All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020
General Changes
Monsters can be cursed with multiple Necromancer curses at once.
Players that are chilled/frozen now have their cast speed reduced alongside their run/walk and attack speeds.
Abilities that reduce monster resistances now operate at 1/2 effectiveness when breaking immunities, instead of 1/5. These abilities have had their values reduced to compensate for this change.[2]
Secret Cow Level and Cow King Kills
Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.
Area Map Changes
Act 2: The Maggot Lair tunnels are now much wider[3]
Skills/Stats resets
Nightmare Bosses now drop essences used for Token of Absolution.
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage
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Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar.
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Carrion
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Grants AOE heal to nearby allies whenever it consumes a corpse.
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Solar
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Grants AOE mana to nearby allies whenever it consumes a corpse.
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Raven
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- Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
- You may now summon an additional raven per cast (max 3).
- Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
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Spirit of Barbs
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Now has a flat reflect damage value that scales instead of % of monsters reflected.
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Grizzly
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Now has a melee splash at 20 hard points, grants a second bear.
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Shapeshifting
Rabies
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Spread tick rate increased and spread radius increased.
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Hunger
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Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance.
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Werebear
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- Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).
- Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds").
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Werewolf
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Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds").
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Lycanthropy
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Now grants increased maximum life and attack rating to all shapeshift forms.
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Fury
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3 hit cap instead of 5.
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Shockwave
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Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
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Elemental
Gust
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Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
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Artic Blast
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Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
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Twister
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Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'.
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Tornado
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Hit box improved (bigger).
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Firestorm
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Increased AOE based on skill level.
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Molten Boulder
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Increased missile speed based on soft points spent.
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Fissure
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Density increased, cooldown reduced, next hit delay removed.
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Volcano
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Cooldown reduced, next hit delay reduced.
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Armageddon
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AOE decreased, fall rate increased.
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Cyclone Armor
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No longer a wind druid skill synergy. Small CD.
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Assassin
Traps
Chain Lightning Sentry
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Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
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Death Sentry
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Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
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Fire Blast
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Extra missile per 4 hard point up to 6.
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Shock Web
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No next hit delay. Larger Ground spread.
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Blade Fury
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Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
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Blade Sentinel
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Moves Faster. Gets stuck less. No longer counts toward trap count.
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Martial Arts
Dragon Talon Kick
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Capped at 3 attacks
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Dragon Flight
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Cast Delay is 2 seconds
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Shadow Disciplines
Burst of Speed
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Attack speed is hard points only. Will work with Whirlwind changes.
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Mind Blast
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Remove stun after lvl 1. Increased AOE with soft points.
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Psychic Hammer
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Huge Damage increase. Synergies added.
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Claw/Dagger Mastery
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Changed from only claw mastery.
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Fade
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Damage reduction reduced
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Cloak of Shadows
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Fixed Duration (Canight doesn't remember how long.)
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Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery
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- Improves effect of all curses. Additional curse at 10/20 hardpoints.
- Curses require hard points to be powerful.
- Necromancers can use each others curses.
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Dark Pact
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- Consumes curses on targets and does damage for each curse.
- Only consumes 3 curses even with Darkforce.
- First curse remains after using with Darkforce
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Amplify
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Dim Vision
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Terror
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- Reduce enemy MS per point base
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Confuse
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Attract
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Decrepify
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- No longer reduce's enemy PDR% or damage.
- Reduce MS, AS, and cast rate.
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Decrep/Terror
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- These work together. Max -85% MS
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Summons
Summon Skeleton
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- Splash. Damage increased. Less skeletons able to be summoned. (8 max)
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Summon Mages
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- Pierce.
- Damage increased.
- Less skeletons able to be summoned. (8 max)
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Golem Mastery
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- Every 5 hard points gives additional golem. up to 5.
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Iron Golem
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- Has splash if created with a weapon. Only first iron golem created is perm.
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Clay Golem
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Revive
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- Total of 6 revives at 20 hard points.
- Can get 3 more with eternity RW.
