Maps

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Maps are items that allow access to new endgame zones (which are also referred to as maps) with higher zone levels than the vanilla game. For a list of high level zones outside of maps, see Zones.

  • Maps are comparable to vanilla endgame zones, making both new and old zones viable for farming.
  • Dungeons (tier 4 maps) are very difficult group-based zones that offer more challenge for those interested.


General Info

Tier 1 maps can rarely be found in Hell and Act 5 Nightmare. Maps are more commonly found from within map zones themselves, with each tier having a chance to drop higher tiered maps. Anya also rewards characters with a regular T1 map in Hell.

To open a map, right click it from your inventory in Harrogath (Hell difficulty) with a level 80+ character who has defeated Hell Ancients. Only 1 map (or uber zone) may be opened per game.

Map Events

Map zones have a chance for special enemies or objects to appear somewhere randomly within them, each with different effects. An event message is displayed when getting close enough to those special enemies/objects. The chance is 33% for rare maps, 2/3 of that for magic maps, and 1/3 of that for regular maps.

  • Darkness itself wanders these lands...
A Dark Wanderer appears and transforms into a random boss or super unique monster that has increased damage/health and drops extra Worldstone Shards when killed. Up to 3 dark wanderers may appear per map event.
  • Evil beckons you from the Void...
The Shadow of Mendeln appears and summons waves of undead, with later waves having many champion/elite enemies - they have a chance to drop Splinter of the Void.
  • An alternate dimension radiates dark energy...
Horazon appears and creates a portal to a new map zone when defeated. The new map will be the same tier or 1 tier higher (up to T3) than the current map and will have the same map modifiers. The new map won't have additional events.
  • A shrieking, mischievious laughter pierces your ears...
A Treasure Fallen appears and flees from attacks, dropping some of their treasures each time they take significant damage. They can drop gems, runes (Um and below), maps, map orbs, and crafting infusions. Up to 3 treasure fallen may appear per map event.
  • A faint humming keeps the darkness at bay...
A Spire of Darkness appears and plunges the zone into darkness when clicked - shadow enemies spawn in unexplored areas and have a chance to drop uber keys. The spire will appear relatively close to the entrance. The number of keys is capped at a maximum of 6 per map event, and the duration of the event is inversely correlated with how much of the map has been explored.
  • You hear coins being counted nearby...
Gheed appears and sells 5 unidentified unique items for 1 million gold each. The items may transform into their exceptional or elite versions when purchased.
  • A mysterious altar vibrates with potential...
An Altar of the Catalyst appears and spawns a boss monster nearby when clicked - defeating the monster will allow the altar to be used to create Catalyst Shards.

Modification

Maps can be modified with several items via the Horadric Cube. The orbs can be purchased from Anya in Hell, Horadrim Scarab is an uncommon drop from map bosses, Catalyst Shard drops from a map event, and Standard of Heroes drops from Uber Ancients with each additional ancient beyond the first having a chance to drop more. Maps can also be corrupted with Worldstone Shards, which may drop anywhere.

Icon Item Additional Ingredients Effect
Horadrim Orb Rare Map, Perfect Gem, Rune rerolls rare map
Infused Horadrim Orb Rare Map
Angelic Orb Magic Map, Perfect Skull, Rune upgrades map (magic -> rare)
Infused Angelic Orb Magic Map
Zakarum Orb Regular Map, Jewel, Rune upgrades map (regular -> rare)
Infused Zakarum Orb Regular Map
Arcane Orb Regular Map, Jewel upgrades map (regular -> magic)
Infused Arcane Orb Regular Map
Orb of Destruction Magic/Rare Map downgrades map (to regular)
Orb of Fortification Magic/Rare Map halves number of map monsters and doubles loot/experience gained from them - these fortified monsters have doubled life and deal 20% extra damage (does not affect event monsters)
Cartographer's Orb 3 T1/T2 Maps of same tier combines 3 maps into one of a higher tier
Horadrim Scarab T3 Map turns a T3 map into a random rare dungeon
Catalyst Shard Magic/Rare Map adds "Area contains a random event"
Standard of Heroes Magic/Rare/Unique Map/Dungeon adds heroic bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
Worldstone Shard Magic/Rare Map/Dungeon adds a corruption modifier
  • The Cartographer's Orb recipe is currently bugged and sometimes doesn't work correctly with T1 maps
Ingredients Result
Horadrim Orb + Perfect Gem + Rune Infused Horadrim Orb
Angelic Orb + Perfect Skull + Rune Infused Angelic Orb
Zakarum Orb + Jewel + Rune Infused Zakarum Orb
Arcane Orb + Jewel Infused Arcane Orb
3 Maps of same tier (any rarity) Random map of same tier (regular)
3 Dungeons Random dungeon (rare)

Affixes

Map affixes affect bonus experience, monster density, and magic/gold find.

