All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended to anyone who is interested in the balance changes respect Diablo 2 LoD stock version (vanilla).
Date of Last Update from Source[1]: November, 9th 2020
General Changes
Monsters can be cursed with multiple Necromancer curses at once.
Players that are chilled/frozen now have their castrate reduced alongside their run/walk and attack speeds.
Secret Cow Level and Cow King Kills
Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.
Area Map Changes
Act 2: The Maggot Lair tunnels are now much wider[2]
Skills/Stats resets
Nightmare Bosses now drop essences used for Token of Absolution.
Reference
FRW = Faster Run/Walk
FCR = Faster Cast Rate
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time, all other summons may be active
Oak Sage
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Grants flat life instead of % life as well as providing a life regen aura that scales from points in carrion / solar.
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Carrion
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Grants AOE heal to nearby allies whenever it consumes a corpse.
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Solar
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Grants AOE mana to nearby allies whenever it consumes a corpse.
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Raven
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- Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
- You may now summon an additional raven per cast (max 3).
- Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
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Spirit of Barbs
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Now has a flat reflect damage value that scales instead of % of monsters reflected.
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Grizzly
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Now has a melee splash at 20 hard points, grants a second bear.
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Shapeshifting
Rabies
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Spread tick rate increased and spread radius increased.
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Hunger
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Allows werebear form to consume corpses for a short buff to movement speed, life leech, and critical strike chance.
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Werebear
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- Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).
- Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds").
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Werewolf
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Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. Werewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds").
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Lycanthropy
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Now grants increased maximum life and attack rating to all shapeshift forms.
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Fury
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3 hit cap instead of 5.
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Shockwave
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Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
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Elemental
Gust
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Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
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Artic Blast
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Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
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Twister
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Now grants additional twisters based on soft points (14 max twisters). No 'shotgun effect'.
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Tornado
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Hit box improved (bigger).
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Firestorm
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Increased AOE based on skill level.
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Molten Boulder
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Increased missile speed based on soft points spent.
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Fissure
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Density increased, cooldown reduced, next hit delay removed.
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Volcano
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Cooldown reduced, next hit delay reduced.
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Armageddon
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AOE decreased, fall rate increased.
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Cyclone Armor
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No longer a wind druid skill synergy. Small CD.
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Assassin
Traps
Chain Lightning Sentry
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Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
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Death Sentry
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Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
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Fire Blast
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Extra missile per 4 hard point up to 6.
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Shock Web
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No next hit delay. Larger Ground spread.
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Blade Fury
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Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
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Blade Sentinel
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Moves Faster. Gets stuck less. No longer counts toward trap count.
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Martial Arts
Dragon Talon Kick
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Capped at 3 attacks
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Dragon Flight
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Cast Delay is 2 seconds
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Shadow Disciplines
Burst of Speed
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Attack speed is hard points only. Will work with Whirlwind changes.
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Mind Blast
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Remove stun after lvl 1. Increased AOE with soft points.
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Psychic Hammer
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Huge Damage increase. Synergies added.
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Claw/Dagger Mastery
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Changed from only claw mastery.
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Fade
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Damage reduction reduced
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Cloak of Shadows
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Fixed Duration (Canight doesn't remember how long.)
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Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery
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- Improves effect of all curses. Additional curse at 10/20 hardpoints.
- Curses require hard points to be powerful.
- Necromancers can use each others curses.
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Dark Pact
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- Consumes curses on targets and does damage for each curse.
- Only consumes 3 curses even with Darkforce.
- First curse remains after using with Darkforce
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Amplify
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Damage Reduce enemy PDR%
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Dim Vision
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Reduce enemy AR
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Terror
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Reduce enemy MS per point base
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Confuse
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Increase AS of monsters
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Attract
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Reduce enemy defense.
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Decrepify
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- No longer reduce's enemy PDR% or damage.
- Reduce MS, AS, and cast rate.
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Decrep/Terror
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These work together. Max -85% MS
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Summons
Summon Skeleton
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Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
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Summon Mages
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- Pierce.
- Damage increased.
- Less skeletons able to be summoned. (8 max with 20 hard points)
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Golem Mastery
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Every 5 hard points gives additional golem. up to 5.
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Iron Golem
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Has splash if created with a weapon. Only first iron golem created is perm.
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Clay Golem
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Has splash
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Revive
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- Total of 6 revives at 20 hard points.
- Can get 3 more with eternity RW.
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Fire Golem
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Indirect buff of Aura ticks increased
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Bone
Bone Spirit
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Faster missile speed
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Corpse Explosion
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- 5-10% corpse life damage.
- Flat fire/phys damage.
- Synergy with Poison explosion, revive.
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Bone Spear
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- Additional spear at 15/25 skill.
- Three spears cannot hit one target.
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Blood Warp
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- Teleport.
- Cooldown reduced with points.
- 12% max health cost per cast.
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Desecrate
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- Cast corpses on ground.
- Poison explosion on cast.
- Corpses can be exploded.
- The corpses you've cast are monsters according the area you're place.
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Poison Dagger
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- Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )
- Only works on the dagger attack and not the cloud.)
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Paladin
Offensive Auras
Aura tick rate increased
Sanctuary
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- Applies + magic damage as well as small undead damage bonus
- Has flat magic damage applied to attacks. Magic damage aura tick.
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Might
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Higher damage
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Blessed Aim
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Passive 10% increased AR per hard point.
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Fanaticism
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Damage buff reduced to 8% for self and 4% for party
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Conviction
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Got nerfed. (numbers to come soon)
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Defensive Auras
Aura tick rate increased, all reworked to have passives now
Prayer
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Health regeneration and life per hit (passive health regeneration per 2 base skills)
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Cleansing
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Reduce length of poison and curses (passive duration of curses and poison per 2 base skills)
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Meditation
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Increase mana recovery (passive mana per kill per 5 base skills )
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Redemption
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No longer grants +life for redeemed corpses.
