per level |
|||
* synergies are now 20% (was 15%) |
|||
|- |
|- |
||
|'''[[Poison Nova]]''' |
|'''[[Poison Nova]]''' |
||
| |
| |
||
* |
|||
* damage scaling increased slightly |
|||
* synergies are now 15% (was 10%) |
|||
|} |
|} |
||
=== [[Curses]] === |
=== [[Curses]] === |
||
[[Curse Mastery]] and [[Dark Pact]] are new |
[[Curse Mastery]] and [[Dark Pact]] are new |
||
Line 1,308: | Line 961: | ||
| |
| |
||
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5) |
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5) |
||
* radius & duration reduced |
|||
* mana cost now scales with levels |
|||
* now has Curse Mastery as a synergy at -1% physical resistance per two levels |
* now has Curse Mastery as a synergy at -1% physical resistance per two levels |
||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
||
Line 1,315: | Line 966: | ||
|'''[[Dim Vision]]''' |
|'''[[Dim Vision]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* now also reduces enemy attack rating |
* now also reduces enemy attack rating |
||
* radius and duration start higher and scale less with levels |
|||
* mana cost starts lower and now scales with levels |
|||
* now has Curse Mastery as a synergy at -10 attack rating per level |
* now has Curse Mastery as a synergy at -10 attack rating per level |
||
|- |
|- |
||
|'''[[Weaken]]''' |
|'''[[Weaken]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 18 (was 6) |
|||
* now reduces enemy damage by 10% + 1% per level (was just 33%) |
* now reduces enemy damage by 10% + 1% per level (was just 33%) |
||
* radius & duration reduced |
|||
* mana cost now scales with levels |
|||
* now has Curse Mastery as a synergy at -1% damage per two levels |
* now has Curse Mastery as a synergy at -1% damage per two levels |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
||
Line 1,332: | Line 977: | ||
|'''[[Iron Maiden]]''' |
|'''[[Iron Maiden]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* duration reduced |
|||
* radius and mana cost now scale with levels |
|||
* now has Curse Mastery as a synergy at 6% damage returned per level |
* now has Curse Mastery as a synergy at 6% damage returned per level |
||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels |
||
Line 1,343: | Line 985: | ||
* radius increased from 2.6 yards to 6.6 yards |
* radius increased from 2.6 yards to 6.6 yards |
||
* duration is now 3 seconds (was 7 + 1 second per level) |
* duration is now 3 seconds (was 7 + 1 second per level) |
||
* mana cost now scales with levels |
|||
* now has Curse Mastery as a synergy at -1% speed per level |
* now has Curse Mastery as a synergy at -1% speed per level |
||
|- |
|- |
||
|'''[[Confuse]]''' |
|'''[[Confuse]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* now also increases attack speed of confused enemies by 10% per base level |
* now also increases attack speed of confused enemies by 10% per base level |
||
* radius & duration reduced |
|||
* mana cost now starts lower and scales with levels |
|||
* now has Curse Mastery as a synergy at +5% attack speed per level |
* now has Curse Mastery as a synergy at +5% attack speed per level |
||
|- |
|- |
||
Line 1,358: | Line 996: | ||
* moved in the skill tree, requires level 12 (was 18) |
* moved in the skill tree, requires level 12 (was 18) |
||
* life leech is now 8% + 2% per base level (was just 50%) |
* life leech is now 8% + 2% per base level (was just 50%) |
||
* radius starts higher and scales less with levels |
|||
* duration reduced |
|||
* mana cost starts lower and now scales with levels |
|||
* now has Curse Mastery as a synergy at +1% life steal per two levels |
* now has Curse Mastery as a synergy at +1% life steal per two levels |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
||
Line 1,366: | Line 1,001: | ||
|'''[[Attract]]''' |
|'''[[Attract]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* now also reduces enemy defense by 120% + 10% per level |
* now also reduces enemy defense by 120% + 10% per level |
||
* radius now starts lower and scales with levels |
|||
* duration & mana cost reduced |
|||
* now has Curse Mastery as a synergy at -5% enemy defense per level |
* now has Curse Mastery as a synergy at -5% enemy defense per level |
||
|- |
|- |
||
|'''[[Decrepify]]''' |
|'''[[Decrepify]]''' |
||
