Translations:General Changes/9/en

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General Balancing

  • Drop rates significantly improved for low-player-count games (nodrop chance is similar to p5 when solo in vanilla areas, ~p3 in maps)
  • Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
  • Nightmare bosses now drop essences used for Token of Absolution
  • Uber Keys/Organs droprates changed from ~8.2%/100% to 100%/45%, and Uber Keys are also dropped by Blood Raven, Bloodwitch, and Izual
  • The time between Baal's minion waves has been reduced by 50%
  • Many zones have had their area level raised to 85
  • The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%
  • The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
  • Lower Kurast no longer has super chests
  • Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
  • Characters now automatically pick up gold they run over
  • Running no longer hinders block chance or defense
  • Characters have +100 additional stamina
  • Stamina Shrines now last half as long and also grant +35% velocity
  • Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
  • The chilled/frozen debuffs now also reduce cast speed alongside run/walk speed and attack speed
  • Antidote/Thawing Potions now grant +25% to Poison/Cold Resist (was 50%) and no longer grant +10% to Maximum Poison/Cold Resist
  • Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
  • Crushing Blow no longer affects bosses, uniques, or champions when they are below 65% life
  • Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
  • Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
  • Abilities that reduce monster resistances now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)