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=== Socketing Recipes === |
=== Socketing Recipes === |
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Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. The [[Item_Bases#Sockets|maximum sockets]] an item can get will |
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The [[Item_Bases#Sockets|maximum sockets]] an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets. |
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[[File:Puzzlebox_in_Cube.png|right]] |
[[File:Puzzlebox_in_Cube.png|right]] |
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| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm |
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm |
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| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + |
| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + Gemmed Item (has inserted items) || Destroys inserted items (gems/runes/jewels) |
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|- |
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| Larzuk's Puzzlebox + |
| Larzuk's Puzzlebox + Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to other items |
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|- |
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| Larzuk's |
| Larzuk's Puzzlepiece + Non-Unique/Non-Set Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to other items |
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|- |
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| Larzuk's Puzzlepiece + Non-Unique/Non-Set Two-Handed Weapon || Adds 2-4 sockets to the Item |
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|- |
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| Larzuk's Puzzlepiece + Non-Unique/Non-Set Other Item || Adds 1-2 sockets to the Item |
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|- |
|- |
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| Larzuk's Malus + Item || Adds 1 socket to the Item |
| Larzuk's Malus + Item || Adds 1 socket to the Item |
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In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items |
In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items which get ''non-socket'' corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further. |
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Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively. |
Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively. |
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=== Corruptions === |
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Main article: [[Corruptions]] |
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Worldstone Shards are new items which are relatively common and can be used to corrupt items. |
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{{#lsth:Corruptions|Equipment Corruptions}} |
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== Gear Creation == |
== Gear Creation == |
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These recipes create new items - any affixes on ingredient items are not preserved. |
These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions]] |
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=== Equipment Creation Recipes === |
=== Equipment Creation Recipes === |
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<!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) --> |
<!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) --> |
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<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) --> |
<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) --> |
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=== Crafting === |
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Main article: [[Crafting#Changes_in_PD2|Crafting]] |
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Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item. |
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Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down. |
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: <code>crafted ilvl = [clvl/2] + [ilvl/2]</code> |
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The amount of additional affixes depends on the ilvl of the crafted item. |
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* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%) |
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* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%) |
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* ilvl 51-70: 4 affixes (20%), 3 affixes (80%) |
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* ilvl 71+: 4 affixes (100%) |
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'''Changes''' |
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{{#lsth:Crafting|Changes in PD2}} |
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'''Crafting Ingredients''' |
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The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. |
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{| class="wikitable" style="width:auto; text-align:center" |
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! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful |
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| Amulet |
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| <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Ring |
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| <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Belt |
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| <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Gloves |
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| <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Boots |
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| <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">El</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Helm |
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| <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Chest |
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| <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Shield |
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| <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span> |
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|- |
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| Weapon |
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| <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span> |
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| <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span> |
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| <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span> |
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| <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span> |
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| <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span> |
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| <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span> |
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|} |
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=== Promotion Recipes === |
=== Promotion Recipes === |
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Each difficulty level provides a higher chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them. If the item doesn't have a difficulty level, there is zero chance for such exclusive items to drop, although the fights are significantly easier. Difficulty level 1 is the same difficulty as previous seasons. |
Each difficulty level provides a higher chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them. If the item doesn't have a difficulty level, there is zero chance for such exclusive items to drop, although the fights are significantly easier. Difficulty level 1 is the same difficulty as previous seasons. |
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=== Maps === |
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Main article: [[Maps#Modification|Maps]] |
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{{#lsth:Maps|Modification}} |
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<div id="Legacy"></div> |
<div id="Legacy"></div> |
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{| class="non-table mw-collapsible mw-collapsed" |
{| class="non-table mw-collapsible mw-collapsed" |
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|+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">Legacy Recipes</h4> |
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|+ Legacy Recipes |
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Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items. |
Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items. |
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== Crafting == |
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Main article: [[Crafting#Changes_in_PD2|Crafting]] |
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== Corruptions == |
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Main article: [[Corruptions]] |
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== Maps == |
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Main article: [[Maps#Modification|Maps]] |