| |
| |
||
* moved in the skill tree |
|||
* No longer reduces enemy PDR or damage (was 50% each) |
* No longer reduces enemy PDR or damage (was 50% each) |
||
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level |
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level |
||
* radius & mana cost now scale with levels |
|||
* duration reduced |
|||
* now has Curse Mastery as a synergy at -1% attack and cast speed per level |
* now has Curse Mastery as a synergy at -1% attack and cast speed per level |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
||
Line 1,386: | Line 1,015: | ||
| |
| |
||
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels |
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels |
||
* radius & duration reduced |
|||
* mana cost now starts lower and scales with levels |
|||
* now has Curse Mastery as a synergy at -1% all resistance per level |
* now has Curse Mastery as a synergy at -1% all resistance per level |
||
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
* now has Curse Mastery as a synergy at +0.6 yards per three levels |
||
Line 1,411: | Line 1,038: | ||
* now also grants +1 passive health regeneration per base level |
* now also grants +1 passive health regeneration per base level |
||
* now also grants life per hit |
* now also grants life per hit |
||
* radius increased |
|||
* no longer costs mana |
|||
|- |
|- |
||
|'''[[Cleansing]]''' |
|'''[[Cleansing]]''' |
||
Line 1,419: | Line 1,044: | ||
* now also grants +1% passive poison/curse duration reduction per base level |
* now also grants +1% passive poison/curse duration reduction per base level |
||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
* radius increased slightly |
|||
|- |
|- |
||
|'''[[Meditation]]''' |
|'''[[Meditation]]''' |
||
Line 1,426: | Line 1,050: | ||
* now also grants +1 passive mana after each kill per two base levels |
* now also grants +1 passive mana after each kill per two base levels |
||
* no longer gains bonus healing from Prayer |
* no longer gains bonus healing from Prayer |
||
* radius increased slightly |
|||
|- |
|- |
||
|'''[[Resist Fire]]''' |
|'''[[Resist Fire]]''' |
||
| |
| |
||
* Now also grants a bonus for fire damage |
* Now also grants a bonus for fire damage |
||
* Fire resist nerfed (caps at 100 instead of 150) |
|||
* Maximum fire resistance bonus is no longer doubled when the aura is active |
* Maximum fire resistance bonus is no longer doubled when the aura is active |
||
* Radius buffed slightly |
|||
|- |
|- |
||
|'''[[Resist Cold]]''' |
|'''[[Resist Cold]]''' |
||
| |
| |
||
* Requires level 1 (was 6) |
|||
* Now also grants a bonus for cold damage |
* Now also grants a bonus for cold damage |
||
* Cold resist nerfed (caps at 100 instead of 150) |
|||
* Maximum cold resistance bonus is no longer doubled when the aura is active |
* Maximum cold resistance bonus is no longer doubled when the aura is active |
||
* Radius buffed slightly |
|||
|- |
|- |
||
|'''[[Resist Lightning]]''' |
|'''[[Resist Lightning]]''' |
||
| |
| |
||
* Requires level 1 (was 12) |
|||
* Now also grants a bonus for lightning damage |
* Now also grants a bonus for lightning damage |
||
* Lightning resist nerfed (caps at 100 instead of 150) |
|||
* Maximum lightning resistance bonus is no longer doubled when the aura is active |
* Maximum lightning resistance bonus is no longer doubled when the aura is active |
||
* Radius buffed slightly |
|||
|- |
|- |
||
|'''[[Defiance]]''' |
|'''[[Defiance]]''' |
||
| |
| |
||
* now also grants +1% PDR per two |
* now also grants +1% PDR per two levels |
||
* radius increased |
|||
|- |
|- |
||
|'''[[Vigor]]''' |
|'''[[Vigor]]''' |
||
| |
| |
||
* now also grants +1% FRW per base level (passive) |
* now also grants +1% FRW per base level (passive) |
||
* radius increased |
|||
|- |
|- |
||
|'''[[Redemption]]''' |
|'''[[Redemption]]''' |
||
| |
| |
||
* |
|||
* life recovered starts lower and scales by 2 per level (was 5) |
|||
|- |
|- |
||
|'''[[Salvation]]''' |
|'''[[Salvation]]''' |
||
| |
| |
||
* Now also grants a bonus to elemental damage |
* Now also grants a bonus to elemental damage |
||
* resists nerfed (caps at 75 instead of 120) |
|||
|} |
|} |
||
=== [[Offensive Auras]] === |
=== [[Offensive Auras]] === |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 1,480: | Line 1,093: | ||
