Maps: Difference between revisions

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Maps are items that allow access to new endgame areas (which are also referred to as maps) with higher area levels than the vanilla game. For a list of high level areas outside of maps, see [[Area Levels]].
Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see [[Zones]].
* Maps are comparable to vanilla endgame areas, making both new and old areas viable for farming.
* Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
* Dungeons (tier 4 maps) are very difficult group-based areas that offer more challenge for those interested.
* Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.


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== General Info == <!--T:2-->
== General Info == <!--T:2-->
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map areas themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.
Tier 1 maps can rarely be found in Hell. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.


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To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber area) may be opened per game.
To open a map, right click it from your inventory in Hell Harrogath with a level 80+ character who has defeated Hell Ancients/Baal. Only 1 map (or uber zone) may be opened per game.


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When maps are opened, a random selection of enemy types are chosen to populate the map area. Map areas often don't include ''all'' of the monsters listed in each map section below.
When maps are opened, a random selection of enemy types are chosen to populate the map zone. Map zones often don't include ''all'' of the monsters listed in each map section below.


=== Map Events === <!--T:5-->
=== Map Events === <!--T:5-->
Map areas have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the area if this happens.
Map zones have a ~20% chance ''(unconfirmed)'' for special enemies or objects to appear somewhere randomly within them, each with different effects. A message is displayed upon entering the zone if this happens.


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* '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
* '''Horazon''' appears, and creates a portal to a new map when he dies (same tier or 1 tier higher up to T3, with same map modifiers) - the new map won't have additional events
* A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
* A '''Treasure Fallen''' appears and flees from attacks, but drops items when damaged such as gems, runes (Lem and below), maps, and map orbs (up to 3 treasure fallen per map)
* A '''Spire of Darkness''' appears and plunges the area into darkness when clicked - shadow enemies spawn in the darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance
* A '''Spire of Darkness''' appears and plunges the zone into darkness when clicked - shadow enemies spawn in the darkness and have a chance to drop [[Recipes#Portals|uber keys]] - the spire will appear relatively close to the entrance


=== Modification === <!--T:7-->
=== Modification === <!--T:7-->
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For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by ''"% Life Stolen per Hit"'' and ''"% Mana Stolen per Hit"''.
=== Tier 1 ===
=== Tier 1 ===
Tier 1 map areas have an area level of 87
Tier 1 map zones have a zone level of 87
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
==== [[File:Map_Icon_Ruins_of_Viz-Jun.png| ]] Ruins of Viz-Jun ====
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=== Tier 2 === <!--T:27-->
=== Tier 2 === <!--T:27-->
Tier 2 map areas have an area level of 88
Tier 2 map zones have a zone level of 88
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
==== [[File:Map_Icon_Phlegethon.png| ]] Phlegethon ====
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=== Tier 3 === <!--T:47-->
=== Tier 3 === <!--T:47-->
Tier 3 map areas have an area level of 89
Tier 3 map zones have a zone level of 89
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
==== [[File:Map_Icon_River_of_Blood.png| ]] River of Blood ====
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=== Tier 4 (Dungeons) === <!--T:82-->
=== Tier 4 (Dungeons) === <!--T:82-->
Dungeons have an area level of 90
Dungeons have a zone level of 90


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* Flying Scimitars only appear from terrain objects such as barrels
* Flying Scimitars only appear from terrain objects such as barrels
* Canight the Corrupted is in a separate area within the dungeon called the Cathedral Basement
* Canight the Corrupted is in a separate zone within the dungeon called the Cathedral Basement
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
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* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the area is small enough that even the chosen types may not appear
* The Cathedral Basement has fewer possible monster types and 3 will be chosen from 5 possibilities (Spear Cat, Succubus, Unholy Corpse, Death Lord, Huntress), but the zone is small enough that even the chosen types may not appear


==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== <!--T:90-->
==== [[File:Map_Icon_Plains_of_Torment.png| ]] Plains of Torment ==== <!--T:90-->
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* Specters always spawn in addition to the common dungeon monster types
* Specters always spawn in addition to the common dungeon monster types
* Canight the Corrupted is in a separate area within the dungeon called the Pit of Despair
* Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
* Madness & Hysteria are minions of Canight and are immune until Canight has been defeated
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* The Stygian Beast is in a separate area within the dungeon called the Black Abyss
* The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
* Stygian Horde monsters are minions of The Stygian Beast
* Stygian Horde monsters are minions of The Stygian Beast
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