RWWeapons: Difference between revisions
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<noinclude>This page lists all weapon runewords. |
<noinclude>This page lists all weapon runewords. Other runewords: [[RWHelms|Helms]], [[RWChests|Chests]], [[RWShields|Shields]], [[All Runewords]]</noinclude> |
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For runeword lists pertinent to specific weapon types, see: |
For runeword lists pertinent to specific weapon types, see: |
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Runewords can only be made in <span class="d2-white">regular</span> items, and the socket count must be exact. They ''cannot'' be made in items whose rarity is <span class="d2-blue">magic</span> or higher. |
Runewords can only be made in <span class="d2-white">regular</span> items, and the socket count must be exact. They ''cannot'' be made in items whose rarity is <span class="d2-blue">magic</span> or higher. |
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Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are classified as melee weapons despite their similarities to orbs. |
Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are still classified as melee weapons despite their similarities to orbs and lack of melee splash damage. |
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<div id="Staves"></div><div id="Maces"></div> |
<div id="Staves"></div><div id="Maces"></div> |
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Note that the in-game tooltips can sometimes be |
Note that the in-game tooltips can sometimes be misleading since they refer to weapon "super-types" rather than the "sub-types" that are relevant in most scenarios. |
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* Wands/Orbs are ''not'' part of the Staff sub-type |
* Wands/Orbs are ''not'' part of the Staff sub-type |
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| <span class="omod">+35% Increased Attack Speed</span> || <span class="nmod">Indestructible</span> |
| <span class="omod">+35% Increased Attack Speed</span> || <span class="nmod">Indestructible</span> |
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| <span class="omod">+[290-340]% Enhanced Damage</span> || <span class="nmod">+[ |
| <span class="omod">+[290-340]% Enhanced Damage</span> || <span class="nmod">+[245-295]%</span> Enhanced Damage |
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| Adds 216-471 Magic Damage || Adds 216-471 Magic Damage |
| <span class="omod">Adds 216-471 Magic Damage</span> || Adds <span class="nmod">216-471</span> Magic Damage |
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| <span class="omod">25% Chance of Open Wounds</span> || <span class="nmod">10%</span> Chance of Open Wounds |
| <span class="omod">25% Chance of Open Wounds</span> || <span class="nmod">10%</span> Chance of Open Wounds |
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| +15 Life after each Demon Kill || +15 Life after each Demon Kill |
| +15 Life after each Demon Kill || +15 Life after each Demon Kill |
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* [[Blade Dance]] is |
* [[Blade Dance]] is an Assassin-only version of [[Whirlwind]] which is balanced independently from the Barbarian version. |
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=== Call to Arms === |
=== Call to Arms === |
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<div class="item-info-box"> |
<div class="item-info-box"> |
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<p><b>5-Socket Axes/Hammers/Polearms/<span class="nmod">Spears</span>/<span class="nmod"> |
<p><b>5-Socket Axes/Hammers/Polearms/<span class="nmod">Spears</span>/<span class="nmod">Staves</span>/<span class="nmod">Scepters</span>/<span class="nmod">Swords</span></b></p> |
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<p><b>Hel • Ohm • Um • Lo • Cham</b></p> |
<p><b>Hel • Ohm • Um • Lo • Cham</b></p> |
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<p><b>Required Level:</b> 67</p> |
<p><b>Required Level:</b> 67</p> |
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=== Asylum === |
=== Asylum === |
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<div class="item-info-box"> |
<div class="item-info-box"> |
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<p><b>6-Socket Hammers/Polearms/Spears/Staves/Bows/Crossbows</b></p> |
<p><b>6-Socket Hammers/Two-Handed Swords/Polearms/Spears/Staves/Bows/Crossbows</b></p> |
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<p><b>Gul • Cham • Hel • Jah • Dol • Um</b></p> |
<p><b>Gul • Cham • Hel • Jah • Dol • Um</b></p> |
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<p><b>Required Level:</b> 67</p> |
<p><b>Required Level:</b> 67</p> |
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| 7% Mana Stolen per Hit || 7% Mana Stolen per Hit |
| 7% Mana Stolen per Hit || 7% Mana Stolen per Hit |
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| <span class="omod">[12-15]% Life Stolen per Hit</span> || <span class="nmod">[8- |
| <span class="omod">[12-15]% Life Stolen per Hit</span> || <span class="nmod">[8-12]%</span> Life Stolen per Hit |
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| Prevent Monster Heal || Prevent Monster Heal |
| Prevent Monster Heal || Prevent Monster Heal |
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| +30 to All Attributes || +30 to All Attributes |
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| +1 to Light Radius || +1 to Light Radius |
| +1 to Light Radius || +1 to Light Radius |