Breakpoints
This page lists vanilla information. Breakpoint values haven't changed in PD2, although Frozen Orb now uses "slow" sorc frames and Lightning now uses "normal" sorc frames instead of their original breakpoint frames.
Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from stats like FCR, IAS, FHR, or FBR) are only realized in intervals of 1 frame or more. These intervals are called breakpoints.
Breakpoints depend on the character being animated, and in some cases, the weapon that character is wielding. Breakpoints for attack speed depend heavily on the wielded weapon(s) so people often use Attack Speed Calculators for them. Also see: Table of IAS Breakpoints
For example, a Sorceress with 100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). In order to cast those spells faster, she will need 5% more FCR for a total of 105% FCR, at which point she will cast those spells in 8 frames (8/25 = 0.32 seconds) instead.
Note: 1H Swinging Weapons includes 1-handed Axes/Maces/Swords, 2-handed Swords wielded in one hand, Throwing Axes, Scepters, Orbs, and Wands (all 1-handed weapons except Daggers, Throwing Knives, Javelins, and Claws)
Animation Type | Frames per Animation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | |
Amazon | 0 | 7 | 14 | 22 | 32 | 48 | 68 | 99 | 152 | ||||
Assassin | 0 | 8 | 16 | 27 | 42 | 65 | 102 | 174 | |||||
Barbarian | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
Druid (Human) | 0 | 4 | 10 | 19 | 30 | 46 | 68 | 99 | 163 | ||||
Druid (Bear) | 0 | 7 | 15 | 26 | 40 | 63 | 99 | 163 | |||||
Druid (Wolf) | 0 | 6 | 14 | 26 | 40 | 60 | 95 | 157 | |||||
Necromancer | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
Paladin | 0 | 9 | 18 | 30 | 48 | 75 | 125 | ||||||
Sorceress (Slow Spells) | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | ||||
Sorceress (Normal Spells) | 0 | 9 | 20 | 37 | 63 | 105 | 200 | ||||||
Act 3 Mercenary - Iron Wolf | 0 | 8 | 15 | 26 | 39 | 58 | 86 | 138 |
- The only sorceress spell that uses "slow" frames is Frozen Orb - all other sorceress spells use "normal" frames
Animation Type | Frames per Animation | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | |
Amazon | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||||
Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Barbarian | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Druid (Human, 1H Swinging Weapons) | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | |||||
Druid (Human, Other Weapons) | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||||
Druid (Bear) | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 | ||||||
Druid (Wolf) | 0 | 9 | 20 | 42 | 86 | 280 | ||||||||||
Necromancer | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||||
Paladin (Spear/Staff) | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 120 | 280 | ||||||
Paladin (Other Weapons) | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Sorceress | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||||
Act 1 Mercenary - Rogue Scout | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||||
Act 2 Mercenary - Desert Guard | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||||
Act 3 Mercenary - Iron Wolf | 0 | 5 | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | |||
Act 5 Mercenary - Barbarian |
- Act 5 Barbarian does not have a hit recovery animation, so he cannot be put into hit recovery or knocked back
Animation Type | Frames per Animation | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
Amazon (1H Swinging Weapons) | 0 | 4 | 6 | 11 | 15 | 23 | 29 | 40 | 56 | 80 | 120 | 200 | 480 | ||||
Amazon (Other Weapons) | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Assassin | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Barbarian | 0 | 9 | 20 | 42 | 86 | 280 | |||||||||||
Druid (Human) | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||||||||
Druid (Bear) | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | ||||||||
Druid (Wolf) | 0 | 7 | 15 | 27 | 48 | 86 | 200 | ||||||||||
Necromancer | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | ||||||||
Paladin (Normal) | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Paladin (Holy Shield) | 0 | 86 | |||||||||||||||
Sorceress | 0 | 7 | 15 | 27 | 48 | 86 | 200 | ||||||||||
Act 3 Mercenary - Iron Wolf |
- Act 3 Iron Wolf does not have a blocking animation, so he cannot block even though he can equip shields