Patch:Season 5: Difference between revisions

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(→‎Season 5 Ascension - June 24th 2022: added missing lootfilter info, corrected typos in item/skill names)
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* Disabled cubing quest items with runes or jewels
* Disabled cubing quest items with runes or jewels


* Act 1 mercenaries can now use arrows and bolt
* Act 1 mercenaries can now use arrows and bolts


* Fixed crushing blow applying to bosses below 65%
* Fixed crushing blow applying to bosses below 65%


* We’ve added “uber ancients” a new farming boss that can be unlocked by getting a token from each tier of map and combining them. (1x tier 1 map token + 1x tier 2 map token + 1x tier 3 map token) This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind!
* We've added “uber ancients” a new farming boss that can be unlocked by getting a sigil from each tier of map and combining them in a Relic of the Ancients. This fight will be more casual friendly and upon death the ancients will drop a random pile of loot giving you a break from the regular aoe farming grind! <span class="nmod">''(fixed - added names of sigils)''</span>
** Sigil of Madawc (from T1 maps)
** Sigil of Talic (from T2 maps)
** Sigil of Korlic (from T3 maps)


* Mercenaries can no longer proc summon skills (this prevents crashes)
* Mercenaries can no longer proc summon skills (this prevents crashes)
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* Improved auto gold pickup (this only works with gold that is not filtered)
* Improved auto gold pickup (this only works with gold that is not filtered)

* Lootfilters can now have multiple versions called "Filter Levels" with different strictness levels or other variations <span class="nmod">''(fixed - wasn't mentioned)''</span>
** '''FILTLVL''' is a new condition for differentiating filter levels
** '''%TIER-X%''' is a new keyword (X is 0-9) for specifying at which filter levels text notifications should be active, with them disabled at higher levels - (if it's not used, '''%TIER-9%''' is assumed)
** Note: Minimap icons are ''not'' disabled, so for filter levels 1-9, items can now be shown with map icons only (no text notifications)


* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
* Shared stash has been added with 9 shared stash tabs and 1 personal page (shared stash is disabled on single player to prevent any issues with plugy users)
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* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)
* Added a new ultra rare item called “vial of lightsong” (1:7.5m chance to drop) that can drop anywhere and turns an item ethereal (item code: llmv)


* Added a new ultra rare item called “lilith’s mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)
* Added a new ultra rare item called “lilith's mirror” that can drop anywhere and duplicates it, adding a “mirrored” (brightwhite) tag to the new item and “mirrored”(black) to existing (mirrored items can never be modified again even with hel + tp recipe) 1:25m chance to drop (item code: llmr)


* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)
* Added a new rare item “skeleton key” that can drop anywhere and can be used as an unlimited-use key (1:5m chance to drop)


* Added a new crafting material called “larzuk’s puzzlepiece” which functions the same as larzuk’s puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)
* Added a new crafting material called “larzuk's puzzlepiece” which functions the same as larzuk's puzzlebox but can only be used on normal, magic, rare and crafted items (roughly the rarity of a mal rune)


* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
* Top three diablo clone / rathma killers of each class and top three 99s of each class reward glows will now be automatic and toggled on / off through the settings menu
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* Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
* Fixed a bug related to monsters deal +X% of physical damage as additional damage map mods (this was resulting in blood bringers doing absurd amounts of damage with these mods)
* Tier 3 maps now drop tier 1 maps
* Tier 3 maps now drop tier 1 maps
* T1-T3 map drop weights have been modified so you’ll find more equal amounts of each tier of map
* T1-T3 map drop weights have been modified so you'll find more equal amounts of each tier of map
* Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
* Reduced the health of tier 1 monsters by roughly 20% and tier 2 by roughly 10%
* The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
* The shadow of mendeln map event has been reworked to have a constant flow of undead instead of being wave based
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* Prime evil soul has been removed from the rathma recipe
* Prime evil soul has been removed from the rathma recipe
* Tainted worldstone shards can now brick annis again at a ⅕ chance
* Tainted worldstone shards can now brick annis again at a ⅕ chance
* Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques) (the tp book is unlimited quantity and the id book is unlimited quantity and id’s all items at once similar to cain, these items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use)
* Rathma has had unique tp and id books added at 1/50 chance to drop (can drop alongside rathma specific uniques). These items can be used in recipes that would normally require a tp scroll, tp book, id scroll or id book with unlimited use <span class="nmod">''(fixed - added names of tomes)''</span>
** Horadrim Navigator is a tp book with unlimited quantity
** Horadrim Almanac is an id book with unlimited quantity which id's all items at once similar to cain)
* Rathma specific unique items rarity increased to 1/200
* Rathma specific unique items rarity increased to 1/200
* A few modifications have been made to the Rathma fight
* A few modifications have been made to the Rathma fight
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* Venom cobra strike synergy increased from 6% to 8%
* Venom cobra strike synergy increased from 6% to 8%


