Recipes: Difference between revisions

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<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude>
<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude>


== Gem & Rune Recipes == <!--T:2-->
<!--T:2-->
== Gem & Rune Recipes ==
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
[[File:Stacking.gif|400px|thumb|switching an item to it's stacked form]]
[[File:Stacking2.gif|224px|thumb|combining two stackable items]]
[[File:Stacking2.gif|224px|thumb|combining two stackable items]]
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== Socketing Recipes == <!--T:8-->
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== Socketing Recipes ==
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2.
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2.


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* Other items (<span class="d2-gold">Unique</span>/<span class="d2-green">Set</span>/<span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span>) receive 1 socket
* Other items (<span class="d2-gold">Unique</span>/<span class="d2-green">Set</span>/<span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span>) receive 1 socket


== Upgrading Recipes == <!--T:14-->
<!--T:14-->
== Upgrading Recipes ==
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes.
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's base and do ''not'' affect item affixes.


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* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)


== Repairing Recipes == <!--T:18-->
<!--T:18-->
== Repairing Recipes ==
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.


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== Other Modification Recipes == <!--T:52-->
<!--T:52-->
== Other Modification Recipes ==
{| class="wikitable"
{| class="wikitable"
! Ingredients !! Result !! Notes
! Ingredients !! Result !! Notes
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* Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)
* Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)


== Creation Recipes == <!--T:20-->
<!--T:20-->
== Creation Recipes ==
These recipes create new items - any affixes on ingredient items are not preserved.
These recipes create new items - any affixes on ingredient items are not preserved.


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== Crafting == <!--T:39-->
<!--T:39-->
== Crafting ==
<small>Main article: [[Crafting]]</small>
<small>Main article: [[Crafting]]</small>


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* The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added
* The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added


== Corruptions == <!--T:41-->
<!--T:41-->
== Corruptions ==
<small>Main article: [[Corruptions]]</small>
<small>Main article: [[Corruptions]]</small>


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Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.
Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.


== Maps == <!--T:47-->
<!--T:47-->
== Maps ==
<small>Main article: [[Maps]]</small>
<small>Main article: [[Maps]]</small>