Patch Notes: Difference between revisions
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[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) |
[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread]) |
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<!--T:1401--> |
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== Features == |
== Features == |
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* Spells and abilities no longer share cooldowns (global cooldown has been removed) |
* Spells and abilities no longer share cooldowns (global cooldown has been removed) |
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) |
* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity) |
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== Maps == |
== Maps == |
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* Two new maps have been added |
* Two new maps have been added |
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** New Tier 3: Ashen Plains (item code: t3a) |
** New Tier 3: Ashen Plains (item code: t3a) |
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* The Following Maps have changed tiers |
* The Following Maps have changed tiers |
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** Torajan Jungle is now a tier 1 |
** Torajan Jungle is now a tier 1 |
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** Tombs of zoltun kulle is now a tier 3 |
** Tombs of zoltun kulle is now a tier 3 |
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* New Map Mods |
* New Map Mods |
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** Area level increased by 1 |
** Area level increased by 1 |
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) |
** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events) |
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* Maps will now always spawn with all available monster types |
* Maps will now always spawn with all available monster types |
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* Tier 1 Map Resistance Changes |
* Tier 1 Map Resistance Changes |
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** Torajan jungle no longer has poison immunes |
** Torajan jungle no longer has poison immunes |
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** Lost temple no longer has poison immunes |
** Lost temple no longer has poison immunes |
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* Tier 2 Map Changes |
* Tier 2 Map Changes |
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** Royal Crypts no longer has physical immunes |
** Royal Crypts no longer has physical immunes |
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** Shadows of westmarch no longer has magic immunes |
** Shadows of westmarch no longer has magic immunes |
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* Tier 3 Map Changes |
* Tier 3 Map Changes |
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** River of blood no longer has lightning immunes |
** River of blood no longer has lightning immunes |
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** Kehjistan marketplace now has cold immunes |
** Kehjistan marketplace now has cold immunes |
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* The following map contains X map affix changes have been made |
* The following map contains X map affix changes have been made |
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** Map contains unholy corpses poison resist reduced from 120 to 80 |
** Map contains unholy corpses poison resist reduced from 120 to 80 |
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** Map contains hell bovine density bonus increased from 35-40% to 50-60% |
** Map contains hell bovine density bonus increased from 35-40% to 50-60% |
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* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons |
* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons |
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** Tier 1 = 20-40% |
** Tier 1 = 20-40% |
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** Tier 3 = 60-80% |
** Tier 3 = 60-80% |
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* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased |
* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased |
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** Tier 1 increased from 10-20% to 30-50% |
** Tier 1 increased from 10-20% to 30-50% |
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** Tier 3 increased from 30-40% to 70-90% |
** Tier 3 increased from 30-40% to 70-90% |
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* Dungeon bosses now properly drop diablo clone and rathma unique items |
* Dungeon bosses now properly drop diablo clone and rathma unique items |
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* Dungeon bosses are now level 94 instead of 92 |
* Dungeon bosses are now level 94 instead of 92 |
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* Map bosses will now be 2 levels higher than the map zone they are within |
* Map bosses will now be 2 levels higher than the map zone they are within |
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== UBERS == |
== UBERS == |
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* Uber ancients sigils droprate increased by 20% |
* Uber ancients sigils droprate increased by 20% |
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** Uber ancients now provide more experience |
** Uber ancients now provide more experience |
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* Diablo clone and his minions now provide more experience |
* Diablo clone and his minions now provide more experience |
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* Rathma, mendeln and their minions now provide more experience |
* Rathma, mendeln and their minions now provide more experience |
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== Skills == |
== Skills == |
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=== Amazon === |
=== Amazon === |
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* Dodge now display its faster hit recovery bonus value in its tooltip |
* Dodge now display its faster hit recovery bonus value in its tooltip |
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=== Assassin === |
=== Assassin === |
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* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 |
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6 |
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills |
* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills |
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=== Barbarian === |
=== Barbarian === |
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* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice |
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice |
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* Concentrate attack rating bonus per level increased from 12% to 15% |
* Concentrate attack rating bonus per level increased from 12% to 15% |
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=== Druid === |
=== Druid === |
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* Arctic blast now reduces enemies cold resistance |
* Arctic blast now reduces enemies cold resistance |
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20 |
* Hurricane level 16-20 scaling increased from 16-16 to 20-20 |
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=== Necromancer === |
=== Necromancer === |
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* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 |
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6 |
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10 |
* Dark pact level 28+ scaling reduced from 9-11 to 8-10 |
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=== Paladin === |
=== Paladin === |
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* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points |
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points |
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* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 |
* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5 |
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=== Sorceress === |
=== Sorceress === |
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* Inferno now reduces enemies fire resistance |
* Inferno now reduces enemies fire resistance |
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* Shiver armor duration no longer has a hidden synergy with itself |
* Shiver armor duration no longer has a hidden synergy with itself |
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== ITEMS == |
== ITEMS == |
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* Ist rune +25% magic find bonus in armors increased to +30% |
* Ist rune +25% magic find bonus in armors increased to +30% |
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* Brand runeword now has you may now summon 6 additional skeleton archers |
* Brand runeword now has you may now summon 6 additional skeleton archers |
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=== New runewords === |
=== New runewords === |
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* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) |
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base) |
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* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) |
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting) |