* Shockweb level 8-16 scaling increased from 1-8 to 1-10
* Shock web level 8-16 scaling increased from 1-8 to 1-10
* Shockweb level 16-22 scaling increased from 1-14 to 1-16
* Shock web level 16-22 scaling increased from 1-14 to 1-16
* Shockweb level 22-28 scaling increased from 1-20 to 1-22
* Shock web level 22-28 scaling increased from 1-20 to 1-22
* Shockweb level 28+ scaling increased from 1-26 to 1-28
* Shock web level 28+ scaling increased from 1-26 to 1-28


* Claw and dagger mastery +10% enhanced damage per level increased to +12%
* Claw and dagger mastery +10% enhanced damage per level increased to +12%


* Traps no longer benefit from elemental pierce (they still benefit from +% elemental damage)
* Sentry traps no longer benefit from elemental pierce (they still benefit from +% elemental damage) <span class="nmod">''(fixed - only applies to sentries, not Fire Blast or Shock Web)''</span>


* Wake of fire range increased by 17.5%
* Wake of fire range increased by 17.5%
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* Death sentry level 28+ scaling increased from 9-10 to 11-12
* Death sentry level 28+ scaling increased from 9-10 to 11-12


* Inferno sentry death sentry synergy removed
* Wake of Inferno death sentry synergy removed
* Inferno sentry synergies increased from 6% to 10%
* Wake of Inferno synergies increased from 6% to 10%
* Inferno sentry base mana cost reduced from 20 to 8
* Wake of Inferno base mana cost reduced from 20 to 8
* Inferno sentry mana cost now increased by .25 per level
* Wake of Inferno mana cost now increased by .25 per level
* Inferno sentry base damage increased from 40-100 to 60-100
* Wake of Inferno base damage increased from 40-100 to 60-100
* Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
* Wake of Inferno level 1-8 scaling increased from 32-36 to 34-40
* Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
* Wake of Inferno level 8-16 scaling increased from 38-42 to 68-80
* Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
* Wake of Inferno level 16-22 scaling increased from 44-48 to 102-120
* Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
* Wake of Inferno level 22-28 scaling increased from 50-54 to 136-160
* Inferno sentry level 28+ scaling increased from 56-60 to 170-200
* Wake of Inferno level 28+ scaling increased from 56-60 to 170-200


* Shadow warrior base health in normal increased from 376 to 600
* Shadow warrior base health in normal increased from 376 to 600
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* Psychic hammer bounce distance increased by 20%
* Psychic hammer bounce distance increased by 20%


* Claw block now has a 4 frame cooldown after mitigating an attack
* Weapon block now has a 4 frame cooldown after mitigating an attack


* A new assassin skill has been added called blade dance. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind o skill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)
* A new assassin skill has been added called [[Blade Dance]]. This skill is only found on chaos runeword and functions the exact same as whirlwind with the exception that it attacks every 4 frames instead of every 5 like whirlwind (The original whirlwind o skill has been removed) (whirlwind now attacks 1 frame slower while dual wielding)


* Fists of fire rework has been reworked
* Fists of fire rework has been reworked
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* Dire wolves now have melee splash
* Dire wolves now have melee splash
* Dire wolves base run speed increased by 10%
* Dire wolves base run speed increased by 10%
* Dire wolves werebear -6% damage synergy removed
* Summon Dire wolf werebear -6% damage synergy removed
* Dire wolves will now display its proper defense values
* Summon Dire wolf will now display its proper defense values


* Spirit wolves now have melee splash
* Spirit wolves now have melee splash
* Spirit wolves base run speed increased by 10%
* Spirit wolves base run speed increased by 10%
* Spirit wolf werebear -9% damage synergy removed
* Summon Spirit wolf werebear -9% damage synergy removed
* Spirit wolf will now display its proper defense values
* Summon Spirit wolf will now display its proper defense values


* Grizzly bear werewolf -12% damage synergy removed
* Summon Grizzly bear werewolf -12% damage synergy removed


* Feral rage now grants 2% increased melee splash radius per charge up to 20%
* Feral rage now grants 2% increased melee splash radius per charge up to 20%
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* These changes result in firestorm traveling further late game
* These changes result in firestorm traveling further late game


* Fireclaw firestorm range increased by 35%
* Fire claws firestorm range increased by 35%


* Rabies attack rating per level increased from 6% to 15%
* Rabies attack rating per level increased from 6% to 15%
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* Cyclone armor absorb level 28+ scaling reduced from 20 to 20
* Cyclone armor absorb level 28+ scaling reduced from 20 to 20


* Shockwave range increased by 13%
* Shock wave range increased by 13%
* Shockwave missile speed increased by 16%
* Shock wave missile speed increased by 16%


