PvP Changes
This page lists player-vs-player changes relative to the vanilla game.
General Changes
- New dueling arenas accessible via items which can be purchased from Anya
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
- Life replenish is capped at +30 in PvP arenas
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
- Maximum resistances are capped in PvP arenas based on the difficulty
- Normal - 75%
- Nightmare - 80%
- Hell - 85%
Mechanical Changes
- Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), has a 6/5 frame cooldown in Nightmare/Hell PvP arenas
- Battle Cry: duration increased to 10 seconds instead of 5 seconds in PvP arenas
- Whirlwind: doesn't have a dual-wield attack frame penalty in PvP arenas
- Bone Spear: only fires 1 projectile in PvP arenas
- Holy Bolt: only fires 1 projectile in PvP arenas
- Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
- Charge: has a 4/2 frame cooldown in Nightmare/Hell PvP arenas
- Oak Sage: doesn't grant life replenish in PvP arenas
- Teleport: doesn't have a 1-second damage debuff in Normal PvP arenas
Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
Skill | Norm/NM | Hell |
---|---|---|
Amazon | ||
• Jab | 85% | 90% |
• Poison Javelin | 140% | |
• Plague Javelin | 135% | 60% |
• Magic Arrow | 175% | |
• Guided Arrow | ???% | |
• Ice Arrow | 150% | |
• Freezing Arrow | 150% | |
• Immolation Arrow | 175% | |
• Decoy | 70% | |
Assassin | ||
• Psychic Hammer | 20% | 10% |
• Mind Blast | 15% | 10% |
• Lightning Sentry | 90% | 65% |
• Chain Lightning Sentry | 90% | 65% |
• Blade Sentinel | 125% | 80% |
• Blade Fury | 80% | |
Barbarian | ||
• Double Swing | 200% | |
• Frenzy | 200% | |
• Double Throw | 114% | |
• Berserk | 125% | |
• Whirlwind | 90% | 85% |
• War Cry | 135% | 115% |
Druid | ||
• Firestorm | 150% | |
• Molten Boulder | 90% | 80% |
• Volcano | 80% | |
• Arctic Blast | 200% | |
• Tornado | 80% | |
• Hurricane | 150% | |
• Rabies | 200% | |
• Maul | 200% | |
• Shock Wave | 175% | |
• Fire Claws | 300% | |
• Raven | 90% | |
Necromancer | ||
• Teeth | 45% | 35% |
• Bone Spear | 80% | 50% |
• Bone Spirit | 80% | 45% |
• Poison Strike | 150% | |
• Desecrate | 150% | 25% |
• Poison Nova | 150% | |
• Corpse Explosion | 65% | 50% |
Paladin | ||
• Holy Fire (aura only) | 125% | 50% |
• Holy Shock (aura only) | 50% | 50% |
• Holy Bolt | 90% | 90% |
• Blessed Hammer | 95% | 60% |
• Fist of the Heavens | 55% | 15% |
• Holy Nova | 200% | |
• Sacrifice | 150% | |
• Zeal | 90% | |
• Vengeance | 175% | |
• Smite | 35% | |
• Joust | 25% | 25% |
Sorceress | ||
• Ice Bolt | 114% | |
• Ice Blast | 150% | |
• Glacial Spike | 150% | |
• Frost Nova | 140% | 125% |
• Ice Barrage | 140% | 125% |
• Blizzard | 190% | 150% |
• Frozen Orb | 120% | |
• Telekinesis | 10% | 10% |
• Charged Bolt | 175% | 65% |
• Nova | 175% | 130% |
• Lightning | 200% | 180% |
• Chain Lightning | 120% | |
• Thunder Storm | 150% | 35% |
• Inferno | 114% | |
• Blaze | 130% | |
• Fire Wall | 150% | |
• Fire Bolt | 120% | |
• Combustion | 110% | 85% |
• Lesser Hydra | 85% | |
• Hydra | 110% |