Translations:General Changes/9/en: Difference between revisions

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(Importing a new version from external source)
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=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* PerfectFlawless gems now start dropping in Hell,Act Flawless4 Normal and perfect gems start dropping in Act 4 NormalHell
* Nightmare bosses now drop essences used for Token of Absolution
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
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* The 3 red portal areas in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Lower Kurast no longer has super chests due to their mismatched risk/reward
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* Running no longer hinders block chance or defense
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* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2
* Summons and sentries (traps, hydras) are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Summons (except Fire Golem) are now affected by -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
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