* Poison creeper ai delay reduced by 20%
* Poison creeper ai delay reduced by 20%
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* Reduce corpse explosion max radius from 14 yards to 10
* Reduce corpse explosion max radius from 14 yards to 10


* Lifetap duration now caps at 20 seconds
* Life tap duration now caps at 20 seconds
* Lifetap base mana cost increased from 4 to 5
* Life tap base mana cost increased from 4 to 5


* Confuse now lasts 5 seconds at all levels
* Confuse now lasts 5 seconds at all levels
* Confuse no longer removes other curses if you’re able to apply two curses
* Confuse no longer removes other curses if you're able to apply two curses
* Confuse base mana cost reduced from 6.5 to 4
* Confuse base mana cost reduced from 6.5 to 4


* Attract no longer removes other curses if you’re able to apply two curses
* Attract no longer removes other curses if you're able to apply two curses


* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
* Poison nova level 1-8 scaling increased from 5-5 per level to 7-7 per level
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* Blood warp level requirement increased from 18 to 24
* Blood warp level requirement increased from 18 to 24
* Blood warp now has blood golem has a prerequisite
* Blood warp now has blood golem has a prerequisite
* Bloodwarp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced
* Blood warp minimum life cost will now cap at level 30 when the cooldown can no longer be reduced


* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
* Decrepify movespeed reduction now scales at 1% per soft point instead of 1% per hard
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* Dark pact is no longer limited at dealing damage equal to 3 curses
* Dark pact is no longer limited at dealing damage equal to 3 curses
* Dark pact now deals an additional 10% damage for each curse on the target
* Dark pact now deals an additional 10% damage for each curse on the target
* Dark pact’s base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
* Dark pact's base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
* Dark pact base damage reduced from 4-5 to 3-4
* Dark pact base damage reduced from 4-5 to 3-4
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3
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=== Paladin ===
=== Paladin ===


* Fist of heavens synergies reduced from 12% to 10%
* Fist of the heavens synergies reduced from 12% to 10%
* Fist of heavens no longer attempts to do a normal attack when out of mana
* Fist of the heavens no longer attempts to do a normal attack when out of mana


* Holy bolt synergies increased from 8% to 9%
* Holy bolt synergies increased from 8% to 9%
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=== Sorceress ===
=== Sorceress ===


* Firewall warmth synergy replaced with blaze
* Fire wall warmth synergy replaced with blaze
* Firewall inferno synergy removed
* Fire wall inferno synergy removed
* Firewall base damage increased from 15-20 to 40-65
* Fire wall base damage increased from 15-20 to 40-65
* Firewall level 1-8 scaling increased from 7-7 to 15-15
* Fire wall level 1-8 scaling increased from 7-7 to 15-15
* Firewall level 8-16 scaling increased from 9-9 to 16-16
* Fire wall level 8-16 scaling increased from 9-9 to 16-16
* Firewall level 16-22 scaling increased from 11-11 to 17-17
* Fire wall level 16-22 scaling increased from 11-11 to 17-17
* Firewall level 22-28 scaling increased from 13-13 to 18-18
* Fire wall level 22-28 scaling increased from 13-13 to 18-18
* Firewall level 28+ scaling increased from 15-15 to 19-19
* Fire wall level 28+ scaling increased from 15-15 to 19-19


* Meteor firewall synergy replaced with blaze
* Meteor firewall synergy replaced with blaze
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* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21
* Meteor fire damage level 28+ scaling increased from 7-9 to 17-21


* Firebolt mana cost now increases by .25 per level
* Fire bolt mana cost now increases by .25 per level
* Firebolt synergies reduced from 20% to 18%
* Fire bolt synergies reduced from 20% to 18%
* Firebolt level 1-8 scaling reduced from 5-6 to 4-6
* Fire bolt level 1-8 scaling reduced from 5-6 to 4-6
* Firebolt level 8-16 scaling increased from 13-15 to 16-18
* Fire bolt level 8-16 scaling increased from 13-15 to 16-18
* Firebolt level 16-22 scaling increased from 20-37 to 30-32
* Fire bolt level 16-22 scaling increased from 20-37 to 30-32
* Firebolt level 22-28 scaling changed from 40-55 to 46-48
* Fire bolt level 22-28 scaling changed from 40-55 to 46-48
* Firebolt level 28+ scaling increased from 30-37 to 46-48
* Fire bolt level 28+ scaling increased from 30-37 to 46-48


* Fireball mana cost per level reduced from .5 to .25
* Fire ball mana cost per level reduced from .5 to .25
* Fireball synergies reduced from 16% to 15%
* Fire ball synergies reduced from 16% to 15%
* Fireballs level 28+ scaling increased from 33-35 to 38-40
* Fire balls level 28+ scaling increased from 33-35 to 38-40