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Fire Golem
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- Indirect buff of Aura ticks increased
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Bone
Bone Spirit
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Corpse Explosion
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- 5-10% corpse life damage.
- Flat fire/phys damage.
- Synergy with Poison explosion, revive.
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Bone Spear
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- Additional spear at 15/25 skill.
- Three spears cannot hit one target.
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Blood Warp
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- Teleport.
- Cooldown reduced with points.
- 12% max health cost per cast.
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Desecrate
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- Cast corpses on ground.
- Poison explosion on cast.
- Corpses can be exploded.
- The corpses you've cast are monsters according the area you're place.
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Poison Dagger
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- Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )
- Only works on the dagger attack and not the cloud.)
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Paladin
Offensive Auras
Might
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- Damage Bonus Slightly Increased.
- Radius Slightly Increased
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Holy Fire
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- Aura tick rate increased
- AOE fixed
- Fire Damage & Fire Damage added to attack increased
- Bonuses from Resist Fire & Salvation increased
- Bonus from Blessed Aim added
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Blessed Aim
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- Passive 10% increased AR per hard point.
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Holy Freeze
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- Aura tick rate increased
- AOE fixed
- Slowed By % slightly increased
- Cold Damage & Cold Damage added to attack increased
- Bonus from Resist Cold decreased
- Bonus from Salvation increased
- Bonus from Blessed Aim added
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Sanctuary
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- AOE fixed
- Applies + magic damage as well as small undead damage bonus
- Has flat magic damage applied to attacks. Magic damage aura tick.
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Holy Shock
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- Aura tick rate increased
- AOE fixed
- Lightning Damage slightly decreased
- Lightning Damage added to attack increased
- Bonus from Resist Lightning decreased
- Bonus from Salvation increased
- Bonus from Blessed Aim added
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Fanaticism
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- Damage buff reduced to 8% for self and 4% for party
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Conviction
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- Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)
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Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer
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Health regeneration and life per hit (passive health regeneration per 2 base skills)
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Cleansing
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Reduce length of poison and curses (passive duration of curses and poison per 2 base skills)
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Meditation
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Increase mana recovery (passive mana per kill per 5 base skills )
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Redemption
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Redeems 5 Life per corpse at all levels.
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Fire/Cold/Lightning Resist
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Grants bonus to elemental damage for each respective element.
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Salvation
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Grants a bonus to all elemental damage.
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Vigor
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Passive 1% FRW per hard point
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Combat
Sacrifice
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- Damage +% & Attack+% Greatly Increased
- Damage to self% decreased by skill level
- Receives bonuses form Redemption & Fanaticism increased
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Zeal
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- Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
- Required level decreased 12 to 6
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Conversion
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- Higher chance to convert. 8 second duration at all levels.
- Required level decreased 24 to 18
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Joust
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- Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
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Holy Bolt
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- Pierces allies and enemies. Heals and damages.
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Holy Light
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Holy Nova
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- Long CD. AOE heal and damage.
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Fist of Heaven
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- Removed Auto Target and CD
- Receive bonus form Holy Shock Removed
- Receives bonuses form Holy Light & Holy Nova Added
- Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage)
- Required Level 30 to 24
- Required Skill Changed
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Barbarian
Combat
Frenzy
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- Is now a level 1 skill
- Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
- Movement speed reduced
- Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
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Bash
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- 25% chance if monster is not put in to faster hit recovery animation
- If monster is put into FHR animation then no knockback
- Bash now requires 2 handed weapon,
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Concentrate
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- Is now a level 12 skill
- Convert's phys damage to magic
- Magic damage conversion increased 2% per hard point
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Berserk
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- Is now a level 24 skill.
- Now physical damage.
- Reduces your physical resistance for .5 seconds after berserking.
- Scaling physical resistance pierce.
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Leap/Leap Attack
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- AOE on landing.
- Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
- Gorefoots increase speed.
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Whirlwind
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- Increase the movement speed (4% per soft point)
- Movement speed increase speed of Whirlwind
- Will not apply splash.
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Double Throw
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- Starts at 3, goes up to 5 per weapon. 10 total bounces.
