Translations:Patch Notes/974/zh-cn: Difference between revisions

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(Created page with "===Spoilers from [https://www.twitch.tv/videos/1311504012 Dev Stream #6] (2022-05-28)=== * 符文之语 天顶(Zenith)可以在所有类型的弓/长矛/长柄武器上生效 * 德鲁伊的灵和藤蔓将不会成为伤害目标: 加灵技能的装备将被恢复成原来的属性(聚气) * 在地狱难度拯救安雅之后,她会奖励你一个T1等级的地图 * T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好 * 新的T1地...")
 
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* T1/T2/T3地图的难度差异会拉大,低等级的地图对新玩家会更友好
* 新的T1地图 [https://www.twitch.tv/videos/1311504012?t=01h04m26s showcased] 地洞和墓穴主题 (暂时命名为"皇家墓穴"并计划把李奥瑞克王作为boss) <span class="omod">(item code: t15)</span>
* New 新的T2 map地图 [https://www.twitch.tv/videos/1311504012?t=01h15m40s showcased] again with fixed textures (tentatively named 暂名"Shadows of Westmarch威斯特玛阴影") <span class="omod">(item code: t26)</span>
* 修复地图前缀“怪物有+x%额外元素/魔法伤害”的错误,一些怪物伤害不正常的大
* Map affixes with "monsters have +X% of physical damage as extra elemental/magic damage" will be fixed (they were mistakenly applying to base damage which resulted in much higher damage than intended for certain monsters)
* Move Only skill will no longer halt movement after name-locking enemies
* 当选中怪物的时侯,旋风不再停下或者切换成普通攻击,而是会越过被选中的怪物。
* Whirlwind will no longer halt movement or use a basic attack when name-locking enemies, and will move through name-locked enemies instead of stopping slightly before hitting them (this also fixes whirlwind desync in PvP)
* 自动恢复充能的速度在PvP竞技场中加快4倍
* Regenerating skill charges (like Blink on Enigma) will regenerate 4x as quickly in PvP arenas
* New leveling runeword 新的过渡用符文之语[https://i.imgur.com/xxbBC0m.png Neophyte新手祭司] (Hel+Tir) for orbs法师法球/clubs棍棒/scepters权杖/staves法杖
* 护身符改动:
* Charm Improvements:
** 大型护身符的额外元素伤害增强到2-4%,之前为1-3%
** Large charms will roll 2-4% elemental damage instead of 1-3%
** 平衡护身符的不同元素伤害,不同元素伤害将有相似的伤害数值(除了电伤其他伤害都会增强)
** Elemental damage on charms will be rebalanced so that each element has more similar average damage (all elemental damage except lightning on small charms will be buffed)
** 根据护身符大小平衡元素伤害
** Elemental damage on charms will be normalized based on inventory spaces used
*** 大型护身符的伤害是小护身符的两倍
*** Large charms will be able to have 2x the elemental damage of small charms
*** 超大型护身符的伤害是小护身符的2.7倍
*** Grand charms will be able to have 2.7x the elemental damage of small charms (not quite 3x since GCs are already popular)
** Adjusting level requirements of elemental damage affixes on small/large/grand charms to to be in ascending order instead of the reverse (currently small charms have the highest requirements and grand charms have the lowest)
* Elemental damage affixes for jewels and weapons will also be improved
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