Corruptions: Difference between revisions

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[[File:worldstone_shard.png|right]]
[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type ("bricked" item). Corrupted items cannot be corrupted again, but they can be modified by other recipes.
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type. Maps will only gain a corruption modifier. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].


To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button.
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To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.


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There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].
There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].


== Equipment Corruptions == <!--T:4-->
== Equipment Corruptions ==
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.


<span class="d2-white">Regular</span> items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.
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Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.


Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.
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<span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items.
If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].

Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.


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* ''<span class="d2-white">Regular</span> Equipment''
* ''<span class="d2-white">Regular</span> Equipment''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
** 50% chance to turn into a random <span class="d2-yellow">rare</span>


* ''Other Equipment (if capable of gaining sockets)''
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* ''Other Equipment (Socketable)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
** 25% chance to turn into a random <span class="d2-yellow">rare</span>


* ''Other Equipment (if incapable of gaining sockets)''
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* ''Other Equipment (Unsocketable)''
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
** 25% chance to turn into a random <span class="d2-yellow">rare</span>


<!--T:10-->
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
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If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon [[Larzuk's Puzzlebox]] can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
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Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.


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In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.


<!--T:13-->
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.


== Equipment Corruption Modifiers ==
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<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">Low-Rarity (50% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (30% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
|-
| +[40-80]% Enhanced Damage || +10% Faster Cast Rate || +1 to All Skills
| +[40-80]% Enhanced Damage || +20% Faster Cast Rate || +1 to All Skills
|-
|-
| +[100-250] to Attack Rating || +[20-30]% Increased Attack Speed || +[20-30]% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow
| +[100-250] to Attack Rating || +[30-40]% Increased Attack Speed || +30% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow
|-
|-
| +[125-175]% Enhanced Damage to Demons <br> +[200-300] to Attack Rating against Demons || +[20-40]% Enhanced Damage <br> [5-8]% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed
| +[100-150]% Enhanced Damage to Demons <br> +200 to Attack Rating against Demons || +[40-60]% Enhanced Damage <br> 5% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed
|-
|-
| +[8-12]% Faster Hit Recovery || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +[250-350] to Attack Rating
| +[100-150]% Enhanced Damage to Undead <br> +200 to Attack Rating against Undead || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +250 to Attack Rating
|-
|-
| +[30-50] to Mana || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> [15-25]% Deadly Strike
| +10% Faster Cast Rate || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> 25% Deadly Strike
|-
|-
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[50-70]% Enhanced Damage <br> Ignores Target's Defense
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[60-80]% Enhanced Damage <br> Ignores Target's Defense
|-
|-
| +[4-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage
| +[3-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage
|-
|-
| +[2-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage
| +[3-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage
|-
|-
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
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|}
|}


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<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
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| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || 10% Reduced Curse Duration
| +20% Faster Block Rate || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
|-
|-
| Replenish Life +[15-25] || +[10-20]% Faster Block Rate <br> [5-10]% Increased Chance of Blocking || All Resistances +[22-30]
| [20-30]% Better Chance of Getting Magic Items || +10% Faster Block Rate <br> [10-20]% Increased Chance of Blocking || All Resistances +[22-30]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]%
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
|-
|-
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
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|}
|}


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<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
Line 106: Line 96:
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || 10% Reduced Curse Duration
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
|-
|-
| Replenish Life +[15-25] || +[10-15]% Faster Run/Walk || All Resistances +[15-20]
| [20-30]% Better Chance of Getting Magic Items || +20% Faster Run/Walk || All Resistances +[15-20]
|-
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]%
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by 6%
|-
|-
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
|}


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<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
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| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
|-
|-
| Replenish Life +[10-20] || [3-5]% Life Stolen per Hit || All Resistances +[15-20]
| [20-30]% Better Chance of Getting Magic Items || [3-5]% Life Stolen per Hit || All Resistances +[15-20]
|-
|-
| Regenerate Mana [15-25]% || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]%
| Replenish Life +[10-20] || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]%
|-
|-
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
|}