- Pierce doesn’t effect.
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Warcries
Battle Cry
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- Reduce enemy physical resistance.
- Can break immunities
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Grim Ward
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- Grants party members flat attack rating, and damage
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Battle Command
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- Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
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Battle Orders
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- 15 life 7.5 mana per level. Flat increase.
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War Cry
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- Now has scaling AOE.
- Stun removed.
- Procs FHR
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Combat Masteries
Iron Skin
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- Hard points offer PDR%. Soft points defense
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Combat Reflexes
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- Formerly increased stamina.
- Hard points max HP.
- Soft points FHR.
- Stamina bonus.
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Throwing Mastery
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- Adds pierce.
- Applies to Bow and Crossbow as well.
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Polearm and Spear Mastery
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- Improves Polearms and Spears
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General Mastery
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- Improves Swords, axes, maces
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Sorceress
Fire
Meteor
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- 25% phys on impact.
- Missile falls faster.
- Fire ground shorter but higher damage.
- Shorter CD.
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Inferno
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Fire Wall
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- Reduced duration.
- Reduced CD.
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Combustion
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- Added for fireball synergy.
- Long CD.
- AOE burst fire ball.
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Hydra/Lesser Hydra
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- Lesser shoots fire bolt. Greater shoots fire ball.
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Fire Mastery
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Warmth
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- Added flat attack rating bonus
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Cold
Frozen Orb
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Blizzard
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Ice Bolt
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Ice Blast
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Ice Barrage
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- AOE impact that chills.
- Additional missiles as you level (max 5).
- Shotguns
- No pierce
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Cold Enchant
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- Can use enchant fire and cold together.
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Chilling armor
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- Creates single blizzard spike per counter ranged attack.
- Chills melee on successful strike.
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Cold Mastery
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Lightning
Thunder storm
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- Time between attacks goes down with increased skills
- Cast nova on impact
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Static Field
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- Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell.
- Additionally gives -1% to enemy lightning resistance per soft point.
- Breaks immunities
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Teleport
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Lightning Mastery
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Energy Shield
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- Absorb caps at 80%.
- Synergy from telekinesis has been nerfed.
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Telekinesis
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- Large Damage buff.
- Synergies added.
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Amazon
Bow and Crossbow Skills
Magic Arrow
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- High flat magic damage.
- 50% weapon damage.
- Add 1 arrow every 10 soft points
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Multi-shot
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- Reduced mana cost
- Range reduced greatly
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Guided Arrow
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- Now pierces.
- Can pierce same target 3 times.
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Strafe
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- No next hit delay.
- Reduced to 5 attacks from 10.
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Fire/Cold Arrow
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- Additional arrow every 4 soft points.
- Flat damage.
- Hybrid element/phys damage.
- Fire increased damage decreased range.
- Cold is 75% weapon damage.
- Fire is 100% weapon damage
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Exploding Arrow
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- Bigger AOE.
- AOE triggers on each pierced impact.
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Javelin and Spear Skills
Javelin and Spear Mastery
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- Replaces impale. IAS per hard point
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Fend
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Power Strike
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- Lightning Nova on attack.
- Main target gets primary lightning damage + Nova damage
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Poison Javelin
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- Increased damage.
- Poison done over .5 seconds.
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Plague Javelin
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- Poison damage done over 3 seconds. (fixed)
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Lightning Fury
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- Damage and bolts released nerfed.
- Capped at 10 bolts.
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Passive and Magic Skills
Inner Sight
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- Reduce enemy attack rating (percentage based) and defense
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Slow Movement
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- Reduce enemy missile speed and movement speed
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Evade
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- Is now a level 6 skill.
- Scaling FRW added
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Dodge
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- Grants bonus FHR per hard point
- Removed animation
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Pierce
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Valkyrie
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- Additional valkyrie at lvl 20 and 30.
- Valks use Power strike.
- Valks move faster.
- Can inspect
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Penetrate
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- passive -5% to enemy defense per hard point
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Source