Breakpoints

Revision as of 22:12, 5 August 2022 by BetweenWalls (talk | contribs) (added <noinclude> tags)

This page lists vanilla information. Breakpoint values haven't changed in PD2, although Frozen Orb now uses "slow" sorc frames and Lightning now uses "normal" sorc frames instead of their original breakpoint frames.


Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from stats like FCR, IAS, FHR, or FBR) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.

Breakpoints depend on the character being animated, and in some cases, the weapon that character is wielding. Breakpoints for attack speed depend heavily on the wielded weapon(s) so people often use Attack Speed Calculators for them. Also see: Table of IAS Breakpoints

For example, a Sorceress with 100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need 5% more FCR for a total of 105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.


Note: 1H Swinging Weapons includes 1-handed Axes/Maces/Swords, 2-handed Swords wielded in one hand, Throwing Axes, Scepters, Orbs, and Wands (all 1-handed weapons except Daggers, Throwing Knives, Javelins, and Claws)

Faster Cast Rate (FCR) Breakpoints
Animation Type Frames per Animation
19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid (Human) 0 4 10 19 30 46 68 99 163
Druid (Bear) 0 7 15 26 40 63 99 163
Druid (Wolf) 0 6 14 26 40 60 95 157
Necromancer 0 9 18 30 48 75 125
Paladin 0 9 18 30 48 75 125
Sorceress (Slow Spells) 0 7 15 23 35 52 78 117 194
Sorceress (Normal Spells) 0 9 20 37 63 105 200
Act 3 Mercenary - Iron Wolf 0 8 15 26 39 58 86 138
  • The only sorceress spell that uses "slow" frames is Frozen Orb - all other sorceress spells use "normal" frames
Faster Hit Recovery (FHR) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon 0 6 13 20 32 52 86 174 600
Assassin 0 7 15 27 48 86 200
Barbarian 0 7 15 27 48 86 200
Druid (Human, 1H Swinging Weapons) 0 3 7 13 19 29 42 63 99 174 456
Druid (Human, Other Weapons) 0 5 10 16 26 39 56 86 152 377
Druid (Bear) 0 5 10 16 24 37 54 86 152 360
Druid (Wolf) 0 9 20 42 86 280
Necromancer 0 5 10 16 26 39 56 86 152 377
Paladin (Spear/Staff) 0 3 7 13 20 32 48 75 120 280
Paladin (Other Weapons) 0 7 15 27 48 86 200
Sorceress 0 5 9 14 20 30 42 60 86 142 280
Act 1 Mercenary - Rogue Scout 0 6 13 20 32 52 86 174 600
Act 2 Mercenary - Desert Guard 0 5 9 14 20 30 42 60 86 142 280
Act 3 Mercenary - Iron Wolf 0 5 8 13 18 24 32 46 63 86 133 232 600
Act 5 Mercenary - Barbarian
Faster Block Rate (FBR) Breakpoints
Animation Type Frames per Animation
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon (1H Swinging Weapons) 0 4 6 11 15 23 29 40 56 80 120 200 480
Amazon (Other Weapons) 0 13 32 86 600
Assassin 0 13 32 86 600
Barbarian 0 9 20 42 86 280
Druid (Human) 0 6 13 20 32 52 86 174 600
Druid (Bear) 0 5 10 16 27 40 65 109 223
Druid (Wolf) 0 7 15 27 48 86 200
Necromancer 0 6 13 20 32 52 86 174 600
Paladin (Normal) 0 13 32 86 600
Paladin (Holy Shield) 0 86
Sorceress 0 7 15 27 48 86 200
Act 3 Mercenary - Iron Wolf
  • Act 3 Iron Wolf does not have a blocking animation, so he cannot block even though he can equip shields