Passive and Magic Skills: Difference between revisions

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<b>Season 5:</b>
<b>Season 5:</b>
* Radius cap increased from 18 yards to 20
* Inner Sight radius cap increased from 18 yards to 20
* Level 1 -1% to enemy attack rating increased to -10%
* Inner Sight level 1 -1% to enemy attack rating increased to -10%
<b>Season 2:</b>
<b>Season 2:</b>
* now counts as a magic skill (for items with +X to Magic Skills)
* now counts as a magic skill (for items with +X to Magic Skills)
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<b>Season 5:</b>
<b>Season 5:</b>
* Now have a 4 frame cooldown after mitigating an attack
* Now have a 4 frame cooldown after mitigating an attack
* Movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
* Evade movement speed bonus changed from a diminishing return scaling capping at 45% to gaining an additional 2% per level capping at 65%
* Level 1 movement speed bonus increased from 10% to 15%
* Evade level 1 movement speed bonus increased from 10% to 15%
<b>Season 4:</b>
<b>Season 4:</b>
* Evade now starts at 6% chance to dodge from 10%
* Evade now starts at 6% chance to dodge from 10%
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<b>Season 5:</b>
<b>Season 5:</b>
* Movement speed reduction per level increased from 1% to 2%
* Slow movement movement speed reduction per level increased from 1% to 2%
* Missile speed reduction level 1-16 scaling increased from 1% per level to 2%
* Slow movement missile speed reduction level 1-16 scaling increased from 1% per level to 2%
* Radius cap increased from 12 yards to 16
* Slow movement radius cap increased from 12 yards to 16
* Radius now increases by .6 per level
* Slow movement radius now increases by .6 per level
* Base duration increased from 5 seconds to 10 seconds
* Slow movement base duration increased from 5 seconds to 10 seconds
* Now gains .2 seconds duration per level
* Slow movement now gains .2 seconds duration per level
<b>Season 2:</b>
<b>Season 2:</b>
* now counts as a magic skill (for items with +X to Magic Skills)
* now counts as a magic skill (for items with +X to Magic Skills)
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<b>Season 5:</b>
<b>Season 5:</b>
* Missile range increased by 10%
* Decoy missile range increased by 10%
* AI delay reduced by 20% (will now attempt actions more often)
* Decoy Ai delay reduced by 20% (will now attempt actions more often)
* Duration increased from 15 seconds to 30 seconds
* Decoy duration increased from 15 seconds to 30 seconds
* Synergies increased from 8% to 10%
* Decoy synergies increased from 8% to 10%
* Level 1 mana cost reduced from 10 to 5
* Decoy level 1 mana cost reduced from 10 to 5
<b>Season 4:</b>
<b>Season 4:</b>
* Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
* Decoy has been reworked to now cast strafe dealing flat physical damage and functions similar to a trap (this damage scales from +skills not weapon damage however decoys can benefit from auras)
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<b>Season 5:</b>
<b>Season 5:</b>
* Run speed increased by 10%
* Valkyrie run speed increased by 10%
* Base power strike level increased from 1 to 5
* Valkyrie base power strike level increased from 1 to 5
* Dexterity per level increased from 12 to 20
* Valkyrie dexterity per level increased from 12 to 20
* Strength per level increased from 20 to 25
* Valkyrie strength per level increased from 20 to 25
* Decoy synergy increased from 20 strength per level to 25
* Valkyrie decoy synergy increased from 20 strength per level to 25
* Power strike nova synergy increased from 10% to 20%
* Valkyrie power strike nova synergy increased from 10% to 20%
* Pierce synergy increased from -1% enemy lightning resist per level to -2% per level
* Valkyrie pierce synergy increased from -1% enemy lightning resist per level to -2% per level
<b>Season 4:</b>
<b>Season 4:</b>
* Valkyries now have vanilla life regeneration
* Valkyries now have vanilla life regeneration