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<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
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| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
|-
|-
| Regenerate Mana [10-15]% || +[5-10]% Faster Block Rate || 10% Reduced Curse Duration
| Regenerate Mana [10-15]% || +10% Faster Block Rate || 10% Reduced Curse Duration
|-
|-
| [50-100]% Extra Gold from Monsters || +[8-14]% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]%
| [50-100]% Extra Gold from Monsters || +10% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]%
|-
|-
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || Cannot Be Frozen
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || 10% Increased Chance of Blocking
|-
|-
| Fire Resist +[15-20]% || All Resistances +[4-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10%
| Fire Resist +[15-20]% || All Resistances +[5-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10%
|-
|-
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
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|}
|}


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<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
|-
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +[5-10]% Faster Cast Rate
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
|-
|-
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
|-
|-
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || [5-10]% Increased Chance of Blocking
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
|-
|-
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
Line 180: Line 167:
| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
|-
|-
| Cold Resist +[10-15]% || +[3-6] to All Attributes || [6-12]% Deadly Strike
| Cold Resist +[10-15]% || +[3-6] to All Attributes || 10% Deadly Strike
|-
|-
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
|-
|-
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[4-8]
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[5-8]
|}
|}


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<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
|-
|-
| +[5-10] to Dexterity || +[8-14]% Faster Hit Recovery || +10% Increased Attack Speed
| +[5-10] to Dexterity || +10% Faster Hit Recovery || +10% Increased Attack Speed
|-
|-
| +[5-10] to Vitality || +[3-6] to All Attributes || +[8-12]% Faster Run/Walk
| +[5-10] to Vitality || +[3-6] to All Attributes || +10% Faster Run/Walk
|-
|-
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
|-
|-
| Fire Resist +[10-15]% || Regenerate Mana [10-20]% || [5-10]% Increased Chance of Blocking
| Fire Resist +[10-15]% || +[100-150] to Attack Rating || 10% Increased Chance of Blocking
|-
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
|-
|-
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[4-8]
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[5-8]
|-
|-
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
|}
|}


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<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
|-
|-
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +[8-12]% Faster Run/Walk
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +10% Faster Run/Walk
|-
|-
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
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| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
|-
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[4-6] to All Attributes
| Cold Resist +[10-15]% || +[20-40] to Life || +[4-6] to All Attributes
|-
|-
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[3-6]
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[4-6]
|-
|-
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || Cannot Be Frozen
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-3]%
|}
|}


<!--T:22-->
<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
|-
| +[6-12] to Strength || +[10-15]% Chance to Pierce || +1 to All Skills
| +[6-12] to Strength || +[10-20]% Chance to Pierce || +1 to All Skills
|-
|-
| +[6-12] to Dexterity || +[8-14]% Faster Hit Recovery || +10% Faster Cast Rate
| +[6-12] to Dexterity || +10% Faster Hit Recovery || +10% Faster Cast Rate
|-
|-
| +[6-12] to Vitality || Replenish Life +[15-25] || +[8-12]% Faster Run/Walk
| +[6-12] to Vitality || Replenish Life +[15-25] || +10% Faster Run/Walk
|-
|-
| +[6-12] to Energy || +[2-3] Life after each Kill || [5-10]% Increased Chance of Blocking
| +[6-12] to Energy || +[2-3] Life after each Kill || 10% Increased Chance of Blocking
|-
|-
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[20-40]% Enhanced Damage
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[30-40]% Enhanced Damage
|-
|-
| Cold Resist +[15-20]% || Attacker Takes Damage of [3-495] ([3-5] per Level) || +[4-8] to All Attributes
| Cold Resist +[15-20]% || +[5-8] to All Attributes || Cannot Be Frozen
|-
|-
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
Line 253: Line 237:
|}
|}


<!--T:23-->
<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
{| class="wikitable wikitable-3col"
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
|-
| +10% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills
| +20% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills
|-
|-
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
Line 275: Line 258:
|}
|}


== Map Corruptions == <!--T:24-->
== Map Corruptions ==
[[Maps]] always gain a corruption modifier when corrupted. Corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.
[[Maps]] always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.


