This page lists player-vs-player changes relative to the vanilla game.

General Changes

  • New dueling arenas accessible via items which can be purchased from Anya
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
  • Life replenish is capped at +30 in PvP arenas
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
  • Maximum resistances are capped in PvP arenas based on the difficulty
    • Normal - 75%
    • Nightmare - 80%
    • Hell - 85%

Mechanical Changes

  • Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6/5 frame cooldown in Nightmare/Hell PvP arenas
  • Battle Cry: duration increased to 10 seconds instead of 5 seconds in PvP arenas
  • Whirlwind: doesn't have a dual-wield attack frame penalty in PvP arenas
  • Bone Spear: only fires 1 projectile in PvP arenas
  • Holy Bolt: only fires 1 projectile in PvP arenas
  • Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
  • Charge: has a 4/2 frame cooldown in Nightmare/Hell PvP arenas
  • Oak Sage: doesn't grant life replenish in PvP arenas
  • Teleport: doesn't have a 1-second damage debuff in Normal PvP arenas

Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

Skill Norm/NM Hell
Amazon
  •  Jab 85% 90%
  •  Poison Javelin 140%
  •  Plague Javelin 135% 60%
  •  Magic Arrow 175%
  •  Guided Arrow ???%
  •  Ice Arrow 150%
  •  Freezing Arrow 150%
  •  Immolation Arrow 175%
  •  Decoy 70%
Assassin
  •  Psychic Hammer 20% 10%
  •  Mind Blast 15% 10%
  •  Lightning Sentry 90% 65%
  •  Chain Lightning Sentry 90% 65%
  •  Blade Sentinel 125% 80%
  •  Blade Fury 80%
Barbarian
  •  Double Swing 200%
  •  Frenzy 200%
  •  Double Throw 114%
  •  Berserk 125%
  •  Whirlwind 90% 85%
  •  War Cry 135% 115%
Druid
  •  Firestorm 150%
  •  Molten Boulder 90% 80%
  •  Volcano 80%
  •  Arctic Blast 200%
  •  Tornado 80%
  •  Hurricane 150%
  •  Rabies 200%
  •  Maul 200%
  •  Shock Wave 175%
  •  Fire Claws 300%
  •  Raven 90%
Necromancer
  •  Teeth 45% 35%
  •  Bone Spear 80% 50%
  •  Bone Spirit 80% 45%
  •  Poison Strike 150%
  •  Desecrate 150% 25%
  •  Poison Nova 150%
  •  Corpse Explosion 65% 50%
Paladin
  •  Holy Fire (aura only) 125% 50%
  •  Holy Shock (aura only) 50% 50%
  •  Holy Bolt 90% 90%
  •  Blessed Hammer 95% 60%
  •  Fist of the Heavens 55% 15%
  •  Holy Nova 200%
  •  Sacrifice 150%
  •  Zeal 90%
  •  Vengeance 175%
  •  Smite 35%
  •  Joust 25% 25%
Sorceress
  •  Ice Bolt 114%
  •  Ice Blast 150%
  •  Glacial Spike 150%
  •  Frost Nova 140% 125%
  •  Ice Barrage 140% 125%
  •  Blizzard 190% 150%
  •  Frozen Orb 120%
  •  Telekinesis 10% 10%
  •  Charged Bolt 175% 65%
  •  Nova 175% 130%
  •  Lightning 200% 180%
  •  Chain Lightning 120%
  •  Thunder Storm 150% 35%
  •  Inferno 114%
  •  Blaze 130%
  •  Fire Wall 150%
  •  Fire Bolt 120%
  •  Combustion 110% 85%
  •  Lesser Hydra 85%
  •  Hydra 110%