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Fire/Cold/Lightning Resist
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Grants bonus to elemental damage for each respective element.
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Salvation
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Grants a bonus to all elemental damage.
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Vigor
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Passive 1% FRW per hard point
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Combat
Zeal
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Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
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Conversion
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Higher chance to convert. 8 second duration at all levels.
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Joust
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Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
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Holy Bolt
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Pierces allies and enemies. Heals and damages.
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Holy Light
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Single target heal
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Holy Nova
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Long CD. AOE heal and damage.
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Fist of Heaven
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Removed Auto Target and CD
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Barbarian
Combat
Frenzy
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- Is now a level 1 skill
- Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
- Movement speed reduced
- Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
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Bash
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- 25% chance if monster is not put in to faster hit recovery animation
- If monster is put into FHR animation then no knockback
- Bash now requires 2 handed weapon,
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Concentrate
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- Is now a level 12 skill
- Convert's phys damage to magic
- Magic damage conversion increased 2% per hard point
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Berserk
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- Is now a level 24 skill.
- Now physical damage.
- Reduces your physical resistance for .5 seconds after berserking.
- Scaling physical resistance pierce.
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Leap/Leap Attack
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- AOE on landing.
- Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
- Gorefoots increase speed.
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Whirlwind
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- Increase the movement speed (4% per soft point)
- Movement speed increase speed of Whirlwind
- Will not apply splash.
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Double Throw
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- Starts at 3, goes up to 5 per weapon. 10 total bounces.
- Pierce doesn’t effect.
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Warcries
Battle Cry
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- Reduce enemy physical resistance.
- Can break immunities
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Grim Ward
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Grants party members flat attack rating, and damage
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Battle Command
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Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
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Battle Orders
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15 life 7.5 mana per level. Flat increase.
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War Cry
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- Now has scaling AOE.
- Stun removed.
- Procs FHR
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Masteries
Iron Skin
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Hard points offer PDR%. Soft points defense
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Combat Reflexes
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- Formerly increased stamina.
- Hard points max HP.
- Soft points FHR.
- Stamina bonus.
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Ranged Mastery
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- Adds pierce.
- Applies to Bow and Crossbow as well.
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Polearm and spear
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Improves Polearms and Spears
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Arms Mastery
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Improves Swords, axes, maces
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Sorceress
Fire
Meteor
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- 25% phys on impact.
- Missile falls faster.
- Fire ground shorter but higher damage.
- Shorter CD.
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Inferno
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Faster Spray speed
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Fire Wall
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- Reduced duration.
- Reduced CD.
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Combustion
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- Added for fireball synergy.
- Long CD.
- AOE burst fire ball.
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Hydra/Lesser Hydra
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Lesser shoots fire bolt. Greater shoots fire ball.
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Fire Mastery
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Med damage, Med Pierce
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Warmth
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Added flat attack rating bonus
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Cold
Frozen Orb
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Blizzard
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Ice Bolt
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Faster missile speed
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Ice Blast
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Ice Barrage
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- AOE impact that chills.
- Additional missiles as you level (max 5).
- Shotguns
- No pierce
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Cold Enchant
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- Can use enchant fire and cold together.
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Chilling armor
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- Creates single blizzard spike per counter ranged attack.
- Chills melee on successful strike.
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Cold Mastery
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Lightning
Thunder storm
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- Time between attacks goes down with increased skills
- Cast nova on impact
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Static Field
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- Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell.
- Additionally gives -1% to enemy lightning resistance per soft point.
- Breaks immunities
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Teleport
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Lightning Mastery
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Energy Shield
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- Asorb caps at 80%.
- Synergy from telekinisis has been nerfed.
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Telekinesis
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- Large Damage buff.
- Synergies added.
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Amazon
Bow and Crossbow Skills
Magic Arrow
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- High flat magic damage.
- 50% weapon damage.
- Add 1 arrow every 10 soft points
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Multi-shot
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- Reduced mana cost
- Range reduced greatly
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Guided Arrow
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- Now pierces.
- Can pierce same target 3 times.
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Strafe
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- No next hit delay.
- Reduced to 5 attacks from 10.
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Fire/Cold Arrow
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- Additional arrow every 4 soft points.
- Flat damage.
- Hybrid element/phys damage.
- Fire increased damage decreased range.
- Cold is 75% weapon damage.
- Fire is 100% weapon damage
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Exploding Arrow
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- Bigger AOE.
- AOE triggers on each pierced impact.
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Javelin and Spear Skills
Javelin and Spear Mastery
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- Replaces impale IAS per hard point
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Fend
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Power Strike
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- Lightning Nova on attack.
- Main target gets primary lightning damage + Nova damage
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Poison Javelin
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- Increased damage.
- Poison done over .5 seconds.
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Plague Javelin
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- Poison damage done over 3 seconds. (fixed)
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Lightning Fury
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- Damage and bolts released nerfed.
- Capped at 10 bolts.
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Passive and Magic Skills
Inner Sight
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- Reduce enemy attack rating (percentage based) and defense
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Slow Movement
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- Reduce enemy missile speed and movement speed
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Evade
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- Is now a level 6 skill.
- Scaling FRW added
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Dodge
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- Grants bonus FHR per hard point
- Removed animation
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Pierce
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Valkyrie
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- Additional valkyrie at lvl 20 and 30.
- Valks use Power strike.
- Valks move faster.
- Can inspect
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Penetrate
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- passive -5% to enemy defense per hard point
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Source