Most affixes have 3 tiers of attribute ranges, with each tier becoming available at the corresponding map tier - T2 maps can roll the first two ranges and T3 maps can roll any of the three. This means higher tier maps can have greater monster density and provide more experience and magic/gold find.

  • Average rare map values
    • T1: +71% density, +14% experience, +50% extra magic/gold
    • T2: +78% density, +16% experience, +75% extra magic/gold
    • T3: +85% density, +18% experience, +100% extra magic/gold
  • Maximum values of each type without modifications (a single map cannot get more than one of these at a time)
    • T1: +130% density, +38% experience, +170% extra magic/gold
    • T2: +155% density, +46% experience, +240% extra magic/gold
    • T3: +180% density, +54% experience, +320% extra magic/gold

Dungeon attribute ranges always use the T3 ranges, and some affixes will not spawn for dungeons.

List of Map Affixes
Affix P/S Attributes X Range Exp Density MF/GF Notes
Cracking S Players have -X% Enhanced Defense 20-30
30-40
40-50
13-18
15-18
18-20
15-20
30-35
45-50
Fumbling S Players have -X% Chance to Block 10-20
20-30
30-40
13-18
18-23
23-25
15-20
30-35
45-50
Imbalance S Players have -X% Faster Hit Recovery 10-20
20-30
30-40
3-4
4-5
5-6
15-20
20-25
25-30
Hindrance S Players have -X% to All Resistances 10-15
15-20
20-25
4-5
5-6
6-7
15-20
30-35
50-55
Unhealthy P Players have -X Drain Life 30-40
50-60
70-80
3-4
4-5
5-6
5-10
20-25
35-40
Warding S Monsters have X% Curse Duration Reduction 20-40
40-60
60-80
5-6
6-7
7-8
20-25
35-40
50-55
T1-T3 maps only
Leech S Monsters have X% Increased Maximum Life
Monsters have X% Life Stolen per Hit
10-15
15-20
20-25
5-6
6-7
7-8
13-15
15-20
18-20
Health S Monsters have X% Increased Maximum Life 5-15
15-25
25-35
6-8
8-10
10-12
15-20
20-25
25-30
½ frequency
Large P Monsters have X% Increased Maximum Life 5-15
15-25
25-35
6-8
8-10
10-12
15-20
20-25
25-30
½ frequency
Fast P Monsters have +X% Increased Cast and Attack Speed 40-60
60-80
80-100
3-4
4-5
5-6
15-20
20-25
25-30
Swiftness S Monsters have X% increased Velocity 20-30
30-40
40-50
3-4
4-5
5-6
15-20
20-25
25-30
Protection S Monsters take X Reduced Physical Damage 100-200
300-400
500-600
13-15
15-18
18-23
15-20
30-35
45-50
Resilience S Monsters have +X% Faster Hit Recovery 40-60
60-80
80-100
15-20
20-25
25-30
10-15
25-30
40-45
Silver P Monsters have +X% Attack Rating and Chance to Pierce 30-50
50-70
70-90
8-10
15-18
18-20
15-20
30-35
45-50
Crushing P Monsters have X% Chance of Crushing Blow 15-25
25-35
35-45
8-10
15-18
18-20
5-10
20-25
35-40
Bloody P Monsters have X% Chance of Open Wounds 5-10
10-15
15-20
4-5
5-6
6-7
5-10
20-25
35-40
Strong P Monsters have +X% Enhanced Physical Damage 10-15
15-20
20-25
4-5
5-6
6-7
10-15
25-30
40-45
Sturdiness S Monsters have +X% Enhanced Defense 50-100
100-150
150-200
3-4
4-5
5-6
10-15
25-30
40-45
Regeneration S Monsters have +X Replenish Life 1024-1560
1560-2048
2048-2560
3-4
4-5
5-6
20-25
35-40
50-55
Flaming P Monsters have +X% to Fire Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
13-18
18-23
23-25
Hibernal P Monsters have +X% to Cold Skill Damage 5-10
10-15
15-20
13-15
15-18
18-20
15-20
25-30
35-40
Static P Monsters have +X% to Lightning Skill Damage 5-10
10-15
15-20
3-4
4-5
5-6
13-20
18-23
23-25
Toxic P Monsters have +X% to Poison Skill Damage 5-10
10-15
15-20
15-20
20-25
25-30
5-10
15-20
25-30
Smoking P Monsters have +X% of Physical Damage as Extra Fire Damage 60-80
70-90
80-100
13-15
15-18
18-20
5-10
20-25
35-40
Chilling P Monsters have +X% of Physical Damage as Extra Cold Damage 60-80
70-90
80-100
13-15
15-18
18-20
5-10
20-25
35-40
Sparking P Monsters have +X% of Physical Damage as Extra Lightning Damage 60-80
70-90
80-100
13-15
15-18
18-20
5-10
20-25
35-40
Poisonous P Monsters have +X% of Physical Damage as Extra Poison Damage over 5 seconds 123-163
