Skill Changes: Difference between revisions
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BetweenWalls (talk | contribs) remaining skills updated to s7 |
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= Skill Overview =
This section lists major mechanical differences from the vanilla game. For full details and a list of numerical changes and other balance adjustments, see the changelog for each skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills.
Broad Skill Changes:
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* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
== Amazon ==
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard
|-
|'''[[Evade]]'''
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|'''[[Penetrate]]'''
|
* now also reduces enemy defense % per hard
|-
|'''[[Inner Sight]]'''
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* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
|}
Line 289 ⟶ 287:
|'''[[Magic Arrow]]'''
|
* now shoots an additional arrow every 5
* now converts 50% damage to magic (was 1% per level)
* deals additional flat magic damage
Line 354 ⟶ 352:
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
{| class="wikitable"
Line 370:
|
* now caps at 3 kicks
|-
|'''[[Dragon Claw]]'''
Line 380 ⟶ 379:
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
|-
|'''[[Dragon Flight]]'''
Line 386 ⟶ 384:
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
|-
|'''[[Fists of Fire]]'''
Line 419 ⟶ 416:
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per
|-
|'''[[Psychic Hammer]]'''
|
* bounces to an additional enemy
* now has damage synergies
|-
Line 432 ⟶ 429:
|'''[[Mind Blast]]'''
|
* no longer stuns after first hard
* no longer converts enemies
* radius now scales per level
Line 439 ⟶ 436:
|'''[[Burst of Speed]]'''
|
*
|-
|'''[[Fade]]'''
Line 448 ⟶ 445:
|
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
*
|-
|'''[[Shadow Warrior]]'''
|
*
|-
|'''[[Shadow Master]]'''
|
*
|}
Line 466 ⟶ 463:
|'''[[Fire Blast]]'''
|
* now gains an extra bomb every 4 hard
|-
|'''[[Wake of Fire]]'''
Line 499 ⟶ 496:
* delay between attacks has been reduced
* now has the ranged leech penalty (50% reduced leech)
|-
|'''[[Shock Web]]'''
Line 509 ⟶ 505:
|'''[[Charged Bolt Sentry]]'''
|
* now gains +1 bolt per 4
|-
|'''[[Lightning Sentry]]'''
Line 520 ⟶ 516:
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* now gains +1 shot per
|-
|'''[[Chain Lightning Sentry]]'''
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|
* is now an aoe skill centered on the caster
* duration increases with
|-
|'''[[Battle Cry]]'''
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|'''[[Battle Command]]'''
|
* grants 1 additional skill point every 10
* also adds 20% + 3% enhanced damage per level
|}
Line 606 ⟶ 602:
|
* Renamed from Increased Stamina
* now grants 20 max life per hard
* now grants FHR with
|-
|'''[[Iron Skin]]'''
|
* Now adds PDR% with hard
|-
|'''[[Increased Speed]]'''
Line 644 ⟶ 640:
|'''[[Double Throw]]'''
|
* Now bounces
* Not affected by pierce
|-
Line 653 ⟶ 649:
|'''[[Concentrate]]'''
|
*
|-
|'''[[Berserk]]'''
|
* now requires two weapons
* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|-
|'''[[Leap]]'''
|
* leap distance and speed increased
* knockback radius is now only increased with hard
|-
|'''[[Leap Attack]]'''
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* leap speed increased
* Now deals damage in an area instead of attacking a single target
* does not use duability or attack rating
|-
|'''[[Whirlwind]]'''
|
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* when dual wielding, both weapons are swung simultaneously per attack
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* now benefits from Faster Run/Walk and also grants additional velocity
* can now trigger chance-to-cast effects
|}
Line 692 ⟶ 687:
|'''[[Firestorm]]'''
|
*
|-
|'''[[Molten Boulder]]'''
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* boulder speed increases per level
|-
|'''[[Fissure]]'''
Line 708 ⟶ 703:
|'''[[Armageddon]]'''
|
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* meteors deal a more even split of physical and fire damage
* duration increases by 3 per level instead of via synergy
|-
|'''[[Cyclone Armor]]'''
|
* now
|-
|'''[[Arctic Blast]]'''
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* reduces enemy cold resistance (can break immunes)
* has a bigger hitbox and travels faster
|-
|'''[[Twister]]'''
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* now shoots additional twisters
|-
|'''[[Tornado]]'''
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* hitbox size increased
|-
|'''[[Hurricane]]'''
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* duration increases by 3 per level
|-
|'''[[Gust]]'''
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|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|-
|'''[[Werebear]]'''
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life
|-
|'''[[Lycanthropy]]'''