|'''[[Holy Fire]]''' |
|'''[[Holy Fire]]''' |
||
| |
| |
||
* Aura tick rate increased |
|||
* Radius is now always 6 yards (was 4 + 0.66 per level) |
* Radius is now always 6 yards (was 4 + 0.66 per level) |
||
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling |
|||
* now also has Blessed Aim as a synergy |
|||
* synergies are now 20% (was 18%/6%) |
|||
|- |
|- |
||
|'''[[Holy Freeze]]''' |
|'''[[Holy Freeze]]''' |
||
| |
| |
||
* Aura tick rate increased |
|||
* Radius is now always 8 yards (was 4 + 0.66 per level) |
* Radius is now always 8 yards (was 4 + 0.66 per level) |
||
* aura cold damage scaling decreased |
|||
* attack cold damage scaling increased |
|||
* now also has Blessed Aim as a synergy |
|||
* synergies are now 12% (was 15%/7%) |
|||
|- |
|- |
||
|'''[[Holy Shock]]''' |
|'''[[Holy Shock]]''' |
||
| |
| |
||
* Aura tick rate increased |
|||
* Radius is now always 8 yards (was 4 + 0.66 per level) |
* Radius is now always 8 yards (was 4 + 0.66 per level) |
||
* aura lightning damage scaling decreased |
|||
* attack lightning damage scaling increased slightly |
|||
* now also has Blessed Aim as a synergy |
|||
* synergies are now 8% (was 12%/4%) |
|||
|- |
|- |
||
|'''[[Blessed Aim]]''' |
|'''[[Blessed Aim]]''' |
||
| |
| |
||
* |
* also applies -1% to target defense per base level (passive) |
||
* also grants passive +10% Attack Rating per hard point |
|||
* radius increased slightly |
|||
|- |
|- |
||
|'''[[Concentration]]''' |
|'''[[Concentration]]''' |
||
| |
| |
||
* now also adds bonus attack rating |
* now also adds bonus attack rating |
||
* damage bonus is now +12% per level (was +15%) |
|||
* radius increased |
|||
|- |
|- |
||
|'''[[Fanaticism]]''' |
|'''[[Fanaticism]]''' |
||
| |
| |
||
* |
|||
* damage increased slightly |
|||
* radius increased |
|||
|- |
|- |
||
|'''[[Thorns]]''' |
|'''[[Thorns]]''' |
||
| |
| |
||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned |
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned |
||
* now has Might and Defiance as synergies at 18% |
|||
* radius increased |
|||
|- |
|- |
||
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
|'''[[Sanctuary (Skill)|Sanctuary]]''' |
||
| |
| |
||
* Aura tick rate increased |
|||
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level) |
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level) |
||
* aura magic damage scaling decreased, now applies to all enemies instead of just undead |
* aura magic damage scaling decreased, now applies to all enemies instead of just undead |
||
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) |
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) |
||
* no longer applies knockback to undead |
* no longer applies knockback to undead |
||
* mana cost removed |
|||
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing |
|||
* synergies are now 8% (was 7%) |
|||
|- |
|- |
||
|'''[[Conviction]]''' |
|'''[[Conviction]]''' |
||
Line 1,553: | Line 1,141: | ||
| |
| |
||
* Damage to self decreases by 1% per level to a minimum of 3% |
* Damage to self decreases by 1% per level to a minimum of 3% |
||
* damage scales by +25% per level (was +15%) |
|||
* bonus attack rating increased to +16% per level (was +7%) |
|||
* synergies are now 20% (was 15%/5%) |
|||
|- |
|- |
||
|'''[[Smite]]''' |
|'''[[Smite]]''' |
||
| |
| |
||
* damage bonus increased to +20% per level (was +15%) |
|||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own |
||
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although |
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[The Redeemer]] and [[Astreon's Iron Ward]] still have "+X damage" |
||
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] |
||
|- |
|- |
||
|'''[[Holy Bolt]]''' |
|'''[[Holy Bolt]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* bolts now pierce all allies and enemies, healing or damaging each |
* bolts now pierce all allies and enemies, healing or damaging each |
||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies |
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies |
||
* magic damage scaling reduced |
|||
* healing scaling reduced |
|||
* mana cost scaling increased |
|||
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer |
|||
