Combat Skills (Paladin): Difference between revisions
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BetweenWalls (talk | contribs) (formatting and some s9 changes) |
Profbruckner (talk | contribs) |
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* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic |
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic |
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* Damage to self is now reduced by physical damage reduction |
* Damage to self is now reduced by physical damage reduction |
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* Deadly strike and critical strike are not applied |
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<b>Season 4:</b> |
<b>Season 4:</b> |
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* Sacrifice damage increased from 15% per level to 25% |
* Sacrifice damage increased from 15% per level to 25% |
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<b>Season 1:</b> |
<b>Season 1:</b> |
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* Damage to self decreases by 1% per level to a minimum of 3% |
* Damage to self decreases by 1% per level to a minimum of 3% |
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* Now benefits from Damage to Undead, Damage to Demons |
* Now benefits from Damage to Undead, Damage to Demons |
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* bonus attack rating increased to +28% per level (was +7%) |
* bonus attack rating increased to +28% per level (was +7%) |
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* synergies are now 20% (was 15%/5%) |
* synergies are now 20% (was 15%/5%) |