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* now also grants bonus attack rating
|-
|'''[[Maul]]'''
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|'''[[Shock Wave]]'''
|
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
|-
|'''[[Hunger]]'''
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|'''[[Fire Claws]]'''
|
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|-
|'''[[Feral Rage]]'''
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|'''[[Rabies]]'''
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*
|-
|'''[[Fury (Skill)|Fury]]'''
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* now hits 3 times per attack instead of up to 5
* Now gains +20% melee splash radius on the second attack and +40% on the third
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
{| class="wikitable"
|-
|'''[[Raven]]'''
|
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* can
|-
|'''[[Poison Creeper]]'''
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* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* an additional poison creeper can be summoned every 10 hard levels
* now has damage synergies
|-
|'''[[Carrion Vine]]'''
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* recovers a flat amount of life instead of a percentage, moves slightly faster
|-
|'''[[Solar Creeper]]'''
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* recovers a flat amount of mana instead of a percentage, moves slightly faster
|-
|'''[[Heart of Wolverine]]'''
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|'''[[Summon Spirit Wolf]]'''
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* now deals splash damage and move slightly faster
|-
|'''[[Summon Dire Wolf]]'''
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* now deals splash damage and move slightly faster
|-
|'''[[Summon Grizzly]]'''
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* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
|}
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|'''[[Skeleton Mastery]]'''
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* now also affects velocity and bonus elemental damage, no longer affects revives
|-
|'''[[Raise Skeleton Warrior]]'''
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* Skeletons now
* total skeleton warriors capped at 8
|-
|'''[[Raise Skeletal Mage]]'''
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* Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox
|-
|'''[[Raise Skeleton Archer]]'''
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* New skill which summons skeleton archers that deal physical damage
|-
|'''[[Golem Mastery]]'''
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* Can summon an additional golem for every 5
|-
|'''[[Clay Golem]]'''
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|'''[[Revive]]'''
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* Total of 8 revives at 20 hard
* duration now scales per level
* revives now deal melee splash damage
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|'''[[Bone Spear]]'''
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*
|-
|'''[[Bone Spirit]]'''
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|'''[[Bone Armor]]'''
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* now gains +3 additional absorb per Energy
|-
|'''[[Bone Wall]]'''
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|'''[[Corpse Explosion]]'''
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* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at
|-
|'''[[Poison Strike]]'''
|
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -
* Now releases a poison cloud on hit which carries poison damage from gear/charms
|-
Line 955 ⟶ 947:
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
{| class="wikitable"
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|'''[[Amplify Damage]]'''
|
*
|-
|'''[[Dim Vision]]'''
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* now also reduces enemy attack rating
|-
|'''[[Weaken]]'''
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* now also reduces enemy
* reduction to enemy damage now scales with levels
|-
|'''[[Iron Maiden]]'''
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*
|-
|'''[[Terror]]'''
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* now also reduces
* radius increased
* duration is now 3 seconds (was 7 + 1 second per level)
|-
|'''[[Confuse]]'''
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* now also increases attack speed of confused enemies by 10% per
|-
|'''[[Life Tap]]'''
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* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* duration now caps at 20 seconds
|-
|'''[[Attract]]'''
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* now also reduces enemy defense by
|-
|'''[[Decrepify]]'''
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*
*
* now
|-
|'''[[Lower Resist]]'''
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* less effective against non-immune enemies, can break more immunes after level 15