143-184
163-205
13-15
15-18
18-20
5-10
20-25
35-40
Runic P Monsters have +X% of Physical Damage as Extra Magic Damage 8-10
10-12
12-14
13-15
15-18
18-20
5-10
20-25
35-40
Crimson S Monsters have X% Fire Absorb 4-6
6-8
8-10
3-4
4-5
5-6
13-18
18-23
23-25
Azure S Monsters have X% Cold Absorb 4-6
6-8
8-10
3-4
4-5
5-6
13-18
18-23
18-25
Opal S Monsters have X% Lightning Absorb 4-6
6-8
8-10
3-4
4-5
5-6
13-18
18-23
20-25
Tangerine S Monsters have X% Magic Absorb 4-6
6-8
8-10
3-4
4-5
5-6
13-18
18-23
20-25
Splashing P Monsters Melee Attacks Deal Splash Damage 8-13
18-23
23-25
5-10
20-25
35-40
Stygian P Map contains Stygian Dolls 25-30 40-45 ½ frequency, T1-T3 maps only
Lustful P Map contains Succubus Witches 25-30 45-50 ½ frequency, T1-T3 maps only
Vampiric P Map contains Vampire Lords 18-20 15-20 ½ frequency, T1-T3 maps only
Bovine P Map contains Hell Bovines 25-30 15-20 ½ frequency, T1-T3 maps only
Reanimated P Map contains Reanimated Horde 25-30 35-40 ½ frequency, T1-T3 maps only
Ghastly P Map contains Ghosts 18-20 15-20 ½ frequency, T1-T3 maps only
Souless P Map contains Burning Souls 25-30 40-50 ½ frequency, T1-T3 maps only
Shamanic P Map contains Fetishes 20-25 15-20 ½ frequency, T1-T3 maps only
Shrieking P Map contains Shrieking Terrors 25-30 20-30 ½ frequency, T1-T3 maps only
Smith S Monsters have X% chance to drop additional weapons 1, 2, 3 ½ frequency, T1-T3 maps only
Armorer S Monsters have X% chance to drop additional armor 1, 2, 3 ½ frequency, T1-T3 maps only
Crafter S Monsters have X% chance to drop additional jewelry & charms 1, 2, 3 ¼ frequency, T1-T3 maps only
Champion's P Monster Rarity +X% 30-40
40-50
50-60
Duplicated P Map Contains an additional Boss ½ frequency, T1-T3 maps only
Adventurer S +1 to Area Level ½ frequency
  • In-game attribute ranges for maps are often incorrect since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
  • Many affixes have different names for each tier of attribute ranges, but only the first name is shown here for better legibility.
Resistances of Monsters Added by Affixes
Monster Phys Magic Fire Light Cold Poison Type Drain
Stygian Doll 33 25 33 80 Undead 33
Hell Temptress 50 50 50 50 Demon 75
Dark Lord 75 33 33 135 50 Undead 75
Hell Bovine 50 33 50 50 50 33 66
Unholy Corpse 50 50 75 80 Undead 66
Specter 95 50 25 75 50 95 Undead 0
Burning Soul 25 80 50 75 Undead 0
Fetish 25 25 50 50 50 50 Demon 100
Shrieking Terror 35 25 25 40 80 25 75

Unique maps use some of the above affixes but also have special attributes which are unique to them. All the affixes for each unique map are listed in their own sections below.

Immunes

Unique maps don't have any inherently immune monsters. Dungeons, on the other hand, all have at least one monster with 140 resistance to each damage type. Other maps are listed below:

Highest Immunities per Map
Tier Map Phys Magic Fire Light Cold Poison
T1 Arreat Battlefield 130 100
Fall of Caldeum 100 130
Horazon's Memory 135 * 130 *
Royal Crypts 150 125 105
Sewers of Harrogath 135 125
Shadows of Westmarch 100 135
Torajan Jungle 125 105
T2 Ancestral Trial 120
Bastion Keep 110 125 130
Lost Temple 120 110
River of Blood 100 180 130
Ruins of Viz-Jun 130 120
Tomb of Zoltun Kulle 105 120 110
T3 Ashen Plains 120 130 130
Blood Moon
Canyon of Sescheron 120 130 110
Kehjistan Marketplace 125 130 105**
Pandemonium Citadel 100 135 130
Phlegethon 140 125
Ruined Cistern 125 135 115
Sanatorium 125 130
Throne of Insanity 130 130
* Lightning Spires have 100 lightning resistance and 1000 poison resistance
** Fire Towers have 1000 poison resistance

Individual Maps

For each map, monsters are listed with their resistances, type, and drain effectiveness. Drain effectiveness is the percentage applied to life and mana returned by "% Life Stolen per Hit" and "% Mana Stolen per Hit".

