Scepters
This page is missing updated weapon damage values (see Base Damage)
Unique Scepters
In addition to the changes listed here, all melee weapons also gain Melee Attacks Deal Splash Damage.
Normal Scepters
Knell Striker
Scepter
Base Damage: 6 to 11
Base Speed Modifier: 0
Base Melee Range: 2 (was 0)
Base Maximum Sockets: 2
One-Hand Damage: 10 to [18-19], Avg 14-14.5
Required Strength: 25
Durability: 100 (was 50)
Required Level: 5
Before | After |
---|---|
+[70-80]% Enhanced Damage | +[70-80]% Enhanced Damage |
+35 to Attack Rating | +35 to Attack Rating |
25% Chance of Crushing Blow | 25% Chance of Crushing Blow |
+15 to Mana | +15 to Mana |
Fire Resist +20% | Fire Resist +20% |
Poison Resist +20% | Poison Resist +20% |
+50% Damage to Undead | +50% Damage to Undead |
Rusthandle
Grand Scepter
Base Damage: 8 to 18
Base Speed Modifier: 10
Base Melee Range: 2 (was 1)
One-Hand Damage: 15 to [34-35], Avg 24.5-25
Required Strength: 37
Durability: 120 (was 60)
Required Level: 18
Before | After |
---|---|
+1 to Paladin Skill Levels | +1 to Paladin Skill Levels |
+[50-60]% Enhanced Damage | +[50-60]% Enhanced Damage |
Adds 3-7 Damage | Adds 3-7 Damage |
+[100-110]% Damage to Undead | +[100-110]% Damage to Undead |
8% Life Stolen per Hit | 8% Life Stolen per Hit |
+[1-3] to Vengeance (Paladin Only) | +[1-3] to Vengeance (Paladin Only) |
+3 to Thorns (Paladin Only) | +3 to Thorns (Paladin Only) |
Magic Damage Taken Reduced by 1 | Magic Damage Taken Reduced by 1 |
Stormeye
War Scepter
Base Damage: 12 to 19 (was 10 to 17)
Base Speed Modifier: -10
Base Melee Range: 2 (was 1)
One-Hand Damage: [21-26] to [34-41], Avg 27.5-33.5 (was [18-22] to [30-37], Avg 24-29.5)
Required Strength: 55
Durability: 140 (was 70)
Required Level: 30
Before | After |
---|---|
+[80-120]% Enhanced Damage | +[80-120]% Enhanced Damage |
Adds 1-6 Lightning Damage | Adds 1-30 Lightning Damage |
Adds 3-5 Cold Damage | Adds 17-25 Cold Damage |
+1 to Fist of the Heavens (Paladin Only) | +[2-3] to Fist of the Heavens (Paladin Only) |
+3 to Holy Shock (Paladin Only) | +3 to Holy Shock (Paladin Only) |
+[3-5] to Resist Lightning (Paladin Only) | +[3-5] to Resist Lightning (Paladin Only) |
Replenish Life +10 | Replenish Life +10 |
+50% Damage to Undead | +50% Damage to Undead |
Exceptional Scepters
Zakarum's Hand
Rune Scepter
Base Damage: ? (was 13 to 24)
Base Speed Modifier: 0
Base Melee Range: 2 (was 0)
Base Maximum Sockets: 3 (was 2)
One-Hand Damage: ? (was [36-41] to [67-76], Avg 51.5-58.5)
Required Strength: 58
Durability: 100 (was 50)
Required Level: 37
Before | After |
---|---|
6% Chance to Cast Level 5 Blizzard on Striking | 10% Chance to Cast Level 20 Blizzard on Striking |
+30% Increased Attack Speed | +30% Increased Attack Speed |
+[180-220]% Enhanced Damage | +[180-220]% Enhanced Damage |
Ignore Target's Defense | Ignore Target's Defense |
8% Mana Stolen per Hit | 8% Mana Stolen per Hit |
+2 to Holy Shock (Paladin Only) | +[2-3] to Holy Shock (Paladin Only) |
+2 to Holy Freeze (Paladin Only) | +[2-3] to Holy Freeze (Paladin Only) |
Regenerate Mana 10% | Regenerate Mana 10% |
Heal Stamina Plus 15% | Heal Stamina Plus 15% |
+50% Damage to Undead | +50% Damage to Undead |
The Fetid Sprinkler
Holy Water Sprinkler
Base Damage: ? (was 14 to 36)
Base Speed Modifier: 10
Base Melee Range: 2 (was 1)
One-Hand Damage: ? (was [51-55] to [118-129], Avg 84.5-92)
Required Strength: 76
Durability: 120 (was 60)
Required Level: 38
Before | After |
---|---|
5% Chance to Cast Level 1 Decrepify on Striking | 15% Chance to Cast Level 10 Decrepify on Striking |
10% Chance to Cast Level 1 Confuse on Striking | 10% Chance to Cast Level 10 Confuse when Struck |
+2 to Paladin Skill Levels | +2 to Paladin Skill Levels |
+[160-190]% Enhanced Damage | +[160-220]% Enhanced Damage |
Adds 15-25 Damage | Adds 15-25 Damage |
+[150-200] to Attack Rating | +[150-200] to Attack Rating |
+160 Poison Damage over 4 Seconds | +160 Poison Damage over 4 Seconds |
+50% Damage to Undead | +50% Damage to Undead |
Hand of Blessed Light
Divine Scepter
Base Damage: ? (was 16 to 38)
Base Speed Modifier: -10