<!--T:25-->
{| class="wikitable wikitable-2col"
{| class="wikitable wikitable-2col"
! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">MF/GF</span>
! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">Rarity</span> !! <span style="color:#F9C666">MF/GF</span>
|-
| Monsters have X% Deadly Strike || 5-10<br>10-15<br>15-20 || 4-6<br>6-8<br>8-10 || 30-40<br>40-50<br>50-60 || ||
|-
| Monsters have X% Increased Maximum Life<br>Monsters have Cannot Be Frozen || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 30-40<br>40-50<br>50-60 || ||
|-
| Players have -X% Attack and Cast Speed || 5-15<br>15-25<br>25-35 || || 30-40<br>40-50<br>50-60 || 10-15<br>15-20<br>20-25 ||
|-
|-
| Monsters have X% Deadly Strike || 5-10<br>10-15<br>15-20 || 4-6<br>6-8<br>8-10 || 35-45<br>45-55<br>55-65 ||
| Players have -X% to All Resistances || 5-10<br>10-15<br>15-20 || || 30-40<br>40-50<br>50-60 || 10-15<br>15-20<br>20-25 ||
|-
|-
| Monsters have X% Increased Maximum Life<br>Monsters have Cannot Be Frozen || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 35-45<br>45-55<br>55-65 ||
| Players have -X% to Max Resistances || 2-3<br>3-4<br>4-5 || || 30-40<br>40-50<br>50-60 || 10-15<br>15-20<br>20-25 ||
|-
|-
| Players have -X% Attack and Cast Speed || 5-15<br>15-25<br>25-35 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60
| Players have X% Attack and Cast Speed<br>Players have X% to Velocity || 20-30<br>30-40<br>40-50 || || || 10-15<br>15-20<br>20-25 ||
|-
|-
| colspan="2" | Area gains Magic And Gold Find || || || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
<!-- hidden since it's currently bugged and seems to occur without the "Players have -X% to All Resistances" modifier
| Players have -X% to All Resistances || 5-10<br>10-15<br>15-20 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60
|-
|-
| colspan="2" | Area gains Monster Density only || || 60-80<br>80-100<br>100-120 || ||
-->
| Players have X% Attack and Cast Speed<br>Players have X% to Velocity || 20-30<br>30-40<br>40-50 || - || - || -
|-
|-
| colspan="2" | ''Area gains Magic And Gold Find'' || || || 75-100<br>100-125<br>125-150 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
| colspan="2" | Area gains +1 Zone Level || || 15-20<br>20-25<br>25-30 || ||
|-
|-
| colspan="2" | ''Area gains Monster Density'' || || 60-80<br>80-100<br>100-120 ||
| colspan="2" | Area gains Monster Rarity only || || || 30-40<br>40-50<br>50-60 ||
|-
|-
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms || || || ||
| colspan="2" | ''Area gains Monster Density & Magic And Gold Find'' || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60 <!-- Note: this is supposed to occur with the "Players have -X% to All Resistances" modifier -->
|}
|}


== Annihilus Corruptions == <!--T:26-->
== Annihilus Corruptions ==
Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.
Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.


<!--T:27-->
* Corruption modifier (20% chance per modifier)
* Corruption modifier (20% chance per modifier)
** +1 to All Skills
** +1 to All Skills
Line 310: Line 295:
** All Resistances +[5-10]
** All Resistances +[5-10]
** +[3-5]% to Experience Gained
** +[3-5]% to Experience Gained
* Turned into a random small charm (20% chance)
* Turned into a random magic small charm (20% chance)
</translate>

Latest revision as of 22:27, 22 October 2023

Worldstone Shards are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random rare of the same type. Maps will only gain a corruption modifier. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button.

There are also Tainted Worldstone Shards which are dropped by Rathma and can be used to corrupt Annihilus.

Equipment Corruptions

Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random rare.