Map bosses are treated as prime evils.

Tier 1

Tier 1 map zones have a zone level of 87

Arreat Battlefield

Monster Phys Magic Fire Light Cold Poison Type Drain
Afflicted 25 30 100 25 25 Demon 75
Night Clan 50 50 85 Demon 80
Blood Wing 33 50 50
Spike Fiend 50 20 50 75 100
Unholy Corpse 50 50 130 33 50 65 Undead 66
Bramble Hulk 25 75 50 80 45 75
Carrion Bird 25 25 75 100
Zombie 50 50 50 85 Undead 50
Armorsmith Equality 20 20 50 50 50 Demon 20

Fall of Caldeum

Monster Phys Magic Fire Light Cold Poison Type Drain
Heirophant 10 50 25 33 130 25 100
Flying Scimitar 25 50 100 75 0
Huntress 15 25 75 65 50 100
Slinger 10 25 75 65 100
Hell Swarm 50 70 25 80 0
Zombie 50 95 25 75 45 Undead 50
Waheed The Traitor 50 50 75 75 75 75 20

Horazon's Memory

Monster Phys Magic Fire Light Cold Poison Type Drain
Cantor 10 25 50 50 45 100
Doom Knight 33 25 60 60 65 Undead 33
Oblivion Knight 33 25 60 60 75 Undead 33
Flying Scimitar 25 50 50 80 75 0
Frozen Scorch 25 25 40 130 33 75
Menace Worm 135 75 50 50 Demon 75
Frozen Abyss 40 25 75 100
Ghost 50 50 50 65 50 50 Undead 33
Zakarumite 10 25 33 33 20 100
Deathmaiden Madinsane 20 20 50 50 50 50 Demon 20

Royal Crypts

Monster Phys Magic Fire Light Cold Poison Type Drain
Dune Beast 60 25 125 25 100
Gloombat 50 25 75 50 75
Afflicted 75 65 Demon 75
Claw Viper 60 45 25 40 50
Flying Scimitar 25 50 50 75 75 0
Scarab 80 50 50
Bone Archer 35 150 30 20 105 Undead 0
Bone Warrior 35 30 65 65 Undead 0
King Leoric 20 20 50 50 50 50 Undead 20

Sewers of Harrogath

Monster Phys Magic Fire Light Cold Poison Type Drain
Fetish 25 75 80 Demon 100
Flayer 25 75 50 45 Demon 100
Sand Maggot Young 20 20 20 20 20 80 50
Sand Maggot Egg 33
Enslaved 25 50 15 25 15 75
Blood Wing 25 50 33 50
Sand Maggot 66 33 85 125 50
Marauder 25 50 80 50 45 66
Ghoul Lord 30 25 33 25 75 50 Undead 75
Grotesque Wyrm 25 50 135 50 Demon 50
The Mad Philosopher 20 20 50 50 50 33 Demon 20

Shadows of Westmarch

Monster Phys Magic Fire Light Cold Poison Type Drain
Moon Clan 100 45 50 45 85 25 Demon 80
Fire Boar 65 50 65 75
Overseer 20 25 75 20 40 40 Demon 100
Siege Beast 50 20 25 75 25 40 100
Slinger 10 25 25 75 100
Succubus 50 50 50 65 Demon 75
Zombie 50 50 65 135 Undead 50
Urzael Harbringer of Death 20 20 50 50 50 50 20

Torajan Jungle

Monster Phys Magic Fire Light Cold Poison Type Drain
Dune Beast 33 45 75 45 25 100
Crusher 50 25 75 50 100
Council Member 50 33 50 35 33 Demon 66
Death Brawler 33 50 50 50 50 50 75
Foul Crow 25 70 100
Quill Rat 50 50 45 100
Tree Lurker 25 125 50 85 75
Death Beetle 50 25 105 50
Blood Maggot Young 20 20 50 50 50 50 50
Blood Maggot Egg 180 180 180 180 180 33
The Great Worm 20 20 50 50 50 50 20
  • Blood Maggot Young monsters are minions of The Great Worm