* Combustion level 1 damage reduced from 24-56 to 24-48
* Combustion level 1 damage reduced from 24-56 to 24-48
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* Ice barrage level 28+ scaling increased from 16-17 to 21-22
* Ice barrage level 28+ scaling increased from 16-17 to 21-22


* Iceblast freeze duration now scales with levels
* Ice blast freeze duration now scales with levels


* Glacial spike damage synergies increased from 5% to 8%
* Glacial spike damage synergies increased from 5% to 8%
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* Cold enchant duration now lasts 5 minutes at all levels
* Cold enchant duration now lasts 5 minutes at all levels


* Fire enchants level 22-28 scaling increased from 30-32 to 32-34
* Enchant Fires level 22-28 scaling increased from 30-32 to 32-34
* Fire enchants level 28+ scaling increased from 42-44 to 46-48
* Enchant Fires level 28+ scaling increased from 42-44 to 46-48
* Fire enchant duration now lasts 5 minutes at all levels
* Enchant Fires duration now lasts 5 minutes at all levels


* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
* Blizzard level 1-8 scaling reduced from 6-8 to 5-7 per level
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* Lower resist wands will now roll with level 15 lower resist (80 charges)
* Lower resist wands will now roll with level 15 lower resist (80 charges)


* Lifetap wand charges reduced from level 6 to level 1
* Life tap wand charges reduced from level 6 to level 1


* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
* Telekinesis charges affix (vanilla) re-enabled for rings <span class="nmod">''(fixed - wasn't mentioned)''</span>
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==== Amazon Bows ====
==== Amazon Bows ====
* Blood raven’s charge +2-3 to bow and crossbow skills increased to +3-4
* Blood raven's charge +2-3 to bow and crossbow skills increased to +3-4
* Blood raven’s charge +3-4 to fire arrow reduced to +2-3
* Blood raven's charge +3-4 to fire arrow reduced to +2-3
* Lycanders aim +200-250% enhanced damage increased to +225-275%
* Lycanders aim +200-250% enhanced damage increased to +225-275%


==== Amazon Spears ====
==== Amazon Spears ====
* Lycander’s Flank now has +10% Physical Damage Reduction
* Lycander's Flank now has +10% Physical Damage Reduction


==== Assassin Claws ====
==== Assassin Claws ====
* Firelizard’s talons +1-2 to martial arts (assassin only) increased to +2
* Firelizard's talons +1-2 to martial arts (assassin only) increased to +2
* Firelizard’s talons +30-60 fire resist reduced to +30-50
* Firelizard's talons +30-60 fire resist reduced to +30-50
* Aidan’s Scar +3-4 to shadow disciplines (assassin only) increased to +4
* Aidan's Scar +3-4 to shadow disciplines (assassin only) increased to +4
* Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4
* Shadow killer +2-4 to shadow discipline (assassin only) increased to +3-4
* Shadow killer +6-12 to mana after each kill reduced to +4-8
* Shadow killer +6-12 to mana after each kill reduced to +4-8
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* Brainhew +90-120% enhanced damage increased to +170-200%
* Brainhew +90-120% enhanced damage increased to +170-200%
* Coldkill +15% to maximum cold resist reduced to +10%
* Coldkill +15% to maximum cold resist reduced to +10%
* Pompei’s wrath 8% chance to cast level 22 molten boulder on striking increased to 8% chance to cast level 28
* Pompei's wrath 8% chance to cast level 22 molten boulder on striking increased to 8% chance to cast level 28
* Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10%
* Guardian naga 5% chance to cast level 25 poison nova on striking increased to 10%
* Warlord’s trust now has +10-20% physical damage reduction
* Warlord's trust now has +10-20% physical damage reduction
* Warlord’s trust +10 to all resist increased to +10-20 (varies)
* Warlord's trust +10 to all resist increased to +10-20 (varies)
* Boneslayer blade +20% increased attack speed increased to +40%
* Boneslayer blade +20% increased attack speed increased to +40%
* Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30
* Boneslayer blade 50% chance to cast level 20 holy bolt when struck increased to level 30
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* Hellslayer +20% increased attack speed increased to +40%
* Hellslayer +20% increased attack speed increased to +40%
* Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball
* Hellslayer 20% chance to cast level 30 fireball increased to 25% to cast level 30 fireball
* Messerscmidt’s reaver +15 to all attributes increased to +20
* Messerschmidt's reaver +15 to all attributes increased to +20
* Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify
* Executioner's justice 50% chance to cast level 18 amplify damage replaced with 50% chance to cast level 25 decrepify
* Lacerator amplify damage levels increased from 16 to 31
* Lacerator amplify damage levels increased from 16 to 31