Regular items can only be corrupted if they don't have sockets, and they cannot gain corruption modifiers other than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random rare. Corrupting a regular item is akin to using the socketing recipe on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.

Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.

If the corrupted item becomes a random rare, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other recipes.

Sockets can only be added to 0-socket items which are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. Additionally, the maximum sockets an item can get is always restricted by the item base. For example, an un-upgraded Vampire Gaze cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.

  • Regular Equipment
    • 50% chance to gain sockets (up to the maximum amount of sockets)
    • 50% chance to turn into a random rare
  • Other Equipment (if capable of gaining sockets)
    • 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
    • 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
    • 25% chance to turn into a random rare
  • Other Equipment (if incapable of gaining sockets)
    • 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
    • 25% chance to turn into a random rare

For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:

  • Armors (Helms, Chests, Shields) = 1-3 sockets (72% for 1, 20% for 2, 8% for 3)
  • Weapons (One-Handed) = 1-4 sockets (40% for 1, 32% for 2, 16% for 3, 12% for 4)
  • Weapons (Two-Handed) = 1-6 sockets (24% for 1, 22% for 2, 18% for 3, 16% for 4, 12% for 5, 8% for 6)


If an item can gain sockets and doesn't gain them via corrupting, it can still gain sockets in other ways. The relatively uncommon Larzuk's Puzzlebox can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. Larzuk's Puzzlepiece can be used the same way and is more common, but cannot be used with unique/set items.

In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.

Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.

Equipment Corruption Modifiers

Weapon Corruption Mods

Low-Rarity (50% chance) Mid-Rarity (30% chance) High-Rarity (20% chance)
+[40-80]% Enhanced Damage +20% Faster Cast Rate +1 to All Skills
+[100-250] to Attack Rating +[30-40]% Increased Attack Speed +30% Increased Attack Speed
[20-30]% Chance of Crushing Blow
+[100-150]% Enhanced Damage to Demons
+200 to Attack Rating against Demons
+[40-60]% Enhanced Damage
5% Life Stolen per Hit
+[80-120]% Enhanced Damage
+20% Increased Attack Speed
+[100-150]% Enhanced Damage to Undead
+200 to Attack Rating against Undead
+[200-300] to Attack Rating +[80-120]% Enhanced Damage
+250 to Attack Rating
+10% Faster Cast Rate [20-30]% Chance of Crushing Blow +[50-70]% Enhanced Damage
25% Deadly Strike
+[3-6] Life after each Hit [20-30]% Deadly Strike +[60-80]% Enhanced Damage
Ignores Target's Defense
+[3-6] Life after each Kill -[5-10]% to Enemy Fire Resistance +10% Faster Cast Rate
+5% to Fire Skill Damage
+[3-5] to Mana after each Kill -[5-10]% to Enemy Cold Resistance +10% Faster Cast Rate
+5% to Cold Skill Damage
[20-30]% Better Chance of Getting Magic Items -[5-10]% to Enemy Lightning Resistance +10% Faster Cast Rate
+5% to Lightning Skill Damage
Requirements -[25-50]% -[5-10]% to Enemy Poison Resistance +10% Faster Cast Rate
+5% to Poison Skill Damage

Shield Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+20% Faster Block Rate +10% Faster Cast Rate [10-20]% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items +10% Faster Block Rate
[10-20]% Increased Chance of Blocking
All Resistances +[22-30]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
Fire Resist +[35-40]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +[15-20]%
Cold Resist +[35-40]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +[15-20]%
Lightning Resist +[35-40]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +[15-20]%
Poison Resist +[35-40]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +[15-20]%