Tier 2

Tier 2 map zones have a zone level of 88

Ancestral Trial

Monster Phys Magic Fire Light Cold Poison Type Drain
Spider Magus 25 30 75 120 50
Minion of Destruction* 50 130 75 Demon 5
Pit Lord 50 75 75 25 Demon 66
Preserved Dead 20 50 50 50 50 50 Undead 33
Bone Warrior 25 50 45 45 50 Undead 0
Bone Mage 25 50 65 50 Undead 0
Specter 50 50 75 35 50 Undead 33
Nathkill The Numb 20 20 50 50 50 50 Demon 20
* Minions of Destruction can spawn from the "Evil Urns" at low chance.

Bastion Keep

Monster Phys Magic Fire Light Cold Poison Type Drain
Desert Wing 110 25 125 75 25 75
Devilkin 15 75 40 50 Demon 75
Devilkin Shaman 15 50 75 75 Demon 66
Moon Clan 50 75 130 45 Demon 80
Demon Sprite 25 80 25 33 Demon 100
Giant Lamprey Young 80 50
Giant Lamprey Egg 33
Giant Lamprey 25 33 25 85 50
Sand Raider 25 25 50 50 33 66
Demon Steed 50 25 33 50 100
Hell Temptress 50 50 50 75 Demon 75
Johnathan The Damned 20 20 50 50 50 50 Undead 0

Lost Temple

Monster Phys Magic Fire Light Cold Poison Type Drain
Poison Spinner 50 120 75 50
Gloombat 10 33 50 110 75
Gorebelly 55 50 75 65 30 Demon 100
Flayer 25 80 50 75 Demon 100
Enslaved 25 50 20 25 65 75
Blood Wing 25 45 45 50
Unraveler 33 50 20 20 50 80 Undead 33
Khalim's Corrupted Body 50 50 75 75 75 75 Demon 20

River of Blood

Monster Phys Magic Fire Light Cold Poison Type Drain
Minion of Destruction 50 90 33 50 95 Demon 50
Council Member 30 33 80 33 40 Demon 66
Death Mauler 33 50 85 50 75
Doom Knight 33 75 20 20 50 Undead 33
Oblivion Knight 33 25 60 60 180 75 Undead 33
Corpulent 15 20 75 Demon 75
Skeleton Archer 40 50 33 40 33 130 Undead 0
Flesh Beast 25 140 Demon 50
Flesh Spawner 66 100 80 Demon 50
Zealot 10 25 80 33 20 100
Blood Golem 20 20 50 50 50 50 Undead 20
Avunaos the Rotten 20 20 50 50 50 50 Undead 20
Belial Lord of Lies 20 20 50 50 50 50 Demon 20
  • Blood Golems are minions of Avunaos

Ruins of Viz-Jun

Monster Phys Magic Fire Light Cold Poison Type Drain
Spider Magus 50 50 60 50
Disfigured 25 40 50 Demon 75
Heirophant 10 33 25 33 75 20 100
Dark Ranger 15 25 25 75 25 Demon 100
Black Lancer 25 120 25 25 Demon 100
Fetish 33 100 33 50 Demon 100
Fetish 100 50 Demon 100
Fetish Shaman 25 25 130 25 50 Demon 100
Moon Clan 50 33 50 Demon 80
Sucker 50 75 33 80 50
Tree Lurker 25 50 75 25 75
Returned 33 75 Undead 0
Thorned Hulk 80 33 75 75
Hollow One 33 50 20 55 50 Undead 33
Zealot 10 25 80 33 20 100
Burning Dead 20 20 50 50 50 50 Undead 0
Burning Dead Archer 20 20 50 50 50 50 Undead 0
Karvarousku the Cartographer 20 20 50 50 50 50 Undead 20
  • Burning Dead & Burning Dead Archer monsters are minions of Karvarousku

Tomb of Zoltun Kulle

Monster Phys Magic Fire Light Cold Poison Type Drain
Arach 50 85 50 50
Minion of Destruction 50 100 25 75 Demon 50
Dune Beast 25 50 75 25 100
Dark Familiar 15 25 50 75
Pain Worm 75 110 Demon 75
Razor Spine 25 75 50 100
Scarab 105 25 75 50 25 50
Returned Mage 25 50 25 120 75 Undead 0
Toadflax the Tainted 20 20 50 50 50 50 20