==== Polearms ====
==== Polearms ====
* Reapers toll amplify damage levels increased from 16 to 31
* The Reaper's toll amplify damage levels increased from 16 to 31


==== Bows ====
==== Bows ====
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* Eaglehorn now has a 12% chance to cast level 30 summon raven on striking
* Eaglehorn now has a 12% chance to cast level 30 summon raven on striking
* Eaglehorn now has +10 to ravens (oskill)
* Eaglehorn now has +10 to ravens (oskill)
* Eagle horn now has “Your Ravens deal an additional 500 cold damage”
* Eaglehorn now has “Your Ravens deal an additional 500 cold damage”


==== Crossbows ====
==== Crossbows ====
* Ichorstring +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
* Ichorsting +50 poison damage over 3 seconds increased to 100 damage over 3 seconds
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
* Doomslinger 35% chance to cast level 12 fireball on striking increased to 45%
* Doomslinger +1 to amazon skills increased to +1-2
* Doomslinger +1 to amazon skills increased to +1-2
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* The cranium basher 10% chance to cast level 30 amplify damage increased to level 33
* The cranium basher 10% chance to cast level 30 amplify damage increased to level 33
* Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting
* Earth shifter level 14 volcano (30 charges) replaced with 12% chance to cast level 28 volcano on casting
* Schaefer’s hammer adds 50-200 lightning damage increased to adds 50-450 lightning damage
* Schaefer's hammer adds 50-200 lightning damage increased to adds 50-450 lightning damage
* Schaefer’s hammer 20% chance to cast level 10 static field on striking increased to 20% chance to cast level 25 static field on striking
* Schaefer's hammer 20% chance to cast level 10 static field on striking increased to 20% chance to cast level 25 static field on striking
* Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking
* Stormlash 15% chance to cast level 10 static field on striking increased to 15% chance to cast level 25 static field on striking
* Horizon’s tornado +30% faster cast rate increased to +35%
* Horizon's tornado +30% faster cast rate increased to +35%
* Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking
* Gavel of pain 15% chance to cast level 16 amplify damage on striking changed to 12% chance to cast level 31 amplify damage on striking
* Bloodtree stump +3-5 life after each hit has been removed
* Bloodtree stump +3-5 life after each hit has been removed
* Blood tree stump now has +3 to leap attack
* Bloodtree stump now has +3 to leap attack
* Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking
* Moonfall 10% chance to cast level 26 meteor on striking increased to 12% chance to cast level 26 meteor on striking
* Fleshrender +30% increased attack speed increased to +40%
* Fleshrender +30% increased attack speed increased to +40%
* Dark clan crusher +30-40% increased attack speed now always roll +40%
* Dark clan crusher +30-40% increased attack speed now always roll +40%
* Dark clan crusher +195% enhanced damaged changed to +180-240%
* Dark clan crusher +195% enhanced damaged changed to +180-240%
* The general’s tan do li ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage
* The General's Tan Do Li Ga adds 1 to 30-40 damage increased to adds 10 to 30-40 damage


==== Swords ====
==== Swords ====
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather enhanced damage reduced from 200-250% to 180-240%
* The grandfather repairs 1 durability in 4 seconds has been removed
* The grandfather repairs 1 durability in 4 seconds has been removed
* Hadriels hand adds 500-850 fire damage reduced to 400-750
* Hadriel's hand adds 500-850 fire damage reduced to 400-750
* Azurewrath adds 250-500 magic damage reduced to 200-250
* Azurewrath adds 250-500 magic damage reduced to 200-250
* Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura
* Azurewrath level 10-13 sanctuary aura increased to level 20-23 sanctuary aura
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* Headstriker now has +20% increased attack speed
* Headstriker now has +20% increased attack speed
* Headstriker +150% enhanced damage increased to +150-200%
* Headstriker +150% enhanced damage increased to +150-200%
* Ginther’s rift +150-200% enhanced damage increased to +150-250%
* Ginther's rift +150-200% enhanced damage increased to +150-250%
* Ripsaw now has +30% increased attack speed
* Ripsaw now has +30% increased attack speed
* Blacktongue now has +30% increased attack speed
* Blacktongue now has +30% increased attack speed
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* Skull collector now has a 5% chance to cast level 14 bone armor on casting
* Skull collector now has a 5% chance to cast level 14 bone armor on casting
* Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills
* Skull collector +1-2 to necromancer skills now always rolls +2 to necromancer skills
* Ondal’s wisdom now has a 20% chance to cast level 20 inner sight on casting
* Ondal's wisdom now has a 20% chance to cast level 20 inner sight on casting
* Ondal’s wisdom +2-4 all skills increased to +3-4 all skills
* Ondal's wisdom +2-4 all skills increased to +3-4 all skills
* Mang song’s lesson -20 to -30% to fire resist reduced to -10 to -20%
* Mang song's lesson -20 to -30% to fire resist reduced to -10 to -20%
* Mang song’s lesson -20 to -30% to cold resist reduced to -10 to -20%
* Mang song's lesson -20 to -30% to cold resist reduced to -10 to -20%
* Mang song’s lesson -20 to -30% to lightning resist reduced to -10 to -20%
* Mang song's lesson -20 to -30% to lightning resist reduced to -10 to -20%
* Mang song’s lesson now has a 16% chance to cast level 20 lower resist on casting
* Mang song's lesson now has a 16% chance to cast level 20 lower resist on casting