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=== UNIQUES === |
=== UNIQUES === |
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=== Armor and Jewelry === |
=== Armor and Jewelry === |
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* The third eye 8% chance to cast level 25 bone nova increased to 10% |
* The third eye 8% chance to cast level 25 bone nova increased to 10% |
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=== Weapons === |
=== Weapons === |
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* Razor's edge 40% increased attack speed increased to 60% |
* Razor's edge 40% increased attack speed increased to 60% |
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* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot |
* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot |
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=== Sets === |
=== Sets === |
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* Griswold's redemption +3-4 sockets increased to +3-5 |
* Griswold's redemption +3-4 sockets increased to +3-5 |
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2% |
* Iratha's finery full set bonus reduced from +5% maximum resist to +2% |
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== Corruption Changes == |
== Corruption Changes == |
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* Corruptions should now properly display a red dot for bh (please report any missing stats) |
* Corruptions should now properly display a red dot for bh (please report any missing stats) |
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=== Weapon Corruptions === |
=== Weapon Corruptions === |
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* Tier 1 |
* Tier 1 |
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense |
* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense |
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=== Shield Corruptions === |
=== Shield Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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* Tier 2 |
* Tier 2 |
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** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block |
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block |
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** +4-6% physical damage reduction increased to +6% |
** +4-6% physical damage reduction increased to +6% |
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=== Chest Corruptions === |
=== Chest Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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* Tier 2 |
* Tier 2 |
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** +10-15% faster run walk increased to +20% |
** +10-15% faster run walk increased to +20% |
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* Tier 3 |
* Tier 3 |
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** +10% reduced curse duration increased to +10-20% |
** +10% reduced curse duration increased to +10-20% |
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** +4-6% Physical damage reduction increased to +6% |
** +4-6% Physical damage reduction increased to +6% |
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=== Helm Corruptions === |
=== Helm Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +15-25% mana regeneration replaced with +20-30% magic find |
** +15-25% mana regeneration replaced with +20-30% magic find |
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=== Boot Corruptions === |
=== Boot Corruptions === |
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* Tier 2 |
* Tier 2 |
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** +5-10% faster block rate increased to +10% |
** +5-10% faster block rate increased to +10% |
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* Tier 3 |
* Tier 3 |
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** Cannot be frozen replaced with +10% increased chance to block |
** Cannot be frozen replaced with +10% increased chance to block |
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=== Glove Corruptions === |
=== Glove Corruptions === |
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* Tier 3 |
* Tier 3 |
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** +4-8 all resists increased to +5-8 |
** +4-8 all resists increased to +5-8 |
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=== Belt Corruptions === |
=== Belt Corruptions === |
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* Tier 2 |
* Tier 2 |
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** +10-20% mana regeneration replaced with +100-150 attack rating |
** +10-20% mana regeneration replaced with +100-150 attack rating |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk reworked to +10% |
** +8-12% faster run walk reworked to +10% |
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** +4-8 to all resists increased to +5-8 |
** +4-8 to all resists increased to +5-8 |
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=== Ring Corruptions === |
=== Ring Corruptions === |
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* Tier 2 |
* Tier 2 |
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** Attackers takes damage replaced with +20-40 life |
** Attackers takes damage replaced with +20-40 life |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk reworked to +10% |
** +8-12% faster run walk reworked to +10% |
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** Cannot be frozen replaced with +2-3% physical damage reduction |
** Cannot be frozen replaced with +2-3% physical damage reduction |
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=== Amulet Corruptions === |
=== Amulet Corruptions === |
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* Tier 2 |
* Tier 2 |
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes |
** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes |
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* Tier 3 |
* Tier 3 |
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** +8-12% faster run walk increased to +10% |
** +8-12% faster run walk increased to +10% |
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** +4-8 to all attributes replaced with cannot be frozen |
** +4-8 to all attributes replaced with cannot be frozen |
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=== Quiver Corruptions === |
=== Quiver Corruptions === |
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* Tier 1 |
* Tier 1 |
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** +10% faster hit recovery increased to +20% |
** +10% faster hit recovery increased to +20% |
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=== Map Corruptions === |
=== Map Corruptions === |
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* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity |
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity |
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* Added a new monster rarity corruption mod |
* Added a new monster rarity corruption mod |
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* Tier 1 |
* Tier 1 |
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** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity |
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity |
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** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 |
** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40 |
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* Tier 2 |
* Tier 2 |
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** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity |
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity |
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** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 |
** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50 |
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* Tier 3 |
* Tier 3 |
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** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity |
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity |
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== PATCHES == |
== PATCHES == |
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=== Season 6 - Patch #1 (2022-11-28) === |
=== Season 6 - Patch #1 (2022-11-28) === |
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=== Season 6 - Patch #2 (2022-12-03) === |
=== Season 6 - Patch #2 (2022-12-03) === |
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* Bug Fixes |
* Bug Fixes |
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=== Season 6 - Patch #3 (2022-12-09) === |
=== Season 6 - Patch #3 (2022-12-09) === |
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* Bug Fixes |
* Bug Fixes |
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Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced. |
Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced. |
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===Pre-Beta Spoilers from Dev Streams=== |
===Pre-Beta Spoilers from Dev Streams=== <!--T:1452--> |
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TBA |
TBA |
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===Closed Beta Spoilers=== |
===Closed Beta Spoilers=== |
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TBA |
TBA |
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===Open Beta Spoilers=== |
===Open Beta Spoilers=== |
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TBA |
TBA |