Tier 3

Tier 3 map zones have a zone level of 89

Ashen Plains

Monster Phys Magic Fire Light Cold Poison Type Drain
Doom Ape 50 75 50 25 100
Death Berserker 50 120 75 25 75
Flayer 45 75 33 130 50 Demon 100
Black Raptor 65 45 100
Saber Cat 50 25 50 50 50 50 100
Spear Cat 10 25 50 100
Thrasher 25 40 25 130 75
Burning Soul 40 50 80 40 85 Undead 0
Borq the Consumed 20 20 50 50 50 50 Undead 0


Blood Moon

Monster Phys Magic Fire Light Cold Poison Type Drain
Hell Bovine 50 33 65 65 65 65 66
The Cow Queen 20 20 50 50 50 50 20
  • Hell Bovines are the only non-boss monster type unless others are added via affixes

Canyon of Sescheron

Monster Phys Magic Fire Light Cold Poison Type Drain
Serpent Magus 120 70 45 50 35 60 50
Doom Knight 50 80 20 20 50 Undead 33
Oblivion Knight 25 60 60 75 75 Undead 33
Soul Killer 55 50 45 50 Demon 100
Soul Killer 50 25 110 Demon 100
Overlord 33 20 60 Demon 100
Cliff Lurker 25 130 75 75
Frozen Abyss 25 25 80 100
Shattered Soul 50 50 75 75 75 75 0

Kehjistan Marketplace

Monster Phys Magic Fire Light Cold Poison Type Drain
Vile Hunter 20 20 45 33 75 20 Demon 100
Vile Archer 15 35 90 130 25 Demon 100
Fire Tower 40 50 50 85 1000 0
Flying Scimitar 25 50 75 75 0
Feeder 75 45 105 50
Invader 25 50 65 66
Unraveler 33 50 35 20 50 50 Undead 33
Ghoul Lord 30 125 25 60 50 Undead 75
Devilkin Slave 50 50 75 75 75 75 Demon 50
Overlord Aerlynn 50 50 75 75 75 75 Demon 20
  • Devilkin Slaves are minions of Aerlynn

Pandemonium Citadel

Monster Phys Magic Fire Light Cold Poison Type Drain
Temple Guard 25 50 75 25 45 100
Damned 25 50 135 25 Demon 75
Flayer 25 25 50 75 50 Demon 100
Prowling Dead 50 50 65 130 Undead 66
Blood Bringer 50 75 50 50 100
Stygian Fury 100 25 25 66 50 25 Demon 75
Dark Lord 50 50 25 75 90 Undead 75
Dark Commander Alma 50 50 75 75 75 75 Demon 20

Phlegethon

Monster Phys Magic Fire Light Cold Poison Type Drain
Moon Lord 50 50 25 50 50 75
Council Member 30 33 80 33 40 Demon 66
Fallen 15 25 25 40 50 Demon 75
Fallen Shaman 15 25 50 125 50 Demon 66
Fetish 25 25 50 50 50 50 Demon 100
Demon Imp 25 100 25 33 Demon 100
Hell Spawn 33 50 25 50 75 Demon 75
Hell Cat 15 25 50 80 25 100
Unholy Corpse 50 50 25 75 Undead 66
Siege Beast 75 140 33 50 100
Hell Slinger 10 25 25 50 25 100
Lieutenant of Sin 20 20 50 50 50 50 Demon 20

Ruined Cistern

Monster Phys Magic Fire Light Cold Poison Type Drain
Gorebelly 30 50 60 Demon 100
Salamander 50 115 50
Vile Hunter 20 20 45 33 Demon 100
Vile Archer 75 25 25 25 Demon 100
Strangler 60 125 25 75 45 Undead 33
Bog Creature 15 135 55 50 75
Dried Corpse 50 50 65 75 Undead 33
Returned Mage 33 40 75 50 75 Undead 0
Ancient Cistern Hydra 20 20 50 50 50 50 75
Ancient Cistern Hydra 20 20 50 50 50 50 20
  • The fire Hydra head is considered the boss and drops loot accordingly - the poison Hydra heads are considered its minions

Sanatorium

Monster Phys Magic Fire Light Cold Poison Type Drain
Death Lord 33 75 50 35 50 75
Vile Hunter 20 20 30 45 65 25 Demon 100
Vile Archer 15 20 65 40 25 Demon 100
Vile Lancer 45 15 45 125 40 25 Demon 100
Death Slasher 33 50 50 65 75
Ghoul Lord 30 45 25 75 75 Undead 75
Gloam 60 35 75 130 Undead 0
The Guardian 20 20 50 50 50 50 Undead 20

Throne of Insanity

Monster Phys Magic Fire Light Cold Poison Type Drain
Flesh Hunter 40 20 25 50 65 40 Demon 100
Flesh Archer 15 25 45 50 40 Demon 100
Flesh Lancer 45 45 50 40 Demon 100
Doom Caster 50 25 25 65 130 Undead 33
Swamp Dweller 15 75 25 85 75
Demon Rascal 75 50 25 50 Demon 100
Balrog 50 20 75 25 45 75 Demon 66
Hell Spawn 33 65 15 33 35 Demon 75
Hell Whip 40 50 130 Demon 100
Indio The Insane 20 20 50 50 50 50 Undead 20

Tier 4 (Dungeons)

Dungeons have a zone level of 90

Dungeon monsters grant 200% more experience, have 75% curse reduction, and are treated as prime evils.

