Item Bases: Difference between revisions
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<noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude> |
<noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude> |
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<noinclude>__TOC__</noinclude> |
<noinclude>__TOC__</noinclude> |
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<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> |
<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude> |
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== General == |
== General == |
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* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same) |
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same) |
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* Ethereal items no longer have half durability |
* Ethereal items no longer have half durability |
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* Throwing weapons and arrows/bolts have unlimited quantity |
* Throwing weapons and arrows/bolts have unlimited quantity |
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* All claws can now have pointmods ( |
* All claws can now have pointmods (previously, claws couldn't if they had a [[Item_Bases#Other|qlvl]] below 40 - all normal claws, Quhab, Wrist Spike, Fascia) |
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* Clubs can now have Druid pointmods |
* Clubs can now have Druid pointmods (similar to pelts) |
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* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]]) |
* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]]) |
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== Automods == |
== Automods == |
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<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span> |
<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span> |
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'''Weapons''' |
'''Weapons''' |
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* Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves ''do'' get this automod, however) |
* Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves ''do'' get this automod, however) |
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* Daggers now have 20% Deadly Strike |
* Daggers now have 20% Deadly Strike |
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'''Armor''' |
'''Armor''' |
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* Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields |
* Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields |
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** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span> |
** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span> |
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== Damage == |
== Damage == |
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'''Damage Bonus from Strength/Dexterity''' |
'''Damage Bonus from Strength/Dexterity''' |
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* Bows/Crossbows now gain bonus damage equal to <span class="nmod">50% dex</span> instead of <span class="omod">100% dex</span> |
* Bows/Crossbows now gain bonus damage equal to <span class="nmod">50% dex</span> instead of <span class="omod">100% dex</span> |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Damage Bonuses per Item Type |
|+ Damage Bonuses per Item Type |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Required Strength and Dexterity |
|+ Required Strength and Dexterity |
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'''Base Damage''' |
'''Base Damage''' |
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* Normal weapon damage increased by ~4% on average |
* Normal weapon damage increased by ~4% on average |
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* Kick damage of boots adjusted |
* Kick damage of boots adjusted |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Damage |
|+ Base Damage |
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<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small> |
<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small> |
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== Speed == |
== Speed == |
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* Amazon spear speed modifiers improved by 10 |
* Amazon spear speed modifiers improved by 10 |
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** Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10 |
** Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10 |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Speed Modifiers |
|+ Base Speed Modifiers |
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<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small> |
<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small> |
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== Melee Range == |
== Melee Range == |
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* Daggers and throwing knives/axes range increased from 0 to 1 |
* Daggers and throwing knives/axes range increased from 0 to 1 |
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* 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4 |
* 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4 |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Melee Ranges |
|+ Base Melee Ranges |
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<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small> |
<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small> |
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== Defense == |
== Defense == |
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* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%) |
* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%) |
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* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%) |
* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%) |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Defense & Required Strength |
|+ Base Defense & Required Strength |
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== Block == |
== Block == |
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Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance |
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance |
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* Aegis base block chance increased from <span class="omod">24%</span> to <span class="nmod">38%</span> |
* Aegis base block chance increased from <span class="omod">24%</span> to <span class="nmod">38%</span> |
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* Ward base block chance increased from <span class="omod">24%</span> to <span class="nmod">30%</span> |
* Ward base block chance increased from <span class="omod">24%</span> to <span class="nmod">30%</span> |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Block Chance |
|+ Base Block Chance |
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== Sockets == |
== Sockets == |
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'''Weapons''' |
'''Weapons''' |
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** 5-socket Shadow Bow can now get 6 sockets |
** 5-socket Shadow Bow can now get 6 sockets |
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''Another way to look at most of the weapon socket changes:'' |
''Another way to look at most of the weapon socket changes:'' |
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* All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand |
* All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand |
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* All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite) |
* All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite) |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Maximum Sockets for Weapons |
|+ Maximum Sockets for Weapons |
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'''Armor''' |
'''Armor''' |
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* Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3 |
* Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3 |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Maximum Sockets for Armor |
|+ Maximum Sockets for Armor |
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<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small> |
<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small> |
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== Durability == |
== Durability == |
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* Durability for all weapons has been doubled |
* Durability for all weapons has been doubled |
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** +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick |
** +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Durability for Weapons |
|+ Base Durability for Weapons |
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<small>Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.</small> |
<small>Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.</small> |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Base Durability for Armor |
|+ Base Durability for Armor |
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== Other == |
== Other == |
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Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]]. |
Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]]. |
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'''Level Requirements''' |
'''Level Requirements''' |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Required Levels for Armor |
|+ Required Levels for Armor |
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'''Quality Levels''' |
'''Quality Levels''' |
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{{:Item_Quality_Levels}} |
{{:Item_Quality_Levels}} |
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'''Unique/Set Versions''' |
'''Unique/Set Versions''' |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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{| class="wikitable mw-collapsible mw-collapsed" |
{| class="wikitable mw-collapsible mw-collapsed" |
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|+ Unique/Set Versions of Armor |
|+ Unique/Set Versions of Armor |
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| Bloodlord Skull || <span class="d2-gold">Darkforce Spawn</span> |
| Bloodlord Skull || <span class="d2-gold">Darkforce Spawn</span> |
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</translate> |