Chest Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +10% Faster Cast Rate [10-20]% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items +20% Faster Run/Walk All Resistances +[15-20]
Regenerate Mana [15-25]% Increase Maximum Life [4-6]% Physical Damage Taken Reduced by 6%
Fire Resist +[30-35]% Physical Damage Taken Reduced by [6-10] +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% Magic Damage Taken Reduced by [6-10] +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% Attacker Takes Damage of [4-594] ([4-6] per Level) +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Helm Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[20-30]% Faster Hit Recovery Indestructible
+[50-80]% Enhanced Defense
+1 to All Skills
+[50-80]% Enhanced Defense +[150-250] to Attack Rating
+[2-4] to Light Radius
10% Reduced Curse Duration
[20-30]% Better Chance of Getting Magic Items [3-5]% Life Stolen per Hit All Resistances +[15-20]
Replenish Life +[10-20] [3-5]% Mana Stolen per Hit Physical Damage Taken Reduced by [4-6]%
Fire Resist +[30-35]% Increase Maximum Life [4-6]% +[4-5]% to Maximum Fire Resist
Fire Resist +15%
Cold Resist +[30-35]% +[3-4] Life after each Kill +[4-5]% to Maximum Cold Resist
Cold Resist +15%
Lightning Resist +[30-35]% +[3-4] to Mana after each Kill +[4-5]% to Maximum Lightning Resist
Lightning Resist +15%
Poison Resist +[30-35]% Cannot Be Frozen +[4-5]% to Maximum Poison Resist
Poison Resist +15%

Boots Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense Indestructible
+[50-80]% Enhanced Defense
+10% Faster Run/Walk
Regenerate Mana [10-15]% +10% Faster Block Rate 10% Reduced Curse Duration
[50-100]% Extra Gold from Monsters +10% Faster Hit Recovery Physical Damage Taken Reduced by [2-3]%
[10-25]% Better Chance of Getting Magic Items +[20-40] to Life 10% Increased Chance of Blocking
Fire Resist +[15-20]% All Resistances +[5-8] +[2-3]% to Maximum Fire Resist
Fire Resist +10%
Cold Resist +[15-20]% +[2-3] Life after each Kill +[2-3]% to Maximum Cold Resist
Cold Resist +10%
Lightning Resist +[15-20]% +[2-3] to Mana after each Kill +[2-3]% to Maximum Lightning Resist
Lightning Resist +10%
Poison Resist +[15-20]% Replenish Life +[15-25] +[2-3]% to Maximum Poison Resist
Poison Resist +10%

Gloves Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[50-80]% Enhanced Defense +[10-15]% Chance to Pierce +10% Faster Cast Rate
Regenerate Mana [10-15]% +[10-20]% Faster Block Rate +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters +[100-150] to Attack Rating 10% Increased Chance of Blocking
[10-25]% Better Chance of Getting Magic Items [2-3]% Life Stolen per Hit +[30-40]% Enhanced Damage
Fire Resist +[10-15]% [2-3]% Mana Stolen per Hit -[15-25]% Target Defense
Cold Resist +[10-15]% +[3-6] to All Attributes 10% Deadly Strike
Lightning Resist +[10-15]% +[20-40] to Life +[2-4] to Mana after each Kill
Poison Resist +[10-15]% Replenish Life +[15-20] All Resistances +[5-8]

Belt Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[10-15]% Chance to Pierce +10% Faster Cast Rate
+[5-10] to Dexterity +10% Faster Hit Recovery +10% Increased Attack Speed
+[5-10] to Vitality +[3-6] to All Attributes +10% Faster Run/Walk
+[5-10] to Energy Replenish Life +[15-20] 10% Reduced Curse Duration
Fire Resist +[10-15]% +[100-150] to Attack Rating 10% Increased Chance of Blocking
Cold Resist +[10-15]% Attacker Takes Damage of [2-396] ([2-4] per Level) +[1-2]% to ALL Maximum Resistances
Lightning Resist +[10-15]% [60-100]% Extra Gold from Monsters All Resistances +[5-8]
Poison Resist +[10-15]% [20-30]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-4]%