* damage synergies are now 8% (was 50%) |
|||
* healing synergy is now 5% (was 15%) |
|||
|- |
|- |
||
|'''[[Zeal]]''' |
|'''[[Zeal]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 12) |
|||
* Number of attacks decreased to 3 from 5, avoids animation lock |
* Number of attacks decreased to 3 from 5, avoids animation lock |
||
* damage & attack rating increased |
|||
* synergy is now 20% (was 12%) |
|||
|- |
|- |
||
|'''[[Charge]]''' |
|'''[[Charge]]''' |
||
| |
| |
||
* |
|||
* damage and attack rating increased |
|||
* synergies are now 25% (was 20%) |
|||
|- |
|- |
||
|'''[[Vengeance]]''' |
|'''[[Vengeance]]''' |
||
| |
| |
||
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items |
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items |
||
* attack rating increased |
|||
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction |
|||
|- |
|- |
||
|'''[[Blessed Hammer]]''' |
|'''[[Blessed Hammer]]''' |
||
Line 1,598: | Line 1,169: | ||
* hammers now travel faster |
* hammers now travel faster |
||
* hammer hitbox size has been doubled |
* hammer hitbox size has been doubled |
||
* synergies are now 12% (was 14%) |
|||
|- |
|- |
||
|'''[[Conversion]]''' |
|'''[[Conversion]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 18 (was 24) |
|||
* higher chance to convert |
|||
* duration is now 8 seconds (was 16) |
|||
|- |
|- |
||
|'''[[Holy Shield]]''' |
|'''[[Holy Shield]]''' |
||
| |
| |
||
* |
|||
* block chance starts at 10% (was 14%) and scales more with levels |
|||
* defense per level decreased from 15% to 10% |
|||
* duration now starts longer and scales less with levels |
|||
* now also has Smite & Defiance as damage synergies at 4% each |
|||
|- |
|- |
||
|'''[[Fist of the Heavens]]''' |
|'''[[Fist of the Heavens]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 24 (was 30) |
|||
* removed cooldown, auto-targeting has reduced range |
* removed cooldown, auto-targeting has reduced range |
||
* holy bolts now damage all creature types (was just undead) |
* holy bolts now damage all creature types (was just undead) |
||
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game |
|||
* mana cost now starts lower and scales with levels |
|||
* synergy from Holy Shock changed to Holy Light & Holy Nova |
|||
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock) |
|||
|- |
|- |
||
|'''[[Holy Nova]]''' |
|'''[[Holy Nova]]''' |
||
Line 1,650: | Line 1,210: | ||
| |
| |
||
* faster missile speed |
* faster missile speed |
||
* cold length now scales less with levels |
|||
* mana cost now starts lower and scales with levels |
|||
* damage increased |
|||
* removed synergies from Frost Nova, Blizzard, & Frozen Orb |
|||
|- |
|- |
||
|'''[[Cold Enchant]]''' |
|'''[[Cold Enchant]]''' |
||
Line 1,662: | Line 1,218: | ||
|'''[[Frost Nova]]''' |
|'''[[Frost Nova]]''' |
||
| |
| |
||
* |
|||
* damage buffed |
|||
* cold length scaling reduced to +0.2 seconds per level (was +1) |
|||
* mana cost scaling reduced |
|||
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor |
|||
* synergies are now 9% (was 10%) |
|||
|- |
|- |
||
|'''[[Ice Blast]]''' |
|'''[[Ice Blast]]''' |
||
| |
| |
||
* pierces, faster missiles |
* pierces, faster missiles |
||
* cold damage starts lower and scales higher |
|||
* freeze duration is now 2 seconds (was 3 + 0.2 per level) |
* freeze duration is now 2 seconds (was 3 + 0.2 per level) |
||
* synergies for Blizzard & Frozen Orb removed |
|||
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level) |
|||
* synergies are now 6% (was 8%) |
|||
|- |
|- |
||
|'''[[Shiver Armor]]''' |
|'''[[Shiver Armor]]''' |
||
| |
| |
||
* |
|||
* damage increased |
|||
* cold length now scales with levels |
|||
* duration now starts higher and scales less with levels |
|||
* duration synergies removed, synergy from Chilling Armor removed |
|||
* synergy is now 20% (was 9%) |
|||
|- |
|- |
||
|'''[[Chilling Armor]]''' |
|'''[[Chilling Armor]]''' |
||
Line 1,689: | Line 1,233: | ||
* creates single blizzard spike per counter ranged attack |
* creates single blizzard spike per counter ranged attack |
||
* chills melee on successful strike |
* chills melee on successful strike |
||
* damage increased |
|||
* duration now starts higher and scales less with levels |
|||
* duration synergies removed, synergy from Shiver Armor removed |
