Translations:General Changes/9/en: Difference between revisions

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=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Help:FAQGame_Mechanics#What_is_the_droprate_in_PD2What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* Perfect gems now start dropping in Hell, Flawless gems start dropping in Act 4 Normal
* Nightmare bosses now drop essences used for Token of Absolution
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* Lower Kurast no longer has super chests
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Running no longer hinders block chance or defense
* Maximum resistances for characters/mercenaries reduced from 95% to 90%
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Characters have +100 additional stamina
* Amazons, Assassins, Barbarians, and Paladins gain an additional 0.5 mana per level
* Characters have roughly +100% additional starting stamina
* Stamina Shrines now last half as long and also grant +35% velocity
* Many effects (shrine buffs, warcries, "Hit Blinds Target") will no longer overwrite or be overwritten by curses or each other
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* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2 (theoretical maximum chance is now 93% with 75% CS and 75% DS)
* Summons and traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
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