Blood Bringers move slowly and deal "lethal damage" - beware!

Dungeon bosses each have a 1/20 chance to drop a Horadrim Scarab. They drop approximately 3x the loot of map bosses. Accessing the second boss of each dungeon requires defeating the first boss beforehand.


Plains of Torment

Monster Phys Magic Fire Light Cold Poison Type Drain
Shrieking Terror 15 25 165 165 50 75
Misshapen 140 25 165 50 25 Demon 75
Death Lord 25 33 165 50 75 75
Blunderbore 55 165 25 50 165 Demon 100
Undead Soul Killer 33 50 75 33 75 Undead 33
Huntress 140 20 165 165 75 100
Putrid Defiler 80 50 165 50 100 Demon 75
Unholy Corpse 50 25 165 60 165 Undead 66
Blood Bringer 140 50 50 50 50 50 100
Spear Cat 140 20 165 50 165 100
Succubus 50 165 165 Demon 75
Night Lord 35 33 25 165 165 Undead 75
Madness 50 50 75 75 75 75 Undead 20
Hysteria 20 20 50 50 50 50 Undead 0
Canight The Corrupted 50 50 75 75 75 75 Undead 20
Gargoyle Trap 50 50 75 75 75 75 0
The Synthetic One 50 50 75 75 75 75 Undead 20
  • Canight the Corrupted is in a separate zone within the dungeon called the Pit of Despair
  • Madness & Hysteria are minions of Canight and are immune until Canight has been defeated

Sanctuary of Sin

Monster Phys Magic Fire Light Cold Poison Type Drain
Shrieking Terror 15 25 165 165 50 75
Misshapen 140 25 165 50 25 Demon 75
Death Lord 25 33 165 50 75 75
Blunderbore 55 165 25 50 165 Demon 100
Undead Soul Killer 33 50 75 33 75 Undead 33
Huntress 140 20 165 165 75 100
Putrid Defiler 80 50 165 50 100 Demon 75
Unholy Corpse 50 25 165 60 165 Undead 66
Blood Bringer 140 50 50 50 50 50 100
Spear Cat 140 20 165 50 165 100
Succubus 50 165 165 Demon 75
Night Lord 35 33 25 165 165 Undead 75
Stygian Horde 20 20 50 50 50 50 Demon 20
The Stygian Beast 50 50 75 75 75 75 Demon 20
  • The Stygian Beast is in a separate zone within the dungeon called the Black Abyss
  • Stygian Horde monsters are minions of The Stygian Beast


Steppes of Daken-Shar

Monster Phys Magic Fire Light Cold Poison Type Drain
Shrieking Terror 15 25 165 165 50 75
Misshapen 140 25 165 50 25 Demon 75
Death Lord 25 33 165 50 75 75
Blunderbore 55 165 25 50 165 Demon 100
Undead Soul Killer 33 50 75 33 75 Undead 33
Huntress 140 20 165 165 75 100
Putrid Defiler 80 50 165 50 100 Demon 75
Unholy Corpse 50 25 165 60 165 Undead 66
Blood Bringer 140 50 50 50 50 50 100
Spear Cat 140 20 165 50 165 100
Succubus 50 165 165 Demon 75
Night Lord 35 33 25 165 165 Undead 75
Anburian Slayer 20 20 50 50 50 50 20
Skullsplitter Cyrus 20 20 50 50 50 50 20
Naz the Cursed King 20 20 50 50 50 50 20

Unique Maps

No monsters within unique maps are inherently immune to any damage types. Unique maps cannot be corrupted, Fortified nor use a Catalyst Shard, you can only use a Standard of Heroes on them.

Fallen Gardens

Monster Phys Magic Fire Light Cold Poison Type Drain
Bog Creature 50 45 50 45 35 Demon 66
Strangler 60 80 60 25 75 45 Undead 33
Demon Sprite 65 35 70 65 40 Demon 100
Blood Wing 25 50 33 45 50
Prowling Dead 45 50 65 60 Undead 66
Thrasher 25 40 50 80 75
Rakanoth 50 20 50 50 50 50 Demon 20
Shadow Vermin 30 20 50 50 50 50 0
Iskatu 30 20 50 50 50 50 20

This is a tier 2 map so it has a zone level of 88 like other tier 2 maps.