|||
* synergy is now 20% (was 7%) |
|||
|- |
|- |
||
|'''[[Glacial Spike]]''' |
|'''[[Glacial Spike]]''' |
||
| |
| |
||
* cold damage starts slightly higher |
|||
* freeze duration is now 2 seconds and doesn't scale with levels |
* freeze duration is now 2 seconds and doesn't scale with levels |
||
* starting mana cost increased to 30 (was 10) |
|||
* freeze duration synergy is now 5% (was 3%) |
|||
* synergy from Frozen Orb changed to Ice Barrage |
|||
|- |
|- |
||
|'''[[Blizzard]]''' |
|'''[[Blizzard]]''' |
||
| |
| |
||
* improved ground density, projectile hitbox size increased by 50% |
* improved ground density, projectile hitbox size increased by 50% |
||
* damage scaling reduced |
|||
* mana cost reduced |
|||
* synergy for Ice Blast removed |
|||
* synergies are now 10% (was 5%) |
|||
|- |
|- |
||
|'''[[Frozen Orb]]''' |
|'''[[Frozen Orb]]''' |
||
| |
| |
||
* removed cooldown and changed to slower "lightning" cast frames |
* removed cooldown and changed to slower "lightning" cast frames |
||
* damage, cold length, & mana cost reduced |
|||
* range has been increased by roughly 20% |
* range has been increased by roughly 20% |
||
* now also has Ice Blast as a synergy |
|||
* synergies are now 4% (was 2%) |
|||
|- |
|- |
||
|'''[[Cold Mastery]]''' |
|'''[[Cold Mastery]]''' |
||
| |
| |
||
* now also adds cold damage |
|||
* pierce reduced to 5% +2% per level (was 20% +5%) |
|||
* now also adds cold damage (10% +2% per level) |
|||
|- |
|- |
||
|'''[[Ice Barrage]]''' |
|'''[[Ice Barrage]]''' |
||
Line 1,735: | Line 1,263: | ||
|'''[[Charged Bolt]]''' |
|'''[[Charged Bolt]]''' |
||
| |
| |
||
* |
|||
* now caps at 28 bolts (was 24) |
|||
* now also has Telekinesis as a synergy |
|||
|- |
|- |
||
|'''[[Static Field]]''' |
|'''[[Static Field]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* radius reduced |
|||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) |
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) |
||
* now also has -1% to enemy lightning resistance per level (breaks immunities) |
* now also has -1% to enemy lightning resistance per level (breaks immunities) |
||
Line 1,747: | Line 1,272: | ||
|'''[[Telekinesis]]''' |
|'''[[Telekinesis]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 1 (was 6) |
|||
* large damage buff |
|||
* now has Charged Bolt & Nova as synergies at 14% |
|||
|- |
|- |
||
|'''[[Nova]]''' |
|'''[[Nova]]''' |
||
| |
| |
||
* |
|||
* damage scaling improved slightly |
|||
* mana cost halved |
|||
* now has Charged Bolt & Telekinesis as synergies at 3% |
|||
|- |
|- |
||
|'''[[Lightning]]''' |
|'''[[Lightning]]''' |
||
| |
| |
||
* damage increased |
|||
* changed to faster cast frames (was slower "lightning" frames) |
* changed to faster cast frames (was slower "lightning" frames) |
||
* damage scaling increased at lower levels and decreased at higher levels |
|||
* mana cost reduced |
|||
* synergy from Nova removed |
|||
* synergies are now 6% (was 8%) |
|||
|- |
|- |
||
|'''[[Chain Lightning]]''' |
|'''[[Chain Lightning]]''' |
||
| |
| |
||
* |
|||
* moved in the skill tree, requires level 24 (was 18) |
|||
* damage increased |
|||
* mana cost reduced |
|||
* synergy for Nova removed |
|||
* synergies are now 6% (was 4%) |
|||
|- |
|- |
||
|'''[[Teleport]]''' |
|'''[[Teleport]]''' |
||
| |
| |
||
* |
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard point |
||
* uses slower "lightning" FCR frames |
|||
|- |
|- |
||
|'''[[Thunder Storm]]''' |
|'''[[Thunder Storm]]''' |
||
Line 1,784: | Line 1,295: | ||
* time between attacks goes down with hard points |
* time between attacks goes down with hard points |
||
* casts nova on impact |
* casts nova on impact |
||
* damage scaling reduced |
|||
* now has Charged Bolt & Nova as synergies at 6% |
|||
|- |
|- |
||
|'''[[Energy Shield]]''' |
|'''[[Energy Shield]]''' |
||
| |
| |
||
* moved in the skill tree (still requires level 24) |
|||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) |
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) |
||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) |
||
Line 1,795: | Line 1,303: | ||
|'''[[Lightning Mastery]]''' |
|'''[[Lightning Mastery]]''' |
||
| |
| |
||
* |
|||
* no changes |
|||
|} |
|} |
||
=== [[Fire Spells]] === |
=== [[Fire Spells]] === |