==== Shields ====
==== Shields ====
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Darkforce spawn 6-12% chance to reanimate as hell spawn changed to 5% chance to reanimate as oblivion knight
* Boneflame +2-3 to necromancer skills increased to +3
* Boneflame +2-3 to necromancer skills increased to +3
* Sankekur’s fall +2-4 to mana after each kill replaced with +2-4 to life after each kill
* Sankekur's fall +2-4 to mana after each kill replaced with +2-4 to life after each kill
* Medusa’s gaze +1-2 to cold skills increased to +2
* Medusa's gaze +1-2 to cold skills increased to +2
* Medusas gaze 10% chance to cast level 7 lower resist chance to level 14
* Medusa's gaze 10% chance to cast level 7 lower resist chance to level 14
* Head hunter’s glory 16% chance to cast level 15 amplify damage on attack reworked to 12% chance to cast level 31 amplify damage on attack
* Head hunter's glory 16% chance to cast level 15 amplify damage on attack reworked to 12% chance to cast level 31 amplify damage on attack
* Spike thorn adds 30-60 damage increased to adds 40-65 damage
* Spike thorn adds 30-60 damage increased to adds 40-65 damage
* Spike thorn attacker takes damage (28 per character level) increased to (30 per character level)
* Spike thorn attacker takes damage (28 per character level) increased to (30 per character level)
* Radament’s sphere now has +240 poison damage over 2 seconds
* Radament's sphere now has +240 poison damage over 2 seconds
* Lance guard +20-35% deadly strike increased to +25-35%
* Lance guard +20-35% deadly strike increased to +25-35%
* Lance guard attackers take damage of 147-247 increased to 165-265
* Lance guard attackers take damage of 147-247 increased to 165-265


==== Helms ====
==== Helms ====
* Halaberd’s reign will now display as black on the character model
* Halaberd's reign will now display as black on the character model
* Wolfhowl no longer has +3-6 feral rage o skill
* Wolfhowl no longer has +3-6 feral rage o skill
* Demonhorn’s edge attackers take damage of 855-977 increased to 900-1050
* Demonhorn's edge attackers take damage of 855-977 increased to 900-1050
* Overlord’s helm -20% to -25% to enemy physical resistance reduced to -15% to -20%
* Overlord's helm -20% to -25% to enemy physical resistance reduced to -15% to -20%
* Crown of ages 50-75% reduced curse duration reduced to 50%
* Crown of ages 50-75% reduced curse duration reduced to 50%
* Veil of steel +30-60% enhanced damage increased to +40-80%
* Veil of steel +30-60% enhanced damage increased to +40-80%
* Giant skull +30-60% enhanced damage increased to +40-80%
* Giant skull +30-60% enhanced damage increased to +40-80%
* Steelshade +1-2 to all skills increased to +2
* Steel shade +1-2 to all skills increased to +2
* Steelshade +30% faster block rate reduced to +20%
* Steel shade +30% faster block rate reduced to +20%
* Steelshade +30% increased chance to block reduced to +20%
* Steel shade +30% increased chance to block reduced to +20%
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds
* Wormskull +40 poison damage over 2 seconds increased to +60 poison damage over 2 seconds


==== Belts ====
==== Belts ====
* Thundergod’s vigor +2 to lightning bolt removed
* Thundergod's vigor +2 to lightning bolt removed
* Thundergod’s vigor +2 to lightning fury removed
* Thundergod's vigor +2 to lightning fury removed
* Thundergod’s vigor +1 to lightning skills increased to +2
* Thundergod's vigor +1 to lightning skills increased to +2
* Thundergod’s vigor +5-10 lightning absorb removed
* Thundergod's vigor +5-10 lightning absorb removed
* Arachnid’s mesh +10-20% faster cast rate increased to +15-20%
* Arachnid's mesh +10-20% faster cast rate increased to +15-20%
* Snowclash +20-35 cold resist increased to +30-45
* Snowclash +20-35 cold resist increased to +30-45