Base Melee Range: 2 (was 1)
One-Hand Damage: ? (was [56-61] to [132-143], Avg 94-102)
Required Strength: 103
Durability: 140 (was 70)
Required Level: 42
Before | After |
---|---|
5% Chance to Cast Level 4 Fist of the Heavens on Striking | Removed |
+2 to Paladin Skill Levels | +2 to Paladin Skill Levels |
+[130-160]% Enhanced Damage | +[130-160]% Enhanced Damage |
Adds 20-45 Damage | Adds 20-45 Damage |
100% Bonus to Attack Rating | 100% Bonus to Attack Rating |
+[2-4] to Holy Light (Paladin Only) | |
+2 to Holy Nova (Paladin Only) | |
+2 to Fist of the Heavens (Paladin Only) | +2 to Fist of the Heavens (Paladin Only) |
+4 to Holy Bolt (Paladin Only) | +[2-4] to Holy Bolt (Paladin Only) |
Regenerate Mana 15% | Regenerate Mana 15% |
+4 to Light Radius | +4 to Light Radius |
+50% Damage to Undead | +50% Damage to Undead |
Elite Scepters
Heaven's Light
Mighty Scepter
Base Damage: ? (was 40 to 52)
Base Speed Modifier: 0
Base Melee Range: 2 (was 0)
Base Maximum Sockets: 3 (was 2)
One-Hand Damage: ? (was [140-160] to [182-208], Avg 161-184)
Required Strength: 125
Required Dexterity: 65
Durability: 100 (was 50)
Required Level: 72
Minimum Item Level: 69
Occurrence Rate: 1/2
Before | After (Unchanged) |
---|---|
+[2-3] to Paladin Skill Levels | +[2-3] to Paladin Skill Levels |
+20% Increased Attack Speed | +20% Increased Attack Speed |
+[250-300]% Enhanced Damage | +[275-325]% Enhanced Damage |
-33% Target Defense | -33% Target Defense |
33% Chance of Crushing Blow | 33% Chance of Crushing Blow |
+[15-20] Life after each Demon Kill | +[15-20] Life after each Demon Kill |
+3 to Light Radius | +3 to Light Radius |
+50% Damage to Undead | +50% Damage to Undead |
Socketed [1-2] | Socketed [1-3] |
The Redeemer
Mighty Scepter
Base Damage: ? (was 40 to 52)
Base Speed Modifier: 0
Base Melee Range: 2 (was 0)
Base Maximum Sockets: 3 (was 2)
One-Hand Damage: [140-160] to [182-208], Avg 161-184
Required Strength: 50
Required Dexterity: 26
Durability: 100 (was 50)
Required Level: 72
Minimum Item Level: 80
Occurrence Rate: 1/2
Before | After |
---|---|
+2 to Paladin Skill Levels | +2 to Paladin Skill Levels |
+[250-300]% Enhanced Damage | +[250-300]% Enhanced Damage |
Damage +[60-120] | Damage +[60-120] |
-33% Target Defense | -33% Target Defense |
+[200-250]% Damage to Demons | +[200-250]% Damage to Demons |
+[2-4] to Redemption (Paladin Only) | +[2-4] to Redemption (Paladin Only) |
+[2-4] to Sanctuary (Paladin Only) | |
+[2-4] to Holy Bolt (Paladin Only) | +[2-4] to Holy Bolt (Paladin Only) |
+3 to Light Radius | +3 to Light Radius |
Requirements -60% | Requirements -60% |
+50% Damage to Undead | +50% Damage to Undead |
Akarat's Devotion
Seraph Rod
Base Damage: ? (was 45 to 54)
Base Speed Modifier: 10
Base Melee Range: 2 (was 1)
One-Hand Damage: ?
Required Strength: 108
Required Dexterity: 69
Durability: 120 (Seraph Rod was 60)
Required Level: 74
Minimum Item Level: 87
New |
---|
20% Chance to Cast Level 28 Blessed Hammer on Casting |
+2 to Paladin Skill Levels |
+40% Increased Attack Speed |
+[240-270]% Enhanced Damage |
+[2-4] to Blessed Hammer (Paladin Only) |
Replenish Life +[10-15] |
25% Better Chance of Getting Magic Items |
+50% Damage to Undead |
Astreon's Iron Ward
Caduceus
Base Damage: ? (was 37 to 43)
Base Speed Modifier: -10
Base Melee Range: 2 (was 1)
One-Hand Damage: [125-144] to [146-167], Avg 135.5-155.5
Required Strength: 97
Required Dexterity: 70
Durability: 140 (was 70)
Required Level: 66
Before | After |
---|---|
+[2-4] to Combat Skills (Paladin Only) | +[3-4] to Combat Skills (Paladin Only) |
+10% Increased Attack Speed | +40% Increased Attack Speed |
+[240-290]% Enhanced Damage | +[240-290]% Enhanced Damage |
Damage +[40-85] | Damage +[80-125] |
[150-200]% Bonus to Attack Rating | [150-200]% Bonus to Attack Rating |
Adds 80-240 Magic Damage | Adds 160-480 Magic Damage |
33% Chance of Crushing Blow | 33% Chance of Crushing Blow |
Slows Target by 25% | Slows Target by 15% |
Physical Damage Taken Reduced by [4-7] | Physical Damage Taken Reduced by [4-7] |
+50% Damage to Undead | +50% Damage to Undead |