RWWeapons: Difference between revisions

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<noinclude>This page lists all weapon runewords. Also see: [[All Runewords]]
<noinclude>This page lists all weapon runewords. Other runewords: [[RWHelms|Helms]], [[RWChests|Chests]], [[RWShields|Shields]], [[All Runewords]]</noinclude>


For runeword lists pertinent to specific weapon types, see:
For runeword lists pertinent to specific weapon types, see:
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Runewords can only be made in <span class="d2-white">regular</span> items, and the socket count must be exact. They ''cannot'' be made in items whose rarity is <span class="d2-blue">magic</span> or higher.
Runewords can only be made in <span class="d2-white">regular</span> items, and the socket count must be exact. They ''cannot'' be made in items whose rarity is <span class="d2-blue">magic</span> or higher.


Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are classified as melee weapons despite their similarities to orbs.
Melee Weapons include all non-ranged weapons except Orbs. Technically, Wands are still classified as melee weapons despite their similarities to orbs and lack of melee splash damage.


<div id="Staves"></div><div id="Maces"></div>
<div id="Staves"></div><div id="Maces"></div>
Note that the in-game tooltips can sometimes be incorrect since they refer to weapon "super-types" rather than the "sub-types" that are relevant in most scenarios.
Note that the in-game tooltips can sometimes be misleading since they refer to weapon "super-types" rather than the "sub-types" that are relevant in most scenarios.


* Wands/Orbs are ''not'' part of the Staff sub-type
* Wands/Orbs are ''not'' part of the Staff sub-type
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| <span class="omod">+35% Increased Attack Speed</span> || <span class="nmod">Indestructible</span>
| <span class="omod">+35% Increased Attack Speed</span> || <span class="nmod">Indestructible</span>
|-
|-
| <span class="omod">+[290-340]% Enhanced Damage</span> || <span class="nmod">+[295-345]%</span> Enhanced Damage
| <span class="omod">+[290-340]% Enhanced Damage</span> || <span class="nmod">+[245-295]%</span> Enhanced Damage
|-
|-
| Adds 216-471 Magic Damage || Adds 216-471 Magic Damage
| <span class="omod">Adds 216-471 Magic Damage</span> || Adds <span class="nmod">216-471</span> Magic Damage
|-
|-
| <span class="omod">25% Chance of Open Wounds</span> || <span class="nmod">10%</span> Chance of Open Wounds
| <span class="omod">25% Chance of Open Wounds</span> || <span class="nmod">10%</span> Chance of Open Wounds
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| +15 Life after each Demon Kill || +15 Life after each Demon Kill
| +15 Life after each Demon Kill || +15 Life after each Demon Kill
|}
|}
* [[Blade Dance]] is a version of [[Whirlwind]] which can be balanced independently of the Barbarian version.
* [[Blade Dance]] is an Assassin-only version of [[Whirlwind]] which is balanced independently from the Barbarian version.


=== Call to Arms ===
=== Call to Arms ===
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<div class="item-info-box">
<div class="item-info-box">


<p><b>5-Socket Axes/Hammers/Polearms/<span class="nmod">Spears</span>/<span class="nmod">Swords</span>/<span class="nmod">Staves</span>/<span class="nmod">Scepters</span></b></p>
<p><b>5-Socket Axes/Hammers/Polearms/<span class="nmod">Spears</span>/<span class="nmod">Staves</span>/<span class="nmod">Scepters</span>/<span class="nmod">Swords</span></b></p>
<p><b>Hel • Ohm • Um • Lo • Cham</b></p>
<p><b>Hel • Ohm • Um • Lo • Cham</b></p>
<p><b>Required Level:</b> 67</p>
<p><b>Required Level:</b> 67</p>
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=== Asylum ===
=== Asylum ===
<div class="item-info-box">
<div class="item-info-box">
<p><b>6-Socket Hammers/Polearms/Spears/Staves/Bows/Crossbows</b></p>
<p><b>6-Socket Hammers/Two-Handed Swords/Polearms/Spears/Staves/Bows/Crossbows</b></p>
<p><b>Gul • Cham • Hel • Jah • Dol • Um</b></p>
<p><b>Gul • Cham • Hel • Jah • Dol • Um</b></p>
<p><b>Required Level:</b> 67</p>
<p><b>Required Level:</b> 67</p>
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| 7% Mana Stolen per Hit || 7% Mana Stolen per Hit
| 7% Mana Stolen per Hit || 7% Mana Stolen per Hit
|-
|-
| <span class="omod">[12-15]% Life Stolen per Hit</span> || <span class="nmod">[8-10]%</span> Life Stolen per Hit
| <span class="omod">[12-15]% Life Stolen per Hit</span> || <span class="nmod">[8-12]%</span> Life Stolen per Hit
|-
|-
| Prevent Monster Heal || Prevent Monster Heal
| Prevent Monster Heal || Prevent Monster Heal
|-
|-
| <span class="omod">+30 to All Attributes</span> || <span class="nmod">+[20-30]</span> to All Attributes
| +30 to All Attributes || +30 to All Attributes
|-
|-
| +1 to Light Radius || +1 to Light Radius
| +1 to Light Radius || +1 to Light Radius