==== Gloves ====
==== Gloves ====
* Souldrainers -5% to -8% to enemy physical resist reduced to -5%
* Soul drainers -5% to -8% to enemy physical resist reduced to -5%
* Souldrainers +2-4% to mana steal increased to +2-5%
* Soul drainers +2-4% to mana steal increased to +2-5%
* Souldrainers +2-4% to life steal increased to +2-5%
* Soul drainers +2-4% to life steal increased to +2-5%
* Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10%
* Hellmouth -5 to -15% to enemy fire resistance reduced to -5% to -10%
* Hellmouth attacker takes damage of 200-350 increased to 250-400
* Hellmouth attacker takes damage of 200-350 increased to 250-400
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==== Chests ====
==== Chests ====
* The gladiator’s bane attackers takes damage of 320-640 increased to 350-700
* The gladiator's bane attackers takes damage of 320-640 increased to 350-700
* Crow caw 35-50% enhanced damage increased to 40-80%
* Crow caw 35-50% enhanced damage increased to 40-80%
* Venom ward +15% to maximum poison resist reduced to +10%
* Venom ward +15% to maximum poison resist reduced to +10%
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* Metalgrid now has +2 to golem mastery o skill
* Metalgrid now has +2 to golem mastery o skill
* The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10%
* The rising sun -6% to -12% to enemy fire resistance reduced to -5% to -10%
* Atma’s scarab 10% chance to cast level 5 amplify damage increased to 8% chance to cast level 15 amplify damage
* Atma's scarab 10% chance to cast level 5 amplify damage increased to 8% chance to cast level 15 amplify damage
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting
* The third eye 10% chance to cast level 25 bone nova when struck changed to 8% chance to cast level 25 bone nova on casting


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* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to heart of the wolverine changed reverted back to level 5 heart of the wolverine (13 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
* Wisp projector +1-3 to spirit of barbs reverted back to level 7 spirit of barbs (11 charges)
* Nature’s peace +3-5 to oak sage reverted back to level 5 oak sage (27 charges)
* Nature's peace +3-5 to oak sage reverted back to level 5 oak sage (27 charges)
* Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges)
* Carion wind level 21 poison creeper (35 charges) reduced to level 11 poison creeper (35 charges)
* Carrion wind attacker takes damage of 160-280 increased to 180-300
* Carrion wind attacker takes damage of 160-280 increased to 180-300
* Carrion wind 10% faster run walk removed
* Carrion wind 10% faster run walk removed
* Raven frost cold absorb +5-10% reduced to +5%
* Raven frost cold absorb +5-10% reduced to +5%
* Dwarf start fire absorb +4-8% reduced to +4-6%
* Dwarf star fire absorb +4-8% reduced to +4-6%
* The eye of mordini has been reverted to its original name “Manald Heal”
* The eye of mordini has been reverted to its original name “Manald Heal”