Ring Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[5-10] to Strength +[100-150] to Attack Rating +10% Faster Cast Rate
+[5-10] to Dexterity +[2-3] Life after each Kill +10% Faster Run/Walk
+[5-10] to Vitality +[2-3] to Mana after each Kill 10% Reduced Curse Duration
+[5-10] to Energy Physical Damage Taken Reduced by [4-6] [3-4]% Mana Stolen per Hit
Fire Resist +[10-15]% Magic Damage Taken Reduced by [4-6] [3-4]% Life Stolen per Hit
Cold Resist +[10-15]% +[20-40] to Life +[4-6] to All Attributes
Lightning Resist +[10-15]% [40-80]% Extra Gold from Monsters All Resistances +[4-6]
Poison Resist +[10-15]% [15-20]% Better Chance of Getting Magic Items Physical Damage Taken Reduced by [2-3]%

Amulet Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+[6-12] to Strength +[10-20]% Chance to Pierce +1 to All Skills
+[6-12] to Dexterity +10% Faster Hit Recovery +10% Faster Cast Rate
+[6-12] to Vitality Replenish Life +[15-25] +10% Faster Run/Walk
+[6-12] to Energy +[2-3] Life after each Kill 10% Increased Chance of Blocking
Fire Resist +[15-20]% +[2-3] to Mana after each Kill +[30-40]% Enhanced Damage
Cold Resist +[15-20]% +[5-8] to All Attributes Cannot Be Frozen
Lightning Resist +[15-20]% [60-100]% Extra Gold from Monsters +[1-2]% to ALL Maximum Resistances
Poison Resist +[15-20]% [20-30]% Better Chance of Getting Magic Items All Resistances +[5-10]

Quiver Corruption Mods

Low-Rarity (48% chance) Mid-Rarity (32% chance) High-Rarity (20% chance)
+20% Faster Hit Recovery +10% Faster Run/Walk +1 to All Skills
+[20-40] to Life +[10-15]% Chance to Pierce +10% Increased Attack Speed
[50-100]% Extra Gold from Monsters -[5-10]% to Enemy Fire Resistance 10% Reduced Curse Duration
[10-25]% Better Chance of Getting Magic Items -[5-10]% to Enemy Cold Resistance +[30-40]% Enhanced Damage
Fire Resist +[10-20]% -[10-20]% Target Defense +[10-15] to Minimum Damage
Cold Resist +[10-20]% +[50-100] to Attack Rating +[10-15] to Maximum Damage
Lightning Resist +[10-20]% [2-4]% Mana Stolen per Hit Ignore Target's Defense
Poison Resist +[10-20]% [2-4]% Life Stolen per Hit All Resistances +[5-10]

Map Corruptions

Maps always gain a corruption modifier when corrupted. Most corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.

Corruption Modifiers Range Exp Density Rarity MF/GF
Monsters have X% Deadly Strike 5-10
10-15
15-20
4-6
6-8
8-10
30-40
40-50
50-60
Monsters have X% Increased Maximum Life
Monsters have Cannot Be Frozen
5-15
15-25
25-35
6-8
8-10
10-12
30-40
40-50
50-60
Players have -X% Attack and Cast Speed 5-15
15-25
25-35
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to All Resistances 5-10
10-15
15-20
30-40
40-50
50-60
10-15
15-20
20-25
Players have -X% to Max Resistances 2-3
3-4
4-5
30-40
40-50
50-60
10-15
15-20
20-25
Players have X% Attack and Cast Speed
Players have X% to Velocity
20-30
30-40
40-50
10-15
15-20
20-25
Area gains Magic And Gold Find 10-15
15-20
20-25
50
75
100
Area gains Monster Density only 60-80
80-100
100-120
Area gains +1 Zone Level 15-20
20-25
25-30
Area gains Monster Rarity only 30-40
40-50
50-60
Monsters have 1% chance to drop additional jewelry & charms

Annihilus Corruptions

Tainted Worldstone Shard drops from Rathma and can be used to corrupt Annihilus, either adding a corruption modifier or turning it into a random magic small charm. The item also gains a cosmetic red tint.

  • Corruption modifier (20% chance per modifier)
    • +1 to All Skills
    • +[20-25] to Vitality and +[10-15] to Energy
    • All Resistances +[5-10]
    • +[3-5]% to Experience Gained
  • Turned into a random magic small charm (20% chance)