PvP Changes: Difference between revisions
updated based on s5 patch #8
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BetweenWalls (talk | contribs) (updated based on s5 patch #8) |
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** Hell - 85%
==
* [[Dragon Flight]]: doesn't auto-aim in PvP arenas
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds),
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds in PvP arenas
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty in PvP arenas
* [[Oak Sage]]: doesn't grant life replenish in PvP arenas
* [[Bone Spear]]: only fires 1 projectile in PvP arenas
* [[Holy Bolt]]: only fires 1 projectile in PvP arenas
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Charge]]: has a
* [[
* [[Joust]]: doesn't auto-aim in PvP arenas
* [[Teleport]]: doesn't have a 1-second damage debuff in Normal PvP arenas
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Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
{| class="wikitable" ||
|-
! Skill
! Norm/NM % !! Hell % !! Type
|-
|-
|-
|-
|-
| 60 || || physical
▲| class="mid-column" colspan="3" | '''''Amazon'''''
|-
| rowspan="2" | • [[
|-
| 60 || || physical
▲| • [[Poison Javelin]] || 140% ||
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Immolation Arrow]] || 175 || || <span class="omod">fire</span>
| class="mid-column" colspan="3" | '''''Assassin'''''▼
|-
| • [[
|-
| • [[Mind Blast]] || 15% || 10%▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Blade Sentinel]] || 125 || 80 || <span class="omod">physical</span>
| class="mid-column" colspan="3" | '''''Barbarian'''''▼
|-
| • [[
|-
| • Blade Dance ([[
|-
▲| • [[Double Throw]] || 114% ||
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Berserk]] || 125 || || <span class="omod">physical</span>
| class="mid-column" colspan="3" | '''''Druid'''''▼
|-
| • [[
|-
| • [[
|-
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| class="mid-column" colspan="3" | '''''Necromancer'''''▼
|-
| • [[
|-
| • [[
|-
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| class="mid-column" colspan="3" | '''''Paladin'''''▼
|-
| • [[
|-
| • [[
|-
▲| • [[Holy Bolt]] || 90% || 90%
|-
| • [[
|-
| • [[
|-
| • [[Holy
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Vengeance]] || 175 || || <span class="omod">fire/cold/lightning</span>
| class="mid-column" colspan="3" | '''''Sorceress'''''▼
|-
| • [[
|-
| • [[
|-
▲| • [[Glacial Spike]] || 150% ||
|-
| • [[
|-
| • [[Ice
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Lesser Hydra]] ||
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
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