=== SET ITEM CHANGES ===
=== SET ITEM CHANGES ===
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Berserker's hauberk 3% maximum damage per level (complete set) increased from 3% to 3.5%
* Arcanna’s deathwand now has a 15% chance to cast level 2 bonespear on casting
* Arcanna's deathwand now has a 15% chance to cast level 2 bonespear on casting
* Cathan’s rule has a 12% chance to cast level 10 blaze on casting
* Cathan's rule has a 12% chance to cast level 10 blaze on casting
* Bul-kathos’s sacred charge 275-375% enhanced damage reduced to 200-250%
* Bul-kathos' sacred charge 275-375% enhanced damage reduced to 200-250%
* Bul-kathos’s tribal guardian 275-375% enhanced damage reduced to 225-275%
* Bul-kathos' tribal guardian 275-375% enhanced damage reduced to 225-275%
* Naj’s light plate now has +20% faster cast rate (2 items) bonus
* Naj's light plate now has +20% faster cast rate (2 items) bonus
* Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100%
* Wilhelm's pride +80% Damage to Demons (3 Items) increased to +100%
* Magnus' skin +80% Damage to Undead (3 Items) increased to +100%
* Magnus' skin +80% Damage to Undead (3 Items) increased to +100%
* Guillaume's face now has -20% target defense (3 items)
* Guillaume's face now has -20% target defense (3 items)
* Cow king’s hide +18 to all resist increased to +15-25 (varies)
* Cow king's hide +18 to all resist increased to +15-25 (varies)
* Dark adherent +100-200% damage to undead increased to +200-250%
* Dark adherent +100-200% damage to undead increased to +200-250%
* Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items)
* Laying of hands +220 to poison damage over 2 seconds (4 items) changed to (2 items)
* Credendum now has +20% faster hit recovery (3 items)
* Credendum now has +20% faster hit recovery (3 items)
* Dangoon’s teaching +1 to all skills (3 items) changed to +2 to all skills
* Dangoon's teaching +1 to all skills (3 items) changed to +2 to all skills
* Hwanins justice 20% Chance to Cast Level 16 Static Field on Striking (3 Items) changed to (2 items)
* Hwanin's justice 20% Chance to Cast Level 16 Static Field on Striking (3 Items) changed to (2 items)
* Hwanin’s splendor +20-40 life replenish increased to +30-40
* Hwanin's splendor +20-40 life replenish increased to +30-40
* Hwanin’s blessing +3-6% lightning absorb increased to +4-6%
* Hwanin's blessing +3-6% lightning absorb increased to +4-6%
* Sazabi’s ghost liberator +75-150% damage to demons increased to +100-150%
* Sazabi's ghost liberator +75-150% damage to demons increased to +100-150%
* Sazabi’s cobalt redeemer adds 125-175 cold damage increased to adds 175-250 cold damage
* Sazabi's cobalt redeemer adds 125-175 cold damage increased to adds 175-250 cold damage
* Griswold’s honor now has +2 to defensive auras
* Griswold's honor now has +2 to defensive auras
* Immortal king’s stone crusher +150-250% enhanced damage reduced to +150-200%
* Immortal king's stone crusher +150-250% enhanced damage reduced to +150-200%
* Immortal king’s stone crusher +150-250% enhanced damage to demons reduced to +150-200%
* Immortal king's stone crusher +150-250% enhanced damage to demons reduced to +150-200%
* Immortal king’s stone crusher +200-300% enhanced damage to undead reduced to +150-250%
* Immortal king's stone crusher +200-300% enhanced damage to undead reduced to +150-250%
* Tal rasha’s lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
* Tal rasha's lidless eye +1-2 to fire, lightning and cold mastery now rolls +2-3
* Tal rasha’s +25 all resist (complete set) bonus increased to +50
* Tal rasha's +25 all resist (complete set) bonus increased to +50
* Trang-oul’s avatar +6 to fire mastery (complete set) removed
* Trang-oul's avatar +6 to fire mastery (complete set) removed
* Haemosu’s adament defense vs melee reduced from 200-400 to 200-250
* Haemosu's adamant defense vs melee reduced from 200-400 to 200-250
* Haemosu’s adament defense vs missile reduced from 100-350 to 200-250
* Haemosu's adamant defense vs missile reduced from 100-350 to 200-250


== PATCHES ==
== PATCHES ==
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=== Season 5 Patch 2 (2022-06-28) ===
=== Season 5 Patch 2 (2022-06-28) ===
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* The game server numbers have been shifted and the in game server list has been updated to reflect this
* Cold enchant and fire enchant buff aoe increased by 87%
* Cold enchant and enchant fire buff aoe increased by 87%
* Battle cry aoe increased by 11%
* Battle cry aoe increased by 11%
* Reverted several map monster from flying pathing to ground pathing
* Reverted several map monster from flying pathing to ground pathing
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PVP modifier damage changes:
PVP modifier damage changes:
* Normal/Nightmare:
* Normal/Nightmare:
** Shockwave 250% -> 175%
** Shock Wave 250% -> 175%
** Fireclaw 400% -> 300%
** Fire Claw 400% -> 300%
** Bone Spear 90% -> 80%
** Bone Spear 90% -> 80%
** Bash 125% -> 100%
** Bash 125% -> 100%
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* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
* Fixed power strike tooltip not displaying +% lightning damage bonuses on the nova
* Fixed wake of inferno synergies not applying properly
* Fixed wake of inferno synergies not applying properly
* Fixed thunderstorm/armageddon/hurricane buff timers not updating on recast
* Fixed thunder storm/armageddon/hurricane buff timers not updating on recast
* Fixed javelin throw mastery damage bonus not showing up in the stat screen
* Fixed javelin throw mastery damage bonus not showing up in the stat screen
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
* Fixed a bug that causes your physical damage to be reduced if the target has flat MDR and the attack deals less elemental damage than the target's MDR (vanilla MDR bug)
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* Berserk physical damage 125% (N/NM)
* Berserk physical damage 125% (N/NM)
* Whirlwind physical damage 85% (H) 90% (N/NM)
* Whirlwind physical damage 85% (H) 90% (N/NM)
* Thunderstorm changed from 150% -> 120% (N/NM)
* Thunder Storm changed from 150% -> 120% (N/NM)
* Firewall changed from 150% -> 100% (N/NM)
* Fire Wall changed from 150% -> 100% (N/NM)
* Firebolt changed from 120% -> 100% (N/NM)
* Fire Bolt changed from 120% -> 100% (N/NM)
* Fireball changed from 110% -> 100% (N/NM)
* Fire Ball changed from 110% -> 100% (N/NM)
* Nova changed from 175% -> 125% (N/NM)
* Nova changed from 175% -> 125% (N/NM)
* Lesser hydra changed from 85% -> 25% (N/NM)
* Lesser hydra changed from 85% -> 25% (N/NM)