Mercenaries: Difference between revisions

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* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* <span class="nmod">Open Wounds now deals ¼ damage to mercenaries and pets, and can be further reduced by Physical Damage Reduction</span>
* Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
* Mercenaries only have Strength and Dexterity, so items with Vitality or Energy will have no effect. They do have life (of course) but do not have mana - they ignore mana costs when using their skills.
* Mercenaries don't have separate [[Breakpoints#Attack_Speed|breakpoints]] for different weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows whereas characters usually attack much slower with crossbows.
* Mercenaries use the same [[Breakpoints#Attack_Speed|breakpoints]] for all weapon types. For example, Rogue Scouts will attack at the same speed with bows and crossbows (assuming they have the same WSM and IAS) whereas characters usually attack much slower with crossbows.
* Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* Iron Wolves don't have a blocking animation, so can't block even while wearing a shield.
* Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.
* Barbarian mercenaries don't have a hit recovery animation, so cannot be put into hit recovery or be knocked back.