||
Enchant is now [[Enchant Fire]] |
Enchant is now [[Enchant Fire]] |
||
Line 1,806: | Line 1,315: | ||
|'''[[Fire Bolt]]''' |
|'''[[Fire Bolt]]''' |
||
| |
| |
||
* |
|||
* damage scaling increased |
|||
* synergy from Meteor changed to Combustion |
|||
* synergies are now 20% (was 16%) |
|||
|- |
|- |
||
|'''[[Warmth]]''' |
|'''[[Warmth]]''' |
||
Line 1,816: | Line 1,323: | ||
|'''[[Inferno]]''' |
|'''[[Inferno]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 1 (was 6) |
|||
* faster spray speed |
* faster spray speed |
||
* damage increased |
|||
* range & mana cost reduced |
|||
* now has Fire Wall & Blaze as synergies instead of Warmth |
|||
* synergies are now 20% (was 13%) |
|||
|- |
|- |
||
|'''[[Blaze]]''' |
|'''[[Blaze]]''' |
||
| |
| |
||
* moved in the skill tree, requires level 6 (was 12) |
|||
* reworked to create an explosion when cast as well as provide a movement speed bonus |
* reworked to create an explosion when cast as well as provide a movement speed bonus |
||
* duration |
* duration caps at 10 seconds |
||
* increased fire trail hitbox size |
* increased fire trail hitbox size |
||
* mana cost scales less per level |
|||
* synergies are now both 3% (was 4%/1%) |
|||
|- |
|- |
||
|'''[[Fire Wall]]''' |
|'''[[Fire Wall]]''' |
||
| |
| |
||
* duration reduced slightly |
|||
* moved in the skill tree, requires level 12 (was 18) |
|||
* duration reduced |
|||
* damage reduced |
|||
* synergies are now both 4% (was 4%/1%) |
|||
|- |
|- |
||
|'''[[Fire Ball]]''' |
|'''[[Fire Ball]]''' |
||
| |
| |
||
* |
|||
* synergy from Meteor changed to Combustion |
|||
* synergies are now 16% (was 14%) |
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|'''[[Enchant Fire]]''' |
|'''[[Enchant Fire]]''' |
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* renamed from Enchant |
* renamed from Enchant to distinguish it from the new Cold Enchant skill |
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* is now an aoe skill (similar to battle orders) |
* is now an aoe skill (similar to battle orders) |
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* now correctly applies 1/3 of damage to ranged attacks |
* now correctly applies 1/3 of damage to ranged attacks |
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* now grants allies 50% of the damage instead of 100% |
* now grants allies 50% of the damage instead of 100% |
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* no longer gains mastery bonuses twice |
* no longer gains mastery bonuses twice |
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* damage scaling increased |
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* synergy is now 18% (was 9%) |
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|'''[[Meteor]]''' |
|'''[[Meteor]]''' |
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* moved in the skill tree |
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* cooldown reduced, meteors fall faster and have 33% larger aoe |
* cooldown reduced, meteors fall faster and have 33% larger aoe |
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* now deals physical damage and fire damage (fire damage reduced) |
* now deals physical damage and fire damage (fire damage reduced) |
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* synergy from Fire Bolt replaced with Fire Wall |
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* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning) |
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|'''[[Fire Mastery]]''' |
|'''[[Fire Mastery]]''' |
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Line 1,872: | Line 1,362: | ||
* duration reduced from 10 seconds to 6 seconds |
* duration reduced from 10 seconds to 6 seconds |
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* reduced start-up delay between casting and hydras attacking |
* reduced start-up delay between casting and hydras attacking |
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* damage increased |
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* synergy from Fire Ball changed to Lesser Hydra |
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* synergies are now 6% (was 3%) |
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|'''[[Combustion]]''' |
|'''[[Combustion]]''' |