Patch Notes: Difference between revisions

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* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
** Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
** Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
** Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
** Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
** Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
** Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
** Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
** Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
** Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
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* Work in progress: May add these consumable portals into dungeons as part of rework
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
** Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
** Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
** Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
** Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Unsummoning Iron Golem will make the item used re-drop to be picked up
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
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===Beta===
Tentative Patch Notes: https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE
Patch Notes: TBA
 
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* New diamond-based (Brilliant) crafts:
* TBA
** Amulet: Tal + P.Diamond + Jewel
** Ring: Hel + P.Diamond + Jewel
** Belt: Io + P.Diamond + Jewel
** Gloves: Shael + P.Diamond + Jewel
** Boots: Ko + P.Diamond + Jewel
** Helm: Eld + P.Diamond + Jewel
** Chest: El + P.Diamond + Jewel
** Shield: Ort + P.Diamond + Jewel
** Weapon: Lum + P.Diamond + Jewel
** Brilliant Craft Infusion item code: crfp
* Item level and Affix level will now only show on relevant items
* Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
* Added recipe tooltips to map crafting items (orbs)
* Added flavor text to uber crafting materials
* Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
* Set items can now roll ethereal
* Updated defense values for body armors
* Daggers can now roll the following pointmods: Poison Strike, all martial arts skills that can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
* Most suffix IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes
* Several bug fixes (see '''Loot Filter''' section of patch notes)
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