Unique Attributes:

  • Map Boss drops a Rainbow Facet
  • Monsters have +2% chance of dropping Additional Jewels

Other Attributes:

  • Monsters have +[50-100]% of Physical Damage as Extra Lightning Damage
  • Monsters have [10-20]% Deadly Strike
  • Monsters have [10-30]% Increased Maximum Life
  • Monsters have +[50-100] Replenish Life

Zhar's Sanctum

Monster Phys Magic Fire Light Cold Poison Type Drain
Doom Ape 50 75 50 25 100
Death Berserker 50 120 75 25 75
Flayer 45 75 33 130 50 Demon 100
Black Raptor 65 45 100
Saber Cat 50 25 50 50 50 50 100
Spear Cat 10 25 50 100
Thrasher 25 40 25 130 75
Burning Soul 40 50 80 40 85 Undead 0
Jungle Hunter 30 25 85 45 95 100
Bog Creature 65 65 50 50 65 75
Returned 40 50 85 20 50 Undead 0
Hell Temptress 15 20 75 40 55 Demon 75
Guardian 15 20 75 80 50 Undead 33
Urdar 35 20 30 75 80 Demon 100
Heirophant 35 80 25 75 25 100
Huntress 40 65 25 50 80 100
Spear Cat 40 25 50 40 80 100
Hell Swarm 60 25 50 80 65 0
Carver 15 30 85 65 45 25 Demon 75
Carver Shaman 15 30 80 50 55 25 Demon 66
Reanimated Horde 50 75 60 80 Undead 66
Crush Beast 50 50 45 20 50 100
Night Lord 35 40 40 25 85 65 Undead 75
Infernal Alien 20 20 50 50 50 50 100
Efreet Sajber 20 20 50 50 50 50 100
Ztaziz the Fragile 20 20 50 50 50 50 Demon 75
Zhar The Mad 20 20 50 50 50 50 0

This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

Unique Attributes:

  • Map Boss drops a Skill Charm
  • Monsters have +[4-6]% chance of dropping Additional Charms

Other Attributes:

  • Players have -[50-100] Drain Life
  • Players have -10% to All Resistances
  • Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
  • Players have -[20-30]% Faster Hit Recovery
  • Monsters have [20-30]% Increased Maximum Life

The entrance zone has portals to 3 other zones, with a random one chosen to have a portal that
leads to Zhar the Mad.

Heirophants deal exceptionally high cold damage - beware!

Stygian Caverns

Monster Phys Magic Fire Light Cold Poison Type Drain
Death Mauler 30 65 50 65 75
Demon Sprite 40 35 70 65 40 50 Demon 100
Horror 30 50 30 50 60 65 Undead 0
Consumed Ice Boar 25 30 15 50 15 75
Grotesque Wyrm 25 20 55 40 35 70 Demon 50
Grotesque 55 20 30 50 25 65 Demon 50
Moon Lord 25 65 55 30 75
Doom Knight 30 25 60 20 20 50 Undead 33
Oblivion Knight 35 25 60 60 55 45 Undead 33
Rot Walker 50 20 40 30 65 40 Undead 66
Corpse Spitter 30 25 55 20 75 Demon 75
Onion the Accused 20 60 40 80 80 40 Demon 75
Cory the Imp 50 30 80 40 40 80 Demon 66
Warlord of Blood 20 20 50 50 50 50 0

This is a tier 3 map so it has a zone level of 89 like other tier 3 maps.

Unique Attributes:

  • Map Boss drops a Corrupted Unique
  • Monsters have +100% chance of dropping Corrupted Items

Other Attributes:

  • Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
  • Players have -[5-10]% Chance to Block
  • Monsters have [20-30]% Increased Velocity
  • Monsters have [5-10]% Chance of Crushing Blow
  • Monsters have [20-30]% Increased Maximum Life


Source of Information on this Page

See PD2's text files for updated info when game changes are made. Map affixes are in MagicPrefix.txt and MagicSuffix.txt, and map monster info can be determined from Levels.txt and MonStats.txt. The files are best viewed in table format since they are tab-delineated, so they should be opened with Microsoft Excel (or similar programs) or their text should be copy/pasted into a spreadsheet. For convenience, many of the game's text files are also saved on Google Drive: D2 Text File Tables.

If the files in these locations are not updated by others, you can extract them yourself from pd2data.mpq (found in Diablo II/ProjectD2) using an MPQ editor and D2 listfile - the text files will be in /data/global/excel.