* radius caps at 10 yards and increases with hard levels
|-
|'''[[Curse Mastery]]'''
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|'''[[Dark Pact]]'''
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* New skill that
|}
Line 1,035 ⟶ 1,016:
|'''[[Prayer]]'''
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* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
|-
|'''[[Cleansing]]'''
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* now also grants +1% passive poison/curse duration reduction
* no longer gains bonus healing from Prayer
|-
|'''[[Meditation]]'''
|
* now also grants +1 passive mana after each kill per two hard levels
* no longer gains bonus healing from Prayer
|-
Line 1,054 ⟶ 1,032:
|
* Now also grants a bonus for fire damage
*
|-
|'''[[Resist Cold]]'''
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* Now also grants a bonus for cold damage
*
|-
|'''[[Resist Lightning]]'''
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* Now also grants a bonus for lightning damage
*
|-
|'''[[Defiance]]'''
Line 1,072 ⟶ 1,050:
|'''[[Vigor]]'''
|
* now also grants pssive +1% FRW per
|-
|'''[[Redemption]]'''
Line 1,088 ⟶ 1,066:
|'''[[Might]]'''
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*
* radius increased
|-
|'''[[Holy Fire]]'''
|
* Radius
|-
|'''[[Holy Freeze]]'''
|
* Radius is now always 8 yards (was 4 + 0.
|-
|'''[[Holy Shock]]'''
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* Radius is now always
|-
|'''[[Blessed Aim]]'''
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* now also provides deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|'''[[Concentration]]'''
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* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
|-
Line 1,121 ⟶ 1,101:
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* Radius is now always 10 yards (was 3.33 + 0.67 per level)
|-
|'''[[Conviction]]'''
|
* less effective against non-immune enemies and can break higher immunities above level 25
* radius is increased and now scales with levels
|}
Line 1,140 ⟶ 1,118:
|'''[[Sacrifice]]'''
|
* Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|'''[[Smite]]'''
|
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
|-
Line 1,155 ⟶ 1,134:
|'''[[Zeal]]'''
|
* Number of
* Now gains +20% melee splash radius on the second attack and +40% on the third
|-
|'''[[Charge]]'''
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* Now gains up to +60% increased melee splash radius based on the distance traveled
* Will always charge in melee range instead of doing a normal attack
|-
|'''[[Vengeance]]'''
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* reworked
|-
|'''[[Blessed Hammer]]'''
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* hammers now travel faster and have larger hitboxes
|-
|'''[[Conversion]]'''
Line 1,180 ⟶ 1,160:
|'''[[Fist of the Heavens]]'''
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* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
|-
|'''[[Holy Nova]]'''
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|
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* has a 3.5 second cooldown which can be reduced with hard
|}
Line 1,213 ⟶ 1,193:
|'''[[Cold Enchant]]'''
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* new skill
|-
|'''[[Frost Nova]]'''
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* pierces, faster missiles
|-
|'''[[Shiver Armor]]'''
Line 1,237 ⟶ 1,215:
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* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
|-
|'''[[Blizzard]]'''
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* new skill that shoots ice lances which have AOE impact that chills
*
* Does not pierce, but does shotgun
|}
Line 1,288 ⟶ 1,267:
|'''[[Teleport]]'''
|
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard
|-
|'''[[Thunder Storm]]'''
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* no longer flashes your screen
* time between attacks goes down with hard
* casts nova on impact
|-
Line 1,323 ⟶ 1,302:
|'''[[Inferno]]'''
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* reduces enemy fire resistance (can break immunes)
* has a bigger hitbox and travels faster
|-
|'''[[Blaze]]'''
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* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* increased fire trail hitbox size
* duration caps at 10 seconds
* now has a 2 second cooldown
|-
|'''[[Fire Wall]]'''
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|'''[[Fire Ball]]'''
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* explosion radius increased slightly
|-
|'''[[Enchant Fire]]'''
Line 1,345 ⟶ 1,326:
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* no longer
|-
|'''[[Meteor]]'''
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* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage
|-
|'''[[Fire Mastery]]'''
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* now also adds fire pierce
|-
|'''[[Hydra]]'''
|