Translations:Patch Notes/963/zh
开发者剧透 Dev Stream #1 (2022-03-12)
Stream highlights: https://www.youtube.com/watch?v=vkWhZ_-CyAs
- 共享储物箱 (每个角色一个私人储物箱,九个共享储物箱) - 仅限战网联机,单机玩家可以使用 PlugY
- 非赛季角色, S5开始时S4角色将成为非赛季角色
- 注意: 共享储物箱内的装备不会被转换到非赛季角色上
- 增益技能显示剩余时间, 叠加次数 (例如武学技艺,狂乱), 剩余量 (例如骨甲,飓风装甲)
- 金币自动拾取将一次性拾取多堆金币
- 玩家最高抗性减少到90 (前值是 95)
- maps will be P5 again (was P3)
- 三个新的地图
- 黑毛和拉斯玛的召唤材料掉落率大幅提升
- 减少无形和有形武器的差距 - 普通/扩展/精英武器的基础伤害提升 +0%/+15%/+25%, 无形武器额外提升+25%基础伤害 (前值+50%)
- -% phys res will be applied per weapon (won't stack when dual-wielding)
- "新的高端玩法"可以"自行调节难度" (三个新的天梯专属挑战内容)
- 添加赌博刷新按钮
- 加入暗黑重置版的新符文之语 D2R's 2.4 patch (会根据平衡性调整)
- Unbending Will (6-孔剑)
- Wisdom (3-孔头盔)
- Obsession (6-孔法杖)
- Flickering Flame (3-空头盔)
- Mist (5-孔弓/十字弓)
- 5 new unique items (planning to have roughly 10 total)
- Occultist (crusader gauntlets) (base code = utg)
- Odium (colossus sword) (base code = 7fb)
- Zerae's Resolve (matriarchal pike) (base code = ame)
- Merman's Sprocket (wyrmhide boots) (base code = ulb)
- Martyrdom (overseer skull) (base code = ned)
- considering doing a mini race league before S5, since S5 won't be ~4 months after the start of S4 (S5 is planned for ~2 months after D2R's upcoming ladder)
- cosmetic rewards will be account-based and togglable with a chat command instead of coming from charms